Joint class

Joints are used to constrain the motion between two rigid bodies.

Inheritance
Implementers

Constructors

Joint(JointConfig config)

Properties

addedToIsland bool
Internal
getter/setter pairinherited
allowCollision bool
Whether allow collision between connected rigid bodies or not.
getter/setter pair
anchorPoint1 Vec3
anchor point on the first rigid body in world coordinate system.
getter/setter pair
anchorPoint2 Vec3
anchor point on the second rigid body in world coordinate system.
getter/setter pair
getter/setter pair
getter/setter pair
body1 RigidBody?
first body of the constraint.
getter/setter pairinherited
body2 RigidBody?
second body of the constraint.
getter/setter pairinherited
config JointConfig
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
id int?
getter/setter pair
invScale double
getter/setter pair
localAnchorPoint1 Vec3
anchor point on the first rigid body in local coordinate system.
getter/setter pair
localAnchorPoint2 Vec3
anchor point on the second rigid body in local coordinate system.
getter/setter pair
name String
getter/setter pair
next Joint?
The next joint in the world.
getter/setter pair
parent World?
parent world of the constraint.
getter/setter pairinherited
prev Joint?
The previous joint in the world.
getter/setter pair
relativeAnchorPoint1 Vec3
anchor point on the first rigid body in world coordinate system relative to the body's origin.
getter/setter pair
relativeAnchorPoint2 Vec3
anchor point on the second rigid body in world coordinate system relative to the body's origin.
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scale double
getter/setter pair
type JointType
The type of the joint.
getter/setter pair

Methods

attach() → void
Attach the joint from the bodies.
awake() → void
wake the body
override
detach() → void
Detach the joint from the bodies.
dispose() → void
Dispose of the body
override
getPosition() List<Vec3>
get the scaled position of the joint
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
postSolve() → void
Do the post-processing.
override
preSolve(double timeStep, double invTimeStep) → void
Prepare for solving the constraint
override
remove() → void
Remove the body
override
setId(int i) → void
set the id of the joint
setParent(World world) → void
Set the parent of the body
override
sleep() → void
Run the sleep function
inherited
solve() → void
Solve the constraint. This is usually called iteratively.
override
toString() String
A string representation of this object.
inherited
updateAnchorPoints() → void
Update all the anchor points.a

Operators

operator ==(Object other) bool
The equality operator.
inherited