RenderProgramSimple class
- Inheritance
- Object
- RenderProgram
- RenderProgramSimple
Constructors
Properties
-
attributes
→ Map<
String, int> -
read-only, inherited
- contextIdentifier → int
-
read-only, inherited
- fragmentShaderSource → String
-
read-only, override
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- program → Program
-
read-only, inherited
- projectionMatrix ← Matrix3D
-
write-only, inherited
- renderBufferIndex → RenderBufferIndex
-
read-only, inherited
- renderBufferVertex → RenderBufferVertex
-
read-only, inherited
- renderingContext → RenderingContext
-
read-only, inherited
- renderStatistics → RenderStatistics
-
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
-
uniforms
→ Map<
String, UniformLocation> -
read-only, inherited
- vertexShaderSource → String
-
read-only, override
Methods
-
activate(
RenderContextWebGL renderContext) → void -
override
-
flush(
) → void -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
renderTextureMapping(
RenderState renderState, Matrix mappingMatrix, Int16List ixList, Float32List vxList) → void -
renderTextureMesh(
RenderState renderState, Int16List ixList, Float32List vxList) → void -
renderTextureQuad(
RenderState renderState, RenderTextureQuad renderTextureQuad) → void -
toString(
) → String -
A string representation of this object. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited