validateProgram property
void Function(WebGLProgram)
get
validateProgram
Implementation
void Function(_i3.WebGLProgram) get validateProgram =>
(_i3.WebGLProgram p0) => _i4.callMethod(
_i4.getProperty(
this,
'validateProgram',
),
r'call',
[
this,
p0,
],
);
set
validateProgram
(void value(WebGLProgram))
Implementation
set validateProgram(void Function(_i3.WebGLProgram) value) {
_i4.setProperty(
this,
'validateProgram',
_i4.allowInterop(value),
);
}