bindTexture property
void Function(num, [WebGLTexture?])
get
bindTexture
Implementation
void Function(
_i2.num, [
_i3.WebGLTexture?,
]) get bindTexture => (
_i2.num p0, [
_i3.WebGLTexture? p1,
]) =>
_i4.callMethod(
_i4.getProperty(
this,
'bindTexture',
),
r'call',
[
this,
p0,
p1 ?? _i6.undefined,
],
);
set
bindTexture
(void value(num, [WebGLTexture?]))
Implementation
set bindTexture(
void Function(
_i2.num, [
_i3.WebGLTexture?,
]) value) {
_i4.setProperty(
this,
'bindTexture',
_i4.allowInterop(value),
);
}