setRadianceCubeFragmentShader method

void setRadianceCubeFragmentShader(
  1. Shader? shader
)

Assigns the already-loaded variant built with FLUTTER_SCENE_RADIANCE_CUBE, the counterpart of setFragmentShader for a material that samples the environment.

Implementation

void setRadianceCubeFragmentShader(gpu.Shader? shader) {
  _radianceCubeFragmentShader = shader;
  _radianceCubeFragmentShaderName = null;
}