Material class abstract
- Implementers
Constructors
- Material()
Properties
- fragmentShader → Shader
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
bind(
RenderPass pass, HostBuffer transientsBuffer, Environment environment) → void -
isOpaque(
) → bool -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setFragmentShader(
Shader shader) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
fromFlatbuffer(
Material fbMaterial, List< Texture> textures) → Material -
getBrdfLutTexture(
) → Texture -
getDefaultEnvironmentMap(
) → EnvironmentMap -
getNormalPlaceholderTexture(
) → Texture -
getWhitePlaceholderTexture(
) → Texture -
initializeStaticResources(
) → Future< void> -
normalPlaceholder(
Texture? texture) → Texture -
whitePlaceholder(
Texture? texture) → Texture