getBlackPlaceholderTexture static method
Returns a 1×1 opaque-black texture, lazily created on first use.
Used as the specular source for EnvironmentMap.empty so the shader can sample an "atlas" that contributes no reflection.
Implementation
static gpu.Texture getBlackPlaceholderTexture() {
if (_blackPlaceholderTexture != null) {
return _blackPlaceholderTexture!;
}
_blackPlaceholderTexture = gpu.gpuContext.createTexture(
gpu.StorageMode.hostVisible,
1,
1,
);
if (_blackPlaceholderTexture == null) {
throw Exception('Failed to create black placeholder texture.');
}
_blackPlaceholderTexture!.overwrite(
Uint32List.fromList(<int>[0xFF000000]).buffer.asByteData(),
);
return _blackPlaceholderTexture!;
}