core/modules/rlgl/abbr_flat library

Functions

rlActiveDrawBuffers(int count) → void
See RaylibRlglFlat.rlActiveDrawBuffers.
rlActiveTextureSlot(int slot) → void
See RaylibRlglFlat.rlActiveTextureSlot.
rlBegin(int mode) → void
See RaylibRlglFlat.rlBegin.
rlBindFramebuffer(int target, int framebuffer) → void
See RaylibRlglFlat.rlBindFramebuffer.
rlBindImageTexture(int id, int index, int format, bool readonly) → void
See RaylibRlglFlat.rlBindImageTexture.
rlBindShaderBuffer(int id, int index) → void
See RaylibRlglFlat.rlBindShaderBuffer.
rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask) → void
See RaylibRlglFlat.rlBlitFramebuffer.
rlCheckErrors() → void
See RaylibRlglFlat.rlCheckErrors.
rlCheckRenderBatchLimit(int vCount) → bool
See RaylibRlglFlat.rlCheckRenderBatchLimit.
rlClearColor(int r, int g, int b, int a) → void
See RaylibRlglFlat.rlClearColor.
rlClearScreenBuffers() → void
See RaylibRlglFlat.rlClearScreenBuffers.
rlColor3f(double x, double y, double z) → void
See RaylibRlglFlat.rlColor3f.
rlColor4f(double x, double y, double z, double w) → void
See RaylibRlglFlat.rlColor4f.
rlColor4ub(int r, int g, int b, int a) → void
See RaylibRlglFlat.rlColor4ub.
rlColorMask(bool r, bool g, bool b, bool a) → void
See RaylibRlglFlat.rlColorMask.
rlComputeShaderDispatch(int groupX, int groupY, int groupZ) → void
See RaylibRlglFlat.rlComputeShaderDispatch.
rlCopyFramebuffer(int x, int y, int width, int height, int format, MemoryPointer<RVoid> pixels) → void
See RaylibRlglFlat.rlCopyFramebuffer.
rlCopyShaderBuffer(int destId, int srcId, int destOffset, int srcOffset, int count) → void
See RaylibRlglFlat.rlCopyShaderBuffer.
rlCubemapParameters(int id, int param, int value) → void
See RaylibRlglFlat.rlCubemapParameters.
rlDisableBackfaceCulling() → void
See RaylibRlglFlat.rlDisableBackfaceCulling.
rlDisableColorBlend() → void
See RaylibRlglFlat.rlDisableColorBlend.
rlDisableDepthMask() → void
See RaylibRlglFlat.rlDisableDepthMask.
rlDisableDepthTest() → void
See RaylibRlglFlat.rlDisableDepthTest.
rlDisableFramebuffer() → void
See RaylibRlglFlat.rlDisableFramebuffer.
rlDisablePointMode() → void
See RaylibRlglFlat.rlDisablePointMode.
rlDisableScissorTest() → void
See RaylibRlglFlat.rlDisableScissorTest.
rlDisableShader() → void
See RaylibRlglFlat.rlDisableShader.
rlDisableSmoothLines() → void
See RaylibRlglFlat.rlDisableSmoothLines.
rlDisableStatePointer(int vertexAttribType) → void
See RaylibRlglFlat.rlDisableStatePointer.
rlDisableStereoRender() → void
See RaylibRlglFlat.rlDisableStereoRender.
rlDisableTexture() → void
See RaylibRlglFlat.rlDisableTexture.
rlDisableTextureCubemap() → void
See RaylibRlglFlat.rlDisableTextureCubemap.
rlDisableVertexArray() → void
See RaylibRlglFlat.rlDisableVertexArray.
rlDisableVertexAttribute(int index) → void
See RaylibRlglFlat.rlDisableVertexAttribute.
rlDisableVertexBuffer() → void
See RaylibRlglFlat.rlDisableVertexBuffer.
rlDisableVertexBufferElement() → void
See RaylibRlglFlat.rlDisableVertexBufferElement.
rlDisableWireMode() → void
See RaylibRlglFlat.rlDisableWireMode.
rlDrawRenderBatch(StructPointer<RlRenderBatch> batch) → void
See RaylibRlglFlat.rlDrawRenderBatch.
rlDrawRenderBatchActive() → void
See RaylibRlglFlat.rlDrawRenderBatchActive.
rlDrawVertexArray(int offset, int count) → void
See RaylibRlglFlat.rlDrawVertexArray.
rlDrawVertexArrayElements(int offset, int count, MemoryPointer<RVoid> buffer) → void
See RaylibRlglFlat.rlDrawVertexArrayElements.
rlDrawVertexArrayElementsInstanced(int offset, int count, MemoryPointer<RVoid> buffer, int instances) → void
See RaylibRlglFlat.rlDrawVertexArrayElementsInstanced.
rlDrawVertexArrayInstanced(int offset, int count, int instances) → void
See RaylibRlglFlat.rlDrawVertexArrayInstanced.
rlEnableBackfaceCulling() → void
See RaylibRlglFlat.rlEnableBackfaceCulling.
rlEnableColorBlend() → void
See RaylibRlglFlat.rlEnableColorBlend.
rlEnableDepthMask() → void
See RaylibRlglFlat.rlEnableDepthMask.
rlEnableDepthTest() → void
See RaylibRlglFlat.rlEnableDepthTest.
rlEnableFramebuffer(int id) → void
See RaylibRlglFlat.rlEnableFramebuffer.
rlEnablePointMode() → void
See RaylibRlglFlat.rlEnablePointMode.
rlEnableScissorTest() → void
See RaylibRlglFlat.rlEnableScissorTest.
rlEnableShader(int id) → void
See RaylibRlglFlat.rlEnableShader.
rlEnableSmoothLines() → void
See RaylibRlglFlat.rlEnableSmoothLines.
rlEnableStatePointer(int vertexAttribType, MemoryPointer<RVoid> buffer) → void
See RaylibRlglFlat.rlEnableStatePointer.
rlEnableStereoRender() → void
See RaylibRlglFlat.rlEnableStereoRender.
rlEnableTexture(int id) → void
See RaylibRlglFlat.rlEnableTexture.
rlEnableTextureCubemap(int id) → void
See RaylibRlglFlat.rlEnableTextureCubemap.
rlEnableVertexArray(int vaoId) → bool
See RaylibRlglFlat.rlEnableVertexArray.
rlEnableVertexAttribute(int index) → void
See RaylibRlglFlat.rlEnableVertexAttribute.
rlEnableVertexBuffer(int id) → void
See RaylibRlglFlat.rlEnableVertexBuffer.
rlEnableVertexBufferElement(int id) → void
See RaylibRlglFlat.rlEnableVertexBufferElement.
rlEnableWireMode() → void
See RaylibRlglFlat.rlEnableWireMode.
rlEnd() → void
See RaylibRlglFlat.rlEnd.
rlFramebufferAttach(int fboId, int texId, int attachType, int texType, int mipLevel) → void
See RaylibRlglFlat.rlFramebufferAttach.
rlFramebufferComplete(int id) → bool
See RaylibRlglFlat.rlFramebufferComplete.
rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) → void
See RaylibRlglFlat.rlFrustum.
rlGenTextureMipmaps(int id, int width, int height, int format, MemoryPointer<RInt> mipmaps) → void
See RaylibRlglFlat.rlGenTextureMipmaps.
rlGetActiveFramebuffer() → int
See RaylibRlglFlat.rlGetActiveFramebuffer.
rlGetCullDistanceFar() → double
See RaylibRlglFlat.rlGetCullDistanceFar.
rlGetCullDistanceNear() → double
See RaylibRlglFlat.rlGetCullDistanceNear.
rlGetFramebufferHeight() → int
See RaylibRlglFlat.rlGetFramebufferHeight.
rlGetFramebufferWidth() → int
See RaylibRlglFlat.rlGetFramebufferWidth.
rlGetGlTextureFormats(int format, MemoryPointer<RUnsignedInt> glInternalFormat, MemoryPointer<RUnsignedInt> glFormat, MemoryPointer<RUnsignedInt> glType) → void
See RaylibRlglFlat.rlGetGlTextureFormats.
rlGetLineWidth() → double
See RaylibRlglFlat.rlGetLineWidth.
rlGetLocationAttrib(int shaderId, MemoryPointer<RChar> attribName) → int
See RaylibRlglFlat.rlGetLocationAttrib.
rlGetLocationUniform(int shaderId, MemoryPointer<RChar> uniformName) → int
See RaylibRlglFlat.rlGetLocationUniform.
rlGetMatrixModelview() → Matrix
See RaylibRlglFlat.rlGetMatrixModelview.
rlGetMatrixProjection() → Matrix
See RaylibRlglFlat.rlGetMatrixProjection.
rlGetMatrixProjectionStereo(int eye) → Matrix
See RaylibRlglFlat.rlGetMatrixProjectionStereo.
rlGetMatrixTransform() → Matrix
See RaylibRlglFlat.rlGetMatrixTransform.
rlGetMatrixViewOffsetStereo(int eye) → Matrix
See RaylibRlglFlat.rlGetMatrixViewOffsetStereo.
rlGetPixelFormatName(int format) → MemoryPointer<RChar>
See RaylibRlglFlat.rlGetPixelFormatName.
rlGetPointSize() → double
See RaylibRlglFlat.rlGetPointSize.
rlGetProcAddress(MemoryPointer<RChar> procName) → MemoryPointer<RVoid>
See RaylibRlglFlat.rlGetProcAddress.
rlGetShaderBufferSize(int id) → int
See RaylibRlglFlat.rlGetShaderBufferSize.
rlGetShaderIdDefault() → int
See RaylibRlglFlat.rlGetShaderIdDefault.
rlGetShaderLocsDefault() → MemoryPointer<RInt>
See RaylibRlglFlat.rlGetShaderLocsDefault.
rlGetTextureIdDefault() → int
See RaylibRlglFlat.rlGetTextureIdDefault.
rlGetVersion() → int
See RaylibRlglFlat.rlGetVersion.
rlglClose() → void
See RaylibRlglFlat.rlglClose.
rlglInit(int width, int height) → void
See RaylibRlglFlat.rlglInit.
rlIsStereoRenderEnabled() → bool
See RaylibRlglFlat.rlIsStereoRenderEnabled.
rlLoadDrawCube() → void
See RaylibRlglFlat.rlLoadDrawCube.
rlLoadDrawQuad() → void
See RaylibRlglFlat.rlLoadDrawQuad.
rlLoadExtensions(MemoryPointer<RVoid> loader) → void
See RaylibRlglFlat.rlLoadExtensions.
rlLoadFramebuffer() → int
See RaylibRlglFlat.rlLoadFramebuffer.
rlLoadIdentity() → void
See RaylibRlglFlat.rlLoadIdentity.
rlLoadRenderBatch(int numBuffers, int bufferElements) → RlRenderBatch
See RaylibRlglFlat.rlLoadRenderBatch.
rlLoadShader(MemoryPointer<RChar> code, int type) → int
See RaylibRlglFlat.rlLoadShader.
rlLoadShaderBuffer(int size, MemoryPointer<RVoid> data, int usageHint) → int
See RaylibRlglFlat.rlLoadShaderBuffer.
rlLoadShaderProgram(MemoryPointer<RChar> vsCode, MemoryPointer<RChar> fsCode) → int
See RaylibRlglFlat.rlLoadShaderProgram.
rlLoadShaderProgramCompute(int csId) → int
See RaylibRlglFlat.rlLoadShaderProgramCompute.
rlLoadShaderProgramEx(int vsId, int fsId) → int
See RaylibRlglFlat.rlLoadShaderProgramEx.
rlLoadTexture(MemoryPointer<RVoid> data, int width, int height, int format, int mipmapCount) → int
See RaylibRlglFlat.rlLoadTexture.
rlLoadTextureCubemap(MemoryPointer<RVoid> data, int size, int format, int mipmapCount) → int
See RaylibRlglFlat.rlLoadTextureCubemap.
rlLoadTextureDepth(int width, int height, bool useRenderBuffer) → int
See RaylibRlglFlat.rlLoadTextureDepth.
rlLoadVertexArray() → int
See RaylibRlglFlat.rlLoadVertexArray.
rlLoadVertexBuffer(MemoryPointer<RVoid> buffer, int size, bool dynamic) → int
See RaylibRlglFlat.rlLoadVertexBuffer.
rlLoadVertexBufferElement(MemoryPointer<RVoid> buffer, int size, bool dynamic) → int
See RaylibRlglFlat.rlLoadVertexBufferElement.
rlMatrixMode(int mode) → void
See RaylibRlglFlat.rlMatrixMode.
rlMultMatrixf(MemoryPointer<RFloat32> matf) → void
See RaylibRlglFlat.rlMultMatrixf.
rlNormal3f(double x, double y, double z) → void
See RaylibRlglFlat.rlNormal3f.
rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) → void
See RaylibRlglFlat.rlOrtho.
rlPopMatrix() → void
See RaylibRlglFlat.rlPopMatrix.
rlPushMatrix() → void
See RaylibRlglFlat.rlPushMatrix.
rlReadScreenPixels(int width, int height) → MemoryPointer<RUnsignedChar>
See RaylibRlglFlat.rlReadScreenPixels.
rlReadShaderBuffer(int id, MemoryPointer<RVoid> dest, int count, int offset) → void
See RaylibRlglFlat.rlReadShaderBuffer.
rlReadTexturePixels(int id, int width, int height, int format) → MemoryPointer<RVoid>
See RaylibRlglFlat.rlReadTexturePixels.
rlResizeFramebuffer(int width, int height) → void
See RaylibRlglFlat.rlResizeFramebuffer.
rlRotatef(double angle, double x, double y, double z) → void
See RaylibRlglFlat.rlRotatef.
rlScalef(double x, double y, double z) → void
See RaylibRlglFlat.rlScalef.
rlScissor(int x, int y, int width, int height) → void
See RaylibRlglFlat.rlScissor.
rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation) → void
See RaylibRlglFlat.rlSetBlendFactors.
rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha) → void
See RaylibRlglFlat.rlSetBlendFactorsSeparate.
rlSetBlendMode(int mode) → void
See RaylibRlglFlat.rlSetBlendMode.
rlSetClipPlanes(double nearPlane, double farPlane) → void
See RaylibRlglFlat.rlSetClipPlanes.
rlSetCullFace(int mode) → void
See RaylibRlglFlat.rlSetCullFace.
rlSetFramebufferHeight(int height) → void
See RaylibRlglFlat.rlSetFramebufferHeight.
rlSetFramebufferWidth(int width) → void
See RaylibRlglFlat.rlSetFramebufferWidth.
rlSetLineWidth(double width) → void
See RaylibRlglFlat.rlSetLineWidth.
rlSetMatrixModelview(Matrix view) → void
See RaylibRlglFlat.rlSetMatrixModelview.
rlSetMatrixProjection(Matrix proj) → void
See RaylibRlglFlat.rlSetMatrixProjection.
rlSetMatrixProjectionStereo(Matrix right, Matrix left) → void
See RaylibRlglFlat.rlSetMatrixProjectionStereo.
rlSetMatrixViewOffsetStereo(Matrix right, Matrix left) → void
See RaylibRlglFlat.rlSetMatrixViewOffsetStereo.
rlSetPointSize(double size) → void
See RaylibRlglFlat.rlSetPointSize.
rlSetRenderBatchActive(StructPointer<RlRenderBatch> batch) → void
See RaylibRlglFlat.rlSetRenderBatchActive.
rlSetShader(int id, MemoryPointer<RInt> locs) → void
See RaylibRlglFlat.rlSetShader.
rlSetTexture(int id) → void
See RaylibRlglFlat.rlSetTexture.
rlSetUniform(int locIndex, MemoryPointer<RVoid> value, int uniformType, int count) → void
See RaylibRlglFlat.rlSetUniform.
rlSetUniformMatrices(int locIndex, StructPointer<Matrix> mat, int count) → void
See RaylibRlglFlat.rlSetUniformMatrices.
rlSetUniformMatrix(int locIndex, Matrix mat) → void
See RaylibRlglFlat.rlSetUniformMatrix.
rlSetUniformSampler(int locIndex, int textureId) → void
See RaylibRlglFlat.rlSetUniformSampler.
rlSetVertexAttribute(int index, int compSize, int type, bool normalized, int stride, int offset) → void
See RaylibRlglFlat.rlSetVertexAttribute.
rlSetVertexAttributeDefault(int locIndex, MemoryPointer<RVoid> value, int attribType, int count) → void
See RaylibRlglFlat.rlSetVertexAttributeDefault.
rlSetVertexAttributeDivisor(int index, int divisor) → void
See RaylibRlglFlat.rlSetVertexAttributeDivisor.
rlTexCoord2f(double x, double y) → void
See RaylibRlglFlat.rlTexCoord2f.
rlTextureParameters(int id, int param, int value) → void
See RaylibRlglFlat.rlTextureParameters.
rlTranslatef(double x, double y, double z) → void
See RaylibRlglFlat.rlTranslatef.
rlUnloadFramebuffer(int id) → void
See RaylibRlglFlat.rlUnloadFramebuffer.
rlUnloadRenderBatch(RlRenderBatch batch) → void
See RaylibRlglFlat.rlUnloadRenderBatch.
rlUnloadShader(int id) → void
See RaylibRlglFlat.rlUnloadShader.
rlUnloadShaderBuffer(int ssboId) → void
See RaylibRlglFlat.rlUnloadShaderBuffer.
rlUnloadShaderProgram(int id) → void
See RaylibRlglFlat.rlUnloadShaderProgram.
rlUnloadTexture(int id) → void
See RaylibRlglFlat.rlUnloadTexture.
rlUnloadVertexArray(int vaoId) → void
See RaylibRlglFlat.rlUnloadVertexArray.
rlUnloadVertexBuffer(int vboId) → void
See RaylibRlglFlat.rlUnloadVertexBuffer.
rlUpdateShaderBuffer(int id, MemoryPointer<RVoid> data, int dataSize, int offset) → void
See RaylibRlglFlat.rlUpdateShaderBuffer.
rlUpdateTexture(int id, int offsetX, int offsetY, int width, int height, int format, MemoryPointer<RVoid> data) → void
See RaylibRlglFlat.rlUpdateTexture.
rlUpdateVertexBuffer(int bufferId, MemoryPointer<RVoid> data, int dataSize, int offset) → void
See RaylibRlglFlat.rlUpdateVertexBuffer.
rlUpdateVertexBufferElements(int id, MemoryPointer<RVoid> data, int dataSize, int offset) → void
See RaylibRlglFlat.rlUpdateVertexBufferElements.
rlVertex2f(double x, double y) → void
See RaylibRlglFlat.rlVertex2f.
rlVertex2i(int x, int y) → void
See RaylibRlglFlat.rlVertex2i.
rlVertex3f(double x, double y, double z) → void
See RaylibRlglFlat.rlVertex3f.
rlViewport(int x, int y, int width, int height) → void
See RaylibRlglFlat.rlViewport.