bind method

void bind(
  1. RenderPass pass,
  2. HostBuffer transientsBuffer,
  3. Environment environment
)

Implementation

void bind(
  gpu.RenderPass pass,
  gpu.HostBuffer transientsBuffer,
  Environment environment,
) {
  pass.setCullMode(gpu.CullMode.backFace);
  pass.setWindingOrder(gpu.WindingOrder.counterClockwise);
}