RenderProgramTinted class

Inheritance

Constructors

RenderProgramTinted()

Properties

attributes Map<String, int>
read-only, inherited
contextIdentifier int
read-only, inherited
fragmentShaderSource String
read-only, override
hashCode int
The hash code for this object. [...]
read-only, inherited
program Program
read-only, inherited
projectionMatrix Matrix3D
write-only, inherited
renderBufferIndex RenderBufferIndex
read-only, inherited
renderBufferVertex RenderBufferVertex
read-only, inherited
renderingContext RenderingContext
read-only, inherited
renderStatistics RenderStatistics
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
uniforms Map<String, UniformLocation>
read-only, inherited
vertexShaderSource String
read-only, override

Methods

activate(RenderContextWebGL renderContext) → void
override
flush() → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
renderTextureMesh(RenderState renderState, Int16List ixList, Float32List vxList, num r, num g, num b, num a) → void
renderTextureQuad(RenderState renderState, RenderTextureQuad renderTextureQuad, double r, double g, num b, num a) → void
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited