GetWorldToScreen method
String
GetWorldToScreen(
- Vector3Base<
Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, - Camera3DBase<
Camera3DBase< cameradynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>
Implementation
String GetWorldToScreen(
Vector3Base position,
Camera3DBase camera,
) => 'GetWorldToScreen($position, $camera)';