updateWheelTransformWorld method
Implementation
void updateWheelTransformWorld(WheelInfo wheel){
wheel.isInContact = false;
final chassisBody = this.chassisBody;
chassisBody.pointToWorldFrame(wheel.chassisConnectionPointLocal, wheel.chassisConnectionPointWorld);
chassisBody.vectorToWorldFrame(wheel.directionLocal, wheel.directionWorld);
chassisBody.vectorToWorldFrame(wheel.axleLocal, wheel.axleWorld);
}