ConvexPolyhedron class
A set of polygons describing a convex shape.
The shape MUST be convex for the code to work properly. No polygons may be coplanar (contained in the same 3D plane), instead these should be merged into one polygon.
@author qiao / https://github.com/qiao (original author, see https://github.com/qiao/three.js/commit/85026f0c769e4000148a67d45a9e9b9c5108836f) @author schteppe / https://github.com/schteppe @see https://www.altdevblogaday.com/2011/05/13/contact-generation-between-3d-convex-meshes/
@todo Move the clipping functions to ContactGenerator? @todo Automatically merge coplanar polygons in constructor. @example const convexShape = CANNON.ConvexPolyhedron({ vertices, faces }) const convexBody = CANNON.Body({ mass: 1, shape: convexShape }) world.addBody(convexBody)
Constructors
Properties
- aabbmax → Vec3
-
final
- aabbmin → Vec3
-
final
- body ↔ Body?
-
The body to which the shape is added to.
getter/setter pairinherited
- boundingSphereRadius ↔ double
-
The local bounding sphere radius of this shape.
getter/setter pairinherited
- collisionFilterGroup ↔ int
-
getter/setter pairinherited
- collisionFilterMask ↔ int
-
getter/setter pairinherited
- collisionResponse ↔ bool
-
Whether to produce contact forces when in contact with other bodies. Note that contacts will be generated, but they will be disabled.
getter/setter pairinherited
-
faceNormals
↔ List<
Vec3?> -
getter/setter pair
-
faces
↔ List<
List< int> > -
Array of integer arrays, indicating which vertices each face consists of
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- id ↔ int
-
Identifier of the Shape.
getter/setter pairinherited
- material ↔ Material?
-
Optional material of the shape that regulates contact properties.
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- type ↔ ShapeType
-
The type of this shape. Must be set to an int > 0 by subclasses.
getter/setter pairinherited
-
uniqueAxes
↔ List<
Vec3> ? -
If given, these locally defined, normalized axes are the only ones being checked when doing separating axis check.
getter/setter pair
-
uniqueEdges
↔ List<
Vec3> -
getter/setter pair
-
vertices
↔ List<
Vec3> -
getter/setter pair
-
worldFaceNormals
↔ List<
Vec3> -
getter/setter pair
- worldFaceNormalsNeedsUpdate ↔ bool
-
getter/setter pair
-
worldVertices
↔ List<
Vec3> -
getter/setter pair
- worldVerticesNeedsUpdate ↔ bool
-
getter/setter pair
Methods
-
calculateLocalInertia(
double mass, Vec3 target) → Vec3 -
Calculates the inertia in the local frame for this shape.
@see http://en.wikipedia.org/wiki/List_of_moments_of_inertia
override
-
calculateWorldAABB(
Vec3 pos, Quaternion quat, Vec3 min, Vec3 max) → void -
@todo use abstract for these kind of methods
override
-
clipAgainstHull(
Vec3 posA, Quaternion quatA, ConvexPolyhedron hullB, Vec3 posB, Quaternion quatB, Vec3 separatingNormal, double minDist, double maxDist, List< ConvexPolyhedronContactPoint> result) → void - @param minDist Clamp distance @param result The an array of contact point objects, see clipFaceAgainstHull
-
clipFaceAgainstHull(
Vec3 separatingNormal, Vec3 posA, Quaternion quatA, List< Vec3> worldVertsB1, double minDist, double maxDist, List<ConvexPolyhedronContactPoint> result) → void - Clip a face against a hull. @param worldVertsB1 An array of Vec3 with vertices in the world frame. @param minDist Distance clamping @param Array result Array to store resulting contact points in. Will be objects with properties: point, depth, normal. These are represented in world coordinates.
-
clipFaceAgainstPlane(
List< Vec3> inVertices, List<Vec3> outVertices, Vec3 planeNormal, double planeConstant) → List<Vec3> - Clip a face in a hull against the back of a plane. @param planeConstant The constant in the mathematical plane equation
-
computeEdges(
) → void - Computes uniqueEdges
-
computeLocalAABB(
Vec3 aabbmin, Vec3 aabbmax) → void -
computeNormals(
) → void -
Compute the normals of the faces.
Will reuse existing Vec3 objects in the
faceNormals
array if they exist. -
computeWorldFaceNormals(
Quaternion quat) → void -
Updates
worldVertices
and setsworldFaceNormalsNeedsUpdate
to false. -
computeWorldVertices(
Vec3 position, Quaternion quat) → void -
Updates
.worldVertices
and sets.worldVerticesNeedsUpdate
to false. -
findSeparatingAxis(
ConvexPolyhedron hullB, Vec3 posA, Quaternion quatA, Vec3 posB, Quaternion quatB, Vec3 target, [List< int> ? faceListA, List<int> ? faceListB]) → bool - Find the separating axis between this hull and another @param target The target vector to save the axis in @return Returns false if a separation is found, else true
-
getAveragePointLocal(
[Vec3? target]) → Vec3 - Get an average of all the vertices position
-
getFaceNormal(
int i, Vec3 target) → Vec3 - Compute the normal of a face from its vertices
-
getPlaneConstantOfFace(
int faceI) → double - @param face_i Index of the face
-
init(
List< Vec3> ? vertices, List<List< ? faces, List<int> >Vec3?> ? normals, List<Vec3> ? axes, double? boundingSphereRadius) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
pointIsInside(
Vec3 p) → bool - Checks whether p is inside the polyhedra. Must be in local coords. The point lies outside of the convex hull of the other points if and only if the direction of all the vectors from it to those other points are on less than one half of a sphere around it. @param p A point given in local coordinates
-
testSepAxis(
Vec3 axis, ConvexPolyhedron hullB, Vec3 posA, Quaternion quatA, Vec3 posB, Quaternion quatB) → double? - Test separating axis against two hulls. Both hulls are projected onto the axis and the overlap size is returned if there is one. @return The overlap depth, or FALSE if no penetration.
-
toString(
) → String -
A string representation of this object.
inherited
-
transformAllPoints(
[Vec3? offset, Quaternion? quat]) → void - Transform all local points. Will change the .vertices
-
updateBoundingSphereRadius(
) → void -
Computes the bounding sphere radius.
The result is stored in the property
.boundingSphereRadius
override -
volume(
) → double -
Get approximate convex volume
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
computeNormal(
Vec3 va, Vec3 vb, Vec3 vc, Vec3 target) → Vec3 - Get face normal given 3 vertices
-
project(
ConvexPolyhedron shape, Vec3 axis, Vec3 pos, Quaternion quat, List< double> result) → void -
Get max and min dot product of a convex hull at position (pos,quat) projected onto an axis.
Results are saved in the array maxmin.
@param result result
0
and result1
will be set to maximum and minimum, respectively.