RenderProgramTriangle class

Inheritance

Constructors

RenderProgramTriangle()

Properties

fragmentShaderSource → String
read-only, override
vertexShaderSource → String
read-only, override
attributes → Map<String, int>
read-only, inherited
contextIdentifier → int
read-only, inherited
hashCode → int
The hash code for this object.
read-only, inherited
program Program
read-only, inherited
projectionMatrix Matrix3D
write-only, inherited
renderBufferIndex RenderBufferIndex
read-only, inherited
renderBufferVertex RenderBufferVertex
read-only, inherited
renderingContext RenderingContext
read-only, inherited
renderStatistics RenderStatistics
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited
uniforms → Map<String, UniformLocation>
read-only, inherited

Methods

activate(RenderContextWebGL renderContext) → void
override
renderTriangle(RenderState renderState, num x1, num y1, num x2, num y2, num x3, num y3, int color) → void
renderTriangleMesh(RenderState renderState, Int16List ixList, Float32List vxList, int color) → void
flush() → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited