vertexShaderSource property
Implementation
@override
String get vertexShaderSource => '''
uniform mat4 uProjectionMatrix;
attribute vec2 aVertexPosition;
attribute vec2 aVertexTextCoord;
attribute float aVertexAlpha;
varying vec2 vTextCoord;
varying float vAlpha;
void main() {
vTextCoord = aVertexTextCoord;
vAlpha = aVertexAlpha;
gl_Position = vec4(aVertexPosition, 0.0, 1.0) * uProjectionMatrix;
}
''';