transformAllPoints method
Transform all local points. Will change the .vertices
Implementation
void transformAllPoints([Vec3? offset, Quaternion? quat]) {
int n = vertices.length;
final verts = vertices;
// Apply rotation
if (quat != null) {
// Rotate vertices
for (int i = 0; i < n; i++) {
final v = verts[i];
quat.vmult(v, v);
}
// Rotate face normals
for (int i = 0; i < faceNormals.length; i++) {
final v = faceNormals[i]!;
quat.vmult(v, v);
}
// Rotate edges
// for(int i=0; i< uniqueEdges.length; i++){
// final v = uniqueEdges[i];
// quat.vmult(v,v);
// }
}
// // Apply offset
if (offset != null) {
for (int i = 0; i < n; i++) {
final v = verts[i];
v.vadd(offset, v);
}
}
}