WebGLState class 
 
    
    
  
    
  
    
  
    Methods
    
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  activeTexture(int? webglSlot)
    → void
  
  
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  bindFramebuffer(dynamic target, Framebuffer? framebuffer)
    → bool
  
  
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  bindTexture(int webglType, WebGLTexture? webglTexture, [int? webglSlot])
    → void
  
  
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  bindXRFramebuffer(Framebuffer? framebuffer)
    → void
  
  
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  compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, NativeArray<num>? pixels)
    → void
  
  
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  compressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, NativeArray<num>? data)
    → void
  
  
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  compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, NativeArray<num>? pixels)
    → void
  
  
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  compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, NativeArray<num>? data)
    → void
  
  
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  createTexture(int type, int target, int count)
    → WebGLTexture
  
  
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  disable(dynamic id)
    → void
  
  
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  dispose()
    → void
  
  
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  drawBuffers(RenderTarget? renderTarget, Framebuffer? framebuffer)
    → void
  
  
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  enable(dynamic id)
    → void
  
  
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  noSuchMethod(Invocation invocation)
    → dynamic
  
  
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  Invoked when a nonexistent method or property is accessed.
  inherited 
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  reset()
    → void
  
  
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  scissor(Vector4 scissor)
    → void
  
  
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  setBlending(int blending, [int? blendEquation, int? blendSrc, int? blendDst, int? blendEquationAlpha, int? blendSrcAlpha, int? blendDstAlpha, bool premultipliedAlpha = false])
    → void
  
  
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  setCullFace(int cullFace)
    → void
  
  
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  setFlipSided(bool flipSided)
    → void
  
  
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  setLineWidth(dynamic width)
    → void
  
  
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  setMaterial(Material material, bool frontFaceCW)
    → void
  
  
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  setPolygonOffset(bool polygonOffset, [double? factor, double? units])
    → void
  
  
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  setScissorTest(bool scissorTest)
    → void
  
  
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  texImage2D(int target, int level, int internalformat, int width, int height, dynamic border, int format, int type, dynamic data)
    → void
  
  
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  texImage2DIf(int target, int level, int internalformat, int format, int type, dynamic image)
    → void
  
  
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  texImage2DNoSize(int target, int level, int internalformat, int format, int type, dynamic data)
    → void
  
  
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  texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, dynamic offset)
    → void
  
  
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  texStorage2D(int type, int levels, int glInternalFormat, int width, int height)
    → void
  
  
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  texStorage3D(dynamic target, dynamic levels, dynamic internalformat, dynamic width, dynamic height, dynamic depth)
    → void
  
  
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  texSubImage2D(int target, int level, int x, int y, num width, num height, int glFormat, int glType, NativeArray<num> data)
    → void
  
  
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  texSubImage2DIf(int target, int level, int x, int y, int glFormat, int glType, ImageElement image)
    → void
  
  
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  texSubImage2DNoSize(int target, int level, int x, int y, int glFormat, int glType, dynamic data)
    → void
  
  
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  texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, NativeArray<num>? pixels)
    → void
  
  
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  toString()
    → String
  
  
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  A string representation of this object.
  inherited 
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  unbindTexture([WebGLTexture? texture])
    → void
  
  
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  uniformBlockBinding(dynamic uniformsGroup, dynamic program)
    → void
  
  
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  updateUBOMapping(UniformsGroup uniformsGroup, Program program)
    → void
  
  
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  useProgram(Program? program)
    → bool
  
  
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  viewport(Vector4 viewport)
    → void
  
  
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