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objects/skinned_mesh.dart
objects/skinned_mesh.dart
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objects/skinned_mesh
library
Classes
SkinnedMesh
A mesh that has a
Skeleton
with
bones
that can then be used to animate the vertices of the geometry.
three_js_core package
documentation
objects/skinned_mesh.dart
three_js_core
package
Libraries
cameras/array_amera
cameras/camera
cameras/cube_camera
cameras/index
cameras/orthographic_camera
cameras/perspective_camera
cameras/stereo_camera
core/clock
core/event_dispatcher
core/index
core/layers
core/morph_target
core/object_3d
core/raycaster
core/uniform
core/uniform_group
geometries/box_geometry
geometries/buffer_geometry
geometries/index
geometries/instanced_buffer_geometry
geometries/plane_geometry
geometries/sphere_geometry
lights/ambient_light
lights/ambient_light_probe
lights/directional_light
lights/directional_light_shadow
lights/hemisphere_light
lights/hemisphere_light_probe
lights/index
lights/light
lights/light_probe
lights/light_shadow
lights/point_light
lights/point_light_shadow
lights/rect_area_light
lights/spot_light
lights/spot_light_shadow
materials/group_material
materials/index
materials/line_basic_material
materials/line_dashed_material
materials/material
materials/mesh_basic_material
materials/mesh_depth_material
materials/mesh_distance_material
materials/mesh_lambert_material
materials/mesh_matcap_material
materials/mesh_normal_material
materials/mesh_phong_material
materials/mesh_physical_material
materials/mesh_standard_material
materials/mesh_toon_material
materials/points_material
materials/raw_shader_material
materials/shader_material
materials/shadow_material
materials/sprite_material
math/bounding_box_util
math/frustum
math/index
objects/bone
objects/group
objects/index
objects/instanced_mesh
objects/line
objects/line_loop
objects/line_segments
objects/lod
objects/mesh
objects/points
objects/skeleton
objects/skinned_mesh
objects/sprite
others/console
others/index
others/peripherals
others/three_viewer
others/weak_map
renderers/index
renderers/pmrem_generator
renderers/shaders/index
renderers/shaders/shader_chunk/alphamap_fragment.glsl
renderers/shaders/shader_chunk/alphamap_pars_fragment.glsl
renderers/shaders/shader_chunk/alphatest_fragment.glsl
renderers/shaders/shader_chunk/alphatest_pars_fragment.glsl
renderers/shaders/shader_chunk/aomap_fragment.glsl
renderers/shaders/shader_chunk/aomap_pars_fragment.glsl
renderers/shaders/shader_chunk/begin_vertex.glsl
renderers/shaders/shader_chunk/beginnormal_vertex.glsl
renderers/shaders/shader_chunk/bsdfs.glsl
renderers/shaders/shader_chunk/bumpmap_pars_fragment.glsl
renderers/shaders/shader_chunk/clearcoat_normal_fragment_begin.glsl
renderers/shaders/shader_chunk/clearcoat_normal_fragment_maps.glsl
renderers/shaders/shader_chunk/clearcoat_pars_fragment.glsl
renderers/shaders/shader_chunk/clipping_planes_fragment.glsl
renderers/shaders/shader_chunk/clipping_planes_pars_fragment.glsl
renderers/shaders/shader_chunk/clipping_planes_pars_vertex.glsl
renderers/shaders/shader_chunk/clipping_planes_vertex.glsl
renderers/shaders/shader_chunk/color_fragment.glsl
renderers/shaders/shader_chunk/color_pars_fragment.glsl
renderers/shaders/shader_chunk/color_pars_vertex.glsl
renderers/shaders/shader_chunk/color_vertex.glsl
renderers/shaders/shader_chunk/colorspace_fragment
renderers/shaders/shader_chunk/colorspace_pars_fragment.glsl
renderers/shaders/shader_chunk/common.glsl
renderers/shaders/shader_chunk/cube_uv_reflection_fragment.glsl
renderers/shaders/shader_chunk/default_fragment.glsl
renderers/shaders/shader_chunk/default_vertex.glsl
renderers/shaders/shader_chunk/defaultnormal_vertex.glsl
renderers/shaders/shader_chunk/displacementmap_pars_vertex.glsl
renderers/shaders/shader_chunk/displacementmap_vertex.glsl
renderers/shaders/shader_chunk/dithering_fragment.glsl
renderers/shaders/shader_chunk/dithering_pars_fragment.glsl
renderers/shaders/shader_chunk/emissivemap_fragment.glsl
renderers/shaders/shader_chunk/emissivemap_pars_fragment.glsl
renderers/shaders/shader_chunk/encodings_fragment.glsl
renderers/shaders/shader_chunk/encodings_pars_fragment.glsl
renderers/shaders/shader_chunk/envmap_common_pars_fragment.glsl
renderers/shaders/shader_chunk/envmap_fragment.glsl
renderers/shaders/shader_chunk/envmap_pars_fragment.glsl
renderers/shaders/shader_chunk/envmap_pars_vertex.glsl
renderers/shaders/shader_chunk/envmap_physical_pars_fragment.glsl
renderers/shaders/shader_chunk/envmap_vertex.glsl
renderers/shaders/shader_chunk/fog_fragment.glsl
renderers/shaders/shader_chunk/fog_pars_fragment.glsl
renderers/shaders/shader_chunk/fog_pars_vertex.glsl
renderers/shaders/shader_chunk/fog_vertex.glsl
renderers/shaders/shader_chunk/gradientmap_pars_fragment.glsl
renderers/shaders/shader_chunk/index
renderers/shaders/shader_chunk/lightmap_fragment.glsl
renderers/shaders/shader_chunk/lightmap_pars_fragment.glsl
renderers/shaders/shader_chunk/lights_fragment_begin.glsl
renderers/shaders/shader_chunk/lights_fragment_end.glsl
renderers/shaders/shader_chunk/lights_fragment_maps.glsl
renderers/shaders/shader_chunk/lights_lambert_vertex.glsl
renderers/shaders/shader_chunk/lights_pars_begin.glsl
renderers/shaders/shader_chunk/lights_phong_fragment.glsl
renderers/shaders/shader_chunk/lights_phong_pars_fragment.glsl
renderers/shaders/shader_chunk/lights_physical_fragment.glsl
renderers/shaders/shader_chunk/lights_physical_pars_fragment.glsl
renderers/shaders/shader_chunk/lights_toon_fragment.glsl
renderers/shaders/shader_chunk/lights_toon_pars_fragment.glsl
renderers/shaders/shader_chunk/logdepthbuf_fragment.glsl
renderers/shaders/shader_chunk/logdepthbuf_pars_fragment.glsl
renderers/shaders/shader_chunk/logdepthbuf_pars_vertex.glsl
renderers/shaders/shader_chunk/logdepthbuf_vertex.glsl
renderers/shaders/shader_chunk/map_fragment.glsl
renderers/shaders/shader_chunk/map_pars_fragment.glsl
renderers/shaders/shader_chunk/map_particle_fragment.glsl
renderers/shaders/shader_chunk/map_particle_pars_fragment.glsl
renderers/shaders/shader_chunk/metalnessmap_fragment.glsl
renderers/shaders/shader_chunk/metalnessmap_pars_fragment.glsl
renderers/shaders/shader_chunk/morphcolor_vertex.glsl
renderers/shaders/shader_chunk/morphnormal_vertex.glsl
renderers/shaders/shader_chunk/morphtarget_pars_vertex.glsl
renderers/shaders/shader_chunk/morphtarget_vertex.glsl
renderers/shaders/shader_chunk/normal_fragment_begin.glsl
renderers/shaders/shader_chunk/normal_fragment_maps.glsl
renderers/shaders/shader_chunk/normal_pars_fragment.glsl
renderers/shaders/shader_chunk/normal_pars_vertex.glsl
renderers/shaders/shader_chunk/normal_vertex.glsl
renderers/shaders/shader_chunk/normalmap_pars_fragment.glsl
renderers/shaders/shader_chunk/output_fragment.glsl
renderers/shaders/shader_chunk/packing.glsl
renderers/shaders/shader_chunk/premultiplied_alpha_fragment.glsl
renderers/shaders/shader_chunk/project_vertex.glsl
renderers/shaders/shader_chunk/roughnessmap_fragment.glsl
renderers/shaders/shader_chunk/roughnessmap_pars_fragment.glsl
renderers/shaders/shader_chunk/shadowmap_pars_fragment.glsl
renderers/shaders/shader_chunk/shadowmap_pars_vertex.glsl
renderers/shaders/shader_chunk/shadowmap_vertex.glsl
renderers/shaders/shader_chunk/shadowmask_pars_fragment.glsl
renderers/shaders/shader_chunk/skinbase_vertex.glsl
renderers/shaders/shader_chunk/skinning_pars_vertex.glsl
renderers/shaders/shader_chunk/skinning_vertex.glsl
renderers/shaders/shader_chunk/skinnormal_vertex.glsl
renderers/shaders/shader_chunk/specularmap_fragment.glsl
renderers/shaders/shader_chunk/specularmap_pars_fragment.glsl
renderers/shaders/shader_chunk/tonemapping_fragment.glsl
renderers/shaders/shader_chunk/tonemapping_pars_fragment.glsl
renderers/shaders/shader_chunk/transmission_fragment.glsl
renderers/shaders/shader_chunk/transmission_pars_fragment.glsl
renderers/shaders/shader_chunk/uv2_pars_fragment.glsl
renderers/shaders/shader_chunk/uv2_pars_vertex.glsl
renderers/shaders/shader_chunk/uv2_vertex.glsl
renderers/shaders/shader_chunk/uv_pars_fragment.glsl
renderers/shaders/shader_chunk/uv_pars_vertex.glsl
renderers/shaders/shader_chunk/uv_vertex.glsl
renderers/shaders/shader_chunk/worldpos_vertex.glsl
renderers/shaders/shader_lib/background_frag.glsl
renderers/shaders/shader_lib/background_vert.glsl
renderers/shaders/shader_lib/cube_frag.glsl
renderers/shaders/shader_lib/cube_vert.glsl
renderers/shaders/shader_lib/depth_frag.glsl
renderers/shaders/shader_lib/depth_vert.glsl
renderers/shaders/shader_lib/distanceRGBA_frag.glsl
renderers/shaders/shader_lib/distanceRGBA_vert.glsl
renderers/shaders/shader_lib/equirect_frag.glsl
renderers/shaders/shader_lib/equirect_vert.glsl
renderers/shaders/shader_lib/horizontal_blur_shader
renderers/shaders/shader_lib/index
renderers/shaders/shader_lib/linedashed_frag.glsl
renderers/shaders/shader_lib/linedashed_vert.glsl
renderers/shaders/shader_lib/meshbasic_frag.glsl
renderers/shaders/shader_lib/meshbasic_vert.glsl
renderers/shaders/shader_lib/meshlambert_frag.glsl
renderers/shaders/shader_lib/meshlambert_vert.glsl
renderers/shaders/shader_lib/meshmatcap_frag.glsl
renderers/shaders/shader_lib/meshmatcap_vert.glsl
renderers/shaders/shader_lib/meshnormal_frag.glsl
renderers/shaders/shader_lib/meshnormal_vert.glsl
renderers/shaders/shader_lib/meshphong_frag.glsl
renderers/shaders/shader_lib/meshphong_vert.glsl
renderers/shaders/shader_lib/meshphysical_frag.glsl
renderers/shaders/shader_lib/meshphysical_vert.glsl
renderers/shaders/shader_lib/meshtoon_frag.glsl
renderers/shaders/shader_lib/meshtoon_vert.glsl
renderers/shaders/shader_lib/points_frag.glsl
renderers/shaders/shader_lib/points_vert.glsl
renderers/shaders/shader_lib/shadow_frag.glsl
renderers/shaders/shader_lib/shadow_vert.glsl
renderers/shaders/shader_lib/sprite_frag.glsl
renderers/shaders/shader_lib/sprite_vert.glsl
renderers/shaders/shader_lib/vertical_blur_shader
renderers/shaders/shader_lib/vsm_frag.glsl
renderers/shaders/shader_lib/vsm_vert.glsl
renderers/webgl/index
renderers/webxr/web_xr_controller
scenes/fog
scenes/fog_exp2
scenes/index
scenes/scene
textures/canvas_texture
textures/compressed_texture
textures/cube_texture
textures/data_3d_texture
textures/data_array_texture
textures/data_texture
textures/depth_texture
textures/flutter_texture
textures/framebuffer_texture
textures/group_texture
textures/image_element
textures/index
textures/open_gl_texture
textures/source
textures/texture
textures/video_texture
three_js_core
skinned_mesh library