UnlitMaterial class
Constructors
- UnlitMaterial({Texture? colorTexture})
Properties
- baseColorFactor ↔ Vector4
-
getter/setter pair
- baseColorTexture ↔ Texture
-
getter/setter pair
- fragmentShader → Shader
-
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- vertexColorWeight ↔ double
-
getter/setter pair
Methods
-
bind(
RenderPass pass, HostBuffer transientsBuffer, Environment environment) → void -
override
-
isOpaque(
) → bool -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setFragmentShader(
Shader shader) → void -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
fromFlatbuffer(
Material fbMaterial, List< Texture> textures) → UnlitMaterial -
override