RaylibCoreModuleDebugLabels class

Produces human-readable debug strings for each Core module function call, logged to the console when debug output is enabled.

Inheritance

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

BeginBlendMode(BlendMode mode) String
BeginDrawing() String
BeginMode2D(Camera2DBase<Camera2DBase<dynamic, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> camera) String
BeginMode3D(Camera3DBase<Camera3DBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> camera) String
BeginScissorMode(num x, num y, num width, num height) String
BeginShaderMode(ShaderBase<ShaderBase> shader) String
BeginTextureMode(RenderTextureBase<RenderTextureBase<dynamic, TextureBase>, TextureBase> target) String
BeginVrStereoMode(VrStereoConfigBase<VrStereoConfigBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> config) String
ChangeDirectory(String dir) String
CheckCollisionBoxes(BoundingBoxBase<BoundingBoxBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> box1, BoundingBoxBase<BoundingBoxBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> box2) String
CheckCollisionBoxSphere(BoundingBoxBase<BoundingBoxBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> box, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> center, num radius) String
CheckCollisionCircleLine(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> center, num radius, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p2) String
CheckCollisionCircleRec(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> center, num radius, RectangleBase<RectangleBase> rec) String
CheckCollisionCircles(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> center1, num radius1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> center2, num radius2) String
CheckCollisionLines(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> startPos1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> endPos1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> startPos2, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> endPos2) String
CheckCollisionPointCircle(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> point, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> center, num radius) String
CheckCollisionPointLine(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> point, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p2, num threshold) String
CheckCollisionPointPoly(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> point, List<Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>> points) String
CheckCollisionPointRec(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> point, RectangleBase<RectangleBase> rec) String
CheckCollisionPointTriangle(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> point, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p2, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p3) String
CheckCollisionRecs(RectangleBase<RectangleBase> rec1, RectangleBase<RectangleBase> rec2) String
CheckCollisionSpheres(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> center1, num radius1, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> center2, num radius2) String
ClearBackground(ColorBase<ColorBase> color) String
ClearWindowState(Iterable<ConfigFlags> flags) String
CloseWindow() String
CodepointToUTF8(num codepoint) String
ColorAlpha(ColorBase<ColorBase> color, num alpha) String
ColorAlphaBlend(ColorBase<ColorBase> dst, ColorBase<ColorBase> src, ColorBase<ColorBase> tint) String
ColorBrightness(ColorBase<ColorBase> color, num factor) String
ColorContrast(ColorBase<ColorBase> color, num contrast) String
ColorFromHSV(num hue, num saturation, num value) String
ColorFromNormalized(Vector4Base<Vector4Base, QuaternionBase, MatrixBase, Vector3Base> normalized) String
ColorIsEqual(ColorBase<ColorBase> col1, ColorBase<ColorBase> col2) String
ColorLerp(ColorBase<ColorBase> color1, ColorBase<ColorBase> color2, num factor) String
ColorNormalize(ColorBase<ColorBase> color) String
ColorTint(ColorBase<ColorBase> color, ColorBase<ColorBase> tint) String
ColorToHSV(ColorBase<ColorBase> color) String
ColorToInt(ColorBase<ColorBase> color) String
CompressData(Uint8List data) String
ComputeCRC32(Uint8List data) String
ComputeMD5(Uint8List data) String
ComputeSHA1(Uint8List data) String
DecodeDataBase64(Uint8List data) String
DecompressData(Uint8List compData) String
DirectoryExists(String dirPath) String
DisableCursor() String
DisableEventWaiting() String
DrawBillboard(Camera3DBase<Camera3DBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> camera, TextureBase<TextureBase> texture, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, num scale, ColorBase<ColorBase> tint) String
DrawBillboardPro(Camera3DBase<Camera3DBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> camera, TextureBase<TextureBase> texture, RectangleBase<RectangleBase> source, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> up, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> size, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> origin, num rotation, ColorBase<ColorBase> tint) String
DrawBillboardRec(Camera3DBase<Camera3DBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> camera, TextureBase<TextureBase> texture, RectangleBase<RectangleBase> source, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> size, ColorBase<ColorBase> tint) String
DrawBoundingBox(BoundingBoxBase<BoundingBoxBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> box, ColorBase<ColorBase> color) String
DrawCapsule(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> startPos, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> endPos, num radius, num slices, num rings, ColorBase<ColorBase> color) String
DrawCapsuleWires(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> startPos, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> endPos, num radius, num slices, num rings, ColorBase<ColorBase> color) String
DrawCircle(num centerX, num centerY, num radius, ColorBase<ColorBase> color) String
DrawCircle3D(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> center, num radius, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> rotationAxis, num rotationAngle, ColorBase<ColorBase> color) String
DrawCircleGradient(num centerX, num centerY, num radius, ColorBase<ColorBase> inner, ColorBase<ColorBase> outer) String
DrawCircleLines(num centerX, num centerY, num radius, ColorBase<ColorBase> color) String
DrawCircleLinesV(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> center, num radius, ColorBase<ColorBase> color) String
DrawCircleSector(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> center, num radius, num startAngle, num endAngle, num segments, ColorBase<ColorBase> color) String
DrawCircleSectorLines(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> center, num radius, num startAngle, num endAngle, num segments, ColorBase<ColorBase> color) String
DrawCircleV(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> center, num radius, ColorBase<ColorBase> color) String
DrawCube(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, num width, num height, num length, ColorBase<ColorBase> color) String
DrawCubeV(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> size, ColorBase<ColorBase> color) String
DrawCubeWires(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, num width, num height, num length, ColorBase<ColorBase> color) String
DrawCubeWiresV(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> size, ColorBase<ColorBase> color) String
DrawCylinder(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, num radiusTop, num radiusBottom, num height, num slices, ColorBase<ColorBase> color) String
DrawCylinderEx(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> startPos, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> endPos, num startRadius, num endRadius, num sides, ColorBase<ColorBase> color) String
DrawCylinderWires(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, num radiusTop, num radiusBottom, num height, num slices, ColorBase<ColorBase> color) String
DrawCylinderWiresEx(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> startPos, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> endPos, num startRadius, num endRadius, num sides, ColorBase<ColorBase> color) String
DrawEllipse(num centerX, num centerY, num radiusH, num radiusV, ColorBase<ColorBase> color) String
DrawEllipseLines(num centerX, num centerY, num radiusH, num radiusV, ColorBase<ColorBase> color) String
DrawFPS(num posX, num posY) String
DrawGrid(num slices, num spacing) String
DrawLine(num startPosX, num startPosY, num endPosX, num endPosY, ColorBase<ColorBase> color) String
DrawLine3D(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> startPos, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> endPos, ColorBase<ColorBase> color) String
DrawLineBezier(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> startPos, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> endPos, num thick, ColorBase<ColorBase> color) String
DrawLineEx(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> startPos, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> endPos, num thick, ColorBase<ColorBase> color) String
DrawLineStrip(List<Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>> points, ColorBase<ColorBase> color) String
DrawLineV(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> startPos, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> endPos, ColorBase<ColorBase> color) String
DrawMesh(MeshBase<MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> mesh, MaterialBase<MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase> material, MatrixBase<MatrixBase, Vector3Base, QuaternionBase, Vector4Base> transform) String
DrawMeshInstanced(MeshBase<MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> mesh, MaterialBase<MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase> material, List<MatrixBase<MatrixBase, Vector3Base, QuaternionBase, Vector4Base>> transforms) String
DrawModel(ModelBase<ModelBase<dynamic, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase>, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase> model, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, num scale, ColorBase<ColorBase> tint) String
DrawModelEx(ModelBase<ModelBase<dynamic, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase>, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase> model, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> rotationAxis, num rotationAngle, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> scale, ColorBase<ColorBase> tint) String
DrawModelPoints(ModelBase<ModelBase<dynamic, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase>, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase> model, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, num scale, ColorBase<ColorBase> tint) String
DrawModelPointsEx(ModelBase<ModelBase<dynamic, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase>, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase> model, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> rotationAxis, num rotationAngle, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> scale, ColorBase<ColorBase> tint) String
DrawModelWires(ModelBase<ModelBase<dynamic, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase>, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase> model, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, num scale, ColorBase<ColorBase> tint) String
DrawModelWiresEx(ModelBase<ModelBase<dynamic, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase>, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase> model, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> rotationAxis, num rotationAngle, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> scale, ColorBase<ColorBase> tint) String
DrawPixel(num posX, num posY, ColorBase<ColorBase> color) String
DrawPixelV(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> position, ColorBase<ColorBase> color) String
DrawPlane(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> centerPos, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> size, ColorBase<ColorBase> color) String
DrawPoint3D(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, ColorBase<ColorBase> color) String
DrawPoly(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> center, num sides, num radius, num rotation, ColorBase<ColorBase> color) String
DrawPolyLines(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> center, num sides, num radius, num rotation, ColorBase<ColorBase> color) String
DrawPolyLinesEx(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> center, num sides, num radius, num rotation, num lineThick, ColorBase<ColorBase> color) String
DrawRay(RayBase<RayBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> ray, ColorBase<ColorBase> color) String
DrawRectangle(num posX, num posY, num width, num height, ColorBase<ColorBase> color) String
DrawRectangleGradientEx(RectangleBase<RectangleBase> rec, ColorBase<ColorBase> topLeft, ColorBase<ColorBase> bottomLeft, ColorBase<ColorBase> topRight, ColorBase<ColorBase> bottomRight) String
DrawRectangleGradientH(num posX, num posY, num width, num height, ColorBase<ColorBase> left, ColorBase<ColorBase> right) String
DrawRectangleGradientV(num posX, num posY, num width, num height, ColorBase<ColorBase> top, ColorBase<ColorBase> bottom) String
DrawRectangleLines(num posX, num posY, num width, num height, ColorBase<ColorBase> color) String
DrawRectangleLinesEx(RectangleBase<RectangleBase> rec, num lineThick, ColorBase<ColorBase> color) String
DrawRectanglePro(RectangleBase<RectangleBase> rec, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> origin, num rotation, ColorBase<ColorBase> color) String
DrawRectangleRec(RectangleBase<RectangleBase> rec, ColorBase<ColorBase> color) String
DrawRectangleRounded(RectangleBase<RectangleBase> rec, num roundness, num segments, ColorBase<ColorBase> color) String
DrawRectangleRoundedLines(RectangleBase<RectangleBase> rec, num roundness, num segments, ColorBase<ColorBase> color) String
DrawRectangleRoundedLinesEx(RectangleBase<RectangleBase> rec, num roundness, num segments, num lineThick, ColorBase<ColorBase> color) String
DrawRectangleV(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> position, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> size, ColorBase<ColorBase> color) String
DrawRing(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> center, num innerRadius, num outerRadius, num startAngle, num endAngle, num segments, ColorBase<ColorBase> color) String
DrawRingLines(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> center, num innerRadius, num outerRadius, num startAngle, num endAngle, num segments, ColorBase<ColorBase> color) String
DrawSphere(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> centerPos, num radius, ColorBase<ColorBase> color) String
DrawSphereEx(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> centerPos, num radius, num rings, num slices, ColorBase<ColorBase> color) String
DrawSphereWires(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> centerPos, num radius, num rings, num slices, ColorBase<ColorBase> color) String
DrawSplineBasis(List<Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>> points, num thick, ColorBase<ColorBase> color) String
DrawSplineBezierCubic(List<Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>> points, num thick, ColorBase<ColorBase> color) String
DrawSplineBezierQuadratic(List<Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>> points, num thick, ColorBase<ColorBase> color) String
DrawSplineCatmullRom(List<Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>> points, num thick, ColorBase<ColorBase> color) String
DrawSplineLinear(List<Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>> points, num thick, ColorBase<ColorBase> color) String
DrawSplineSegmentBasis(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p2, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p3, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p4, num thick, ColorBase<ColorBase> color) String
DrawSplineSegmentBezierCubic(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> c2, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> c3, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p4, num thick, ColorBase<ColorBase> color) String
DrawSplineSegmentBezierQuadratic(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> c2, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p3, num thick, ColorBase<ColorBase> color) String
DrawSplineSegmentCatmullRom(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p2, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p3, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p4, num thick, ColorBase<ColorBase> color) String
DrawSplineSegmentLinear(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p2, num thick, ColorBase<ColorBase> color) String
DrawText(String text, num posX, num posY, num fontSize, ColorBase<ColorBase> color) String
DrawTextCodepoint(FontBase<FontBase<dynamic, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase>, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase> font, num codepoint, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> position, num fontSize, ColorBase<ColorBase> tint) String
DrawTextCodepoints(FontBase<FontBase<dynamic, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase>, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase> font, Int32List codepoints, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> position, num fontSize, num spacing, ColorBase<ColorBase> tint) String
DrawTextEx(FontBase<FontBase<dynamic, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase>, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase> font, String text, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> position, num fontSize, num spacing, ColorBase<ColorBase> tint) String
DrawTextPro(FontBase<FontBase<dynamic, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase>, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase> font, String text, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> position, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> origin, num rotation, num fontSize, num spacing, ColorBase<ColorBase> tint) String
DrawTexture(TextureBase<TextureBase> texture, num posX, num posY, ColorBase<ColorBase> tint) String
DrawTextureEx(TextureBase<TextureBase> texture, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> position, num rotation, num scale, ColorBase<ColorBase> tint) String
DrawTextureNPatch(TextureBase<TextureBase> texture, NPatchInfoBase<NPatchInfoBase<dynamic, RectangleBase>, RectangleBase> nPatchInfo, RectangleBase<RectangleBase> dest, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> origin, num rotation, ColorBase<ColorBase> tint) String
DrawTexturePro(TextureBase<TextureBase> texture, RectangleBase<RectangleBase> source, RectangleBase<RectangleBase> dest, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> origin, num rotation, ColorBase<ColorBase> tint) String
DrawTextureRec(TextureBase<TextureBase> texture, RectangleBase<RectangleBase> source, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> position, ColorBase<ColorBase> tint) String
DrawTextureV(TextureBase<TextureBase> texture, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> position, ColorBase<ColorBase> tint) String
DrawTriangle(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> v1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> v2, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> v3, ColorBase<ColorBase> color) String
DrawTriangle3D(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> v1, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> v2, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> v3, ColorBase<ColorBase> color) String
DrawTriangleFan(List<Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>> points, ColorBase<ColorBase> color) String
DrawTriangleLines(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> v1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> v2, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> v3, ColorBase<ColorBase> color) String
DrawTriangleStrip(List<Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>> points, ColorBase<ColorBase> color) String
DrawTriangleStrip3D(List<Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base>> points, ColorBase<ColorBase> color) String
EnableCursor() String
EnableEventWaiting() String
EncodeDataBase64(Uint8List data) String
EndBlendMode() String
EndDrawing() String
EndMode2D() String
EndMode3D() String
EndScissorMode() String
EndShaderMode() String
EndTextureMode() String
EndVrStereoMode() String
EnumsAsFlagsOr(Iterable<RaylibEnum> flags) String
Formats flags as a |-separated string of enum names, mirroring C bitflag notation.
inherited
ExportAutomationEventList(AutomationEventListBase<AutomationEventListBase<dynamic, AutomationEventBase>, AutomationEventBase> list, String fileName) String
ExportDataAsCode(Uint8List data, String fileName) String
ExportFontAsCode(FontBase<FontBase<dynamic, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase>, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase> font, String fileName) String
ExportImage(ImageBase<ImageBase> image, String fileName) String
ExportImageAsCode(ImageBase<ImageBase> image, String fileName) String
ExportImageToMemory(ImageBase<ImageBase> image, String fileType) String
ExportMesh(MeshBase<MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> mesh, String fileName) String
ExportMeshAsCode(MeshBase<MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> mesh, String fileName) String
Fade(ColorBase<ColorBase> color, num alpha) String
FileExists(String fileName) String
GenImageCellular(num width, num height, num tileSize) String
GenImageChecked(num width, num height, num checksX, num checksY, ColorBase<ColorBase> col1, ColorBase<ColorBase> col2) String
GenImageColor(num width, num height, ColorBase<ColorBase> color) String
GenImageFontAtlas(List<GlyphInfoBase<GlyphInfoBase<dynamic, ImageBase>, ImageBase>> glyphs, num fontSize, num padding, num packMethod) String
GenImageGradientLinear(num width, num height, num direction, ColorBase<ColorBase> start, ColorBase<ColorBase> end) String
GenImageGradientRadial(num width, num height, num density, ColorBase<ColorBase> inner, ColorBase<ColorBase> outer) String
GenImageGradientSquare(num width, num height, num density, ColorBase<ColorBase> inner, ColorBase<ColorBase> outer) String
GenImagePerlinNoise(num width, num height, num offsetX, num offsetY, num scale) String
GenImageText(num width, num height, String text) String
GenImageWhiteNoise(num width, num height, num factor) String
GenMeshCone(num radius, num height, num slices) String
GenMeshCube(num width, num height, num length) String
GenMeshCubicmap(ImageBase<ImageBase> cubicmap, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> cubeSize) String
GenMeshCylinder(num radius, num height, num slices) String
GenMeshHeightmap(ImageBase<ImageBase> heightmap, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> size) String
GenMeshHemiSphere(num radius, num rings, num slices) String
GenMeshKnot(num radius, num size, num radSeg, num sides) String
GenMeshPlane(num width, num length, num resX, num resZ) String
GenMeshPoly(num sides, num radius) String
GenMeshSphere(num radius, num rings, num slices) String
GenMeshTangents(MeshBase<MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> mesh) String
GenMeshTorus(num radius, num size, num radSeg, num sides) String
GenTextureMipmaps(TextureBase<TextureBase> texture) String
GetApplicationDirectory() String
GetCameraMatrix(Camera3DBase<Camera3DBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> camera) String
GetCameraMatrix2D(Camera2DBase<Camera2DBase<dynamic, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> camera) String
GetCharPressed() String
GetClipboardImage() String
GetClipboardText() String
GetCodepoint(String text) String
GetCodepointCount(String text) String
GetCodepointNext(String text) String
GetCodepointPrevious(String text) String
GetCollisionRec(RectangleBase<RectangleBase> rec1, RectangleBase<RectangleBase> rec2) String
GetColor(num hexValue) String
GetCurrentMonitor() String
GetDirectoryPath(String filePath) String
GetFileExtension(String fileName) String
GetFileLength(String fileName) String
GetFileModTime(String fileName) String
GetFileName(String filePath) String
GetFileNameWithoutExt(String filePath) String
GetFontDefault() String
GetFPS() String
GetFrameTime() String
GetGamepadAxisCount(num gamepad) String
GetGamepadAxisMovement(num gamepad, GamepadAxis axis) String
GetGamepadButtonPressed() String
GetGamepadName(num gamepad) String
GetGestureDetected() String
GetGestureDragAngle() String
GetGestureDragVector() String
GetGestureHoldDuration() String
GetGesturePinchAngle() String
GetGesturePinchVector() String
GetGlyphAtlasRec(FontBase<FontBase<dynamic, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase>, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase> font, num codepoint) String
GetGlyphIndex(FontBase<FontBase<dynamic, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase>, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase> font, num codepoint) String
GetGlyphInfo(FontBase<FontBase<dynamic, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase>, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase> font, num codepoint) String
GetImageAlphaBorder(ImageBase<ImageBase> image, num threshold) String
GetImageColor(ImageBase<ImageBase> image, num x, num y) String
GetKeyPressed() String
GetMeshBoundingBox(MeshBase<MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> mesh) String
GetModelBoundingBox(ModelBase<ModelBase<dynamic, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase>, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase> model) String
GetMonitorCount() String
GetMonitorHeight(num monitor) String
GetMonitorName(num monitor) String
GetMonitorPhysicalHeight(num monitor) String
GetMonitorPhysicalWidth(num monitor) String
GetMonitorPosition(num monitor) String
GetMonitorRefreshRate(num monitor) String
GetMonitorWidth(num monitor) String
GetMouseDelta() String
GetMousePosition() String
GetMouseWheelMove() String
GetMouseWheelMoveV() String
GetMouseX() String
GetMouseY() String
GetPixelDataSize(num width, num height, PixelFormat format) String
GetPrevDirectoryPath(String dirPath) String
GetRandomValue(num min, num max) String
GetRayCollisionBox(RayBase<RayBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> ray, BoundingBoxBase<BoundingBoxBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> box) String
GetRayCollisionMesh(RayBase<RayBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> ray, MeshBase<MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> mesh, MatrixBase<MatrixBase, Vector3Base, QuaternionBase, Vector4Base> transform) String
GetRayCollisionQuad(RayBase<RayBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> ray, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> p1, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> p2, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> p3, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> p4) String
GetRayCollisionSphere(RayBase<RayBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> ray, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> center, num radius) String
GetRayCollisionTriangle(RayBase<RayBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> ray, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> p1, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> p2, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> p3) String
GetRenderHeight() String
GetRenderWidth() String
GetScreenHeight() String
GetScreenToWorld2D(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> position, Camera2DBase<Camera2DBase<dynamic, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> camera) String
GetScreenToWorldRay(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> position, Camera3DBase<Camera3DBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> camera) String
GetScreenToWorldRayEx(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> position, Camera3DBase<Camera3DBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> camera, num width, num height) String
GetScreenWidth() String
GetShaderLocation(ShaderBase<ShaderBase> shader, String uniformName) String
GetShaderLocationAttrib(ShaderBase<ShaderBase> shader, String attribName) String
GetShapesTexture() String
GetShapesTextureRectangle() String
GetSplinePointBasis(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p2, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p3, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p4, num t) String
GetSplinePointBezierCubic(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> c2, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> c3, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p4, num t) String
GetSplinePointBezierQuad(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> c2, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p3, num t) String
GetSplinePointCatmullRom(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p2, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p3, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> p4, num t) String
GetSplinePointLinear(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> startPos, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> endPos, num t) String
GetTime() String
GetTouchPointCount() String
GetTouchPointId(num index) String
GetTouchPosition(num index) String
GetTouchX() String
GetTouchY() String
GetWindowPosition() String
GetWindowScaleDPI() String
GetWorkingDirectory() String
GetWorldToScreen(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, Camera3DBase<Camera3DBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> camera) String
GetWorldToScreen2D(Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> position, Camera2DBase<Camera2DBase<dynamic, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> camera) String
GetWorldToScreenEx(Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, Camera3DBase<Camera3DBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> camera, num width, num height) String
HideCursor() String
ImageAlphaClear(ImageBase<ImageBase> image, ColorBase<ColorBase> color, num threshold) String
ImageAlphaCrop(ImageBase<ImageBase> image, num threshold) String
ImageAlphaMask(ImageBase<ImageBase> image, ImageBase<ImageBase> alphaMask) String
ImageAlphaPremultiply(ImageBase<ImageBase> image) String
ImageBlurGaussian(ImageBase<ImageBase> image, num blurSize) String
ImageClearBackground(ImageBase<ImageBase> dst, ColorBase<ColorBase> color) String
ImageColorBrightness(ImageBase<ImageBase> image, num brightness) String
ImageColorContrast(ImageBase<ImageBase> image, num contrast) String
ImageColorGrayscale(ImageBase<ImageBase> image) String
ImageColorInvert(ImageBase<ImageBase> image) String
ImageColorReplace(ImageBase<ImageBase> image, ColorBase<ColorBase> color, ColorBase<ColorBase> replace) String
ImageColorTint(ImageBase<ImageBase> image, ColorBase<ColorBase> color) String
ImageCopy(ImageBase<ImageBase> image) String
ImageCrop(ImageBase<ImageBase> image, RectangleBase<RectangleBase> crop) String
ImageDither(ImageBase<ImageBase> image, num rBpp, num gBpp, num bBpp, num aBpp) String
ImageDraw(ImageBase<ImageBase> dst, ImageBase<ImageBase> src, RectangleBase<RectangleBase> srcRec, RectangleBase<RectangleBase> dstRec, ColorBase<ColorBase> tint) String
ImageDrawCircle(ImageBase<ImageBase> dst, num centerX, num centerY, num radius, ColorBase<ColorBase> color) String
ImageDrawCircleLines(ImageBase<ImageBase> dst, num centerX, num centerY, num radius, ColorBase<ColorBase> color) String
ImageDrawCircleLinesV(ImageBase<ImageBase> dst, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> center, num radius, ColorBase<ColorBase> color) String
ImageDrawCircleV(ImageBase<ImageBase> dst, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> center, num radius, ColorBase<ColorBase> color) String
ImageDrawLine(ImageBase<ImageBase> dst, num startPosX, num startPosY, num endPosX, num endPosY, ColorBase<ColorBase> color) String
ImageDrawLineEx(ImageBase<ImageBase> dst, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> start, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> end, num thick, ColorBase<ColorBase> color) String
ImageDrawLineV(ImageBase<ImageBase> dst, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> start, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> end, ColorBase<ColorBase> color) String
ImageDrawPixel(ImageBase<ImageBase> dst, num posX, num posY, ColorBase<ColorBase> color) String
ImageDrawPixelV(ImageBase<ImageBase> dst, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> position, ColorBase<ColorBase> color) String
ImageDrawRectangle(ImageBase<ImageBase> dst, num posX, num posY, num width, num height, ColorBase<ColorBase> color) String
ImageDrawRectangleLines(ImageBase<ImageBase> dst, RectangleBase<RectangleBase> rec, num thick, ColorBase<ColorBase> color) String
ImageDrawRectangleRec(ImageBase<ImageBase> dst, RectangleBase<RectangleBase> rec, ColorBase<ColorBase> color) String
ImageDrawRectangleV(ImageBase<ImageBase> dst, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> position, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> size, ColorBase<ColorBase> color) String
ImageDrawText(ImageBase<ImageBase> dst, String text, num posX, num posY, num fontSize, ColorBase<ColorBase> color) String
ImageDrawTextEx(ImageBase<ImageBase> dst, FontBase<FontBase<dynamic, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase>, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase> font, String text, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> position, num fontSize, num spacing, ColorBase<ColorBase> tint) String
ImageDrawTriangle(ImageBase<ImageBase> dst, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> v1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> v2, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> v3, ColorBase<ColorBase> color) String
ImageDrawTriangleEx(ImageBase<ImageBase> dst, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> v1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> v2, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> v3, ColorBase<ColorBase> c1, ColorBase<ColorBase> c2, ColorBase<ColorBase> c3) String
ImageDrawTriangleFan(ImageBase<ImageBase> dst, List<Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>> points, ColorBase<ColorBase> color) String
ImageDrawTriangleLines(ImageBase<ImageBase> dst, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> v1, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> v2, Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> v3, ColorBase<ColorBase> color) String
ImageDrawTriangleStrip(ImageBase<ImageBase> dst, List<Vector2Base<Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>> points, ColorBase<ColorBase> color) String
ImageFlipHorizontal(ImageBase<ImageBase> image) String
ImageFlipVertical(ImageBase<ImageBase> image) String
ImageFormat(ImageBase<ImageBase> image, PixelFormat newFormat) String
ImageFromChannel(ImageBase<ImageBase> image, num selectedChannel) String
ImageFromImage(ImageBase<ImageBase> image, RectangleBase<RectangleBase> rec) String
ImageKernelConvolution(ImageBase<ImageBase> image, List<double> kernel) String
ImageMipmaps(ImageBase<ImageBase> image) String
ImageResize(ImageBase<ImageBase> image, num newWidth, num newHeight) String
ImageResizeCanvas(ImageBase<ImageBase> image, num newWidth, num newHeight, num offsetX, num offsetY, ColorBase<ColorBase> fill) String
ImageResizeNN(ImageBase<ImageBase> image, num newWidth, num newHeight) String
ImageRotate(ImageBase<ImageBase> image, num degrees) String
ImageRotateCCW(ImageBase<ImageBase> image) String
ImageRotateCW(ImageBase<ImageBase> image) String
ImageText(String text, num fontSize, ColorBase<ColorBase> color) String
ImageTextEx(FontBase<FontBase<dynamic, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase>, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase> font, String text, num fontSize, num spacing, ColorBase<ColorBase> tint) String
ImageToPOT(ImageBase<ImageBase> image, ColorBase<ColorBase> fill) String
InitWindow(num width, num height, String title) String
IsCursorHidden() String
IsCursorOnScreen() String
IsFileDropped() String
IsFileExtension(String fileName, String ext) String
IsFileNameValid(String fileName) String
IsFontValid(FontBase<FontBase<dynamic, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase>, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase> font) String
IsGamepadAvailable(num gamepad) String
IsGamepadButtonDown(num gamepad, GamepadButton button) String
IsGamepadButtonPressed(num gamepad, GamepadButton button) String
IsGamepadButtonReleased(num gamepad, GamepadButton button) String
IsGamepadButtonUp(num gamepad, GamepadButton button) String
IsGestureDetected(Gesture key) String
IsImageValid(ImageBase<ImageBase> image) String
IsKeyDown(KeyboardKey key) String
IsKeyPressed(KeyboardKey key) String
IsKeyPressedRepeat(KeyboardKey key) String
IsKeyReleased(KeyboardKey key) String
IsKeyUp(KeyboardKey key) String
IsMaterialValid(MaterialBase<MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase> material) String
IsModelAnimationValid(ModelBase<ModelBase<dynamic, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase>, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase> model, ModelAnimationBase<ModelAnimationBase<dynamic, BoneInfoBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> anim) String
IsModelValid(ModelBase<ModelBase<dynamic, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase>, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase> model) String
IsMouseButtonDown(MouseButton button) String
IsMouseButtonPressed(MouseButton button) String
IsMouseButtonReleased(MouseButton button) String
IsMouseButtonUp(MouseButton button) String
IsPathFile(String path) String
IsRenderTextureValid(RenderTextureBase<RenderTextureBase<dynamic, TextureBase>, TextureBase> target) String
IsShaderValid(ShaderBase<ShaderBase> shader) String
IsTextureValid(TextureBase<TextureBase> texture) String
IsWindowFocused() String
IsWindowFullscreen() String
IsWindowHidden() String
IsWindowMaximized() String
IsWindowMinimized() String
IsWindowReady() String
IsWindowResized() String
IsWindowState(ConfigFlags flag) String
LoadAutomationEventList(String? fileName) String
LoadCodepoints(String text) String
LoadDirectoryFiles(String dirPath) String
LoadDirectoryFilesEx(String basePath, String filter, bool scanSubdirs) String
LoadDroppedFiles() String
LoadFileData(String fileName) String
LoadFileText(String fileName) String
LoadFont(String fileName) String
LoadFontData(Uint8List fileData, num fontSize, Int32List? codepoints, num? codepointCount, FontType type) String
LoadFontEx(String fileName, num fontSize, [Int32List? codepoints, num? codePointCount]) String
LoadFontFromImage(ImageBase<ImageBase> image, ColorBase<ColorBase> key, num firstChar) String
LoadFontFromMemory(String fileType, Uint8List fileData, num fontSize, Int32List codepoints) String
LoadImage(String fileName) String
LoadImageAnim(String fileName) String
LoadImageAnimFromMemory(String fileType, Uint8List fileData) String
LoadImageColors(ImageBase<ImageBase> image) String
LoadImageFromMemory(String fileType, Uint8List fileData) String
LoadImageFromScreen() String
LoadImageFromTexture(TextureBase<TextureBase> texture) String
LoadImagePalette(ImageBase<ImageBase> image, num maxPaletteSize) String
LoadImageRaw(String fileName, num width, num height, PixelFormat format, num headerSize) String
LoadMaterialDefault() String
LoadMaterials(String fileName) String
LoadModel(String fileName) String
LoadModelAnimations(String fileName) String
LoadModelFromMesh(MeshBase<MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> mesh) String
LoadRandomSequence(int count, int min, int max, [int? seed]) String
LoadRenderTexture(num width, num height) String
LoadShader(String? vsFileName, String? fsFileName) String
LoadShaderFromMemory(String? vsCode, String? fsCode) String
LoadTexture(String fileName) String
LoadTextureCubemap(ImageBase<ImageBase> image, CubemapLayout layout) String
LoadTextureFromImage(ImageBase<ImageBase> image) String
LoadUTF8(Int32List codepoints) String
LoadVrStereoConfig(VrDeviceInfoBase<VrDeviceInfoBase> device) String
MakeDirectory(String dirPath) String
MaximizeWindow() String
MeasureText(String text, num fontSize) String
MeasureTextEx(FontBase<FontBase<dynamic, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase>, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase> font, String text, num fontSize, num spacing) String
MinimizeWindow() String
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
OpenURL(String url) String
PlayAutomationEvent(AutomationEventBase<AutomationEventBase> event) String
PollInputEvents() String
RestoreWindow() String
SaveFileData(String fileName, Uint8List data) String
SaveFileText(String fileName, String text) String
SetAutomationEventBaseFrame(int frame) String
SetAutomationEventList(AutomationEventListBase<AutomationEventListBase<dynamic, AutomationEventBase>, AutomationEventBase> list) String
SetClipboardText(String text) String
SetConfigFlags(Iterable<ConfigFlags> flags) String
SetExitKey(KeyboardKey key) String
SetGamepadMappings(String mappings) String
SetGamepadVibration(num gamepad, num leftMotor, num rightMotor, num duration) String
SetGesturesEnabled(Iterable<Gesture> flags) String
SetLoadFileDataCallback(LoadFileDataCallbackBase? callback) String
SetLoadFileTextCallback(LoadFileTextCallbackBase? callback) String
SetMaterialTexture(MaterialBase<MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase> material, MaterialMapIndex mapType, TextureBase<TextureBase> texture) String
SetModelMeshMaterial(ModelBase<ModelBase<dynamic, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase>, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase> model, num meshId, num materialId) String
SetMouseCursor(MouseCursor cursor) String
SetMouseOffset(num offsetX, num offsetY) String
SetMousePosition(num x, num y) String
SetMouseScale(num scaleX, num scaleY) String
SetRandomSeed(num seed) String
SetSaveFileDataCallback(SaveFileDataCallbackBase? callback) String
SetSaveFileTextCallback(SaveFileTextCallbackBase? callback) String
SetShaderValue(ShaderBase<ShaderBase> shader, num locIndex, List<num> value, ShaderUniformDataType uniformType) String
SetShaderValueMatrix(ShaderBase<ShaderBase> shader, num locIndex, MatrixBase<MatrixBase, Vector3Base, QuaternionBase, Vector4Base> mat) String
SetShaderValueTexture(ShaderBase<ShaderBase> shader, num locIndex, TextureBase<TextureBase> texture) String
SetShaderValueV(ShaderBase<ShaderBase> shader, num locIndex, List<num> value, ShaderUniformDataType uniformType, num count) String
SetShapesTexture(TextureBase<TextureBase> texture, RectangleBase<RectangleBase> source) String
SetTargetFPS(num fps) String
SetTextLineSpacing(num spacing) String
SetTextureFilter(TextureBase<TextureBase> texture, TextureFilter filter) String
SetTextureWrap(TextureBase<TextureBase> texture, TextureWrap wrap) String
SetTraceLogLevel(TraceLogLevel logLevel) String
SetWindowFocused() String
SetWindowIcon(ImageBase<ImageBase> image) String
SetWindowIcons(List<ImageBase<ImageBase>> images) String
SetWindowMaxSize(num width, num height) String
SetWindowMinSize(num width, num height) String
SetWindowMonitor(num monitor) String
SetWindowOpacity(num opacity) String
SetWindowPosition(num x, num y) String
SetWindowSize(num width, num height) String
SetWindowState(Iterable<ConfigFlags> flags) String
SetWindowTitle(String title) String
ShowCursor() String
StartAutomationEventRecording() String
StopAutomationEventRecording() String
SwapScreenBuffer() String
TakeScreenshot(String fileName) String
ToggleBorderlessWindowed() String
ToggleFullscreen() String
toString() String
A string representation of this object.
inherited
TraceLog(TraceLogLevel logLevel, String text) String
UnloadAutomationEventList(AutomationEventListBase<AutomationEventListBase<dynamic, AutomationEventBase>, AutomationEventBase> list) String
UnloadDroppedFiles(FilePathListBase<FilePathListBase> files) String
UnloadFont(FontBase<FontBase<dynamic, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase>, TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase>, ImageBase> font) String
UnloadFontData(List<GlyphInfoBase<GlyphInfoBase<dynamic, ImageBase>, ImageBase>> glyphs) String
UnloadImage(ImageBase<ImageBase> image) String
UnloadMaterial(MaterialBase<MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase> material) String
UnloadMesh(MeshBase<MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> mesh) String
UnloadModel(ModelBase<ModelBase<dynamic, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase>, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase> model) String
UnloadModelAnimation(ModelAnimationBase<ModelAnimationBase<dynamic, BoneInfoBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> anim) String
UnloadModelAnimations(List<ModelAnimationBase<ModelAnimationBase<dynamic, BoneInfoBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>> animations) String
UnloadRenderTexture(RenderTextureBase<RenderTextureBase<dynamic, TextureBase>, TextureBase> target) String
UnloadShader(ShaderBase<ShaderBase> shader) String
UnloadTexture(TextureBase<TextureBase> texture) String
UnloadVrStereoConfig(VrStereoConfigBase<VrStereoConfigBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> config) String
UpdateCamera(Camera3DBase<Camera3DBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> camera, CameraMode mode) String
UpdateCameraPro(Camera3DBase<Camera3DBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> camera, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> movement, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> rotation, num zoom) String
UpdateMeshBuffer(MeshBase<MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> mesh, num index, TypedDataList data, num offset) String
UpdateModelAnimation(ModelBase<ModelBase<dynamic, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase>, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase> model, ModelAnimationBase<ModelAnimationBase<dynamic, BoneInfoBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> anim, num frame) String
UpdateModelAnimationBones(ModelBase<ModelBase<dynamic, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase>, MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase>, ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase>, TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase> model, ModelAnimationBase<ModelAnimationBase<dynamic, BoneInfoBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, BoneInfoBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base>, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> anim, num frame) String
UpdateTexture(TextureBase<TextureBase> texture, Uint8List pixels) String
UpdateTextureRec(TextureBase<TextureBase> texture, RectangleBase<RectangleBase> rec, Uint8List pixels) String
UploadMesh(MeshBase<MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base>, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> mesh, bool dynamic) String
WaitTime(num seconds) String
WindowShouldClose() String

Operators

operator ==(Object other) bool
The equality operator.
inherited