baseShaderLibrary top-level property

ShaderLibrary get baseShaderLibrary

Implementation

gpu.ShaderLibrary get baseShaderLibrary {
  if (_baseShaderLibrary != null) {
    return _baseShaderLibrary!;
  }
  _baseShaderLibrary = gpu.ShaderLibrary.fromAsset(_kBaseShaderBundlePath);
  if (_baseShaderLibrary != null) {
    return _baseShaderLibrary!;
  }

  throw Exception(
      "Failed to load base shader bundle! ($_kBaseShaderBundlePath)");
}