bindTexture property

void Function(num, [WebGLTexture?]) get bindTexture

Implementation

void Function(
  _i2.num, [
  _i3.WebGLTexture?,
]) get bindTexture => (
      _i2.num p0, [
      _i3.WebGLTexture? p1,
    ]) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'bindTexture',
          ),
          r'call',
          [
            this,
            p0,
            p1 ?? _i6.undefined,
          ],
        );
set bindTexture (void value(num, [WebGLTexture?]))

Implementation

set bindTexture(
    void Function(
      _i2.num, [
      _i3.WebGLTexture?,
    ]) value) {
  _i4.setProperty(
    this,
    'bindTexture',
    _i4.allowInterop(value),
  );
}