DrawModel method
String
DrawModel(
- ModelBase<
ModelBase< model,dynamic, MeshBase< , MeshBase<dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase>dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base, MaterialBase<dynamic, ShaderBase, MaterialMapBase< , ShaderBase, MaterialMapBase<dynamic, TextureBase, ColorBase> , TextureBase, ColorBase>dynamic, TextureBase, ColorBase> , TextureBase, ColorBase, TransformBase<dynamic, Vector3Base, MatrixBase, QuaternionBase, Vector4Base> , BoneInfoBase> - Vector3Base<
Vector3Base, MatrixBase, QuaternionBase, Vector4Base> position, - num scale,
- ColorBase<
ColorBase> tint,
Implementation
String DrawModel(
ModelBase model,
Vector3Base position,
num scale,
ColorBase tint
) => 'DrawModel($model, $position, $scale, $tint)';