WebGLRenderingContextBase$Typings extension
Properties
-
activeAttributes
→ num
-
no setter
-
activeTexture
↔ void Function(num)
-
getter/setter pair
-
activeTexture$
→ num
-
no setter
-
activeUniforms
→ num
-
no setter
-
aliasedLineWidthRange
→ num
-
no setter
-
aliasedPointSizeRange
→ num
-
no setter
-
alpha
→ num
-
no setter
-
alphaBits
→ num
-
no setter
-
always
→ num
-
no setter
-
arrayBuffer
→ num
-
no setter
-
arrayBufferBinding
→ num
-
no setter
-
attachedShaders
→ num
-
no setter
-
attachShader
↔ void Function(WebGLProgram, WebGLShader)
-
getter/setter pair
-
back
→ num
-
no setter
-
bindAttribLocation
↔ void Function(WebGLProgram, num, String)
-
getter/setter pair
-
bindBuffer
↔ void Function(num, [WebGLBuffer?])
-
getter/setter pair
-
bindFramebuffer
↔ void Function(num, [WebGLFramebuffer?])
-
getter/setter pair
-
bindRenderbuffer
↔ void Function(num, [WebGLRenderbuffer?])
-
getter/setter pair
-
bindTexture
↔ void Function(num, [WebGLTexture?])
-
getter/setter pair
-
blend
→ num
-
no setter
-
blendColor
↔ void Function(num, num, num, num)
-
getter/setter pair
-
blendColor$
→ num
-
no setter
-
blendDstAlpha
→ num
-
no setter
-
blendDstRgb
→ num
-
no setter
-
blendEquation
↔ void Function(num)
-
getter/setter pair
-
blendEquation$
→ num
-
no setter
-
blendEquationAlpha
→ num
-
no setter
-
blendEquationRgb
→ num
-
no setter
-
blendEquationSeparate
↔ void Function(num, num)
-
getter/setter pair
-
blendFunc
↔ void Function(num, num)
-
getter/setter pair
-
blendFuncSeparate
↔ void Function(num, num, num, num)
-
getter/setter pair
-
blendSrcAlpha
→ num
-
no setter
-
blendSrcRgb
→ num
-
no setter
-
blueBits
→ num
-
no setter
-
bool$
→ num
-
no setter
-
boolVec2
→ num
-
no setter
-
boolVec3
→ num
-
no setter
-
boolVec4
→ num
-
no setter
-
browserDefaultWebgl
→ num
-
no setter
-
bufferSize
→ num
-
no setter
-
bufferUsage
→ num
-
no setter
-
byte
→ num
-
no setter
-
ccw
→ num
-
no setter
-
checkFramebufferStatus
↔ num Function(num)
-
getter/setter pair
-
clampToEdge
→ num
-
no setter
-
clear
↔ void Function(num)
-
getter/setter pair
-
clearColor
↔ void Function(num, num, num, num)
-
getter/setter pair
-
clearDepth
↔ void Function(num)
-
getter/setter pair
-
clearStencil
↔ void Function(num)
-
getter/setter pair
-
colorAttachment0
→ num
-
no setter
-
colorBufferBit
→ num
-
no setter
-
colorClearValue
→ num
-
no setter
-
colorMask
↔ void Function(bool, bool, bool, bool)
-
getter/setter pair
-
colorWritemask
→ num
-
no setter
-
compileShader
↔ void Function(WebGLShader)
-
getter/setter pair
-
compileStatus
→ num
-
no setter
-
compressedTextureFormats
→ num
-
no setter
-
constantAlpha
→ num
-
no setter
-
constantColor
→ num
-
no setter
-
contextLostWebgl
→ num
-
no setter
-
copyTexImage2D
↔ void Function(num, num, num, num, num, num, num, num)
-
getter/setter pair
-
copyTexSubImage2D
↔ void Function(num, num, num, num, num, num, num, num)
-
getter/setter pair
-
createBuffer
↔ WebGLBuffer? Function()
-
getter/setter pair
-
createFramebuffer
↔ WebGLFramebuffer? Function()
-
getter/setter pair
-
createProgram
↔ WebGLProgram? Function()
-
getter/setter pair
-
createRenderbuffer
↔ WebGLRenderbuffer? Function()
-
getter/setter pair
-
createShader
↔ WebGLShader? Function(num)
-
getter/setter pair
-
createTexture
↔ WebGLTexture? Function()
-
getter/setter pair
-
cullFace
↔ void Function(num)
-
getter/setter pair
-
cullFace$
→ num
-
no setter
-
cullFaceMode
→ num
-
no setter
-
currentProgram
→ num
-
no setter
-
currentVertexAttrib
→ num
-
no setter
-
cw
→ num
-
no setter
-
decr
→ num
-
no setter
-
decrWrap
→ num
-
no setter
-
deleteBuffer
↔ void Function([WebGLBuffer?])
-
getter/setter pair
-
deleteFramebuffer
↔ void Function([WebGLFramebuffer?])
-
getter/setter pair
-
deleteProgram
↔ void Function([WebGLProgram?])
-
getter/setter pair
-
deleteRenderbuffer
↔ void Function([WebGLRenderbuffer?])
-
getter/setter pair
-
deleteShader
↔ void Function([WebGLShader?])
-
getter/setter pair
-
deleteStatus
→ num
-
no setter
-
deleteTexture
↔ void Function([WebGLTexture?])
-
getter/setter pair
-
depthAttachment
→ num
-
no setter
-
depthBits
→ num
-
no setter
-
depthBufferBit
→ num
-
no setter
-
depthClearValue
→ num
-
no setter
-
depthComponent
→ num
-
no setter
-
depthComponent16
→ num
-
no setter
-
depthFunc
↔ void Function(num)
-
getter/setter pair
-
depthFunc$
→ num
-
no setter
-
depthMask
↔ void Function(bool)
-
getter/setter pair
-
depthRange
↔ void Function(num, num)
-
getter/setter pair
-
depthRange$
→ num
-
no setter
-
depthStencil
→ num
-
no setter
-
depthStencilAttachment
→ num
-
no setter
-
depthTest
→ num
-
no setter
-
depthWritemask
→ num
-
no setter
-
detachShader
↔ void Function(WebGLProgram, WebGLShader)
-
getter/setter pair
-
disable
↔ void Function(num)
-
getter/setter pair
-
disableVertexAttribArray
↔ void Function(num)
-
getter/setter pair
-
dither
→ num
-
no setter
-
dontCare
→ num
-
no setter
-
drawArrays
↔ void Function(num, num, num)
-
getter/setter pair
-
drawElements
↔ void Function(num, num, num, num)
-
getter/setter pair
-
drawingBufferColorSpace
↔ PredefinedColorSpace
-
getter/setter pair
-
drawingBufferHeight
→ num
-
MDN Reference
no setter
-
drawingBufferWidth
→ num
-
MDN Reference
no setter
-
dstAlpha
→ num
-
no setter
-
dstColor
→ num
-
no setter
-
dynamicDraw
→ num
-
no setter
-
elementArrayBuffer
→ num
-
no setter
-
elementArrayBufferBinding
→ num
-
no setter
-
enable
↔ void Function(num)
-
getter/setter pair
-
enableVertexAttribArray
↔ void Function(num)
-
getter/setter pair
-
equal
→ num
-
no setter
-
fastest
→ num
-
no setter
-
finish
↔ void Function()
-
getter/setter pair
-
float
→ num
-
no setter
-
floatMat2
→ num
-
no setter
-
floatMat3
→ num
-
no setter
-
floatMat4
→ num
-
no setter
-
floatVec2
→ num
-
no setter
-
floatVec3
→ num
-
no setter
-
floatVec4
→ num
-
no setter
-
flush
↔ void Function()
-
getter/setter pair
-
fragmentShader
→ num
-
no setter
-
framebuffer
→ num
-
no setter
-
framebufferAttachmentObjectName
→ num
-
no setter
-
framebufferAttachmentObjectType
→ num
-
no setter
-
framebufferAttachmentTextureCubeMapFace
→ num
-
no setter
-
framebufferAttachmentTextureLevel
→ num
-
no setter
-
framebufferBinding
→ num
-
no setter
-
framebufferComplete
→ num
-
no setter
-
framebufferIncompleteAttachment
→ num
-
no setter
-
framebufferIncompleteDimensions
→ num
-
no setter
-
framebufferIncompleteMissingAttachment
→ num
-
no setter
-
framebufferRenderbuffer
↔ void Function(num, num, num, [WebGLRenderbuffer?])
-
getter/setter pair
-
framebufferTexture2D
↔ void Function(num, num, num, num, [WebGLTexture?])
-
getter/setter pair
-
framebufferUnsupported
→ num
-
no setter
-
front
→ num
-
no setter
-
frontAndBack
→ num
-
no setter
-
frontFace
↔ void Function(num)
-
getter/setter pair
-
frontFace$
→ num
-
no setter
-
funcAdd
→ num
-
no setter
-
funcReverseSubtract
→ num
-
no setter
-
funcSubtract
→ num
-
no setter
-
generateMipmap
↔ void Function(num)
-
getter/setter pair
-
generateMipmapHint
→ num
-
no setter
-
gequal
→ num
-
no setter
-
getActiveAttrib
↔ WebGLActiveInfo? Function(WebGLProgram, num)
-
getter/setter pair
-
getActiveUniform
↔ WebGLActiveInfo? Function(WebGLProgram, num)
-
getter/setter pair
-
getAttachedShaders
↔ List<WebGLShader>? Function(WebGLProgram)
-
getter/setter pair
-
getAttribLocation
↔ num Function(WebGLProgram, String)
-
getter/setter pair
-
getBufferParameter
↔ dynamic Function(num, num)
-
getter/setter pair
-
getContextAttributes
↔ WebGLContextAttributes? Function()
-
getter/setter pair
-
getError
↔ num Function()
-
getter/setter pair
-
getExtension
→ ({ANGLEInstancedArrays? Function(String extensionName) $1, EXTTextureCompressionRgtc? Function(String extensionName) $10, EXTTextureFilterAnisotropic? Function(String extensionName) $11, KHRParallelShaderCompile? Function(String extensionName) $12, OESElementIndexUint? Function(String extensionName) $13, OESFboRenderMipmap? Function(String extensionName) $14, OESStandardDerivatives? Function(String extensionName) $15, OESTextureFloat? Function(String extensionName) $16, OESTextureFloatLinear? Function(String extensionName) $17, OESTextureHalfFloat? Function(String extensionName) $18, OESTextureHalfFloatLinear? Function(String extensionName) $19, EXTBlendMinmax? Function(String extensionName) $2, OESVertexArrayObject? Function(String extensionName) $20, OVRMultiview2? Function(String extensionName) $21, WEBGLColorBufferFloat? Function(String extensionName) $22, WEBGLCompressedTextureAstc? Function(String extensionName) $23, WEBGLCompressedTextureEtc? Function(String extensionName) $24, WEBGLCompressedTextureEtc1? Function(String extensionName) $25, WEBGLCompressedTexturePvrtc? Function(String extensionName) $26, WEBGLCompressedTextureS3tc? Function(String extensionName) $27, WEBGLCompressedTextureS3tcSrgb? Function(String extensionName) $28, WEBGLDebugRendererInfo? Function(String extensionName) $29, EXTColorBufferFloat? Function(String extensionName) $3, WEBGLDebugShaders? Function(String extensionName) $30, WEBGLDepthTexture? Function(String extensionName) $31, WEBGLDrawBuffers? Function(String extensionName) $32, WEBGLLoseContext? Function(String extensionName) $33, WEBGLMultiDraw? Function(String extensionName) $34, dynamic Function(String name) $35, EXTColorBufferHalfFloat? Function(String extensionName) $4, EXTFloatBlend? Function(String extensionName) $5, EXTFragDepth? Function(String extensionName) $6, EXTSRGB? Function(String extensionName) $7, EXTShaderTextureLod? Function(String extensionName) $8, EXTTextureCompressionBptc? Function(String extensionName) $9})
-
Overload accessor: $1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12, $13, $14, $15, $16, $17, $18, $19, $20, $21, $22, $23, $24, $25, $26, $27, $28, $29, $30, $31, $32, $33, $34, $35
no setter
-
getFramebufferAttachmentParameter
↔ dynamic Function(num, num, num)
-
getter/setter pair
-
getParameter
↔ dynamic Function(num)
-
getter/setter pair
-
getProgramInfoLog
↔ String? Function(WebGLProgram)
-
getter/setter pair
-
getProgramParameter
↔ dynamic Function(WebGLProgram, num)
-
getter/setter pair
-
getRenderbufferParameter
↔ dynamic Function(num, num)
-
getter/setter pair
-
getShaderInfoLog
↔ String? Function(WebGLShader)
-
getter/setter pair
-
getShaderParameter
↔ dynamic Function(WebGLShader, num)
-
getter/setter pair
-
getShaderPrecisionFormat
↔ WebGLShaderPrecisionFormat? Function(num, num)
-
getter/setter pair
-
getShaderSource
↔ String? Function(WebGLShader)
-
getter/setter pair
-
getSupportedExtensions
↔ List<String>? Function()
-
getter/setter pair
-
getTexParameter
↔ dynamic Function(num, num)
-
getter/setter pair
-
getUniform
↔ dynamic Function(WebGLProgram, WebGLUniformLocation)
-
getter/setter pair
-
getUniformLocation
↔ WebGLUniformLocation? Function(WebGLProgram, String)
-
getter/setter pair
-
getVertexAttrib
↔ dynamic Function(num, num)
-
getter/setter pair
-
getVertexAttribOffset
↔ num Function(num, num)
-
getter/setter pair
-
greater
→ num
-
no setter
-
greenBits
→ num
-
no setter
-
highFloat
→ num
-
no setter
-
highInt
→ num
-
no setter
-
hint
↔ void Function(num, num)
-
getter/setter pair
-
implementationColorReadFormat
→ num
-
no setter
-
implementationColorReadType
→ num
-
no setter
-
incr
→ num
-
no setter
-
incrWrap
→ num
-
no setter
-
int$
→ num
-
no setter
-
intVec2
→ num
-
no setter
-
intVec3
→ num
-
no setter
-
intVec4
→ num
-
no setter
-
invalidEnum
→ num
-
no setter
-
invalidFramebufferOperation
→ num
-
no setter
-
invalidOperation
→ num
-
no setter
-
invalidValue
→ num
-
no setter
-
invert
→ num
-
no setter
-
isBuffer
↔ bool Function([WebGLBuffer?])
-
getter/setter pair
-
isContextLost
↔ bool Function()
-
getter/setter pair
-
isEnabled
↔ bool Function(num)
-
getter/setter pair
-
isFramebuffer
↔ bool Function([WebGLFramebuffer?])
-
getter/setter pair
-
isProgram
↔ bool Function([WebGLProgram?])
-
getter/setter pair
-
isRenderbuffer
↔ bool Function([WebGLRenderbuffer?])
-
getter/setter pair
-
isShader
↔ bool Function([WebGLShader?])
-
getter/setter pair
-
isTexture
↔ bool Function([WebGLTexture?])
-
getter/setter pair
-
keep
→ num
-
no setter
-
lequal
→ num
-
no setter
-
less
→ num
-
no setter
-
linear
→ num
-
no setter
-
linearMipmapLinear
→ num
-
no setter
-
linearMipmapNearest
→ num
-
no setter
-
lineLoop
→ num
-
no setter
-
lines
→ num
-
no setter
-
lineStrip
→ num
-
no setter
-
lineWidth
↔ void Function(num)
-
getter/setter pair
-
lineWidth$
→ num
-
no setter
-
linkProgram
↔ void Function(WebGLProgram)
-
getter/setter pair
-
linkStatus
→ num
-
no setter
-
lowFloat
→ num
-
no setter
-
lowInt
→ num
-
no setter
-
luminance
→ num
-
no setter
-
luminanceAlpha
→ num
-
no setter
-
maxCombinedTextureImageUnits
→ num
-
no setter
-
maxCubeMapTextureSize
→ num
-
no setter
-
maxFragmentUniformVectors
→ num
-
no setter
-
maxRenderbufferSize
→ num
-
no setter
-
maxTextureImageUnits
→ num
-
no setter
-
maxTextureSize
→ num
-
no setter
-
maxVaryingVectors
→ num
-
no setter
-
maxVertexAttribs
→ num
-
no setter
-
maxVertexTextureImageUnits
→ num
-
no setter
-
maxVertexUniformVectors
→ num
-
no setter
-
maxViewportDims
→ num
-
no setter
-
mediumFloat
→ num
-
no setter
-
mediumInt
→ num
-
no setter
-
mirroredRepeat
→ num
-
no setter
-
nearest
→ num
-
no setter
-
nearestMipmapLinear
→ num
-
no setter
-
nearestMipmapNearest
→ num
-
no setter
-
never
→ num
-
no setter
-
nicest
→ num
-
no setter
-
noError
→ num
-
no setter
-
none
→ num
-
no setter
-
notequal
→ num
-
no setter
-
one
→ num
-
no setter
-
oneMinusConstantAlpha
→ num
-
no setter
-
oneMinusConstantColor
→ num
-
no setter
-
oneMinusDstAlpha
→ num
-
no setter
-
oneMinusDstColor
→ num
-
no setter
-
oneMinusSrcAlpha
→ num
-
no setter
-
oneMinusSrcColor
→ num
-
no setter
-
outOfMemory
→ num
-
no setter
-
packAlignment
→ num
-
no setter
-
pixelStorei
↔ void Function(num, Object)
-
getter/setter pair
-
points
→ num
-
no setter
-
polygonOffset
↔ void Function(num, num)
-
getter/setter pair
-
polygonOffsetFactor
→ num
-
no setter
-
polygonOffsetFill
→ num
-
no setter
-
polygonOffsetUnits
→ num
-
no setter
-
redBits
→ num
-
no setter
-
renderbuffer
→ num
-
no setter
-
renderbufferAlphaSize
→ num
-
no setter
-
renderbufferBinding
→ num
-
no setter
-
renderbufferBlueSize
→ num
-
no setter
-
renderbufferDepthSize
→ num
-
no setter
-
renderbufferGreenSize
→ num
-
no setter
-
renderbufferHeight
→ num
-
no setter
-
renderbufferInternalFormat
→ num
-
no setter
-
renderbufferRedSize
→ num
-
no setter
-
renderbufferStencilSize
→ num
-
no setter
-
renderbufferStorage
↔ void Function(num, num, num, num)
-
getter/setter pair
-
renderbufferWidth
→ num
-
no setter
-
renderer
→ num
-
no setter
-
repeat
→ num
-
no setter
-
replace
→ num
-
no setter
-
rgb
→ num
-
no setter
-
rgb5A1
→ num
-
no setter
-
rgb565
→ num
-
no setter
-
rgba
→ num
-
no setter
-
rgba4
→ num
-
no setter
-
sampleAlphaToCoverage
→ num
-
no setter
-
sampleBuffers
→ num
-
no setter
-
sampleCoverage
↔ void Function(num, bool)
-
getter/setter pair
-
sampleCoverage$
→ num
-
no setter
-
sampleCoverageInvert
→ num
-
no setter
-
sampleCoverageValue
→ num
-
no setter
-
sampler2d
→ num
-
no setter
-
samplerCube
→ num
-
no setter
-
samples
→ num
-
no setter
-
scissor
↔ void Function(num, num, num, num)
-
getter/setter pair
-
scissorBox
→ num
-
no setter
-
scissorTest
→ num
-
no setter
-
shaderSource
↔ void Function(WebGLShader, String)
-
getter/setter pair
-
shaderType
→ num
-
no setter
-
shadingLanguageVersion
→ num
-
no setter
-
short
→ num
-
no setter
-
srcAlpha
→ num
-
no setter
-
srcAlphaSaturate
→ num
-
no setter
-
srcColor
→ num
-
no setter
-
staticDraw
→ num
-
no setter
-
stencilAttachment
→ num
-
no setter
-
stencilBackFail
→ num
-
no setter
-
stencilBackFunc
→ num
-
no setter
-
stencilBackPassDepthFail
→ num
-
no setter
-
stencilBackPassDepthPass
→ num
-
no setter
-
stencilBackRef
→ num
-
no setter
-
stencilBackValueMask
→ num
-
no setter
-
stencilBackWritemask
→ num
-
no setter
-
stencilBits
→ num
-
no setter
-
stencilBufferBit
→ num
-
no setter
-
stencilClearValue
→ num
-
no setter
-
stencilFail
→ num
-
no setter
-
stencilFunc
↔ void Function(num, num, num)
-
getter/setter pair
-
stencilFunc$
→ num
-
no setter
-
stencilFuncSeparate
↔ void Function(num, num, num, num)
-
getter/setter pair
-
stencilIndex8
→ num
-
no setter
-
stencilMask
↔ void Function(num)
-
getter/setter pair
-
stencilMaskSeparate
↔ void Function(num, num)
-
getter/setter pair
-
stencilOp
↔ void Function(num, num, num)
-
getter/setter pair
-
stencilOpSeparate
↔ void Function(num, num, num, num)
-
getter/setter pair
-
stencilPassDepthFail
→ num
-
no setter
-
stencilPassDepthPass
→ num
-
no setter
-
stencilRef
→ num
-
no setter
-
stencilTest
→ num
-
no setter
-
stencilValueMask
→ num
-
no setter
-
stencilWritemask
→ num
-
no setter
-
streamDraw
→ num
-
no setter
-
subpixelBits
→ num
-
no setter
-
texParameterf
↔ void Function(num, num, num)
-
getter/setter pair
-
texParameteri
↔ void Function(num, num, num)
-
getter/setter pair
-
texture
→ num
-
no setter
-
texture0
→ num
-
no setter
-
texture1
→ num
-
no setter
-
texture2
→ num
-
no setter
-
texture2d
→ num
-
no setter
-
texture3
→ num
-
no setter
-
texture4
→ num
-
no setter
-
texture5
→ num
-
no setter
-
texture6
→ num
-
no setter
-
texture7
→ num
-
no setter
-
texture8
→ num
-
no setter
-
texture9
→ num
-
no setter
-
texture10
→ num
-
no setter
-
texture11
→ num
-
no setter
-
texture12
→ num
-
no setter
-
texture13
→ num
-
no setter
-
texture14
→ num
-
no setter
-
texture15
→ num
-
no setter
-
texture16
→ num
-
no setter
-
texture17
→ num
-
no setter
-
texture18
→ num
-
no setter
-
texture19
→ num
-
no setter
-
texture20
→ num
-
no setter
-
texture21
→ num
-
no setter
-
texture22
→ num
-
no setter
-
texture23
→ num
-
no setter
-
texture24
→ num
-
no setter
-
texture25
→ num
-
no setter
-
texture26
→ num
-
no setter
-
texture27
→ num
-
no setter
-
texture28
→ num
-
no setter
-
texture29
→ num
-
no setter
-
texture30
→ num
-
no setter
-
texture31
→ num
-
no setter
-
textureBinding2d
→ num
-
no setter
-
textureBindingCubeMap
→ num
-
no setter
-
textureCubeMap
→ num
-
no setter
-
textureCubeMapNegativeX
→ num
-
no setter
-
textureCubeMapNegativeY
→ num
-
no setter
-
textureCubeMapNegativeZ
→ num
-
no setter
-
textureCubeMapPositiveX
→ num
-
no setter
-
textureCubeMapPositiveY
→ num
-
no setter
-
textureCubeMapPositiveZ
→ num
-
no setter
-
textureMagFilter
→ num
-
no setter
-
textureMinFilter
→ num
-
no setter
-
textureWrapS
→ num
-
no setter
-
textureWrapT
→ num
-
no setter
-
triangleFan
→ num
-
no setter
-
triangles
→ num
-
no setter
-
triangleStrip
→ num
-
no setter
-
uniform1f
↔ void Function(num, [WebGLUniformLocation?])
-
getter/setter pair
-
uniform1i
↔ void Function(num, [WebGLUniformLocation?])
-
getter/setter pair
-
uniform2f
↔ void Function(num, num, [WebGLUniformLocation?])
-
getter/setter pair
-
uniform2i
↔ void Function(num, num, [WebGLUniformLocation?])
-
getter/setter pair
-
uniform3f
↔ void Function(num, num, num, [WebGLUniformLocation?])
-
getter/setter pair
-
uniform3i
↔ void Function(num, num, num, [WebGLUniformLocation?])
-
getter/setter pair
-
uniform4f
↔ void Function(num, num, num, num, [WebGLUniformLocation?])
-
getter/setter pair
-
uniform4i
↔ void Function(num, num, num, num, [WebGLUniformLocation?])
-
getter/setter pair
-
unpackAlignment
→ num
-
no setter
-
unpackColorspaceConversionWebgl
→ num
-
no setter
-
unpackFlipYWebgl
→ num
-
no setter
-
unpackPremultiplyAlphaWebgl
→ num
-
no setter
-
unsignedByte
→ num
-
no setter
-
unsignedInt
→ num
-
no setter
-
unsignedShort
→ num
-
no setter
-
unsignedShort565
→ num
-
no setter
-
unsignedShort4444
→ num
-
no setter
-
unsignedShort5551
→ num
-
no setter
-
useProgram
↔ void Function([WebGLProgram?])
-
getter/setter pair
-
validateProgram
↔ void Function(WebGLProgram)
-
getter/setter pair
-
validateStatus
→ num
-
no setter
-
vendor
→ num
-
no setter
-
version
→ num
-
no setter
-
vertexAttrib1f
↔ void Function(num, num)
-
getter/setter pair
-
vertexAttrib1fv
→ ({void Function(num index, Object values) $1, void Function(num index, Iterable<num> values) $2})
-
Overload accessor: $1, $2
no setter
-
vertexAttrib2f
↔ void Function(num, num, num)
-
getter/setter pair
-
vertexAttrib2fv
→ ({void Function(num index, Object values) $1, void Function(num index, Iterable<num> values) $2})
-
Overload accessor: $1, $2
no setter
-
vertexAttrib3f
↔ void Function(num, num, num, num)
-
getter/setter pair
-
vertexAttrib3fv
→ ({void Function(num index, Object values) $1, void Function(num index, Iterable<num> values) $2})
-
Overload accessor: $1, $2
no setter
-
vertexAttrib4f
↔ void Function(num, num, num, num, num)
-
getter/setter pair
-
vertexAttrib4fv
→ ({void Function(num index, Object values) $1, void Function(num index, Iterable<num> values) $2})
-
Overload accessor: $1, $2
no setter
-
vertexAttribArrayBufferBinding
→ num
-
no setter
-
vertexAttribArrayEnabled
→ num
-
no setter
-
vertexAttribArrayNormalized
→ num
-
no setter
-
vertexAttribArrayPointer
→ num
-
no setter
-
vertexAttribArraySize
→ num
-
no setter
-
vertexAttribArrayStride
→ num
-
no setter
-
vertexAttribArrayType
→ num
-
no setter
-
vertexAttribPointer
↔ void Function(num, num, num, bool, num, num)
-
getter/setter pair
-
vertexShader
→ num
-
no setter
-
viewport
↔ void Function(num, num, num, num)
-
getter/setter pair
-
viewport$
→ num
-
no setter
-
zero
→ num
-
no setter