core/extensions/abbr_flat
library
Functions
-
EaseBackIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseBackIn.
-
EaseBackInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseBackInOut.
-
EaseBackOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseBackOut.
-
EaseBounceIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseBounceIn.
-
EaseBounceInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseBounceInOut.
-
EaseBounceOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseBounceOut.
-
EaseCircIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseCircIn.
-
EaseCircInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseCircInOut.
-
EaseCircOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseCircOut.
-
EaseCubicIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseCubicIn.
-
EaseCubicInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseCubicInOut.
-
EaseCubicOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseCubicOut.
-
EaseElasticIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseElasticIn.
-
EaseElasticInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseElasticInOut.
-
EaseElasticOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseElasticOut.
-
EaseExpoIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseExpoIn.
-
EaseExpoInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseExpoInOut.
-
EaseExpoOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseExpoOut.
-
EaseLinearIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseLinearIn.
-
EaseLinearInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseLinearInOut.
-
EaseLinearNone(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseLinearNone.
-
EaseLinearOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseLinearOut.
-
EaseQuadIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseQuadIn.
-
EaseQuadInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseQuadInOut.
-
EaseQuadOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseQuadOut.
-
EaseSineIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseSineIn.
-
EaseSineInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseSineInOut.
-
EaseSineOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseSineOut.
-
MatrixAdd(Matrix left, Matrix right)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixAdd.
-
MatrixCompose(Vector3 translation, Quaternion rotation, Vector3 scale)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixCompose.
-
MatrixDecompose(Matrix mat, StructPointer<Vector3> translation, StructPointer<Quaternion> rotation, StructPointer<Vector3> scale)
→ void
-
See RaylibMatrixFlatExt.MatrixDecompose.
-
MatrixDeterminant(Matrix mat)
→ double
-
See RaylibMatrixFlatExt.MatrixDeterminant.
-
MatrixFrustum(double left, double right, double bottom, double top, double nearPlane, double farPlane)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixFrustum.
-
MatrixIdentity()
→ Matrix
-
See RaylibMatrixFlatExt.MatrixIdentity.
-
MatrixInvert(Matrix mat)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixInvert.
-
MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixLookAt.
-
MatrixMultiply(Matrix left, Matrix right)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixMultiply.
-
MatrixMultiplyValue(Matrix left, double value)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixMultiplyValue.
-
MatrixOrtho(double left, double right, double bottom, double top, double nearPlane, double farPlane)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixOrtho.
-
MatrixPerspective(double fovY, double aspect, double nearPlane, double farPlane)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixPerspective.
-
MatrixRotate(Vector3 axis, double angle)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixRotate.
-
MatrixRotateX(double angle)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixRotateX.
-
MatrixRotateXYZ(Vector3 angle)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixRotateXYZ.
-
MatrixRotateY(double angle)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixRotateY.
-
MatrixRotateZ(double angle)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixRotateZ.
-
MatrixRotateZYX(Vector3 angle)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixRotateZYX.
-
MatrixScale(double x, double y, double z)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixScale.
-
MatrixSubtract(Matrix left, Matrix right)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixSubtract.
-
MatrixToFloatV(Matrix mat)
→ float16
-
See RaylibMatrixFlatExt.MatrixToFloatV.
-
MatrixTrace(Matrix mat)
→ double
-
See RaylibMatrixFlatExt.MatrixTrace.
-
MatrixTranslate(double x, double y, double z)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixTranslate.
-
MatrixTranspose(Matrix mat)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixTranspose.
-
QuaternionAdd(Quaternion q1, Quaternion q2)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionAdd.
-
QuaternionAddValue(Quaternion q, double add)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionAddValue.
-
QuaternionCubicHermiteSpline(Quaternion q1, Quaternion outTangent1, Quaternion q2, Quaternion inTangent2, double t)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionCubicHermiteSpline.
-
QuaternionDivide(Quaternion q1, Quaternion q2)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionDivide.
-
QuaternionEquals(Quaternion p, Quaternion q)
→ bool
-
See RaylibQuaternionFlatExt.QuaternionEquals.
-
QuaternionFromAxisAngle(Vector3 axis, double angle)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionFromAxisAngle.
-
QuaternionFromEuler(double pitch, double yaw, double roll)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionFromEuler.
-
QuaternionFromMatrix(Matrix mat)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionFromMatrix.
-
QuaternionFromVector3ToVector3(Vector3 from, Vector3 to)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionFromVector3ToVector3.
-
QuaternionIdentity()
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionIdentity.
-
QuaternionInvert(Quaternion q)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionInvert.
-
QuaternionLength(Quaternion q)
→ double
-
See RaylibQuaternionFlatExt.QuaternionLength.
-
QuaternionLerp(Quaternion q1, Quaternion q2, double amount)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionLerp.
-
QuaternionMultiply(Quaternion q1, Quaternion q2)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionMultiply.
-
QuaternionNlerp(Quaternion q1, Quaternion q2, double amount)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionNlerp.
-
QuaternionNormalize(Quaternion q)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionNormalize.
-
QuaternionScale(Quaternion q, double mul)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionScale.
-
QuaternionSlerp(Quaternion q1, Quaternion q2, double amount)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionSlerp.
-
QuaternionSubtract(Quaternion q1, Quaternion q2)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionSubtract.
-
QuaternionSubtractValue(Quaternion q, double sub)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionSubtractValue.
-
QuaternionToAxisAngle(Quaternion q, StructPointer<Vector3> outAxis, MemoryPointer<RFloat> outAngle)
→ void
-
See RaylibQuaternionFlatExt.QuaternionToAxisAngle.
-
QuaternionToEuler(Quaternion q)
→ Vector3
-
See RaylibQuaternionFlatExt.QuaternionToEuler.
-
QuaternionToMatrix(Quaternion q)
→ Matrix
-
See RaylibQuaternionFlatExt.QuaternionToMatrix.
-
QuaternionTransform(Quaternion q, Matrix mat)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionTransform.
-
Vector2Add(Vector2 v1, Vector2 v2)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Add.
-
Vector2AddValue(Vector2 v, double add)
→ Vector2
-
See RaylibVector2ExtDart.Vector2AddValue.
-
Vector2Angle(Vector2 v1, Vector2 v2)
→ double
-
See RaylibVector2ExtDart.Vector2Angle.
-
Vector2Clamp(Vector2 v, Vector2 min, Vector2 max)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Clamp.
-
Vector2ClampValue(Vector2 v, double min, double max)
→ Vector2
-
See RaylibVector2ExtDart.Vector2ClampValue.
-
Vector2CrossProduct(Vector2 v1, Vector2 v2)
→ double
-
See RaylibVector2ExtDart.Vector2CrossProduct.
-
Vector2Distance(Vector2 v1, Vector2 v2)
→ double
-
See RaylibVector2ExtDart.Vector2Distance.
-
Vector2DistanceSqr(Vector2 v1, Vector2 v2)
→ double
-
See RaylibVector2ExtDart.Vector2DistanceSqr.
-
Vector2Divide(Vector2 v1, Vector2 v2)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Divide.
-
Vector2DotProduct(Vector2 v1, Vector2 v2)
→ double
-
See RaylibVector2ExtDart.Vector2DotProduct.
-
Vector2Equals(Vector2 p, Vector2 q)
→ bool
-
See RaylibVector2ExtDart.Vector2Equals.
-
Vector2Invert(Vector2 v)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Invert.
-
Vector2Length(Vector2 v)
→ double
-
See RaylibVector2ExtDart.Vector2Length.
-
Vector2LengthSqr(Vector2 v)
→ double
-
See RaylibVector2ExtDart.Vector2LengthSqr.
-
Vector2Lerp(Vector2 v1, Vector2 v2, double amount)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Lerp.
-
Vector2LineAngle(Vector2 start, Vector2 end)
→ double
-
See RaylibVector2ExtDart.Vector2LineAngle.
-
Vector2Max(Vector2 v1, Vector2 v2)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Max.
-
Vector2Min(Vector2 v1, Vector2 v2)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Min.
-
Vector2MoveTowards(Vector2 v, Vector2 target, double maxDistance)
→ Vector2
-
See RaylibVector2ExtDart.Vector2MoveTowards.
-
Vector2Multiply(Vector2 v1, Vector2 v2)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Multiply.
-
Vector2Negate(Vector2 v)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Negate.
-
Vector2Normalize(Vector2 v)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Normalize.
-
Vector2One()
→ Vector2
-
See RaylibVector2ExtDart.Vector2One.
-
Vector2Reflect(Vector2 v, Vector2 normal)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Reflect.
-
Vector2Refract(Vector2 v, Vector2 n, double r)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Refract.
-
Vector2Rotate(Vector2 v, double angle)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Rotate.
-
Vector2Scale(Vector2 v, double scale)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Scale.
-
Vector2Subtract(Vector2 v1, Vector2 v2)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Subtract.
-
Vector2SubtractValue(Vector2 v, double sub)
→ Vector2
-
See RaylibVector2ExtDart.Vector2SubtractValue.
-
Vector2Transform(Vector2 v, Matrix mat)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Transform.
-
Vector2Zero()
→ Vector2
-
See RaylibVector2ExtDart.Vector2Zero.
-
Vector3Add(Vector3 v1, Vector3 v2)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Add.
-
Vector3AddValue(Vector3 v, double add)
→ Vector3
-
See RaylibVector3ExtDart.Vector3AddValue.
-
Vector3Angle(Vector3 v1, Vector3 v2)
→ double
-
See RaylibVector3ExtDart.Vector3Angle.
-
Vector3Barycenter(Vector3 p, Vector3 a, Vector3 b, Vector3 c)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Barycenter.
-
Vector3Clamp(Vector3 v, Vector3 min, Vector3 max)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Clamp.
-
Vector3ClampValue(Vector3 v, double min, double max)
→ Vector3
-
See RaylibVector3ExtDart.Vector3ClampValue.
-
Vector3CrossProduct(Vector3 v1, Vector3 v2)
→ Vector3
-
See RaylibVector3ExtDart.Vector3CrossProduct.
-
Vector3CubicHermite(Vector3 v1, Vector3 tangent1, Vector3 v2, Vector3 tangent2, double amount)
→ Vector3
-
See RaylibVector3ExtDart.Vector3CubicHermite.
-
Vector3Distance(Vector3 v1, Vector3 v2)
→ double
-
See RaylibVector3ExtDart.Vector3Distance.
-
Vector3DistanceSqr(Vector3 v1, Vector3 v2)
→ double
-
See RaylibVector3ExtDart.Vector3DistanceSqr.
-
Vector3Divide(Vector3 v1, Vector3 v2)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Divide.
-
Vector3DotProduct(Vector3 v1, Vector3 v2)
→ double
-
See RaylibVector3ExtDart.Vector3DotProduct.
-
Vector3Equals(Vector3 p, Vector3 q)
→ bool
-
See RaylibVector3ExtDart.Vector3Equals.
-
Vector3Invert(Vector3 v)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Invert.
-
Vector3Length(Vector3 v)
→ double
-
See RaylibVector3ExtDart.Vector3Length.
-
Vector3LengthSqr(Vector3 v)
→ double
-
See RaylibVector3ExtDart.Vector3LengthSqr.
-
Vector3Lerp(Vector3 v1, Vector3 v2, double amount)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Lerp.
-
Vector3Max(Vector3 v1, Vector3 v2)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Max.
-
Vector3Min(Vector3 v1, Vector3 v2)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Min.
-
Vector3MoveTowards(Vector3 v, Vector3 target, double maxDistance)
→ Vector3
-
See RaylibVector3ExtDart.Vector3MoveTowards.
-
Vector3Multiply(Vector3 v1, Vector3 v2)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Multiply.
-
Vector3Negate(Vector3 v)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Negate.
-
Vector3Normalize(Vector3 v)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Normalize.
-
Vector3One()
→ Vector3
-
See RaylibVector3ExtDart.Vector3One.
-
Vector3OrthoNormalize(StructPointer<Vector3> v1, StructPointer<Vector3> v2)
→ void
-
See RaylibVector3ExtDart.Vector3OrthoNormalize.
-
Vector3Perpendicular(Vector3 v)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Perpendicular.
-
Vector3Project(Vector3 v1, Vector3 v2)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Project.
-
Vector3Reflect(Vector3 v, Vector3 normal)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Reflect.
-
Vector3Refract(Vector3 v, Vector3 n, double r)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Refract.
-
Vector3Reject(Vector3 v1, Vector3 v2)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Reject.
-
Vector3RotateByAxisAngle(Vector3 v, Vector3 axis, double angle)
→ Vector3
-
See RaylibVector3ExtDart.Vector3RotateByAxisAngle.
-
Vector3RotateByQuaternion(Vector3 v, Quaternion q)
→ Vector3
-
See RaylibVector3ExtDart.Vector3RotateByQuaternion.
-
Vector3Scale(Vector3 v, double scalar)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Scale.
-
Vector3Subtract(Vector3 v1, Vector3 v2)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Subtract.
-
Vector3SubtractValue(Vector3 v, double sub)
→ Vector3
-
See RaylibVector3ExtDart.Vector3SubtractValue.
-
Vector3ToFloatV(Vector3 v)
→ float3
-
See RaylibVector3ExtDart.Vector3ToFloatV.
-
Vector3Transform(Vector3 v, Matrix mat)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Transform.
-
Vector3Unproject(Vector3 source, Matrix projection, Matrix view)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Unproject.
-
Vector3Zero()
→ Vector3
-
See RaylibVector3ExtDart.Vector3Zero.
-
Vector4Add(Vector4 v1, Vector4 v2)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Add.
-
Vector4AddValue(Vector4 v, double add)
→ Vector4
-
See RaylibVector4FlatExt.Vector4AddValue.
-
Vector4Distance(Vector4 v1, Vector4 v2)
→ double
-
See RaylibVector4FlatExt.Vector4Distance.
-
Vector4DistanceSqr(Vector4 v1, Vector4 v2)
→ double
-
See RaylibVector4FlatExt.Vector4DistanceSqr.
-
Vector4Divide(Vector4 v1, Vector4 v2)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Divide.
-
Vector4DotProduct(Vector4 v1, Vector4 v2)
→ double
-
See RaylibVector4FlatExt.Vector4DotProduct.
-
Vector4Equals(Vector4 p, Vector4 q)
→ bool
-
See RaylibVector4FlatExt.Vector4Equals.
-
Vector4Invert(Vector4 v)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Invert.
-
Vector4Length(Vector4 v)
→ double
-
See RaylibVector4FlatExt.Vector4Length.
-
Vector4LengthSqr(Vector4 v)
→ double
-
See RaylibVector4FlatExt.Vector4LengthSqr.
-
Vector4Lerp(Vector4 v1, Vector4 v2, double amount)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Lerp.
-
Vector4Max(Vector4 v1, Vector4 v2)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Max.
-
Vector4Min(Vector4 v1, Vector4 v2)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Min.
-
Vector4MoveTowards(Vector4 v, Vector4 target, double maxDistance)
→ Vector4
-
See RaylibVector4FlatExt.Vector4MoveTowards.
-
Vector4Multiply(Vector4 v1, Vector4 v2)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Multiply.
-
Vector4Negate(Vector4 v)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Negate.
-
Vector4Normalize(Vector4 v)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Normalize.
-
Vector4One()
→ Vector4
-
See RaylibVector4FlatExt.Vector4One.
-
Vector4Scale(Vector4 v, double scale)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Scale.
-
Vector4Subtract(Vector4 v1, Vector4 v2)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Subtract.
-
Vector4SubtractValue(Vector4 v, double add)
→ Vector4
-
See RaylibVector4FlatExt.Vector4SubtractValue.
-
Vector4Zero()
→ Vector4
-
See RaylibVector4FlatExt.Vector4Zero.