fragmentShader property
Shader
get
fragmentShader
The fragment shader used when rendering geometry with this material.
Subclasses assign this in their constructor, either directly with setFragmentShader or, for a shader from baseShaderLibrary, by name with setFragmentShaderName. A name is resolved on first access and cached, so the lookup happens once (at render time) rather than per draw. Throws if accessed before a shader has been assigned, or before the base shader bundle has loaded for a named shader.
Implementation
gpu.Shader get fragmentShader {
final resolved = _fragmentShader ??= _fragmentShaderName == null
? null
: baseShaderLibrary[_fragmentShaderName!];
if (resolved == null) {
throw Exception('Fragment shader has not been set');
}
return resolved;
}