getVehicleAxisWorld method
Get one of the wheel axles, world-oriented.
Implementation
void getVehicleAxisWorld(AxisIndex axisIndex, Vec3 result){
result.set(axisIndex == AxisIndex.x ? 1 : 0, AxisIndex.y == axisIndex ? 1 : 0, axisIndex == AxisIndex.z ? 1 :0);
chassisBody.vectorToWorldFrame(result, result);
}