RenderProgramTinted class
Properties
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attributes
→ Map<String, int>
-
read-only, inherited
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contextIdentifier
→ int
-
read-only, inherited
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fragmentShaderSource
→ String
-
read-only, override
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hashCode
→ int
-
The hash code for this object. [...]
read-only, inherited
-
program
→ Program
-
read-only, inherited
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projectionMatrix
← Matrix3D
-
write-only, inherited
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renderBufferIndex
→ RenderBufferIndex
-
read-only, inherited
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renderBufferVertex
→ RenderBufferVertex
-
read-only, inherited
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renderingContext
→ RenderingContext
-
read-only, inherited
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renderStatistics
→ RenderStatistics
-
read-only, inherited
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runtimeType
→ Type
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A representation of the runtime type of the object.
read-only, inherited
-
uniforms
→ Map<String, UniformLocation>
-
read-only, inherited
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vertexShaderSource
→ String
-
read-only, override
Methods
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activate(RenderContextWebGL renderContext)
→ void
-
override
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flush()
→ void
-
inherited
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noSuchMethod(Invocation invocation)
→ dynamic
-
Invoked when a non-existent method or property is accessed. [...]
inherited
-
renderTextureMesh(RenderState renderState, Int16List ixList, Float32List vxList, num r, num g, num b, num a)
→ void
-
-
renderTextureQuad(RenderState renderState, RenderTextureQuad renderTextureQuad, double r, double g, num b, num a)
→ void
-
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toString()
→ String
-
A string representation of this object. [...]
inherited