bind method
Implementation
void bind(gpu.RenderPass pass, gpu.HostBuffer transientsBuffer,
Environment environment) {
pass.setCullMode(gpu.CullMode.backFace);
pass.setWindingOrder(gpu.WindingOrder.counterClockwise);
}
void bind(gpu.RenderPass pass, gpu.HostBuffer transientsBuffer,
Environment environment) {
pass.setCullMode(gpu.CullMode.backFace);
pass.setWindingOrder(gpu.WindingOrder.counterClockwise);
}