LinearConstraint class

A linear constraint for all axes for various joints.

Inheritance

Constructors

LinearConstraint(Joint joint)
A linear constraint for all axes for various joints.

Properties

a1 Vec3?
getter/setter pair
a2 Vec3?
getter/setter pair
addedToIsland bool
Internal
getter/setter pairinherited
allowCollision bool
Whether allow collision between connected rigid bodies or not.
getter/setter pairinherited
anchorPoint1 Vec3
anchor point on the first rigid body in world coordinate system.
getter/setter pairinherited
anchorPoint2 Vec3
anchor point on the second rigid body in world coordinate system.
getter/setter pairinherited
ax1x double?
getter/setter pair
ax1y double?
getter/setter pair
ax1z double?
getter/setter pair
ax2x double?
getter/setter pair
ax2y double?
getter/setter pair
ax2z double?
getter/setter pair
ay1x double?
getter/setter pair
ay1y double?
getter/setter pair
ay1z double?
getter/setter pair
ay2x double?
getter/setter pair
ay2y double?
getter/setter pair
ay2z double?
getter/setter pair
az1x double?
getter/setter pair
az1y double?
getter/setter pair
az1z double?
getter/setter pair
az2x double?
getter/setter pair
az2y double?
getter/setter pair
az2z double?
getter/setter pair
b1 RigidBody?
getter/setter pair
getter/setter pairinherited
b2 RigidBody?
getter/setter pair
getter/setter pairinherited
body1 RigidBody?
first body of the constraint.
getter/setter pairinherited
body2 RigidBody?
second body of the constraint.
getter/setter pairinherited
config JointConfig
getter/setter pairinherited
dd Mat33?
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
i1 Mat33?
getter/setter pair
i2 Mat33?
getter/setter pair
id int?
getter/setter pairinherited
ii1 Mat33?
getter/setter pair
ii2 Mat33?
getter/setter pair
impx double
getter/setter pair
impy double
getter/setter pair
impz double
getter/setter pair
invScale double
getter/setter pairinherited
joint Joint
getter/setter pair
l1 Vec3?
getter/setter pair
l2 Vec3?
getter/setter pair
localAnchorPoint1 Vec3
anchor point on the first rigid body in local coordinate system.
getter/setter pairinherited
localAnchorPoint2 Vec3
anchor point on the second rigid body in local coordinate system.
getter/setter pairinherited
m1 double?
getter/setter pair
m2 double?
getter/setter pair
name String
getter/setter pairinherited
next Joint?
The next joint in the world.
getter/setter pairinherited
p1 Vec3
getter/setter pair
p2 Vec3
getter/setter pair
parent World?
parent world of the constraint.
getter/setter pairinherited
prev Joint?
The previous joint in the world.
getter/setter pairinherited
r1 Vec3
getter/setter pair
r1x double?
getter/setter pair
r1y double?
getter/setter pair
r1z double?
getter/setter pair
r2 Vec3
getter/setter pair
r2x double?
getter/setter pair
r2y double?
getter/setter pair
r2z double?
getter/setter pair
relativeAnchorPoint1 Vec3
anchor point on the first rigid body in world coordinate system relative to the body's origin.
getter/setter pairinherited
relativeAnchorPoint2 Vec3
anchor point on the second rigid body in world coordinate system relative to the body's origin.
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scale double
getter/setter pairinherited
type JointType
The type of the joint.
getter/setter pairinherited
vel double?
getter/setter pair
velx double?
getter/setter pair
vely double?
getter/setter pair
velz double?
getter/setter pair

Methods

attach() → void
Attach the joint from the bodies.
inherited
awake() → void
wake the body
inherited
detach() → void
Detach the joint from the bodies.
inherited
dispose() → void
Dispose of the body
inherited
getPosition() List<Vec3>
get the scaled position of the joint
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
postSolve() → void
Do the post-processing.
inherited
preSolve(double timeStep, double invTimeStep) → void
Prepare for solving the constraint
override
remove() → void
Remove the body
inherited
setId(int i) → void
set the id of the joint
inherited
setParent(World world) → void
Set the parent of the body
inherited
sleep() → void
Run the sleep function
inherited
solve() → void
Solve the constraint. This is usually called iteratively.
override
toString() String
A string representation of this object.
inherited
updateAnchorPoints() → void
Update all the anchor points.a
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited