renderers/webgl/index library

Properties

arrayCacheF32 Map<int, Float32List>
getter/setter pair
arrayCacheI32 Map
getter/setter pair
empty3dTexture Data3DTexture
final
emptyArrayTexture DataArrayTexture
final
emptyCubeTexture CubeTexture
final
emptyTexture Texture
final
mat2array Float32List
final
mat3array Float32List
final
mat4array Float32List
final
nextVersion int
getter/setter pair
programIdCount int
getter/setter pair
rePathPart RegExp
final

Functions

absNumericalSort(dynamic a, dynamic b) int
addUniform(WebGLUniform container, dynamic uniformObject) → void
denormalize(Vector morph, BufferAttribute<NativeArray<num>> attribute) → void
numericalSort(dynamic a, dynamic b) int
parseUniform(ActiveInfo activeInfo, UniformLocation addr, WebGLUniform container) → void
shadowCastingLightsFirst(Light lightA, Light lightB) int