cameras/index library

Classes

ArrayCamera
name can be used in order to efficiently render a scene with a predefined set of cameras. This is an important performance aspect for rendering VR scenes.
Camera
Abstract base class for cameras. This class should always be inherited when you build a new camera.
CameraView
CubeCamera
Creates 6 cameras that render to a page:WebGLCubeRenderTarget.
OrthographicCamera
Camera that uses orthographic projection.
PerspectiveCamera
Camera that uses perspective projection.
StereoCamera
Dual page:PerspectiveCamera PerspectiveCameras used for effects such as 3D Anaglyph or Parallax Barrier.