GetWorldToScreen2D method
String
GetWorldToScreen2D(
- Vector2Base<
Vector2Base< position,dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> - Camera2DBase<
Camera2DBase< cameradynamic, Vector2Base< , Vector2Base<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>
Implementation
String GetWorldToScreen2D(
Vector2Base position,
Camera2DBase camera,
) => 'GetWorldToScreen2D($position, $camera)';