isBuffer property
bool Function([WebGLBuffer?])
get
isBuffer
Implementation
_i2.bool Function([_i3.WebGLBuffer?]) get isBuffer =>
([_i3.WebGLBuffer? p0]) => _i4.callMethod(
_i4.getProperty(
this,
'isBuffer',
),
r'call',
[
this,
p0 ?? _i6.undefined,
],
);
set
isBuffer
(bool value([WebGLBuffer?]))
Implementation
set isBuffer(_i2.bool Function([_i3.WebGLBuffer?]) value) {
_i4.setProperty(
this,
'isBuffer',
_i4.allowInterop(value),
);
}