RaycastVehicle class
Vehicle helper class that casts rays from the wheel positions towards the ground and applies forces.
Constructors
- RaycastVehicle({required Body chassisBody, AxisIndex indexRightAxis = AxisIndex.z, AxisIndex indexForwardAxis = AxisIndex.x, AxisIndex indexUpAxis = AxisIndex.y})
Properties
- chassisBody ↔ Body
-
The car chassis body.
getter/setter pair
- currentVehicleSpeedKmHour ↔ double
-
getter/setter pair
-
directions
↔ List<
Vec3> -
getter/setter pair
-
finalraints
↔ List<
Constraint> -
The finalraints. */
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- indexForwardAxis ↔ AxisIndex
-
Index of the forward axis. x=0, y=1, z=2
getter/setter pair
- indexRightAxis ↔ AxisIndex
-
Index of the right axis. x=0, y=1, z=2
getter/setter pair
- indexUpAxis ↔ AxisIndex
-
Index of the up axis. x=0, y=1, z=2
getter/setter pair
- numWheelsOnGround ↔ int
-
Number of wheels on the ground
getter/setter pair
- preStepCallback ↔ void Function(dynamic event)
-
Optional pre-step callback
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sliding ↔ bool
-
Will be set to true if the car is sliding.
getter/setter pair
- torque → Vec3
-
final
-
updateFrictionAxle
↔ List<
Vec3> -
getter/setter pair
-
updateFrictionForwardWS
↔ List<
Vec3> -
getter/setter pair
-
wheelInfos
↔ List<
WheelInfo> -
The wheels.
getter/setter pair
- world ↔ World?
-
getter/setter pair
Methods
-
addToWorld(
World world) → void - Add the vehicle including its finalraints to the world.
-
addWheel(
[WheelInfo? wheelInfo]) → int -
Add a wheel. For information about the options, see
WheelInfo
. -
applyEngineForce(
double value, int wheelIndex) → void - Set the wheel force to apply on one of the wheels each time step
-
calcRollingFriction(
Body body0, Body body1, Vec3 frictionPosWorld, Vec3 frictionDirectionWorld, double maxImpulse) → double -
castRay(
WheelInfo wheel) → double -
computeImpulseDenominator(
Body body, Vec3 pos, Vec3 normal) → double -
getVehicleAxisWorld(
AxisIndex axisIndex, Vec3 result) → void - Get one of the wheel axles, world-oriented.
-
getWheelTransformWorld(
int wheelIndex) → Transform - Get the world transform of one of the wheels
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
removeFromWorld(
World world) → void - Remove the vehicle including its finalraints from the world.
-
resolveSingleBilateral(
Body body1, Vec3 pos1, Body body2, Vec3 pos2, Vec3 normal) → double -
setBrake(
double brake, int wheelIndex) → void - Set the braking force of a wheel
-
setSteeringValue(
double value, int wheelIndex) → void - Set the steering value of a wheel.
-
toString(
) → String -
A string representation of this object.
inherited
-
updateFriction(
double timeStep) → void -
updateSuspension(
num? deltaTime) → void -
updateVehicle(
double timeStep) → void -
updateWheelTransform(
int wheelIndex) → void - Update one of the wheel transform. Note when rendering wheels: during each step, wheel transforms are updated BEFORE the chassis; ie. their position becomes invalid after the step. Thus when you render wheels, you must update wheel transforms before rendering them. See raycastVehicle demo for an example. @param wheelIndex The wheel index to update.;
-
updateWheelTransformWorld(
WheelInfo wheel) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited