updateBoundingSphereRadius method
Computes the bounding sphere radius.
The result is stored in the property .boundingSphereRadius
Implementation
@override
void updateBoundingSphereRadius() {
// Assume points are distributed with local (0,0,0) as center
double max2 = 0;
final verts = vertices;
for (int i = 0; i != verts.length; i++) {
final norm2 = verts[i].lengthSquared();
if (norm2 > max2) {
max2 = norm2;
}
}
boundingSphereRadius = math.sqrt(max2);
}