WebGLAttributes class
Constructors
- WebGLAttributes.new(RenderingContext gl)
Properties
Methods
-
createBuffer(
dynamic attribute, int bufferType, {String? name}) → Map< String, dynamic> -
dispose(
) → void -
get(
BaseBufferAttribute< NativeArray< attribute) → dynamicnum> > -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
remove(
BufferAttribute< NativeArray< attribute) → voidnum> > -
toString(
) → String -
A string representation of this object.
inherited
-
update(
dynamic attribute, dynamic bufferType, {String? name}) → void -
updateBuffer(
Buffer buffer, dynamic attribute, int bufferType) → void -
updateBufferNew(
Buffer buffer, dynamic attribute, int bufferType) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited