bindFramebuffer property

void Function(num, [WebGLFramebuffer?]) get bindFramebuffer

Implementation

void Function(
  _i2.num, [
  _i3.WebGLFramebuffer?,
]) get bindFramebuffer => (
      _i2.num p0, [
      _i3.WebGLFramebuffer? p1,
    ]) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'bindFramebuffer',
          ),
          r'call',
          [
            this,
            p0,
            p1 ?? _i6.undefined,
          ],
        );
set bindFramebuffer (void value(num, [WebGLFramebuffer?]))

Implementation

set bindFramebuffer(
    void Function(
      _i2.num, [
      _i3.WebGLFramebuffer?,
    ]) value) {
  _i4.setProperty(
    this,
    'bindFramebuffer',
    _i4.allowInterop(value),
  );
}