UpdateModelAnimationBones method
String
UpdateModelAnimationBones(
- ModelBase<
ModelBase< model,dynamic, MeshBase< , MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase> - ModelAnimationBase<
ModelAnimationBase< anim,dynamic, BoneInfoBase, TransformBase< , BoneInfoBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base>dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , Vector3Base, MatrixBase, QuaternionBase, Vector4Base> - num frame
Implementation
String UpdateModelAnimationBones(
ModelBase model,
ModelAnimationBase anim,
num frame,
) => 'UpdateModelAnimationBones($model, $anim, $frame)';