CheckCollisionPointTriangle method
String
CheckCollisionPointTriangle(
- Vector2Base<
Vector2Base< point,dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> - Vector2Base<
Vector2Base< p1,dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> - Vector2Base<
Vector2Base< p2,dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base> - Vector2Base<
Vector2Base< p3,dynamic, MatrixBase, Vector3Base, QuaternionBase, Vector4Base> , MatrixBase, Vector3Base, QuaternionBase, Vector4Base>
Implementation
String CheckCollisionPointTriangle(
Vector2Base point,
Vector2Base p1,
Vector2Base p2,
Vector2Base p3,
) => 'CheckCollisionPointTriangle($point, $p1, $p2, $p3)';