Methods
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activateBlendMode(BlendMode blendMode)
→ void
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activateProjectionMatrix(Matrix3D matrix)
→ void
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activateRenderFrameBuffer(RenderFrameBuffer? renderFrameBuffer)
→ void
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activateRenderProgram(RenderProgram renderProgram)
→ void
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activateRenderStencilBuffer(RenderStencilBuffer renderStencilBuffer)
→ void
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activateRenderTexture(RenderTexture renderTexture)
→ void
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activateRenderTextureAt(RenderTexture renderTexture, int index)
→ void
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beginRenderMask(RenderState renderState, RenderMask mask)
→ void
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override
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clear(int color)
→ void
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override
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endRenderMask(RenderState renderState, RenderMask mask)
→ void
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override
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flush()
→ void
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override
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getRenderFrameBuffer(int width, int height)
→ RenderFrameBuffer
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getRenderProgram<T extends RenderProgram>(String name, T ifAbsent())
→ T
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a non-existent method or property is accessed. [...]
inherited
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releaseRenderFrameBuffer(RenderFrameBuffer renderFrameBuffer)
→ void
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releaseRenderTexture(RenderTexture renderTexture)
→ void
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renderObjectFiltered(RenderState renderState, RenderObject renderObject)
→ void
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override
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renderTextureMapping(RenderState renderState, RenderTexture renderTexture, Matrix mappingMatrix, Int16List ixList, Float32List vxList)
→ void
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override
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renderTextureMesh(RenderState renderState, RenderTexture renderTexture, Int16List ixList, Float32List vxList)
→ void
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override
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renderTextureQuad(RenderState renderState, RenderTextureQuad renderTextureQuad)
→ void
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override
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renderTextureQuadFiltered(RenderState renderState, RenderTextureQuad renderTextureQuad, List<RenderFilter> renderFilters)
→ void
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override
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renderTriangle(RenderState renderState, num x1, num y1, num x2, num y2, num x3, num y3, int color)
→ void
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override
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renderTriangleMesh(RenderState renderState, Int16List ixList, Float32List vxList, int color)
→ void
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override
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reset()
→ void
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override
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toString()
→ String
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A string representation of this object. [...]
inherited