computeImpulseDenominator method
Implementation
double computeImpulseDenominator(Body body,Vec3 pos,Vec3 normal){
final r0 = _computeImpulseDenominatorR0;
final c0 = _computeImpulseDenominatorC0;
final vec = _computeImpulseDenominatorVec;
final m = _computeImpulseDenominatorM;
pos.vsub(body.position, r0);
r0.cross(normal, c0);
body.invInertiaWorld.vmult(c0, m);
m.cross(r0, vec);
return body.invMass + normal.dot(vec);
}