RaylibCoreModuleDebugLabels class
Produces human-readable debug strings for each Core module function call, logged to the console when debug output is enabled.
- Inheritance
-
- Object
- RaylibDebugLabelsBase
- RaylibCoreModuleDebugLabels
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
BeginBlendMode(
BlendMode mode) → String -
BeginDrawing(
) → String -
BeginMode2D(
Camera2DBase< Camera2DBase< camera) → Stringdynamic, Vector2Base< , Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
BeginMode3D(
Camera3DBase< Camera3DBase< camera) → Stringdynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base> -
BeginScissorMode(
num x, num y, num width, num height) → String -
BeginShaderMode(
ShaderBase< ShaderBase> shader) → String -
BeginTextureMode(
RenderTextureBase< RenderTextureBase< target) → Stringdynamic, TextureBase> , TextureBase> -
BeginVrStereoMode(
VrStereoConfigBase< VrStereoConfigBase< config) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
ChangeDirectory(
String dir) → String -
CheckCollisionBoxes(
BoundingBoxBase< BoundingBoxBase< box1, BoundingBoxBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>BoundingBoxBase< box2) → Stringdynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base> -
CheckCollisionBoxSphere(
BoundingBoxBase< BoundingBoxBase< box, Vector3Base<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>Vector3Base, MatrixBase, QuaternionBase, Vector4Base> center, num radius) → String -
CheckCollisionCircleLine(
Vector2Base< Vector2Base< center, num radius, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p2) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
CheckCollisionCircleRec(
Vector2Base< Vector2Base< center, num radius, RectangleBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>RectangleBase> rec) → String -
CheckCollisionCircles(
Vector2Base< Vector2Base< center1, num radius1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< center2, num radius2) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
CheckCollisionLines(
Vector2Base< Vector2Base< startPos1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< endPos1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< startPos2, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< endPos2) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
CheckCollisionPointCircle(
Vector2Base< Vector2Base< point, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< center, num radius) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
CheckCollisionPointLine(
Vector2Base< Vector2Base< point, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p2, num threshold) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
CheckCollisionPointPoly(
Vector2Base< Vector2Base< point, List<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< points) → StringVector2Base< >dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
CheckCollisionPointRec(
Vector2Base< Vector2Base< point, RectangleBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>RectangleBase> rec) → String -
CheckCollisionPointTriangle(
Vector2Base< Vector2Base< point, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p2, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p3) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
CheckCollisionRecs(
RectangleBase< RectangleBase> rec1, RectangleBase<RectangleBase> rec2) → String -
CheckCollisionSpheres(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> center1, num radius1, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> center2, num radius2) → String -
ClearBackground(
ColorBase< ColorBase> color) → String -
ClearWindowState(
Iterable< ConfigFlags> flags) → String -
CloseWindow(
) → String -
CodepointToUTF8(
num codepoint) → String -
ColorAlpha(
ColorBase< ColorBase> color, num alpha) → String -
ColorAlphaBlend(
ColorBase< ColorBase> dst, ColorBase<ColorBase> src, ColorBase<ColorBase> tint) → String -
ColorBrightness(
ColorBase< ColorBase> color, num factor) → String -
ColorContrast(
ColorBase< ColorBase> color, num contrast) → String -
ColorFromHSV(
num hue, num saturation, num value) → String -
ColorFromNormalized(
Vector4Base< Vector4Base, QuaternionBase, MatrixBase, Vector3Base> normalized) → String -
ColorIsEqual(
ColorBase< ColorBase> col1, ColorBase<ColorBase> col2) → String -
ColorLerp(
ColorBase< ColorBase> color1, ColorBase<ColorBase> color2, num factor) → String -
ColorNormalize(
ColorBase< ColorBase> color) → String -
ColorTint(
ColorBase< ColorBase> color, ColorBase<ColorBase> tint) → String -
ColorToHSV(
ColorBase< ColorBase> color) → String -
ColorToInt(
ColorBase< ColorBase> color) → String -
CompressData(
Uint8List data) → String -
ComputeCRC32(
Uint8List data) → String -
ComputeMD5(
Uint8List data) → String -
ComputeSHA1(
Uint8List data) → String -
DecodeDataBase64(
Uint8List data) → String -
DecompressData(
Uint8List compData) → String -
DirectoryExists(
String dirPath) → String -
DisableCursor(
) → String -
DisableEventWaiting(
) → String -
DrawBillboard(
Camera3DBase< Camera3DBase< camera, TextureBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>TextureBase> texture, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, num scale, ColorBase<ColorBase> tint) → String -
DrawBillboardPro(
Camera3DBase< Camera3DBase< camera, TextureBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>TextureBase> texture, RectangleBase<RectangleBase> source, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> up, Vector2Base<Vector2Base< size, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< origin, num rotation, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> tint) → String -
DrawBillboardRec(
Camera3DBase< Camera3DBase< camera, TextureBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>TextureBase> texture, RectangleBase<RectangleBase> source, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, Vector2Base<Vector2Base< size, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> tint) → String -
DrawBoundingBox(
BoundingBoxBase< BoundingBoxBase< box, ColorBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawCapsule(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> startPos, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> endPos, num radius, num slices, num rings, ColorBase<ColorBase> color) → String -
DrawCapsuleWires(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> startPos, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> endPos, num radius, num slices, num rings, ColorBase<ColorBase> color) → String -
DrawCircle(
num centerX, num centerY, num radius, ColorBase< ColorBase> color) → String -
DrawCircle3D(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> center, num radius, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> rotationAxis, num rotationAngle, ColorBase<ColorBase> color) → String -
DrawCircleGradient(
num centerX, num centerY, num radius, ColorBase< ColorBase> inner, ColorBase<ColorBase> outer) → String -
DrawCircleLines(
num centerX, num centerY, num radius, ColorBase< ColorBase> color) → String -
DrawCircleLinesV(
Vector2Base< Vector2Base< center, num radius, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawCircleSector(
Vector2Base< Vector2Base< center, num radius, num startAngle, num endAngle, num segments, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawCircleSectorLines(
Vector2Base< Vector2Base< center, num radius, num startAngle, num endAngle, num segments, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawCircleV(
Vector2Base< Vector2Base< center, num radius, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawCube(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, num width, num height, num length, ColorBase<ColorBase> color) → String -
DrawCubeV(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> size, ColorBase<ColorBase> color) → String -
DrawCubeWires(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, num width, num height, num length, ColorBase<ColorBase> color) → String -
DrawCubeWiresV(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> size, ColorBase<ColorBase> color) → String -
DrawCylinder(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, num radiusTop, num radiusBottom, num height, num slices, ColorBase<ColorBase> color) → String -
DrawCylinderEx(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> startPos, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> endPos, num startRadius, num endRadius, num sides, ColorBase<ColorBase> color) → String -
DrawCylinderWires(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, num radiusTop, num radiusBottom, num height, num slices, ColorBase<ColorBase> color) → String -
DrawCylinderWiresEx(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> startPos, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> endPos, num startRadius, num endRadius, num sides, ColorBase<ColorBase> color) → String -
DrawEllipse(
num centerX, num centerY, num radiusH, num radiusV, ColorBase< ColorBase> color) → String -
DrawEllipseLines(
num centerX, num centerY, num radiusH, num radiusV, ColorBase< ColorBase> color) → String -
DrawFPS(
num posX, num posY) → String -
DrawGrid(
num slices, num spacing) → String -
DrawLine(
num startPosX, num startPosY, num endPosX, num endPosY, ColorBase< ColorBase> color) → String -
DrawLine3D(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> startPos, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> endPos, ColorBase<ColorBase> color) → String -
DrawLineBezier(
Vector2Base< Vector2Base< startPos, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< endPos, num thick, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawLineEx(
Vector2Base< Vector2Base< startPos, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< endPos, num thick, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawLineStrip(
List< Vector2Base< points, ColorBase<Vector2Base< >dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawLineV(
Vector2Base< Vector2Base< startPos, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< endPos, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawMesh(
MeshBase< MeshBase< mesh, MaterialBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>MaterialBase< material, MatrixBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>MatrixBase, Vector3Base, QuaternionBase, Vector4Base> transform) → String -
DrawMeshInstanced(
MeshBase< MeshBase< mesh, MaterialBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>MaterialBase< material, List<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>MatrixBase< transforms) → StringMatrixBase, Vector3Base, QuaternionBase, Vector4Base> > -
DrawModel(
ModelBase< ModelBase< model, Vector3Base<dynamic, MeshBase< , MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, num scale, ColorBase<ColorBase> tint) → String -
DrawModelEx(
ModelBase< ModelBase< model, Vector3Base<dynamic, MeshBase< , MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> rotationAxis, num rotationAngle, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> scale, ColorBase<ColorBase> tint) → String -
DrawModelPoints(
ModelBase< ModelBase< model, Vector3Base<dynamic, MeshBase< , MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, num scale, ColorBase<ColorBase> tint) → String -
DrawModelPointsEx(
ModelBase< ModelBase< model, Vector3Base<dynamic, MeshBase< , MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> rotationAxis, num rotationAngle, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> scale, ColorBase<ColorBase> tint) → String -
DrawModelWires(
ModelBase< ModelBase< model, Vector3Base<dynamic, MeshBase< , MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, num scale, ColorBase<ColorBase> tint) → String -
DrawModelWiresEx(
ModelBase< ModelBase< model, Vector3Base<dynamic, MeshBase< , MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> rotationAxis, num rotationAngle, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> scale, ColorBase<ColorBase> tint) → String -
DrawPixel(
num posX, num posY, ColorBase< ColorBase> color) → String -
DrawPixelV(
Vector2Base< Vector2Base< position, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawPlane(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> centerPos, Vector2Base<Vector2Base< size, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawPoint3D(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, ColorBase<ColorBase> color) → String -
DrawPoly(
Vector2Base< Vector2Base< center, num sides, num radius, num rotation, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawPolyLines(
Vector2Base< Vector2Base< center, num sides, num radius, num rotation, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawPolyLinesEx(
Vector2Base< Vector2Base< center, num sides, num radius, num rotation, num lineThick, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawRay(
RayBase< RayBase< ray, ColorBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawRectangle(
num posX, num posY, num width, num height, ColorBase< ColorBase> color) → String -
DrawRectangleGradientEx(
RectangleBase< RectangleBase> rec, ColorBase<ColorBase> topLeft, ColorBase<ColorBase> bottomLeft, ColorBase<ColorBase> topRight, ColorBase<ColorBase> bottomRight) → String -
DrawRectangleGradientH(
num posX, num posY, num width, num height, ColorBase< ColorBase> left, ColorBase<ColorBase> right) → String -
DrawRectangleGradientV(
num posX, num posY, num width, num height, ColorBase< ColorBase> top, ColorBase<ColorBase> bottom) → String -
DrawRectangleLines(
num posX, num posY, num width, num height, ColorBase< ColorBase> color) → String -
DrawRectangleLinesEx(
RectangleBase< RectangleBase> rec, num lineThick, ColorBase<ColorBase> color) → String -
DrawRectanglePro(
RectangleBase< RectangleBase> rec, Vector2Base<Vector2Base< origin, num rotation, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawRectangleRec(
RectangleBase< RectangleBase> rec, ColorBase<ColorBase> color) → String -
DrawRectangleRounded(
RectangleBase< RectangleBase> rec, num roundness, num segments, ColorBase<ColorBase> color) → String -
DrawRectangleRoundedLines(
RectangleBase< RectangleBase> rec, num roundness, num segments, ColorBase<ColorBase> color) → String -
DrawRectangleRoundedLinesEx(
RectangleBase< RectangleBase> rec, num roundness, num segments, num lineThick, ColorBase<ColorBase> color) → String -
DrawRectangleV(
Vector2Base< Vector2Base< position, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< size, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawRing(
Vector2Base< Vector2Base< center, num innerRadius, num outerRadius, num startAngle, num endAngle, num segments, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawRingLines(
Vector2Base< Vector2Base< center, num innerRadius, num outerRadius, num startAngle, num endAngle, num segments, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawSphere(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> centerPos, num radius, ColorBase<ColorBase> color) → String -
DrawSphereEx(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> centerPos, num radius, num rings, num slices, ColorBase<ColorBase> color) → String -
DrawSphereWires(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> centerPos, num radius, num rings, num slices, ColorBase<ColorBase> color) → String -
DrawSplineBasis(
List< Vector2Base< points, num thick, ColorBase<Vector2Base< >dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawSplineBezierCubic(
List< Vector2Base< points, num thick, ColorBase<Vector2Base< >dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawSplineBezierQuadratic(
List< Vector2Base< points, num thick, ColorBase<Vector2Base< >dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawSplineCatmullRom(
List< Vector2Base< points, num thick, ColorBase<Vector2Base< >dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawSplineLinear(
List< Vector2Base< points, num thick, ColorBase<Vector2Base< >dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawSplineSegmentBasis(
Vector2Base< Vector2Base< p1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p2, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p3, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p4, num thick, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawSplineSegmentBezierCubic(
Vector2Base< Vector2Base< p1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< c2, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< c3, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p4, num thick, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawSplineSegmentBezierQuadratic(
Vector2Base< Vector2Base< p1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< c2, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p3, num thick, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawSplineSegmentCatmullRom(
Vector2Base< Vector2Base< p1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p2, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p3, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p4, num thick, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawSplineSegmentLinear(
Vector2Base< Vector2Base< p1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p2, num thick, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawText(
String text, num posX, num posY, num fontSize, ColorBase< ColorBase> color) → String -
DrawTextCodepoint(
FontBase< FontBase< font, num codepoint, Vector2Base<dynamic, TextureBase, RectangleBase, GlyphInfoBase< , TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase> , ImageBase>dynamic, ImageBase> , ImageBase>Vector2Base< position, num fontSize, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> tint) → String -
DrawTextCodepoints(
FontBase< FontBase< font, Int32List codepoints, Vector2Base<dynamic, TextureBase, RectangleBase, GlyphInfoBase< , TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase> , ImageBase>dynamic, ImageBase> , ImageBase>Vector2Base< position, num fontSize, num spacing, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> tint) → String -
DrawTextEx(
FontBase< FontBase< font, String text, Vector2Base<dynamic, TextureBase, RectangleBase, GlyphInfoBase< , TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase> , ImageBase>dynamic, ImageBase> , ImageBase>Vector2Base< position, num fontSize, num spacing, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> tint) → String -
DrawTextPro(
FontBase< FontBase< font, String text, Vector2Base<dynamic, TextureBase, RectangleBase, GlyphInfoBase< , TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase> , ImageBase>dynamic, ImageBase> , ImageBase>Vector2Base< position, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< origin, num rotation, num fontSize, num spacing, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> tint) → String -
DrawTexture(
TextureBase< TextureBase> texture, num posX, num posY, ColorBase<ColorBase> tint) → String -
DrawTextureEx(
TextureBase< TextureBase> texture, Vector2Base<Vector2Base< position, num rotation, num scale, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> tint) → String -
DrawTextureNPatch(
TextureBase< TextureBase> texture, NPatchInfoBase<NPatchInfoBase< nPatchInfo, RectangleBase<dynamic, RectangleBase> , RectangleBase>RectangleBase> dest, Vector2Base<Vector2Base< origin, num rotation, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> tint) → String -
DrawTexturePro(
TextureBase< TextureBase> texture, RectangleBase<RectangleBase> source, RectangleBase<RectangleBase> dest, Vector2Base<Vector2Base< origin, num rotation, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> tint) → String -
DrawTextureRec(
TextureBase< TextureBase> texture, RectangleBase<RectangleBase> source, Vector2Base<Vector2Base< position, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> tint) → String -
DrawTextureV(
TextureBase< TextureBase> texture, Vector2Base<Vector2Base< position, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> tint) → String -
DrawTriangle(
Vector2Base< Vector2Base< v1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< v2, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< v3, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawTriangle3D(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> v1, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> v2, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> v3, ColorBase<ColorBase> color) → String -
DrawTriangleFan(
List< Vector2Base< points, ColorBase<Vector2Base< >dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawTriangleLines(
Vector2Base< Vector2Base< v1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< v2, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< v3, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawTriangleStrip(
List< Vector2Base< points, ColorBase<Vector2Base< >dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
DrawTriangleStrip3D(
List< Vector3Base< points, ColorBase<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> >ColorBase> color) → String -
EnableCursor(
) → String -
EnableEventWaiting(
) → String -
EncodeDataBase64(
Uint8List data) → String -
EndBlendMode(
) → String -
EndDrawing(
) → String -
EndMode2D(
) → String -
EndMode3D(
) → String -
EndScissorMode(
) → String -
EndShaderMode(
) → String -
EndTextureMode(
) → String -
EndVrStereoMode(
) → String -
EnumsAsFlagsOr(
Iterable< RaylibEnum> flags) → String -
Formats
flagsas a|-separated string of enum names, mirroring C bitflag notation.inherited -
ExportAutomationEventList(
AutomationEventListBase< AutomationEventListBase< list, String fileName) → Stringdynamic, AutomationEventBase> , AutomationEventBase> -
ExportDataAsCode(
Uint8List data, String fileName) → String -
ExportFontAsCode(
FontBase< FontBase< font, String fileName) → Stringdynamic, TextureBase, RectangleBase, GlyphInfoBase< , TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase> , ImageBase>dynamic, ImageBase> , ImageBase> -
ExportImage(
ImageBase< ImageBase> image, String fileName) → String -
ExportImageAsCode(
ImageBase< ImageBase> image, String fileName) → String -
ExportImageToMemory(
ImageBase< ImageBase> image, String fileType) → String -
ExportMesh(
MeshBase< MeshBase< mesh, String fileName) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
ExportMeshAsCode(
MeshBase< MeshBase< mesh, String fileName) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
Fade(
ColorBase< ColorBase> color, num alpha) → String -
FileExists(
String fileName) → String -
GenImageCellular(
num width, num height, num tileSize) → String -
GenImageChecked(
num width, num height, num checksX, num checksY, ColorBase< ColorBase> col1, ColorBase<ColorBase> col2) → String -
GenImageColor(
num width, num height, ColorBase< ColorBase> color) → String -
GenImageFontAtlas(
List< GlyphInfoBase< glyphs, num fontSize, num padding, num packMethod) → StringGlyphInfoBase< >dynamic, ImageBase> , ImageBase> -
GenImageGradientLinear(
num width, num height, num direction, ColorBase< ColorBase> start, ColorBase<ColorBase> end) → String -
GenImageGradientRadial(
num width, num height, num density, ColorBase< ColorBase> inner, ColorBase<ColorBase> outer) → String -
GenImageGradientSquare(
num width, num height, num density, ColorBase< ColorBase> inner, ColorBase<ColorBase> outer) → String -
GenImagePerlinNoise(
num width, num height, num offsetX, num offsetY, num scale) → String -
GenImageText(
num width, num height, String text) → String -
GenImageWhiteNoise(
num width, num height, num factor) → String -
GenMeshCone(
num radius, num height, num slices) → String -
GenMeshCube(
num width, num height, num length) → String -
GenMeshCubicmap(
ImageBase< ImageBase> cubicmap, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> cubeSize) → String -
GenMeshCylinder(
num radius, num height, num slices) → String -
GenMeshHeightmap(
ImageBase< ImageBase> heightmap, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> size) → String -
GenMeshHemiSphere(
num radius, num rings, num slices) → String -
GenMeshKnot(
num radius, num size, num radSeg, num sides) → String -
GenMeshPlane(
num width, num length, num resX, num resZ) → String -
GenMeshPoly(
num sides, num radius) → String -
GenMeshSphere(
num radius, num rings, num slices) → String -
GenMeshTangents(
MeshBase< MeshBase< mesh) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
GenMeshTorus(
num radius, num size, num radSeg, num sides) → String -
GenTextureMipmaps(
TextureBase< TextureBase> texture) → String -
GetApplicationDirectory(
) → String -
GetCameraMatrix(
Camera3DBase< Camera3DBase< camera) → Stringdynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base> -
GetCameraMatrix2D(
Camera2DBase< Camera2DBase< camera) → Stringdynamic, Vector2Base< , Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
GetCharPressed(
) → String -
GetClipboardImage(
) → String -
GetClipboardText(
) → String -
GetCodepoint(
String text) → String -
GetCodepointCount(
String text) → String -
GetCodepointNext(
String text) → String -
GetCodepointPrevious(
String text) → String -
GetCollisionRec(
RectangleBase< RectangleBase> rec1, RectangleBase<RectangleBase> rec2) → String -
GetColor(
num hexValue) → String -
GetCurrentMonitor(
) → String -
GetDirectoryPath(
String filePath) → String -
GetFileExtension(
String fileName) → String -
GetFileLength(
String fileName) → String -
GetFileModTime(
String fileName) → String -
GetFileName(
String filePath) → String -
GetFileNameWithoutExt(
String filePath) → String -
GetFontDefault(
) → String -
GetFPS(
) → String -
GetFrameTime(
) → String -
GetGamepadAxisCount(
num gamepad) → String -
GetGamepadAxisMovement(
num gamepad, GamepadAxis axis) → String -
GetGamepadButtonPressed(
) → String -
GetGamepadName(
num gamepad) → String -
GetGestureDetected(
) → String -
GetGestureDragAngle(
) → String -
GetGestureDragVector(
) → String -
GetGestureHoldDuration(
) → String -
GetGesturePinchAngle(
) → String -
GetGesturePinchVector(
) → String -
GetGlyphAtlasRec(
FontBase< FontBase< font, num codepoint) → Stringdynamic, TextureBase, RectangleBase, GlyphInfoBase< , TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase> , ImageBase>dynamic, ImageBase> , ImageBase> -
GetGlyphIndex(
FontBase< FontBase< font, num codepoint) → Stringdynamic, TextureBase, RectangleBase, GlyphInfoBase< , TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase> , ImageBase>dynamic, ImageBase> , ImageBase> -
GetGlyphInfo(
FontBase< FontBase< font, num codepoint) → Stringdynamic, TextureBase, RectangleBase, GlyphInfoBase< , TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase> , ImageBase>dynamic, ImageBase> , ImageBase> -
GetImageAlphaBorder(
ImageBase< ImageBase> image, num threshold) → String -
GetImageColor(
ImageBase< ImageBase> image, num x, num y) → String -
GetKeyPressed(
) → String -
GetMeshBoundingBox(
MeshBase< MeshBase< mesh) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
GetModelBoundingBox(
ModelBase< ModelBase< model) → Stringdynamic, MeshBase< , MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase> -
GetMonitorCount(
) → String -
GetMonitorHeight(
num monitor) → String -
GetMonitorName(
num monitor) → String -
GetMonitorPhysicalHeight(
num monitor) → String -
GetMonitorPhysicalWidth(
num monitor) → String -
GetMonitorPosition(
num monitor) → String -
GetMonitorRefreshRate(
num monitor) → String -
GetMonitorWidth(
num monitor) → String -
GetMouseDelta(
) → String -
GetMousePosition(
) → String -
GetMouseWheelMove(
) → String -
GetMouseWheelMoveV(
) → String -
GetMouseX(
) → String -
GetMouseY(
) → String -
GetPixelDataSize(
num width, num height, PixelFormat format) → String -
GetPrevDirectoryPath(
String dirPath) → String -
GetRandomValue(
num min, num max) → String -
GetRayCollisionBox(
RayBase< RayBase< ray, BoundingBoxBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>BoundingBoxBase< box) → Stringdynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base> -
GetRayCollisionMesh(
RayBase< RayBase< ray, MeshBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>MeshBase< mesh, MatrixBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>MatrixBase, Vector3Base, QuaternionBase, Vector4Base> transform) → String -
GetRayCollisionQuad(
RayBase< RayBase< ray, Vector3Base<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>Vector3Base, MatrixBase, QuaternionBase, Vector4Base> p1, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> p2, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> p3, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> p4) → String -
GetRayCollisionSphere(
RayBase< RayBase< ray, Vector3Base<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>Vector3Base, MatrixBase, QuaternionBase, Vector4Base> center, num radius) → String -
GetRayCollisionTriangle(
RayBase< RayBase< ray, Vector3Base<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>Vector3Base, MatrixBase, QuaternionBase, Vector4Base> p1, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> p2, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> p3) → String -
GetRenderHeight(
) → String -
GetRenderWidth(
) → String -
GetScreenHeight(
) → String -
GetScreenToWorld2D(
Vector2Base< Vector2Base< position, Camera2DBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Camera2DBase< camera) → Stringdynamic, Vector2Base< , Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
GetScreenToWorldRay(
Vector2Base< Vector2Base< position, Camera3DBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Camera3DBase< camera) → Stringdynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base> -
GetScreenToWorldRayEx(
Vector2Base< Vector2Base< position, Camera3DBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Camera3DBase< camera, num width, num height) → Stringdynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base> -
GetScreenWidth(
) → String -
GetShaderLocation(
ShaderBase< ShaderBase> shader, String uniformName) → String -
GetShaderLocationAttrib(
ShaderBase< ShaderBase> shader, String attribName) → String -
GetShapesTexture(
) → String -
GetShapesTextureRectangle(
) → String -
GetSplinePointBasis(
Vector2Base< Vector2Base< p1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p2, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p3, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p4, num t) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
GetSplinePointBezierCubic(
Vector2Base< Vector2Base< p1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< c2, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< c3, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p4, num t) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
GetSplinePointBezierQuad(
Vector2Base< Vector2Base< p1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< c2, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p3, num t) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
GetSplinePointCatmullRom(
Vector2Base< Vector2Base< p1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p2, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p3, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< p4, num t) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
GetSplinePointLinear(
Vector2Base< Vector2Base< startPos, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< endPos, num t) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
GetTime(
) → String -
GetTouchPointCount(
) → String -
GetTouchPointId(
num index) → String -
GetTouchPosition(
num index) → String -
GetTouchX(
) → String -
GetTouchY(
) → String -
GetWindowPosition(
) → String -
GetWindowScaleDPI(
) → String -
GetWorkingDirectory(
) → String -
GetWorldToScreen(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, Camera3DBase<Camera3DBase< camera) → Stringdynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base> -
GetWorldToScreen2D(
Vector2Base< Vector2Base< position, Camera2DBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Camera2DBase< camera) → Stringdynamic, Vector2Base< , Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
GetWorldToScreenEx(
Vector3Base< Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, Camera3DBase<Camera3DBase< camera, num width, num height) → Stringdynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base> -
HideCursor(
) → String -
ImageAlphaClear(
ImageBase< ImageBase> image, ColorBase<ColorBase> color, num threshold) → String -
ImageAlphaCrop(
ImageBase< ImageBase> image, num threshold) → String -
ImageAlphaMask(
ImageBase< ImageBase> image, ImageBase<ImageBase> alphaMask) → String -
ImageAlphaPremultiply(
ImageBase< ImageBase> image) → String -
ImageBlurGaussian(
ImageBase< ImageBase> image, num blurSize) → String -
ImageClearBackground(
ImageBase< ImageBase> dst, ColorBase<ColorBase> color) → String -
ImageColorBrightness(
ImageBase< ImageBase> image, num brightness) → String -
ImageColorContrast(
ImageBase< ImageBase> image, num contrast) → String -
ImageColorGrayscale(
ImageBase< ImageBase> image) → String -
ImageColorInvert(
ImageBase< ImageBase> image) → String -
ImageColorReplace(
ImageBase< ImageBase> image, ColorBase<ColorBase> color, ColorBase<ColorBase> replace) → String -
ImageColorTint(
ImageBase< ImageBase> image, ColorBase<ColorBase> color) → String -
ImageCopy(
ImageBase< ImageBase> image) → String -
ImageCrop(
ImageBase< ImageBase> image, RectangleBase<RectangleBase> crop) → String -
ImageDither(
ImageBase< ImageBase> image, num rBpp, num gBpp, num bBpp, num aBpp) → String -
ImageDraw(
ImageBase< ImageBase> dst, ImageBase<ImageBase> src, RectangleBase<RectangleBase> srcRec, RectangleBase<RectangleBase> dstRec, ColorBase<ColorBase> tint) → String -
ImageDrawCircle(
ImageBase< ImageBase> dst, num centerX, num centerY, num radius, ColorBase<ColorBase> color) → String -
ImageDrawCircleLines(
ImageBase< ImageBase> dst, num centerX, num centerY, num radius, ColorBase<ColorBase> color) → String -
ImageDrawCircleLinesV(
ImageBase< ImageBase> dst, Vector2Base<Vector2Base< center, num radius, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
ImageDrawCircleV(
ImageBase< ImageBase> dst, Vector2Base<Vector2Base< center, num radius, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
ImageDrawLine(
ImageBase< ImageBase> dst, num startPosX, num startPosY, num endPosX, num endPosY, ColorBase<ColorBase> color) → String -
ImageDrawLineEx(
ImageBase< ImageBase> dst, Vector2Base<Vector2Base< start, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< end, num thick, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
ImageDrawLineV(
ImageBase< ImageBase> dst, Vector2Base<Vector2Base< start, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< end, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
ImageDrawPixel(
ImageBase< ImageBase> dst, num posX, num posY, ColorBase<ColorBase> color) → String -
ImageDrawPixelV(
ImageBase< ImageBase> dst, Vector2Base<Vector2Base< position, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
ImageDrawRectangle(
ImageBase< ImageBase> dst, num posX, num posY, num width, num height, ColorBase<ColorBase> color) → String -
ImageDrawRectangleLines(
ImageBase< ImageBase> dst, RectangleBase<RectangleBase> rec, num thick, ColorBase<ColorBase> color) → String -
ImageDrawRectangleRec(
ImageBase< ImageBase> dst, RectangleBase<RectangleBase> rec, ColorBase<ColorBase> color) → String -
ImageDrawRectangleV(
ImageBase< ImageBase> dst, Vector2Base<Vector2Base< position, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< size, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
ImageDrawText(
ImageBase< ImageBase> dst, String text, num posX, num posY, num fontSize, ColorBase<ColorBase> color) → String -
ImageDrawTextEx(
ImageBase< ImageBase> dst, FontBase<FontBase< font, String text, Vector2Base<dynamic, TextureBase, RectangleBase, GlyphInfoBase< , TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase> , ImageBase>dynamic, ImageBase> , ImageBase>Vector2Base< position, num fontSize, num spacing, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> tint) → String -
ImageDrawTriangle(
ImageBase< ImageBase> dst, Vector2Base<Vector2Base< v1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< v2, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< v3, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
ImageDrawTriangleEx(
ImageBase< ImageBase> dst, Vector2Base<Vector2Base< v1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< v2, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< v3, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> c1, ColorBase<ColorBase> c2, ColorBase<ColorBase> c3) → String -
ImageDrawTriangleFan(
ImageBase< ImageBase> dst, List<Vector2Base< points, ColorBase<Vector2Base< >dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
ImageDrawTriangleLines(
ImageBase< ImageBase> dst, Vector2Base<Vector2Base< v1, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< v2, Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>Vector2Base< v3, ColorBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
ImageDrawTriangleStrip(
ImageBase< ImageBase> dst, List<Vector2Base< points, ColorBase<Vector2Base< >dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>ColorBase> color) → String -
ImageFlipHorizontal(
ImageBase< ImageBase> image) → String -
ImageFlipVertical(
ImageBase< ImageBase> image) → String -
ImageFormat(
ImageBase< ImageBase> image, PixelFormat newFormat) → String -
ImageFromChannel(
ImageBase< ImageBase> image, num selectedChannel) → String -
ImageFromImage(
ImageBase< ImageBase> image, RectangleBase<RectangleBase> rec) → String -
ImageKernelConvolution(
ImageBase< ImageBase> image, List<double> kernel) → String -
ImageMipmaps(
ImageBase< ImageBase> image) → String -
ImageResize(
ImageBase< ImageBase> image, num newWidth, num newHeight) → String -
ImageResizeCanvas(
ImageBase< ImageBase> image, num newWidth, num newHeight, num offsetX, num offsetY, ColorBase<ColorBase> fill) → String -
ImageResizeNN(
ImageBase< ImageBase> image, num newWidth, num newHeight) → String -
ImageRotate(
ImageBase< ImageBase> image, num degrees) → String -
ImageRotateCCW(
ImageBase< ImageBase> image) → String -
ImageRotateCW(
ImageBase< ImageBase> image) → String -
ImageText(
String text, num fontSize, ColorBase< ColorBase> color) → String -
ImageTextEx(
FontBase< FontBase< font, String text, num fontSize, num spacing, ColorBase<dynamic, TextureBase, RectangleBase, GlyphInfoBase< , TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase> , ImageBase>dynamic, ImageBase> , ImageBase>ColorBase> tint) → String -
ImageToPOT(
ImageBase< ImageBase> image, ColorBase<ColorBase> fill) → String -
InitWindow(
num width, num height, String title) → String -
IsCursorHidden(
) → String -
IsCursorOnScreen(
) → String -
IsFileDropped(
) → String -
IsFileExtension(
String fileName, String ext) → String -
IsFileNameValid(
String fileName) → String -
IsFontValid(
FontBase< FontBase< font) → Stringdynamic, TextureBase, RectangleBase, GlyphInfoBase< , TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase> , ImageBase>dynamic, ImageBase> , ImageBase> -
IsGamepadAvailable(
num gamepad) → String -
IsGamepadButtonDown(
num gamepad, GamepadButton button) → String -
IsGamepadButtonPressed(
num gamepad, GamepadButton button) → String -
IsGamepadButtonReleased(
num gamepad, GamepadButton button) → String -
IsGamepadButtonUp(
num gamepad, GamepadButton button) → String -
IsGestureDetected(
Gesture key) → String -
IsImageValid(
ImageBase< ImageBase> image) → String -
IsKeyDown(
KeyboardKey key) → String -
IsKeyPressed(
KeyboardKey key) → String -
IsKeyPressedRepeat(
KeyboardKey key) → String -
IsKeyReleased(
KeyboardKey key) → String -
IsKeyUp(
KeyboardKey key) → String -
IsMaterialValid(
MaterialBase< MaterialBase< material) → Stringdynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase> -
IsModelAnimationValid(
ModelBase< ModelBase< model, ModelAnimationBase<dynamic, MeshBase< , MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>ModelAnimationBase< anim) → Stringdynamic, BoneInfoBase, TransformBase< , BoneInfoBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base> -
IsModelValid(
ModelBase< ModelBase< model) → Stringdynamic, MeshBase< , MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase> -
IsMouseButtonDown(
MouseButton button) → String -
IsMouseButtonPressed(
MouseButton button) → String -
IsMouseButtonReleased(
MouseButton button) → String -
IsMouseButtonUp(
MouseButton button) → String -
IsPathFile(
String path) → String -
IsRenderTextureValid(
RenderTextureBase< RenderTextureBase< target) → Stringdynamic, TextureBase> , TextureBase> -
IsShaderValid(
ShaderBase< ShaderBase> shader) → String -
IsTextureValid(
TextureBase< TextureBase> texture) → String -
IsWindowFocused(
) → String -
IsWindowFullscreen(
) → String -
IsWindowHidden(
) → String -
IsWindowMaximized(
) → String -
IsWindowMinimized(
) → String -
IsWindowReady(
) → String -
IsWindowResized(
) → String -
IsWindowState(
ConfigFlags flag) → String -
LoadAutomationEventList(
String? fileName) → String -
LoadCodepoints(
String text) → String -
LoadDirectoryFiles(
String dirPath) → String -
LoadDirectoryFilesEx(
String basePath, String filter, bool scanSubdirs) → String -
LoadDroppedFiles(
) → String -
LoadFileData(
String fileName) → String -
LoadFileText(
String fileName) → String -
LoadFont(
String fileName) → String -
LoadFontData(
Uint8List fileData, num fontSize, Int32List? codepoints, num? codepointCount, FontType type) → String -
LoadFontEx(
String fileName, num fontSize, [Int32List? codepoints, num? codePointCount]) → String -
LoadFontFromImage(
ImageBase< ImageBase> image, ColorBase<ColorBase> key, num firstChar) → String -
LoadFontFromMemory(
String fileType, Uint8List fileData, num fontSize, Int32List codepoints) → String -
LoadImage(
String fileName) → String -
LoadImageAnim(
String fileName) → String -
LoadImageAnimFromMemory(
String fileType, Uint8List fileData) → String -
LoadImageColors(
ImageBase< ImageBase> image) → String -
LoadImageFromMemory(
String fileType, Uint8List fileData) → String -
LoadImageFromScreen(
) → String -
LoadImageFromTexture(
TextureBase< TextureBase> texture) → String -
LoadImagePalette(
ImageBase< ImageBase> image, num maxPaletteSize) → String -
LoadImageRaw(
String fileName, num width, num height, PixelFormat format, num headerSize) → String -
LoadMaterialDefault(
) → String -
LoadMaterials(
String fileName) → String -
LoadModel(
String fileName) → String -
LoadModelAnimations(
String fileName) → String -
LoadModelFromMesh(
MeshBase< MeshBase< mesh) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
LoadRandomSequence(
int count, int min, int max, [int? seed]) → String -
LoadRenderTexture(
num width, num height) → String -
LoadShader(
String? vsFileName, String? fsFileName) → String -
LoadShaderFromMemory(
String? vsCode, String? fsCode) → String -
LoadTexture(
String fileName) → String -
LoadTextureCubemap(
ImageBase< ImageBase> image, CubemapLayout layout) → String -
LoadTextureFromImage(
ImageBase< ImageBase> image) → String -
LoadUTF8(
Int32List codepoints) → String -
LoadVrStereoConfig(
VrDeviceInfoBase< VrDeviceInfoBase> device) → String -
MakeDirectory(
String dirPath) → String -
MaximizeWindow(
) → String -
MeasureText(
String text, num fontSize) → String -
MeasureTextEx(
FontBase< FontBase< font, String text, num fontSize, num spacing) → Stringdynamic, TextureBase, RectangleBase, GlyphInfoBase< , TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase> , ImageBase>dynamic, ImageBase> , ImageBase> -
MinimizeWindow(
) → String -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
OpenURL(
String url) → String -
PlayAutomationEvent(
AutomationEventBase< AutomationEventBase> event) → String -
PollInputEvents(
) → String -
RestoreWindow(
) → String -
SaveFileData(
String fileName, Uint8List data) → String -
SaveFileText(
String fileName, String text) → String -
SetAutomationEventBaseFrame(
int frame) → String -
SetAutomationEventList(
AutomationEventListBase< AutomationEventListBase< list) → Stringdynamic, AutomationEventBase> , AutomationEventBase> -
SetClipboardText(
String text) → String -
SetConfigFlags(
Iterable< ConfigFlags> flags) → String -
SetExitKey(
KeyboardKey key) → String -
SetGamepadMappings(
String mappings) → String -
SetGamepadVibration(
num gamepad, num leftMotor, num rightMotor, num duration) → String -
SetGesturesEnabled(
Iterable< Gesture> flags) → String -
SetLoadFileDataCallback(
LoadFileDataCallbackBase? callback) → String -
SetLoadFileTextCallback(
LoadFileTextCallbackBase? callback) → String -
SetMaterialTexture(
MaterialBase< MaterialBase< material, MaterialMapIndex mapType, TextureBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>TextureBase> texture) → String -
SetModelMeshMaterial(
ModelBase< ModelBase< model, num meshId, num materialId) → Stringdynamic, MeshBase< , MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase> -
SetMouseCursor(
MouseCursor cursor) → String -
SetMouseOffset(
num offsetX, num offsetY) → String -
SetMousePosition(
num x, num y) → String -
SetMouseScale(
num scaleX, num scaleY) → String -
SetRandomSeed(
num seed) → String -
SetSaveFileDataCallback(
SaveFileDataCallbackBase? callback) → String -
SetSaveFileTextCallback(
SaveFileTextCallbackBase? callback) → String -
SetShaderValue(
ShaderBase< ShaderBase> shader, num locIndex, List<num> value, ShaderUniformDataType uniformType) → String -
SetShaderValueMatrix(
ShaderBase< ShaderBase> shader, num locIndex, MatrixBase<MatrixBase, Vector3Base, QuaternionBase, Vector4Base> mat) → String -
SetShaderValueTexture(
ShaderBase< ShaderBase> shader, num locIndex, TextureBase<TextureBase> texture) → String -
SetShaderValueV(
ShaderBase< ShaderBase> shader, num locIndex, List<num> value, ShaderUniformDataType uniformType, num count) → String -
SetShapesTexture(
TextureBase< TextureBase> texture, RectangleBase<RectangleBase> source) → String -
SetTargetFPS(
num fps) → String -
SetTextLineSpacing(
num spacing) → String -
SetTextureFilter(
TextureBase< TextureBase> texture, TextureFilter filter) → String -
SetTextureWrap(
TextureBase< TextureBase> texture, TextureWrap wrap) → String -
SetTraceLogLevel(
TraceLogLevel logLevel) → String -
SetWindowFocused(
) → String -
SetWindowIcon(
ImageBase< ImageBase> image) → String -
SetWindowIcons(
List< ImageBase< images) → StringImageBase> > -
SetWindowMaxSize(
num width, num height) → String -
SetWindowMinSize(
num width, num height) → String -
SetWindowMonitor(
num monitor) → String -
SetWindowOpacity(
num opacity) → String -
SetWindowPosition(
num x, num y) → String -
SetWindowSize(
num width, num height) → String -
SetWindowState(
Iterable< ConfigFlags> flags) → String -
SetWindowTitle(
String title) → String -
ShowCursor(
) → String -
StartAutomationEventRecording(
) → String -
StopAutomationEventRecording(
) → String -
SwapScreenBuffer(
) → String -
TakeScreenshot(
String fileName) → String -
ToggleBorderlessWindowed(
) → String -
ToggleFullscreen(
) → String -
toString(
) → String -
A string representation of this object.
inherited
-
TraceLog(
TraceLogLevel logLevel, String text) → String -
UnloadAutomationEventList(
AutomationEventListBase< AutomationEventListBase< list) → Stringdynamic, AutomationEventBase> , AutomationEventBase> -
UnloadDroppedFiles(
FilePathListBase< FilePathListBase> files) → String -
UnloadFont(
FontBase< FontBase< font) → Stringdynamic, TextureBase, RectangleBase, GlyphInfoBase< , TextureBase, RectangleBase, GlyphInfoBase<dynamic, ImageBase> , ImageBase>dynamic, ImageBase> , ImageBase> -
UnloadFontData(
List< GlyphInfoBase< glyphs) → StringGlyphInfoBase< >dynamic, ImageBase> , ImageBase> -
UnloadImage(
ImageBase< ImageBase> image) → String -
UnloadMaterial(
MaterialBase< MaterialBase< material) → Stringdynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase> -
UnloadMesh(
MeshBase< MeshBase< mesh) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
UnloadModel(
ModelBase< ModelBase< model) → Stringdynamic, MeshBase< , MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase> -
UnloadModelAnimation(
ModelAnimationBase< ModelAnimationBase< anim) → Stringdynamic, BoneInfoBase, TransformBase< , BoneInfoBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base> -
UnloadModelAnimations(
List< ModelAnimationBase< animations) → StringModelAnimationBase< >dynamic, BoneInfoBase, TransformBase< , BoneInfoBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base> -
UnloadRenderTexture(
RenderTextureBase< RenderTextureBase< target) → Stringdynamic, TextureBase> , TextureBase> -
UnloadShader(
ShaderBase< ShaderBase> shader) → String -
UnloadTexture(
TextureBase< TextureBase> texture) → String -
UnloadVrStereoConfig(
VrStereoConfigBase< VrStereoConfigBase< config) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
UpdateCamera(
Camera3DBase< Camera3DBase< camera, CameraMode mode) → Stringdynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base> -
UpdateCameraPro(
Camera3DBase< Camera3DBase< camera, Vector3Base<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>Vector3Base, MatrixBase, QuaternionBase, Vector4Base> movement, Vector3Base<Vector3Base, MatrixBase, QuaternionBase, Vector4Base> rotation, num zoom) → String -
UpdateMeshBuffer(
MeshBase< MeshBase< mesh, num index, TypedDataList data, num offset) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
UpdateModelAnimation(
ModelBase< ModelBase< model, ModelAnimationBase<dynamic, MeshBase< , MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>ModelAnimationBase< anim, num frame) → Stringdynamic, BoneInfoBase, TransformBase< , BoneInfoBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base> -
UpdateModelAnimationBones(
ModelBase< ModelBase< model, ModelAnimationBase<dynamic, MeshBase< , MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>ModelAnimationBase< anim, num frame) → Stringdynamic, BoneInfoBase, TransformBase< , BoneInfoBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base> -
UpdateTexture(
TextureBase< TextureBase> texture, Uint8List pixels) → String -
UpdateTextureRec(
TextureBase< TextureBase> texture, RectangleBase<RectangleBase> rec, Uint8List pixels) → String -
UploadMesh(
MeshBase< MeshBase< mesh, bool dynamic) → Stringdynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> -
WaitTime(
num seconds) → String -
WindowShouldClose(
) → String
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited