sceneInputs property
Set<RenderInput>
get
sceneInputs
Per-frame engine inputs this material samples, produced only when a
visible material asks for them: RenderInput.depth binds the linear
scene depth of the opaque geometry (forcing the depth prepass), and
RenderInput.opaqueSceneColor binds a snapshot of the scene color
taken after the opaque phase (splitting the scene pass in two).
Together they enable refraction, depth-fade absorption, shoreline
foam, and soft-particle style effects on translucent surfaces. The
base material requests nothing; a .fmat material declares these with
engine_inputs:.
Implementation
Set<RenderInput> get sceneInputs => const {};