calculateLocalInertia method
Calculates the inertia in the local frame for this shape. @see http://en.wikipedia.org/wiki/List_of_moments_of_inertia
Implementation
@override
Vec3 calculateLocalInertia(double mass, final Vec3 target) {
// Approximate with box inertia
// Exact inertia calculation is overkill, but see http://geometrictools.com/Documentation/PolyhedralMassProperties.pdf for the correct way to do it
computeLocalAABB(aabbmin, aabbmax);
final x = aabbmax.x - aabbmin.x;
final y = aabbmax.y - aabbmin.y;
final z = aabbmax.z - aabbmin.z;
target.x = (1.0 / 12.0) * mass * (2 * y * 2 * y + 2 * z * 2 * z);
target.y = (1.0 / 12.0) * mass * (2 * x * 2 * x + 2 * z * 2 * z);
target.z = (1.0 / 12.0) * mass * (2 * y * 2 * y + 2 * x * 2 * x);
return target;
}