textures/index library

Classes

CanvasTexture
Creates a texture from a canvas element.
CompressedTexture
Creates an texture 2D array based on data in compressed form, for example from a DDS file.
CubeTexture
Creates a cube texture made up of six images.
Data3DTexture
Creates a three-dimensional texture from raw data, with parameters to divide it into width, height, and depth.
DataArrayTexture
Creates an array of textures directly from raw data, width and height and depth.
DataTexture
Creates a texture directly from raw data, width and height.
DepthTexture
This class can be used to automatically save the depth information of a rendering into a texture.
FramebufferTexture
This class can only be used in combination with WebGLRenderer.copyFramebufferToTexture. final pixelRatio = devicePixelRatio; final textureSize = 128 * pixelRatio;
GroupTexture
ImageDataInfo
ImageElement
OpenGLTexture
Source
Represents the data source of a texture.
Texture
Create a texture to apply to a surface or as a reflection or refraction map.
VideoTexture

Properties

textureId int
getter/setter pair

Functions

serializeImage(dynamic image) Map<String, dynamic>