objects/mesh library

Classes

Mesh
Class representing triangular polygon mesh based objects. Also serves as a base for other classes such as SkinnedMesh.

Functions

checkBufferGeometryIntersection(Object3D object, Material material, Raycaster raycaster, Ray ray, BufferAttribute<NativeArray<num>> position, dynamic morphPosition, dynamic morphTargetsRelative, dynamic uv, dynamic uv2, int a, int b, int c) Intersection?
checkIntersection(Object3D object, Material material, Raycaster raycaster, Ray ray, Vector3 pA, Vector3 pB, Vector3 pC, Vector3 point) Intersection?