AngularConstraint class

An angular constraint for all axes for various joints.

Inheritance

Constructors

AngularConstraint.new(Joint joint, Quaternion targetOrientation)
An angular constraint for all axes for various joints.

Properties

a1 ↔ Vector3
getter/setter pair
a2 ↔ Vector3
getter/setter pair
addedToIsland bool
Internal
getter/setter pairinherited
allowCollision bool
Whether allow collision between connected rigid bodies or not.
getter/setter pairinherited
anchorPoint1 ↔ Vector3
anchor point on the first rigid body in world coordinate system.
getter/setter pairinherited
anchorPoint2 ↔ Vector3
anchor point on the second rigid body in world coordinate system.
getter/setter pairinherited
b1 RigidBody
getter/setter pair
getter/setter pairinherited
b2 RigidBody
getter/setter pair
getter/setter pairinherited
body1 RigidBody?
first body of the constraint.
getter/setter pairinherited
body2 RigidBody?
second body of the constraint.
getter/setter pairinherited
config JointConfig
getter/setter pairinherited
dd ↔ Matrix3?
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
i1 ↔ Matrix3
getter/setter pair
i2 ↔ Matrix3
getter/setter pair
id int?
getter/setter pairinherited
ii1 ↔ Matrix3?
getter/setter pair
ii2 ↔ Matrix3?
getter/setter pair
imp ↔ Vector3
getter/setter pair
invScale double
getter/setter pairinherited
joint Joint
getter/setter pair
localAnchorPoint1 ↔ Vector3
anchor point on the first rigid body in local coordinate system.
getter/setter pairinherited
localAnchorPoint2 ↔ Vector3
anchor point on the second rigid body in local coordinate system.
getter/setter pairinherited
name String
getter/setter pairinherited
next Joint?
The next joint in the world.
getter/setter pairinherited
parent World?
parent world of the constraint.
getter/setter pairinherited
prev Joint?
The previous joint in the world.
getter/setter pairinherited
relativeAnchorPoint1 ↔ Vector3
anchor point on the first rigid body in world coordinate system relative to the body's origin.
getter/setter pairinherited
relativeAnchorPoint2 ↔ Vector3
anchor point on the second rigid body in world coordinate system relative to the body's origin.
getter/setter pairinherited
relativeOrientation ↔ Quaternion
getter/setter pair
rn0 ↔ Vector3
getter/setter pair
rn1 ↔ Vector3
getter/setter pair
rn2 ↔ Vector3
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scale double
getter/setter pairinherited
targetOrientation ↔ Quaternion
getter/setter pair
type JointType
The type of the joint.
getter/setter pairinherited
vel ↔ Vector3
getter/setter pair

Methods

attach() → void
Attach the joint from the bodies.
inherited
awake() → void
wake the body
inherited
detach() → void
Detach the joint from the bodies.
inherited
dispose() → void
Dispose of the body
inherited
getPosition() List<Vector3>
get the scaled position of the joint
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
postSolve() → void
Do the post-processing.
inherited
preSolve(double timeStep, double invTimeStep) → void
Prepare for solving the constraint
override
remove() → void
Remove the body
inherited
setId(int i) → void
set the id of the joint
inherited
setParent(World world) → void
Set the parent of the body
inherited
sleep() → void
Run the sleep function
inherited
solve() → void
Solve the constraint. This is usually called iteratively.
override
toString() String
A string representation of this object.
inherited
updateAnchorPoints() → void
Update all the anchor points.a
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited