abbr/flat library

Extensions

StringToRaylibC on String

Properties

BEIGE → Color
no setter
BLACK → Color
no setter
BLANK → Color
no setter
BLUE → Color
no setter
BROWN → Color
no setter
DARKBLUE → Color
no setter
DARKBROWN → Color
no setter
DARKGRAY → Color
no setter
DARKGREEN → Color
no setter
DARKPURPLE → Color
no setter
DEG2RAD → double
See RaylibConstants.DEG2RAD.
no setter
EPSILON → double
See RaylibConstants.EPSILON.
no setter
GOLD → Color
no setter
GRAY → Color
no setter
GREEN → Color
no setter
LIGHTGRAY → Color
no setter
LIME → Color
no setter
M_1_PI → double
See RaylibConstants.M_1_PI.
no setter
M_2_PI → double
See RaylibConstants.M_2_PI.
no setter
M_2_SQRTPI → double
See RaylibConstants.M_2_SQRTPI.
no setter
M_E → double
See RaylibConstants.M_E.
no setter
M_LN10 → double
See RaylibConstants.M_LN10.
no setter
M_LN2 → double
See RaylibConstants.M_LN2.
no setter
M_LOG10E → double
See RaylibConstants.M_LOG10E.
no setter
M_LOG2E → double
See RaylibConstants.M_LOG2E.
no setter
M_PI → double
See RaylibConstants.M_PI.
no setter
M_PI_2 → double
See RaylibConstants.M_PI_2.
no setter
M_PI_4 → double
See RaylibConstants.M_PI_4.
no setter
M_SQRT1_2 → double
See RaylibConstants.M_SQRT1_2.
no setter
M_SQRT2 → double
See RaylibConstants.M_SQRT2.
no setter
MAGENTA → Color
no setter
MAROON → Color
no setter
MATERIAL_MAP_DIFFUSE → MaterialMapIndex
See RaylibConstants.MATERIAL_MAP_DIFFUSE.
no setter
MATERIAL_MAP_SPECULAR → MaterialMapIndex
See RaylibConstants.MATERIAL_MAP_SPECULAR.
no setter
MAX_LIGHTS → int
See RaylibLightConstants.MAX_LIGHTS.
no setter
MAX_MATERIAL_MAPS → int
See RaylibConstants.MAX_MATERIAL_MAPS.
no setter
MAX_TOUCH_POINTS → int
See RaylibConstants.MAX_TOUCH_POINTS.
no setter
msf_gif_alpha_threshold ↔ int
See RaylibMsfGifFlat.msf_gif_alpha_threshold.
getter/setter pair
msf_gif_bgra_flag ↔ int
See RaylibMsfGifFlat.msf_gif_bgra_flag.
getter/setter pair
ORANGE → Color
no setter
PI → double
See RaylibConstants.PI.
no setter
PINK → Color
no setter
PURPLE → Color
no setter
RAD2DEG → double
See RaylibConstants.RAD2DEG.
no setter
RAND_MAX → int
See RaylibConstants.RAND_MAX.
no setter
RAYGUI_COLORBARALPHA_CHECKED_SIZE → int
See RaylibGuiConstants.RAYGUI_COLORBARALPHA_CHECKED_SIZE.
no setter
RAYGUI_GRID_ALPHA → double
See RaylibGuiConstants.RAYGUI_GRID_ALPHA.
no setter
RAYGUI_GROUPBOX_LINE_THICK → int
See RaylibGuiConstants.RAYGUI_GROUPBOX_LINE_THICK.
no setter
RAYGUI_ICON_DATA_ELEMENTS → int
See RaylibGuiConstants.RAYGUI_ICON_DATA_ELEMENTS.
no setter
RAYGUI_ICON_FONT_ATLAS_PADDING → int
See RaylibGuiConstants.RAYGUI_ICON_FONT_ATLAS_PADDING.
no setter
RAYGUI_ICON_MAX_FONT_BACKED → int
See RaylibGuiConstants.RAYGUI_ICON_MAX_FONT_BACKED.
no setter
RAYGUI_ICON_MAX_ICONS → int
See RaylibGuiConstants.RAYGUI_ICON_MAX_ICONS.
no setter
RAYGUI_ICON_MAX_NAME_LENGTH → int
See RaylibGuiConstants.RAYGUI_ICON_MAX_NAME_LENGTH.
no setter
RAYGUI_ICON_SIZE → int
See RaylibGuiConstants.RAYGUI_ICON_SIZE.
no setter
RAYGUI_ICON_TEXT_PADDING → int
See RaylibGuiConstants.RAYGUI_ICON_TEXT_PADDING.
no setter
RAYGUI_ICONS → List<int>
See RaylibGuiConstants.RAYGUI_ICONS.
no setter
RAYGUI_LINE_MARGIN_TEXT → int
See RaylibGuiConstants.RAYGUI_LINE_MARGIN_TEXT.
no setter
RAYGUI_LINE_TEXT_PADDING → int
See RaylibGuiConstants.RAYGUI_LINE_TEXT_PADDING.
no setter
RAYGUI_MAX_CONTROLS → int
See RaylibGuiConstants.RAYGUI_MAX_CONTROLS.
no setter
RAYGUI_MAX_PROPS_BASE → int
See RaylibGuiConstants.RAYGUI_MAX_PROPS_BASE.
no setter
RAYGUI_MAX_PROPS_EXTENDED → int
See RaylibGuiConstants.RAYGUI_MAX_PROPS_EXTENDED.
no setter
RAYGUI_MAX_TEXT_LINES → int
See RaylibGuiConstants.RAYGUI_MAX_TEXT_LINES.
no setter
RAYGUI_MESSAGEBOX_BUTTON_HEIGHT → int
See RaylibGuiConstants.RAYGUI_MESSAGEBOX_BUTTON_HEIGHT.
no setter
RAYGUI_MESSAGEBOX_BUTTON_PADDING → int
See RaylibGuiConstants.RAYGUI_MESSAGEBOX_BUTTON_PADDING.
no setter
RAYGUI_MIN_MOUSE_WHEEL_SPEED → int
See RaylibGuiConstants.RAYGUI_MIN_MOUSE_WHEEL_SPEED.
no setter
RAYGUI_MIN_SCROLLBAR_HEIGHT → int
See RaylibGuiConstants.RAYGUI_MIN_SCROLLBAR_HEIGHT.
no setter
RAYGUI_MIN_SCROLLBAR_WIDTH → int
See RaylibGuiConstants.RAYGUI_MIN_SCROLLBAR_WIDTH.
no setter
RAYGUI_PANEL_BORDER_WIDTH → int
See RaylibGuiConstants.RAYGUI_PANEL_BORDER_WIDTH.
no setter
RAYGUI_SCROLLBAR_LEFT_SIDE → int
See RaylibGuiConstants.RAYGUI_SCROLLBAR_LEFT_SIDE.
no setter
RAYGUI_SCROLLBAR_RIGHT_SIDE → int
See RaylibGuiConstants.RAYGUI_SCROLLBAR_RIGHT_SIDE.
no setter
RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN → int
See RaylibGuiConstants.RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN.
no setter
RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY → int
See RaylibGuiConstants.RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY.
no setter
RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT → int
See RaylibGuiConstants.RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT.
no setter
RAYGUI_TEXTINPUTBOX_BUTTON_PADDING → int
See RaylibGuiConstants.RAYGUI_TEXTINPUTBOX_BUTTON_PADDING.
no setter
RAYGUI_TEXTINPUTBOX_HEIGHT → int
See RaylibGuiConstants.RAYGUI_TEXTINPUTBOX_HEIGHT.
no setter
RAYGUI_TOGGLEGROUP_MAX_ITEM_TEXT_SIZE → int
See RaylibGuiConstants.RAYGUI_TOGGLEGROUP_MAX_ITEM_TEXT_SIZE.
no setter
RAYGUI_VALUEBOX_MAX_CHARS → int
See RaylibGuiConstants.RAYGUI_VALUEBOX_MAX_CHARS.
no setter
RAYGUI_VERSION → String
See RaylibGuiConstants.RAYGUI_VERSION.
no setter
RAYGUI_VERSION_MAJOR → int
See RaylibGuiConstants.RAYGUI_VERSION_MAJOR.
no setter
RAYGUI_VERSION_MINOR → int
See RaylibGuiConstants.RAYGUI_VERSION_MINOR.
no setter
RAYGUI_VERSION_PATCH → int
See RaylibGuiConstants.RAYGUI_VERSION_PATCH.
no setter
RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT → int
See RaylibGuiConstants.RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT.
no setter
RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT → int
See RaylibGuiConstants.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT.
no setter
RAYLIB_VERSION → String
See RaylibConstants.RAYLIB_VERSION.
no setter
RAYLIB_VERSION_MAJOR → int
See RaylibConstants.RAYLIB_VERSION_MAJOR.
no setter
RAYLIB_VERSION_MINOR → int
See RaylibConstants.RAYLIB_VERSION_MINOR.
no setter
RAYLIB_VERSION_PATCH → int
See RaylibConstants.RAYLIB_VERSION_PATCH.
no setter
RAYWHITE → Color
no setter
RED → Color
no setter
RL_BLEND_COLOR → int
See RaylibRlglConstants.RL_BLEND_COLOR.
no setter
RL_BLEND_DST_ALPHA → int
See RaylibRlglConstants.RL_BLEND_DST_ALPHA.
no setter
RL_BLEND_DST_RGB → int
See RaylibRlglConstants.RL_BLEND_DST_RGB.
no setter
RL_BLEND_EQUATION → int
See RaylibRlglConstants.RL_BLEND_EQUATION.
no setter
RL_BLEND_EQUATION_ALPHA → int
See RaylibRlglConstants.RL_BLEND_EQUATION_ALPHA.
no setter
RL_BLEND_EQUATION_RGB → int
See RaylibRlglConstants.RL_BLEND_EQUATION_RGB.
no setter
RL_BLEND_SRC_ALPHA → int
See RaylibRlglConstants.RL_BLEND_SRC_ALPHA.
no setter
RL_BLEND_SRC_RGB → int
See RaylibRlglConstants.RL_BLEND_SRC_RGB.
no setter
RL_COMPUTE_SHADER → int
See RaylibRlglConstants.RL_COMPUTE_SHADER.
no setter
RL_CONSTANT_ALPHA → int
See RaylibRlglConstants.RL_CONSTANT_ALPHA.
no setter
RL_CONSTANT_COLOR → int
See RaylibRlglConstants.RL_CONSTANT_COLOR.
no setter
RL_CULL_DISTANCE_FAR → double
See RaylibRlglConstants.RL_CULL_DISTANCE_FAR.
no setter
RL_CULL_DISTANCE_NEAR → double
See RaylibRlglConstants.RL_CULL_DISTANCE_NEAR.
no setter
RL_DEFAULT_BATCH_BUFFER_ELEMENTS → int
See RaylibRlglConstants.RL_DEFAULT_BATCH_BUFFER_ELEMENTS.
no setter
RL_DEFAULT_BATCH_BUFFERS → int
See RaylibRlglConstants.RL_DEFAULT_BATCH_BUFFERS.
no setter
RL_DEFAULT_BATCH_DRAWCALLS → int
See RaylibRlglConstants.RL_DEFAULT_BATCH_DRAWCALLS.
no setter
RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS → int
See RaylibRlglConstants.RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS.
no setter
RL_DRAW_FRAMEBUFFER → int
See RaylibRlglConstants.RL_DRAW_FRAMEBUFFER.
no setter
RL_DST_ALPHA → int
See RaylibRlglConstants.RL_DST_ALPHA.
no setter
RL_DST_COLOR → int
See RaylibRlglConstants.RL_DST_COLOR.
no setter
RL_DYNAMIC_COPY → int
See RaylibRlglConstants.RL_DYNAMIC_COPY.
no setter
RL_DYNAMIC_DRAW → int
See RaylibRlglConstants.RL_DYNAMIC_DRAW.
no setter
RL_DYNAMIC_READ → int
See RaylibRlglConstants.RL_DYNAMIC_READ.
no setter
RL_FLOAT → int
See RaylibRlglConstants.RL_FLOAT.
no setter
RL_FRAGMENT_SHADER → int
See RaylibRlglConstants.RL_FRAGMENT_SHADER.
no setter
RL_FUNC_ADD → int
See RaylibRlglConstants.RL_FUNC_ADD.
no setter
RL_FUNC_REVERSE_SUBTRACT → int
See RaylibRlglConstants.RL_FUNC_REVERSE_SUBTRACT.
no setter
RL_FUNC_SUBTRACT → int
See RaylibRlglConstants.RL_FUNC_SUBTRACT.
no setter
RL_LINES → int
See RaylibRlglConstants.RL_LINES.
no setter
RL_MAX → int
See RaylibRlglConstants.RL_MAX.
no setter
RL_MAX_MATRIX_STACK_SIZE → int
See RaylibRlglConstants.RL_MAX_MATRIX_STACK_SIZE.
no setter
RL_MAX_SHADER_LOCATIONS → int
See RaylibRlglConstants.RL_MAX_SHADER_LOCATIONS.
no setter
RL_MIN → int
See RaylibRlglConstants.RL_MIN.
no setter
RL_MODELVIEW → int
See RaylibRlglConstants.RL_MODELVIEW.
no setter
RL_ONE → int
See RaylibRlglConstants.RL_ONE.
no setter
RL_ONE_MINUS_CONSTANT_ALPHA → int
See RaylibRlglConstants.RL_ONE_MINUS_CONSTANT_ALPHA.
no setter
RL_ONE_MINUS_CONSTANT_COLOR → int
See RaylibRlglConstants.RL_ONE_MINUS_CONSTANT_COLOR.
no setter
RL_ONE_MINUS_DST_ALPHA → int
See RaylibRlglConstants.RL_ONE_MINUS_DST_ALPHA.
no setter
RL_ONE_MINUS_DST_COLOR → int
See RaylibRlglConstants.RL_ONE_MINUS_DST_COLOR.
no setter
RL_ONE_MINUS_SRC_ALPHA → int
See RaylibRlglConstants.RL_ONE_MINUS_SRC_ALPHA.
no setter
RL_ONE_MINUS_SRC_COLOR → int
See RaylibRlglConstants.RL_ONE_MINUS_SRC_COLOR.
no setter
RL_PROJECTION → int
See RaylibRlglConstants.RL_PROJECTION.
no setter
RL_QUADS → int
See RaylibRlglConstants.RL_QUADS.
no setter
RL_READ_FRAMEBUFFER → int
See RaylibRlglConstants.RL_READ_FRAMEBUFFER.
no setter
RL_SHADER_LOC_MAP_DIFFUSE → int
See RaylibRlglConstants.RL_SHADER_LOC_MAP_DIFFUSE.
no setter
RL_SHADER_LOC_MAP_SPECULAR → int
See RaylibRlglConstants.RL_SHADER_LOC_MAP_SPECULAR.
no setter
RL_SRC_ALPHA → int
See RaylibRlglConstants.RL_SRC_ALPHA.
no setter
RL_SRC_ALPHA_SATURATE → int
See RaylibRlglConstants.RL_SRC_ALPHA_SATURATE.
no setter
RL_SRC_COLOR → int
See RaylibRlglConstants.RL_SRC_COLOR.
no setter
RL_STATIC_COPY → int
See RaylibRlglConstants.RL_STATIC_COPY.
no setter
RL_STATIC_DRAW → int
See RaylibRlglConstants.RL_STATIC_DRAW.
no setter
RL_STATIC_READ → int
See RaylibRlglConstants.RL_STATIC_READ.
no setter
RL_STREAM_COPY → int
See RaylibRlglConstants.RL_STREAM_COPY.
no setter
RL_STREAM_DRAW → int
See RaylibRlglConstants.RL_STREAM_DRAW.
no setter
RL_STREAM_READ → int
See RaylibRlglConstants.RL_STREAM_READ.
no setter
RL_TEXTURE → int
See RaylibRlglConstants.RL_TEXTURE.
no setter
RL_TEXTURE_FILTER_ANISOTROPIC → int
See RaylibRlglConstants.RL_TEXTURE_FILTER_ANISOTROPIC.
no setter
RL_TEXTURE_FILTER_LINEAR → int
See RaylibRlglConstants.RL_TEXTURE_FILTER_LINEAR.
no setter
RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST → int
See RaylibRlglConstants.RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST.
no setter
RL_TEXTURE_FILTER_MIP_LINEAR → int
See RaylibRlglConstants.RL_TEXTURE_FILTER_MIP_LINEAR.
no setter
RL_TEXTURE_FILTER_MIP_NEAREST → int
See RaylibRlglConstants.RL_TEXTURE_FILTER_MIP_NEAREST.
no setter
RL_TEXTURE_FILTER_NEAREST → int
See RaylibRlglConstants.RL_TEXTURE_FILTER_NEAREST.
no setter
RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR → int
See RaylibRlglConstants.RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR.
no setter
RL_TEXTURE_MAG_FILTER → int
See RaylibRlglConstants.RL_TEXTURE_MAG_FILTER.
no setter
RL_TEXTURE_MIN_FILTER → int
See RaylibRlglConstants.RL_TEXTURE_MIN_FILTER.
no setter
RL_TEXTURE_MIPMAP_BIAS_RATIO → int
See RaylibRlglConstants.RL_TEXTURE_MIPMAP_BIAS_RATIO.
no setter
RL_TEXTURE_WRAP_CLAMP → int
See RaylibRlglConstants.RL_TEXTURE_WRAP_CLAMP.
no setter
RL_TEXTURE_WRAP_MIRROR_CLAMP → int
See RaylibRlglConstants.RL_TEXTURE_WRAP_MIRROR_CLAMP.
no setter
RL_TEXTURE_WRAP_MIRROR_REPEAT → int
See RaylibRlglConstants.RL_TEXTURE_WRAP_MIRROR_REPEAT.
no setter
RL_TEXTURE_WRAP_REPEAT → int
See RaylibRlglConstants.RL_TEXTURE_WRAP_REPEAT.
no setter
RL_TEXTURE_WRAP_S → int
See RaylibRlglConstants.RL_TEXTURE_WRAP_S.
no setter
RL_TEXTURE_WRAP_T → int
See RaylibRlglConstants.RL_TEXTURE_WRAP_T.
no setter
RL_TRIANGLES → int
See RaylibRlglConstants.RL_TRIANGLES.
no setter
RL_UNSIGNED_BYTE → int
See RaylibRlglConstants.RL_UNSIGNED_BYTE.
no setter
RL_VERTEX_SHADER → int
See RaylibRlglConstants.RL_VERTEX_SHADER.
no setter
RL_ZERO → int
See RaylibRlglConstants.RL_ZERO.
no setter
RLGL_VERSION → String
See RaylibRlglConstants.RLGL_VERSION.
no setter
SHADER_LOC_MAP_DIFFUSE → ShaderLocationIndex
See RaylibConstants.SHADER_LOC_MAP_DIFFUSE.
no setter
SHADER_LOC_MAP_SPECULAR → ShaderLocationIndex
See RaylibConstants.SHADER_LOC_MAP_SPECULAR.
no setter
SKYBLUE → Color
no setter
Temp → RaylibTemp<RaylibBase>
no setter
TRANSPARENT → Color
no setter
VIOLET → Color
no setter
WHITE → Color
no setter
YELLOW → Color
no setter

Functions

AttachAudioMixedProcessor(MemoryPointer<RFunction<AudioCallbackBase>> processor) → void
See RaylibAudioFlat.AttachAudioMixedProcessor.
AttachAudioStreamProcessor(AudioStream stream, MemoryPointer<RFunction<AudioCallbackBase>> processor) → void
See RaylibAudioFlat.AttachAudioStreamProcessor.
BeginBlendMode(int mode) → void
See RaylibCoreFlat.BeginBlendMode.
BeginDrawing() → void
See RaylibCoreFlat.BeginDrawing.
BeginMode2D(Camera2D camera) → void
See RaylibCoreFlat.BeginMode2D.
BeginMode3D(Camera3D camera) → void
See RaylibCoreFlat.BeginMode3D.
BeginScissorMode(int x, int y, int width, int height) → void
See RaylibCoreFlat.BeginScissorMode.
BeginShaderMode(Shader shader) → void
See RaylibCoreFlat.BeginShaderMode.
BeginTextureMode(RenderTexture target) → void
See RaylibCoreFlat.BeginTextureMode.
BeginVrStereoMode(VrStereoConfig config) → void
See RaylibCoreFlat.BeginVrStereoMode.
CameraMoveForward(StructPointer<Camera3D> camera, double distance, bool moveInWorldPlane) → void
See RaylibCameraFlat.CameraMoveForward.
CameraMoveRight(StructPointer<Camera3D> camera, double distance, bool moveInWorldPlane) → void
See RaylibCameraFlat.CameraMoveRight.
CameraMoveToTarget(StructPointer<Camera3D> camera, double delta) → void
See RaylibCameraFlat.CameraMoveToTarget.
CameraMoveUp(StructPointer<Camera3D> camera, double distance) → void
See RaylibCameraFlat.CameraMoveUp.
CameraPitch(StructPointer<Camera3D> camera, double angle, bool lockView, bool rotateAroundTarget, bool rotateUp) → void
See RaylibCameraFlat.CameraPitch.
CameraRoll(StructPointer<Camera3D> camera, double angle) → void
See RaylibCameraFlat.CameraRoll.
CameraYaw(StructPointer<Camera3D> camera, double angle, bool rotateAroundTarget) → void
See RaylibCameraFlat.CameraYaw.
ChangeDirectory(MemoryPointer<RChar> dir) → bool
See RaylibCoreFlat.ChangeDirectory.
CheckCollisionBoxes(BoundingBox box1, BoundingBox box2) → bool
See RaylibCoreFlat.CheckCollisionBoxes.
CheckCollisionBoxSphere(BoundingBox box, Vector3 center, double radius) → bool
See RaylibCoreFlat.CheckCollisionBoxSphere.
CheckCollisionCircleLine(Vector2 center, double radius, Vector2 p1, Vector2 p2) → bool
See RaylibCoreFlat.CheckCollisionCircleLine.
CheckCollisionCircleRec(Vector2 center, double radius, Rectangle rec) → bool
See RaylibCoreFlat.CheckCollisionCircleRec.
CheckCollisionCircles(Vector2 center1, double radius1, Vector2 center2, double radius2) → bool
See RaylibCoreFlat.CheckCollisionCircles.
CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, StructPointer<Vector2> collisionPoint) → bool
See RaylibCoreFlat.CheckCollisionLines.
CheckCollisionPointCircle(Vector2 point, Vector2 center, double radius) → bool
See RaylibCoreFlat.CheckCollisionPointCircle.
CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold) → bool
See RaylibCoreFlat.CheckCollisionPointLine.
CheckCollisionPointPoly(Vector2 point, StructPointer<Vector2> points, int pointCount) → bool
See RaylibCoreFlat.CheckCollisionPointPoly.
CheckCollisionPointRec(Vector2 point, Rectangle rec) → bool
See RaylibCoreFlat.CheckCollisionPointRec.
CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3) → bool
See RaylibCoreFlat.CheckCollisionPointTriangle.
CheckCollisionRecs(Rectangle rec1, Rectangle rec2) → bool
See RaylibCoreFlat.CheckCollisionRecs.
CheckCollisionSpheres(Vector3 center1, double radius1, Vector3 center2, double radius2) → bool
See RaylibCoreFlat.CheckCollisionSpheres.
Clamp(num value, num min, num max) → double
See RaylibFunctions.Clamp.
ClearBackground(Color color) → void
See RaylibCoreFlat.ClearBackground.
ClearWindowState(int flags) → void
See RaylibCoreFlat.ClearWindowState.
CloseAudioDevice() → void
See RaylibAudioFlat.CloseAudioDevice.
CloseWindow() → void
See RaylibCoreFlat.CloseWindow.
CloseWindowAndDispose() → void
See RaylibBase.CloseWindowAndDispose.
CodepointToUTF8(int codepoint, MemoryPointer<RInt> utf8Size) → MemoryPointer<RChar>
See RaylibCoreFlat.CodepointToUTF8.
ColorAlpha(Color color, double alpha) → Color
See RaylibCoreFlat.ColorAlpha.
ColorAlphaBlend(Color dst, Color src, Color tint) → Color
See RaylibCoreFlat.ColorAlphaBlend.
ColorBrightness(Color color, double factor) → Color
See RaylibCoreFlat.ColorBrightness.
ColorContrast(Color color, double contrast) → Color
See RaylibCoreFlat.ColorContrast.
ColorFromHSV(double hue, double saturation, double value) → Color
See RaylibCoreFlat.ColorFromHSV.
ColorFromNormalized(Vector4 normalized) → Color
See RaylibCoreFlat.ColorFromNormalized.
ColorIsEqual(Color col1, Color col2) → bool
See RaylibCoreFlat.ColorIsEqual.
ColorLerp(Color color1, Color color2, double factor) → Color
See RaylibCoreFlat.ColorLerp.
ColorNormalize(Color color) → Vector4
See RaylibCoreFlat.ColorNormalize.
ColorTint(Color color, Color tint) → Color
See RaylibCoreFlat.ColorTint.
ColorToHSV(Color color) → Vector3
See RaylibCoreFlat.ColorToHSV.
ColorToInt(Color color) → int
See RaylibCoreFlat.ColorToInt.
CompressData(MemoryPointer<RUnsignedChar> data, int dataSize, MemoryPointer<RInt> compDataSize) → MemoryPointer<RUnsignedChar>
See RaylibCoreFlat.CompressData.
ComputeCRC32(MemoryPointer<RUnsignedChar> data, int dataSize) → int
See RaylibCoreFlat.ComputeCRC32.
ComputeMD5(MemoryPointer<RUnsignedChar> data, int dataSize) → MemoryPointer<RUnsignedInt>
See RaylibCoreFlat.ComputeMD5.
ComputeSHA1(MemoryPointer<RUnsignedChar> data, int dataSize) → MemoryPointer<RUnsignedInt>
See RaylibCoreFlat.ComputeSHA1.
ComputeSHA256(MemoryPointer<RUnsignedChar> data, int dataSize) → MemoryPointer<RUnsignedInt>
See RaylibCoreFlat.ComputeSHA256.
CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader) → Light
See RaylibLightFlat.CreateLight.
DecodeDataBase64(MemoryPointer<RChar> data, MemoryPointer<RInt> outputSize) → MemoryPointer<RUnsignedChar>
See RaylibCoreFlat.DecodeDataBase64.
DecompressData(MemoryPointer<RUnsignedChar> compData, int compDataSize, MemoryPointer<RInt> dataSize) → MemoryPointer<RUnsignedChar>
See RaylibCoreFlat.DecompressData.
DetachAudioMixedProcessor(MemoryPointer<RFunction<AudioCallbackBase>> processor) → void
See RaylibAudioFlat.DetachAudioMixedProcessor.
DetachAudioStreamProcessor(AudioStream stream, MemoryPointer<RFunction<AudioCallbackBase>> processor) → void
See RaylibAudioFlat.DetachAudioStreamProcessor.
DirectoryExists(MemoryPointer<RChar> dirPath) → bool
See RaylibCoreFlat.DirectoryExists.
DisableCursor() → void
See RaylibCoreFlat.DisableCursor.
DisableEventWaiting() → void
See RaylibCoreFlat.DisableEventWaiting.
disposeRaylib() → void
See RaylibBase.dispose.
DrawBillboard(Camera3D camera, Texture texture, Vector3 position, double scale, Color tint) → void
See RaylibCoreFlat.DrawBillboard.
DrawBillboardPro(Camera3D camera, Texture texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, double rotation, Color tint) → void
See RaylibCoreFlat.DrawBillboardPro.
DrawBillboardRec(Camera3D camera, Texture texture, Rectangle source, Vector3 position, Vector2 size, Color tint) → void
See RaylibCoreFlat.DrawBillboardRec.
DrawBoundingBox(BoundingBox box, Color color) → void
See RaylibCoreFlat.DrawBoundingBox.
DrawCapsule(Vector3 startPos, Vector3 endPos, double radius, int slices, int rings, Color color) → void
See RaylibCoreFlat.DrawCapsule.
DrawCapsuleWires(Vector3 startPos, Vector3 endPos, double radius, int slices, int rings, Color color) → void
See RaylibCoreFlat.DrawCapsuleWires.
DrawCircle(int centerX, int centerY, double radius, Color color) → void
See RaylibCoreFlat.DrawCircle.
DrawCircle3D(Vector3 center, double radius, Vector3 rotationAxis, double rotationAngle, Color color) → void
See RaylibCoreFlat.DrawCircle3D.
DrawCircleGradient(Vector2 center, double radius, Color inner, Color outer) → void
See RaylibCoreFlat.DrawCircleGradient.
DrawCircleLines(int centerX, int centerY, double radius, Color color) → void
See RaylibCoreFlat.DrawCircleLines.
DrawCircleLinesV(Vector2 center, double radius, Color color) → void
See RaylibCoreFlat.DrawCircleLinesV.
DrawCircleSector(Vector2 center, double radius, double startAngle, double endAngle, int segments, Color color) → void
See RaylibCoreFlat.DrawCircleSector.
DrawCircleSectorLines(Vector2 center, double radius, double startAngle, double endAngle, int segments, Color color) → void
See RaylibCoreFlat.DrawCircleSectorLines.
DrawCircleV(Vector2 center, double radius, Color color) → void
See RaylibCoreFlat.DrawCircleV.
DrawCube(Vector3 position, double width, double height, double length, Color color) → void
See RaylibCoreFlat.DrawCube.
DrawCubeV(Vector3 position, Vector3 size, Color color) → void
See RaylibCoreFlat.DrawCubeV.
DrawCubeWires(Vector3 position, double width, double height, double length, Color color) → void
See RaylibCoreFlat.DrawCubeWires.
DrawCubeWiresV(Vector3 position, Vector3 size, Color color) → void
See RaylibCoreFlat.DrawCubeWiresV.
DrawCylinder(Vector3 position, double radiusTop, double radiusBottom, double height, int slices, Color color) → void
See RaylibCoreFlat.DrawCylinder.
DrawCylinderEx(Vector3 startPos, Vector3 endPos, double startRadius, double endRadius, int sides, Color color) → void
See RaylibCoreFlat.DrawCylinderEx.
DrawCylinderWires(Vector3 position, double radiusTop, double radiusBottom, double height, int slices, Color color) → void
See RaylibCoreFlat.DrawCylinderWires.
DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, double startRadius, double endRadius, int sides, Color color) → void
See RaylibCoreFlat.DrawCylinderWiresEx.
DrawEllipse(int centerX, int centerY, double radiusH, double radiusV, Color color) → void
See RaylibCoreFlat.DrawEllipse.
DrawEllipseLines(int centerX, int centerY, double radiusH, double radiusV, Color color) → void
See RaylibCoreFlat.DrawEllipseLines.
DrawEllipseLinesV(Vector2 center, double radiusH, double radiusV, Color color) → void
See RaylibCoreFlat.DrawEllipseLinesV.
DrawEllipseV(Vector2 center, double radiusH, double radiusV, Color color) → void
See RaylibCoreFlat.DrawEllipseV.
DrawFPS(int posX, int posY) → void
See RaylibCoreFlat.DrawFPS.
DrawGrid(int slices, double spacing) → void
See RaylibCoreFlat.DrawGrid.
DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color) → void
See RaylibCoreFlat.DrawLine.
DrawLine3D(Vector3 startPos, Vector3 endPos, Color color) → void
See RaylibCoreFlat.DrawLine3D.
DrawLineBezier(Vector2 startPos, Vector2 endPos, double thick, Color color) → void
See RaylibCoreFlat.DrawLineBezier.
DrawLineDashed(Vector2 startPos, Vector2 endPos, int dashSize, int spaceSize, Color color) → void
See RaylibCoreFlat.DrawLineDashed.
DrawLineEx(Vector2 startPos, Vector2 endPos, double thick, Color color) → void
See RaylibCoreFlat.DrawLineEx.
DrawLineStrip(StructPointer<Vector2> points, int pointCount, Color color) → void
See RaylibCoreFlat.DrawLineStrip.
DrawLineV(Vector2 startPos, Vector2 endPos, Color color) → void
See RaylibCoreFlat.DrawLineV.
DrawMesh(Mesh mesh, Material material, Matrix transform) → void
See RaylibCoreFlat.DrawMesh.
DrawMeshInstanced(Mesh mesh, Material material, StructPointer<Matrix> transforms, int instances) → void
See RaylibCoreFlat.DrawMeshInstanced.
DrawModel(Model model, Vector3 position, double scale, Color tint) → void
See RaylibCoreFlat.DrawModel.
DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, double rotationAngle, Vector3 scale, Color tint) → void
See RaylibCoreFlat.DrawModelEx.
DrawModelWires(Model model, Vector3 position, double scale, Color tint) → void
See RaylibCoreFlat.DrawModelWires.
DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, double rotationAngle, Vector3 scale, Color tint) → void
See RaylibCoreFlat.DrawModelWiresEx.
DrawPixel(int posX, int posY, Color color) → void
See RaylibCoreFlat.DrawPixel.
DrawPixelV(Vector2 position, Color color) → void
See RaylibCoreFlat.DrawPixelV.
DrawPlane(Vector3 centerPos, Vector2 size, Color color) → void
See RaylibCoreFlat.DrawPlane.
DrawPoint3D(Vector3 position, Color color) → void
See RaylibCoreFlat.DrawPoint3D.
DrawPoly(Vector2 center, int sides, double radius, double rotation, Color color) → void
See RaylibCoreFlat.DrawPoly.
DrawPolyLines(Vector2 center, int sides, double radius, double rotation, Color color) → void
See RaylibCoreFlat.DrawPolyLines.
DrawPolyLinesEx(Vector2 center, int sides, double radius, double rotation, double lineThick, Color color) → void
See RaylibCoreFlat.DrawPolyLinesEx.
DrawRay(Ray ray, Color color) → void
See RaylibCoreFlat.DrawRay.
DrawRectangle(int posX, int posY, int width, int height, Color color) → void
See RaylibCoreFlat.DrawRectangle.
DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight) → void
See RaylibCoreFlat.DrawRectangleGradientEx.
DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right) → void
See RaylibCoreFlat.DrawRectangleGradientH.
DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom) → void
See RaylibCoreFlat.DrawRectangleGradientV.
DrawRectangleLines(int posX, int posY, int width, int height, Color color) → void
See RaylibCoreFlat.DrawRectangleLines.
DrawRectangleLinesEx(Rectangle rec, double lineThick, Color color) → void
See RaylibCoreFlat.DrawRectangleLinesEx.
DrawRectanglePro(Rectangle rec, Vector2 origin, double rotation, Color color) → void
See RaylibCoreFlat.DrawRectanglePro.
DrawRectangleRec(Rectangle rec, Color color) → void
See RaylibCoreFlat.DrawRectangleRec.
DrawRectangleRounded(Rectangle rec, double roundness, int segments, Color color) → void
See RaylibCoreFlat.DrawRectangleRounded.
DrawRectangleRoundedLines(Rectangle rec, double roundness, int segments, Color color) → void
See RaylibCoreFlat.DrawRectangleRoundedLines.
DrawRectangleRoundedLinesEx(Rectangle rec, double roundness, int segments, double lineThick, Color color) → void
See RaylibCoreFlat.DrawRectangleRoundedLinesEx.
DrawRectangleV(Vector2 position, Vector2 size, Color color) → void
See RaylibCoreFlat.DrawRectangleV.
DrawRing(Vector2 center, double innerRadius, double outerRadius, double startAngle, double endAngle, int segments, Color color) → void
See RaylibCoreFlat.DrawRing.
DrawRingLines(Vector2 center, double innerRadius, double outerRadius, double startAngle, double endAngle, int segments, Color color) → void
See RaylibCoreFlat.DrawRingLines.
DrawSphere(Vector3 centerPos, double radius, Color color) → void
See RaylibCoreFlat.DrawSphere.
DrawSphereEx(Vector3 centerPos, double radius, int rings, int slices, Color color) → void
See RaylibCoreFlat.DrawSphereEx.
DrawSphereWires(Vector3 centerPos, double radius, int rings, int slices, Color color) → void
See RaylibCoreFlat.DrawSphereWires.
DrawSplineBasis(StructPointer<Vector2> points, int pointCount, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineBasis.
DrawSplineBezierCubic(StructPointer<Vector2> points, int pointCount, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineBezierCubic.
DrawSplineBezierQuadratic(StructPointer<Vector2> points, int pointCount, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineBezierQuadratic.
DrawSplineCatmullRom(StructPointer<Vector2> points, int pointCount, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineCatmullRom.
DrawSplineLinear(StructPointer<Vector2> points, int pointCount, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineLinear.
DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineSegmentBasis.
DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineSegmentBezierCubic.
DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineSegmentBezierQuadratic.
DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineSegmentCatmullRom.
DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineSegmentLinear.
DrawText(MemoryPointer<RChar> text, int posX, int posY, int fontSize, Color color) → void
See RaylibCoreFlat.DrawText.
DrawTextCodepoint(Font font, int codepoint, Vector2 position, double fontSize, Color tint) → void
See RaylibCoreFlat.DrawTextCodepoint.
DrawTextCodepoints(Font font, MemoryPointer<RInt> codepoints, int codepointCount, Vector2 position, double fontSize, double spacing, Color tint) → void
See RaylibCoreFlat.DrawTextCodepoints.
DrawTextEx(Font font, MemoryPointer<RChar> text, Vector2 position, double fontSize, double spacing, Color tint) → void
See RaylibCoreFlat.DrawTextEx.
DrawTextPro(Font font, MemoryPointer<RChar> text, Vector2 position, Vector2 origin, double rotation, double fontSize, double spacing, Color tint) → void
See RaylibCoreFlat.DrawTextPro.
DrawTexture(Texture texture, int posX, int posY, Color tint) → void
See RaylibCoreFlat.DrawTexture.
DrawTextureEx(Texture texture, Vector2 position, double rotation, double scale, Color tint) → void
See RaylibCoreFlat.DrawTextureEx.
DrawTextureNPatch(Texture texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, double rotation, Color tint) → void
See RaylibCoreFlat.DrawTextureNPatch.
DrawTexturePro(Texture texture, Rectangle source, Rectangle dest, Vector2 origin, double rotation, Color tint) → void
See RaylibCoreFlat.DrawTexturePro.
DrawTextureRec(Texture texture, Rectangle source, Vector2 position, Color tint) → void
See RaylibCoreFlat.DrawTextureRec.
DrawTextureV(Texture texture, Vector2 position, Color tint) → void
See RaylibCoreFlat.DrawTextureV.
DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) → void
See RaylibCoreFlat.DrawTriangle.
DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color) → void
See RaylibCoreFlat.DrawTriangle3D.
DrawTriangleFan(StructPointer<Vector2> points, int pointCount, Color color) → void
See RaylibCoreFlat.DrawTriangleFan.
DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color) → void
See RaylibCoreFlat.DrawTriangleLines.
DrawTriangleStrip(StructPointer<Vector2> points, int pointCount, Color color) → void
See RaylibCoreFlat.DrawTriangleStrip.
DrawTriangleStrip3D(StructPointer<Vector3> points, int pointCount, Color color) → void
See RaylibCoreFlat.DrawTriangleStrip3D.
EaseBackIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseBackIn.
EaseBackInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseBackInOut.
EaseBackOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseBackOut.
EaseBounceIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseBounceIn.
EaseBounceInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseBounceInOut.
EaseBounceOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseBounceOut.
EaseCircIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseCircIn.
EaseCircInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseCircInOut.
EaseCircOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseCircOut.
EaseCubicIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseCubicIn.
EaseCubicInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseCubicInOut.
EaseCubicOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseCubicOut.
EaseElasticIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseElasticIn.
EaseElasticInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseElasticInOut.
EaseElasticOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseElasticOut.
EaseExpoIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseExpoIn.
EaseExpoInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseExpoInOut.
EaseExpoOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseExpoOut.
EaseLinearIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseLinearIn.
EaseLinearInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseLinearInOut.
EaseLinearNone(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseLinearNone.
EaseLinearOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseLinearOut.
EaseQuadIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseQuadIn.
EaseQuadInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseQuadInOut.
EaseQuadOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseQuadOut.
EaseSineIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseSineIn.
EaseSineInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseSineInOut.
EaseSineOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseSineOut.
EnableCursor() → void
See RaylibCoreFlat.EnableCursor.
EnableEventWaiting() → void
See RaylibCoreFlat.EnableEventWaiting.
EncodeDataBase64(MemoryPointer<RUnsignedChar> data, int dataSize, MemoryPointer<RInt> outputSize) → MemoryPointer<RChar>
See RaylibCoreFlat.EncodeDataBase64.
EndBlendMode() → void
See RaylibCoreFlat.EndBlendMode.
EndDrawing() → void
See RaylibCoreFlat.EndDrawing.
EndMode2D() → void
See RaylibCoreFlat.EndMode2D.
EndMode3D() → void
See RaylibCoreFlat.EndMode3D.
EndScissorMode() → void
See RaylibCoreFlat.EndScissorMode.
EndShaderMode() → void
See RaylibCoreFlat.EndShaderMode.
EndTextureMode() → void
See RaylibCoreFlat.EndTextureMode.
EndVrStereoMode() → void
See RaylibCoreFlat.EndVrStereoMode.
ExportAutomationEventList(AutomationEventList list, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlat.ExportAutomationEventList.
ExportDataAsCode(MemoryPointer<RUnsignedChar> data, int dataSize, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlat.ExportDataAsCode.
ExportFontAsCode(Font font, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlat.ExportFontAsCode.
ExportImage(Image image, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlat.ExportImage.
ExportImageAsCode(Image image, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlat.ExportImageAsCode.
ExportImageToMemory(Image image, MemoryPointer<RChar> fileType, MemoryPointer<RInt> fileSize) → MemoryPointer<RUnsignedChar>
See RaylibCoreFlat.ExportImageToMemory.
ExportMesh(Mesh mesh, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlat.ExportMesh.
ExportMeshAsCode(Mesh mesh, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlat.ExportMeshAsCode.
ExportWave(Wave wave, MemoryPointer<RChar> fileName) → bool
See RaylibAudioFlat.ExportWave.
ExportWaveAsCode(Wave wave, MemoryPointer<RChar> fileName) → bool
See RaylibAudioFlat.ExportWaveAsCode.
Fade(Color color, double alpha) → Color
See RaylibCoreFlat.Fade.
FileCopy(MemoryPointer<RChar> srcPath, MemoryPointer<RChar> dstPath) → int
See RaylibCoreFlat.FileCopy.
FileExists(MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlat.FileExists.
FileMove(MemoryPointer<RChar> srcPath, MemoryPointer<RChar> dstPath) → int
See RaylibCoreFlat.FileMove.
FileRemove(MemoryPointer<RChar> fileName) → int
See RaylibCoreFlat.FileRemove.
FileRename(MemoryPointer<RChar> fileName, MemoryPointer<RChar> fileRename) → int
See RaylibCoreFlat.FileRename.
FileTextFindIndex(MemoryPointer<RChar> fileName, MemoryPointer<RChar> search) → int
See RaylibCoreFlat.FileTextFindIndex.
FileTextReplace(MemoryPointer<RChar> fileName, MemoryPointer<RChar> search, MemoryPointer<RChar> replacement) → int
See RaylibCoreFlat.FileTextReplace.
FloatEquals(double x, double y) → bool
See RaylibFunctions.FloatEquals.
GenImageCellular(int width, int height, int tileSize) → Image
See RaylibCoreFlat.GenImageCellular.
GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2) → Image
See RaylibCoreFlat.GenImageChecked.
GenImageColor(int width, int height, Color color) → Image
See RaylibCoreFlat.GenImageColor.
GenImageFontAtlas(StructPointer<GlyphInfo> glyphs, MemoryPointer<RPointer<RStruct>> glyphRecs, int glyphCount, int fontSize, int padding, int packMethod) → Image
See RaylibCoreFlat.GenImageFontAtlas.
GenImageGradientLinear(int width, int height, int direction, Color start, Color end) → Image
See RaylibCoreFlat.GenImageGradientLinear.
GenImageGradientRadial(int width, int height, double density, Color inner, Color outer) → Image
See RaylibCoreFlat.GenImageGradientRadial.
GenImageGradientSquare(int width, int height, double density, Color inner, Color outer) → Image
See RaylibCoreFlat.GenImageGradientSquare.
GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, double scale) → Image
See RaylibCoreFlat.GenImagePerlinNoise.
GenImageText(int width, int height, MemoryPointer<RChar> text) → Image
See RaylibCoreFlat.GenImageText.
GenImageWhiteNoise(int width, int height, double factor) → Image
See RaylibCoreFlat.GenImageWhiteNoise.
GenMeshCone(double radius, double height, int slices) → Mesh
See RaylibCoreFlat.GenMeshCone.
GenMeshCube(double width, double height, double length) → Mesh
See RaylibCoreFlat.GenMeshCube.
GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) → Mesh
See RaylibCoreFlat.GenMeshCubicmap.
GenMeshCylinder(double radius, double height, int slices) → Mesh
See RaylibCoreFlat.GenMeshCylinder.
GenMeshHeightmap(Image heightmap, Vector3 size) → Mesh
See RaylibCoreFlat.GenMeshHeightmap.
GenMeshHemiSphere(double radius, int rings, int slices) → Mesh
See RaylibCoreFlat.GenMeshHemiSphere.
GenMeshKnot(double radius, double size, int radSeg, int sides) → Mesh
See RaylibCoreFlat.GenMeshKnot.
GenMeshPlane(double width, double length, int resX, int resZ) → Mesh
See RaylibCoreFlat.GenMeshPlane.
GenMeshPoly(int sides, double radius) → Mesh
See RaylibCoreFlat.GenMeshPoly.
GenMeshSphere(double radius, int rings, int slices) → Mesh
See RaylibCoreFlat.GenMeshSphere.
GenMeshTangents(StructPointer<Mesh> mesh) → void
See RaylibCoreFlat.GenMeshTangents.
GenMeshTorus(double radius, double size, int radSeg, int sides) → Mesh
See RaylibCoreFlat.GenMeshTorus.
GenTextureMipmaps(StructPointer<Texture> texture) → void
See RaylibCoreFlat.GenTextureMipmaps.
GetApplicationDirectory() → MemoryPointer<RChar>
See RaylibCoreFlat.GetApplicationDirectory.
GetCameraForward(StructPointer<Camera3D> camera) → Vector3
See RaylibCameraFlat.GetCameraForward.
GetCameraMatrix(Camera3D camera) → Matrix
See RaylibCoreFlat.GetCameraMatrix.
GetCameraMatrix2D(Camera2D camera) → Matrix
See RaylibCoreFlat.GetCameraMatrix2D.
GetCameraProjectionMatrix(StructPointer<Camera3D> camera, double aspect) → Matrix
See RaylibCameraFlat.GetCameraProjectionMatrix.
GetCameraRight(StructPointer<Camera3D> camera) → Vector3
See RaylibCameraFlat.GetCameraRight.
GetCameraUp(StructPointer<Camera3D> camera) → Vector3
See RaylibCameraFlat.GetCameraUp.
GetCameraViewMatrix(StructPointer<Camera3D> camera) → Matrix
See RaylibCameraFlat.GetCameraViewMatrix.
GetCharPressed() → int
See RaylibCoreFlat.GetCharPressed.
GetClipboardImage() → Image
See RaylibCoreFlat.GetClipboardImage.
GetClipboardText() → MemoryPointer<RChar>
See RaylibCoreFlat.GetClipboardText.
GetCodepoint(MemoryPointer<RChar> text, MemoryPointer<RInt> codepointSize) → int
See RaylibCoreFlat.GetCodepoint.
GetCodepointCount(MemoryPointer<RChar> text) → int
See RaylibCoreFlat.GetCodepointCount.
GetCodepointNext(MemoryPointer<RChar> text, MemoryPointer<RInt> codepointSize) → int
See RaylibCoreFlat.GetCodepointNext.
GetCodepointPrevious(MemoryPointer<RChar> text, MemoryPointer<RInt> codepointSize) → int
See RaylibCoreFlat.GetCodepointPrevious.
GetCollisionRec(Rectangle rec1, Rectangle rec2) → Rectangle
See RaylibCoreFlat.GetCollisionRec.
GetColor(int hexValue) → Color
See RaylibCoreFlat.GetColor.
GetCurrentMonitor() → int
See RaylibCoreFlat.GetCurrentMonitor.
GetDirectoryFileCount(MemoryPointer<RChar> dirPath) → int
See RaylibCoreFlat.GetDirectoryFileCount.
GetDirectoryFileCountEx(MemoryPointer<RChar> basePath, MemoryPointer<RChar> filter, bool scanSubdirs) → int
See RaylibCoreFlat.GetDirectoryFileCountEx.
GetDirectoryPath(MemoryPointer<RChar> filePath) → MemoryPointer<RChar>
See RaylibCoreFlat.GetDirectoryPath.
GetFileExtension(MemoryPointer<RChar> fileName) → MemoryPointer<RChar>
See RaylibCoreFlat.GetFileExtension.
GetFileLength(MemoryPointer<RChar> fileName) → int
See RaylibCoreFlat.GetFileLength.
GetFileModTime(MemoryPointer<RChar> fileName) → int
See RaylibCoreFlat.GetFileModTime.
GetFileName(MemoryPointer<RChar> filePath) → MemoryPointer<RChar>
See RaylibCoreFlat.GetFileName.
GetFileNameWithoutExt(MemoryPointer<RChar> filePath) → MemoryPointer<RChar>
See RaylibCoreFlat.GetFileNameWithoutExt.
GetFontDefault() → Font
See RaylibCoreFlat.GetFontDefault.
GetFPS() → int
See RaylibCoreFlat.GetFPS.
GetFrameTime() → double
See RaylibCoreFlat.GetFrameTime.
GetGamepadAxisCount(int gamepad) → int
See RaylibCoreFlat.GetGamepadAxisCount.
GetGamepadAxisMovement(int gamepad, int axis) → double
See RaylibCoreFlat.GetGamepadAxisMovement.
GetGamepadButtonPressed() → int
See RaylibCoreFlat.GetGamepadButtonPressed.
GetGamepadName(int gamepad) → MemoryPointer<RChar>
See RaylibCoreFlat.GetGamepadName.
GetGestureDetected() → int
See RaylibCoreFlat.GetGestureDetected.
GetGestureDragAngle() → double
See RaylibCoreFlat.GetGestureDragAngle.
GetGestureDragVector() → Vector2
See RaylibCoreFlat.GetGestureDragVector.
GetGestureHoldDuration() → double
See RaylibCoreFlat.GetGestureHoldDuration.
GetGesturePinchAngle() → double
See RaylibCoreFlat.GetGesturePinchAngle.
GetGesturePinchVector() → Vector2
See RaylibCoreFlat.GetGesturePinchVector.
GetGlyphAtlasRec(Font font, int codepoint) → Rectangle
See RaylibCoreFlat.GetGlyphAtlasRec.
GetGlyphIndex(Font font, int codepoint) → int
See RaylibCoreFlat.GetGlyphIndex.
GetGlyphInfo(Font font, int codepoint) → GlyphInfo
See RaylibCoreFlat.GetGlyphInfo.
GetImageAlphaBorder(Image image, double threshold) → Rectangle
See RaylibCoreFlat.GetImageAlphaBorder.
GetImageColor(Image image, int x, int y) → Color
See RaylibCoreFlat.GetImageColor.
GetKeyName(int key) → MemoryPointer<RChar>
See RaylibCoreFlat.GetKeyName.
GetKeyPressed() → int
See RaylibCoreFlat.GetKeyPressed.
GetMasterVolume() → double
See RaylibAudioFlat.GetMasterVolume.
GetMeshBoundingBox(Mesh mesh) → BoundingBox
See RaylibCoreFlat.GetMeshBoundingBox.
GetModelBoundingBox(Model model) → BoundingBox
See RaylibCoreFlat.GetModelBoundingBox.
getModule<T extends RaylibModule<RaylibBase>>() → T
See RaylibBase.module.
GetMonitorCount() → int
See RaylibCoreFlat.GetMonitorCount.
GetMonitorHeight(int monitor) → int
See RaylibCoreFlat.GetMonitorHeight.
GetMonitorName(int monitor) → MemoryPointer<RChar>
See RaylibCoreFlat.GetMonitorName.
GetMonitorPhysicalHeight(int monitor) → int
See RaylibCoreFlat.GetMonitorPhysicalHeight.
GetMonitorPhysicalWidth(int monitor) → int
See RaylibCoreFlat.GetMonitorPhysicalWidth.
GetMonitorPosition(int monitor) → Vector2
See RaylibCoreFlat.GetMonitorPosition.
GetMonitorRefreshRate(int monitor) → int
See RaylibCoreFlat.GetMonitorRefreshRate.
GetMonitorWidth(int monitor) → int
See RaylibCoreFlat.GetMonitorWidth.
GetMouseDelta() → Vector2
See RaylibCoreFlat.GetMouseDelta.
GetMousePosition() → Vector2
See RaylibCoreFlat.GetMousePosition.
GetMouseWheelMove() → double
See RaylibCoreFlat.GetMouseWheelMove.
GetMouseWheelMoveV() → Vector2
See RaylibCoreFlat.GetMouseWheelMoveV.
GetMouseX() → int
See RaylibCoreFlat.GetMouseX.
GetMouseY() → int
See RaylibCoreFlat.GetMouseY.
GetMusicTimeLength(Music music) → double
See RaylibAudioFlat.GetMusicTimeLength.
GetMusicTimePlayed(Music music) → double
See RaylibAudioFlat.GetMusicTimePlayed.
GetPixelColor(MemoryPointer<RVoid> srcPtr, int format) → Color
See RaylibCoreFlat.GetPixelColor.
GetPixelDataSize(int width, int height, int format) → int
See RaylibCoreFlat.GetPixelDataSize.
GetPrevDirectoryPath(MemoryPointer<RChar> dirPath) → MemoryPointer<RChar>
See RaylibCoreFlat.GetPrevDirectoryPath.
GetRandomValue(int min, int max) → int
See RaylibCoreFlat.GetRandomValue.
GetRayCollisionBox(Ray ray, BoundingBox box) → RayCollision
See RaylibCoreFlat.GetRayCollisionBox.
GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform) → RayCollision
See RaylibCoreFlat.GetRayCollisionMesh.
GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4) → RayCollision
See RaylibCoreFlat.GetRayCollisionQuad.
GetRayCollisionSphere(Ray ray, Vector3 center, double radius) → RayCollision
See RaylibCoreFlat.GetRayCollisionSphere.
GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3) → RayCollision
See RaylibCoreFlat.GetRayCollisionTriangle.
GetRenderHeight() → int
See RaylibCoreFlat.GetRenderHeight.
GetRenderWidth() → int
See RaylibCoreFlat.GetRenderWidth.
GetScreenHeight() → int
See RaylibCoreFlat.GetScreenHeight.
GetScreenToWorld2D(Vector2 position, Camera2D camera) → Vector2
See RaylibCoreFlat.GetScreenToWorld2D.
GetScreenToWorldRay(Vector2 position, Camera3D camera) → Ray
See RaylibCoreFlat.GetScreenToWorldRay.
GetScreenToWorldRayEx(Vector2 position, Camera3D camera, int width, int height) → Ray
See RaylibCoreFlat.GetScreenToWorldRayEx.
GetScreenWidth() → int
See RaylibCoreFlat.GetScreenWidth.
GetShaderLocation(Shader shader, MemoryPointer<RChar> uniformName) → int
See RaylibCoreFlat.GetShaderLocation.
GetShaderLocationAttrib(Shader shader, MemoryPointer<RChar> attribName) → int
See RaylibCoreFlat.GetShaderLocationAttrib.
GetShapesTexture() → Texture
See RaylibCoreFlat.GetShapesTexture.
GetShapesTextureRectangle() → Rectangle
See RaylibCoreFlat.GetShapesTextureRectangle.
GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, double t) → Vector2
See RaylibCoreFlat.GetSplinePointBasis.
GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, double t) → Vector2
See RaylibCoreFlat.GetSplinePointBezierCubic.
GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, double t) → Vector2
See RaylibCoreFlat.GetSplinePointBezierQuad.
GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, double t) → Vector2
See RaylibCoreFlat.GetSplinePointCatmullRom.
GetSplinePointLinear(Vector2 startPos, Vector2 endPos, double t) → Vector2
See RaylibCoreFlat.GetSplinePointLinear.
GetTextBetween(MemoryPointer<RChar> text, MemoryPointer<RChar> begin, MemoryPointer<RChar> end) → MemoryPointer<RChar>
See RaylibCoreFlat.GetTextBetween.
GetTime() → double
See RaylibCoreFlat.GetTime.
GetTouchPointCount() → int
See RaylibCoreFlat.GetTouchPointCount.
GetTouchPointId(int index) → int
See RaylibCoreFlat.GetTouchPointId.
GetTouchPosition(int index) → Vector2
See RaylibCoreFlat.GetTouchPosition.
GetTouchX() → int
See RaylibCoreFlat.GetTouchX.
GetTouchY() → int
See RaylibCoreFlat.GetTouchY.
GetWindowHandle() → MemoryPointer<RVoid>
See RaylibCoreFlat.GetWindowHandle.
GetWindowPosition() → Vector2
See RaylibCoreFlat.GetWindowPosition.
GetWindowScaleDPI() → Vector2
See RaylibCoreFlat.GetWindowScaleDPI.
GetWorkingDirectory() → MemoryPointer<RChar>
See RaylibCoreFlat.GetWorkingDirectory.
GetWorldToScreen(Vector3 position, Camera3D camera) → Vector2
See RaylibCoreFlat.GetWorldToScreen.
GetWorldToScreen2D(Vector2 position, Camera2D camera) → Vector2
See RaylibCoreFlat.GetWorldToScreen2D.
GetWorldToScreenEx(Vector3 position, Camera3D camera, int width, int height) → Vector2
See RaylibCoreFlat.GetWorldToScreenEx.
GuiButton(Rectangle bounds, MemoryPointer<RChar> text) → int
See RaylibGuiFlat.GuiButton.
GuiCheckBox(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RBool> checked) → int
See RaylibGuiFlat.GuiCheckBox.
GuiColorBarAlpha(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RFloat> alpha) → int
See RaylibGuiFlat.GuiColorBarAlpha.
GuiColorBarHue(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RFloat> value) → int
See RaylibGuiFlat.GuiColorBarHue.
GuiColorPanel(Rectangle bounds, MemoryPointer<RChar> text, StructPointer<Color> color) → int
See RaylibGuiFlat.GuiColorPanel.
GuiColorPanelHSV(Rectangle bounds, MemoryPointer<RChar> text, StructPointer<Vector3> colorHsv) → int
See RaylibGuiFlat.GuiColorPanelHSV.
GuiColorPicker(Rectangle bounds, MemoryPointer<RChar> text, StructPointer<Color> color) → int
See RaylibGuiFlat.GuiColorPicker.
GuiColorPickerHSV(Rectangle bounds, MemoryPointer<RChar> text, StructPointer<Vector3> colorHsv) → int
See RaylibGuiFlat.GuiColorPickerHSV.
GuiComboBox(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> active) → int
See RaylibGuiFlat.GuiComboBox.
GuiDisable() → void
See RaylibGuiFlat.GuiDisable.
GuiDisableTooltip() → void
See RaylibGuiFlat.GuiDisableTooltip.
GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) → void
See RaylibGuiFlat.GuiDrawIcon.
GuiDropdownBox(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> active, bool editMode) → int
See RaylibGuiFlat.GuiDropdownBox.
GuiDummyRec(Rectangle bounds, MemoryPointer<RChar> text) → int
See RaylibGuiFlat.GuiDummyRec.
GuiEnable() → void
See RaylibGuiFlat.GuiEnable.
GuiEnableTooltip() → void
See RaylibGuiFlat.GuiEnableTooltip.
GuiGetFont() → Font
See RaylibGuiFlat.GuiGetFont.
GuiGetIcons() → MemoryPointer<RUnsignedInt>
See RaylibGuiFlat.GuiGetIcons.
GuiGetState() → int
See RaylibGuiFlat.GuiGetState.
GuiGetStyle(int control, int property) → int
See RaylibGuiFlat.GuiGetStyle.
GuiGetTextWidth(MemoryPointer<RChar> text) → int
See RaylibGuiFlat.GuiGetTextWidth.
GuiGrid(Rectangle bounds, MemoryPointer<RChar> text, double spacing, int subdivs, StructPointer<Vector2> mouseCell) → int
See RaylibGuiFlat.GuiGrid.
GuiGroupBox(Rectangle bounds, MemoryPointer<RChar> text) → int
See RaylibGuiFlat.GuiGroupBox.
GuiIconText(int iconId, MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibGuiFlat.GuiIconText.
GuiIsLocked() → bool
See RaylibGuiFlat.GuiIsLocked.
GuiLabel(Rectangle bounds, MemoryPointer<RChar> text) → int
See RaylibGuiFlat.GuiLabel.
GuiLabelButton(Rectangle bounds, MemoryPointer<RChar> text) → int
See RaylibGuiFlat.GuiLabelButton.
GuiLine(Rectangle bounds, MemoryPointer<RChar> text) → int
See RaylibGuiFlat.GuiLine.
GuiListView(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> scrollIndex, MemoryPointer<RInt> active) → int
See RaylibGuiFlat.GuiListView.
GuiListViewEx(Rectangle bounds, MemoryPointer<RPointer<RChar>> text, int count, MemoryPointer<RInt> scrollIndex, MemoryPointer<RInt> active, MemoryPointer<RInt> focus) → int
See RaylibGuiFlat.GuiListViewEx.
GuiLoadIcons(MemoryPointer<RChar> fileName, bool loadIconsName) → MemoryPointer<RPointer<RChar>>
See RaylibGuiFlat.GuiLoadIcons.
GuiLoadIconsFromMemory(MemoryPointer<RUnsignedChar> fileData, int dataSize, bool loadIconsName) → MemoryPointer<RPointer<RChar>>
See RaylibGuiFlat.GuiLoadIconsFromMemory.
GuiLoadStyle(MemoryPointer<RChar> fileName) → void
See RaylibGuiFlat.GuiLoadStyle.
GuiLoadStyleDefault() → void
See RaylibGuiFlat.GuiLoadStyleDefault.
GuiLoadStyleFromMemory(MemoryPointer<RUnsignedChar> fileData, int dataSize) → void
See RaylibGuiFlat.GuiLoadStyle.
GuiLock() → void
See RaylibGuiFlat.GuiLock.
GuiMessageBox(Rectangle bounds, MemoryPointer<RChar> title, MemoryPointer<RChar> message, MemoryPointer<RChar> btnText, MemoryPointer<RInt> btnActive) → int
See RaylibGuiFlat.GuiMessageBox.
GuiPanel(Rectangle bounds, MemoryPointer<RChar> text) → int
See RaylibGuiFlat.GuiPanel.
GuiProgressBar(Rectangle bounds, MemoryPointer<RChar> textLeft, MemoryPointer<RChar> textRight, MemoryPointer<RFloat> value, double minValue, double maxValue) → int
See RaylibGuiFlat.GuiProgressBar.
GuiScrollPanel(Rectangle bounds, MemoryPointer<RChar> text, Rectangle content, StructPointer<Vector2> scroll, StructPointer<Rectangle> view) → int
See RaylibGuiFlat.GuiScrollPanel.
GuiSetAlpha(double alpha) → void
See RaylibGuiFlat.GuiSetAlpha.
GuiSetFont(Font font) → void
See RaylibGuiFlat.GuiSetFont.
GuiSetIconScale(int scale) → void
See RaylibGuiFlat.GuiSetIconScale.
GuiSetState(int state) → void
See RaylibGuiFlat.GuiSetState.
GuiSetStyle(int control, int property, int value) → void
See RaylibGuiFlat.GuiSetStyle.
GuiSetTooltip(MemoryPointer<RChar> tooltip) → void
See RaylibGuiFlat.GuiSetTooltip.
GuiSlider(Rectangle bounds, MemoryPointer<RChar> textLeft, MemoryPointer<RChar> textRight, MemoryPointer<RFloat> value, double minValue, double maxValue) → int
See RaylibGuiFlat.GuiSlider.
GuiSliderBar(Rectangle bounds, MemoryPointer<RChar> textLeft, MemoryPointer<RChar> textRight, MemoryPointer<RFloat> value, double minValue, double maxValue) → int
See RaylibGuiFlat.GuiSliderBar.
GuiSpinner(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> value, int minValue, int maxValue, bool editMode) → int
See RaylibGuiFlat.GuiSpinner.
GuiStatusBar(Rectangle bounds, MemoryPointer<RChar> text) → int
See RaylibGuiFlat.GuiStatusBar.
GuiTabBar(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> hscroll, MemoryPointer<RInt> active) → int
See RaylibGuiFlat.GuiTabBar.
GuiTabBarEx(Rectangle bounds, MemoryPointer<RPointer<RChar>> text, int count, MemoryPointer<RInt> hscroll, MemoryPointer<RInt> active, MemoryPointer<RInt> focus) → int
See RaylibGuiFlat.GuiTabBarEx.
GuiTextBox(Rectangle bounds, MemoryPointer<RChar> text, int textSize, bool editMode) → int
See RaylibGuiFlat.GuiTextBox.
GuiTextInputBox(Rectangle bounds, MemoryPointer<RChar> title, MemoryPointer<RChar> message, MemoryPointer<RChar> text, int textSize, MemoryPointer<RChar> btnText, MemoryPointer<RInt> btnActive, MemoryPointer<RBool> secretViewActive) → int
See RaylibGuiFlat.GuiTextInputBox.
GuiToggle(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RBool> active) → int
See RaylibGuiFlat.GuiToggle.
GuiToggleGroup(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> active) → int
See RaylibGuiFlat.GuiToggleGroup.
GuiToggleSlider(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> active) → int
See RaylibGuiFlat.GuiToggleSlider.
GuiUnlock() → void
See RaylibGuiFlat.GuiUnlock.
GuiValueBox(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> value, int minValue, int maxValue, bool editMode) → int
See RaylibGuiFlat.GuiValueBox.
GuiValueBoxFloat(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RChar> textValue, MemoryPointer<RFloat> value, bool editMode) → int
See RaylibGuiFlat.GuiValueBoxFloat.
GuiWindowBox(Rectangle bounds, MemoryPointer<RChar> title) → int
See RaylibGuiFlat.GuiWindowBox.
HideCursor() → void
See RaylibCoreFlat.HideCursor.
ImageAlphaClear(StructPointer<Image> image, Color color, double threshold) → void
See RaylibCoreFlat.ImageAlphaClear.
ImageAlphaCrop(StructPointer<Image> image, double threshold) → void
See RaylibCoreFlat.ImageAlphaCrop.
ImageAlphaMask(StructPointer<Image> image, Image alphaMask) → void
See RaylibCoreFlat.ImageAlphaMask.
ImageAlphaPremultiply(StructPointer<Image> image) → void
See RaylibCoreFlat.ImageAlphaPremultiply.
ImageBlurGaussian(StructPointer<Image> image, int blurSize) → void
See RaylibCoreFlat.ImageBlurGaussian.
ImageClearBackground(StructPointer<Image> dst, Color color) → void
See RaylibCoreFlat.ImageClearBackground.
ImageColorBrightness(StructPointer<Image> image, int brightness) → void
See RaylibCoreFlat.ImageColorBrightness.
ImageColorContrast(StructPointer<Image> image, double contrast) → void
See RaylibCoreFlat.ImageColorContrast.
ImageColorGrayscale(StructPointer<Image> image) → void
See RaylibCoreFlat.ImageColorGrayscale.
ImageColorInvert(StructPointer<Image> image) → void
See RaylibCoreFlat.ImageColorInvert.
ImageColorReplace(StructPointer<Image> image, Color color, Color replace) → void
See RaylibCoreFlat.ImageColorReplace.
ImageColorTint(StructPointer<Image> image, Color color) → void
See RaylibCoreFlat.ImageColorTint.
ImageCopy(Image image) → Image
See RaylibCoreFlat.ImageCopy.
ImageCrop(StructPointer<Image> image, Rectangle crop) → void
See RaylibCoreFlat.ImageCrop.
ImageDither(StructPointer<Image> image, int rBpp, int gBpp, int bBpp, int aBpp) → void
See RaylibCoreFlat.ImageDither.
ImageDraw(StructPointer<Image> dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint) → void
See RaylibCoreFlat.ImageDraw.
ImageDrawCircle(StructPointer<Image> dst, int centerX, int centerY, int radius, Color color) → void
See RaylibCoreFlat.ImageDrawCircle.
ImageDrawCircleLines(StructPointer<Image> dst, int centerX, int centerY, int radius, Color color) → void
See RaylibCoreFlat.ImageDrawCircleLines.
ImageDrawCircleLinesV(StructPointer<Image> dst, Vector2 center, int radius, Color color) → void
See RaylibCoreFlat.ImageDrawCircleLinesV.
ImageDrawCircleV(StructPointer<Image> dst, Vector2 center, int radius, Color color) → void
See RaylibCoreFlat.ImageDrawCircleV.
ImageDrawLine(StructPointer<Image> dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color) → void
See RaylibCoreFlat.ImageDrawLine.
ImageDrawLineEx(StructPointer<Image> dst, Vector2 start, Vector2 end, int thick, Color color) → void
See RaylibCoreFlat.ImageDrawLineEx.
ImageDrawLineV(StructPointer<Image> dst, Vector2 start, Vector2 end, Color color) → void
See RaylibCoreFlat.ImageDrawLineV.
ImageDrawPixel(StructPointer<Image> dst, int posX, int posY, Color color) → void
See RaylibCoreFlat.ImageDrawPixel.
ImageDrawPixelV(StructPointer<Image> dst, Vector2 position, Color color) → void
See RaylibCoreFlat.ImageDrawPixelV.
ImageDrawRectangle(StructPointer<Image> dst, int posX, int posY, int width, int height, Color color) → void
See RaylibCoreFlat.ImageDrawRectangle.
ImageDrawRectangleLines(StructPointer<Image> dst, Rectangle rec, int thick, Color color) → void
See RaylibCoreFlat.ImageDrawRectangleLines.
ImageDrawRectangleRec(StructPointer<Image> dst, Rectangle rec, Color color) → void
See RaylibCoreFlat.ImageDrawRectangleRec.
ImageDrawRectangleV(StructPointer<Image> dst, Vector2 position, Vector2 size, Color color) → void
See RaylibCoreFlat.ImageDrawRectangleV.
ImageDrawText(StructPointer<Image> dst, MemoryPointer<RChar> text, int posX, int posY, int fontSize, Color color) → void
See RaylibCoreFlat.ImageDrawText.
ImageDrawTextEx(StructPointer<Image> dst, Font font, MemoryPointer<RChar> text, Vector2 position, double fontSize, double spacing, Color tint) → void
See RaylibCoreFlat.ImageDrawTextEx.
ImageDrawTriangle(StructPointer<Image> dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color) → void
See RaylibCoreFlat.ImageDrawTriangle.
ImageDrawTriangleEx(StructPointer<Image> dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3) → void
See RaylibCoreFlat.ImageDrawTriangleEx.
ImageDrawTriangleFan(StructPointer<Image> dst, StructPointer<Vector2> points, int pointCount, Color color) → void
See RaylibCoreFlat.ImageDrawTriangleFan.
ImageDrawTriangleLines(StructPointer<Image> dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color) → void
See RaylibCoreFlat.ImageDrawTriangleLines.
ImageDrawTriangleStrip(StructPointer<Image> dst, StructPointer<Vector2> points, int pointCount, Color color) → void
See RaylibCoreFlat.ImageDrawTriangleStrip.
ImageFlipHorizontal(StructPointer<Image> image) → void
See RaylibCoreFlat.ImageFlipHorizontal.
ImageFlipVertical(StructPointer<Image> image) → void
See RaylibCoreFlat.ImageFlipVertical.
ImageFormat(StructPointer<Image> image, int newFormat) → void
See RaylibCoreFlat.ImageFormat.
ImageFromChannel(Image image, int selectedChannel) → Image
See RaylibCoreFlat.ImageFromChannel.
ImageFromImage(Image image, Rectangle rec) → Image
See RaylibCoreFlat.ImageFromImage.
ImageKernelConvolution(StructPointer<Image> image, MemoryPointer<RFloat> kernel, int kernelSize) → void
See RaylibCoreFlat.ImageKernelConvolution.
ImageMipmaps(StructPointer<Image> image) → void
See RaylibCoreFlat.ImageMipmaps.
ImageResize(StructPointer<Image> image, int newWidth, int newHeight) → void
See RaylibCoreFlat.ImageResize.
ImageResizeCanvas(StructPointer<Image> image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill) → void
See RaylibCoreFlat.ImageResizeCanvas.
ImageResizeNN(StructPointer<Image> image, int newWidth, int newHeight) → void
See RaylibCoreFlat.ImageResizeNN.
ImageRotate(StructPointer<Image> image, int degrees) → void
See RaylibCoreFlat.ImageRotate.
ImageRotateCCW(StructPointer<Image> image) → void
See RaylibCoreFlat.ImageRotateCCW.
ImageRotateCW(StructPointer<Image> image) → void
See RaylibCoreFlat.ImageRotateCW.
ImageText(MemoryPointer<RChar> text, int fontSize, Color color) → Image
See RaylibCoreFlat.ImageText.
ImageTextEx(Font font, MemoryPointer<RChar> text, double fontSize, double spacing, Color tint) → Image
See RaylibCoreFlat.ImageTextEx.
ImageToPOT(StructPointer<Image> image, Color fill) → void
See RaylibCoreFlat.ImageToPOT.
InitAudioDevice() → void
See RaylibAudioFlat.InitAudioDevice.
InitWindow(int width, int height, MemoryPointer<RChar> title) → void
See RaylibCoreFlat.InitWindow.
IsAudioDeviceReady() → bool
See RaylibAudioFlat.IsAudioDeviceReady.
IsAudioStreamPlaying(AudioStream stream) → bool
See RaylibAudioFlat.IsAudioStreamPlaying.
IsAudioStreamProcessed(AudioStream stream) → bool
See RaylibAudioFlat.IsAudioStreamProcessed.
IsAudioStreamValid(AudioStream stream) → bool
See RaylibAudioFlat.IsAudioStreamValid.
IsCursorHidden() → bool
See RaylibCoreFlat.IsCursorHidden.
IsCursorOnScreen() → bool
See RaylibCoreFlat.IsCursorOnScreen.
IsFileDropped() → bool
See RaylibCoreFlat.IsFileDropped.
IsFileExtension(MemoryPointer<RChar> fileName, MemoryPointer<RChar> ext) → bool
See RaylibCoreFlat.IsFileExtension.
IsFileNameValid(MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlat.IsFileNameValid.
IsFontValid(Font font) → bool
See RaylibCoreFlat.IsFontValid.
IsGamepadAvailable(int gamepad) → bool
See RaylibCoreFlat.IsGamepadAvailable.
IsGamepadButtonDown(int gamepad, int button) → bool
See RaylibCoreFlat.IsGamepadButtonDown.
IsGamepadButtonPressed(int gamepad, int button) → bool
See RaylibCoreFlat.IsGamepadButtonPressed.
IsGamepadButtonReleased(int gamepad, int button) → bool
See RaylibCoreFlat.IsGamepadButtonReleased.
IsGamepadButtonUp(int gamepad, int button) → bool
See RaylibCoreFlat.IsGamepadButtonUp.
IsGestureDetected(int gesture) → bool
See RaylibCoreFlat.IsGestureDetected.
IsImageValid(Image image) → bool
See RaylibCoreFlat.IsImageValid.
IsKeyDown(int key) → bool
See RaylibCoreFlat.IsKeyDown.
IsKeyPressed(int key) → bool
See RaylibCoreFlat.IsKeyPressed.
IsKeyPressedRepeat(int key) → bool
See RaylibCoreFlat.IsKeyPressedRepeat.
IsKeyReleased(int key) → bool
See RaylibCoreFlat.IsKeyReleased.
IsKeyUp(int key) → bool
See RaylibCoreFlat.IsKeyUp.
IsMaterialValid(Material material) → bool
See RaylibCoreFlat.IsMaterialValid.
IsModelAnimationValid(Model model, ModelAnimation anim) → bool
See RaylibCoreFlat.IsModelAnimationValid.
IsModelValid(Model model) → bool
See RaylibCoreFlat.IsModelValid.
IsMouseButtonDown(int button) → bool
See RaylibCoreFlat.IsMouseButtonDown.
IsMouseButtonPressed(int button) → bool
See RaylibCoreFlat.IsMouseButtonPressed.
IsMouseButtonReleased(int button) → bool
See RaylibCoreFlat.IsMouseButtonReleased.
IsMouseButtonUp(int button) → bool
See RaylibCoreFlat.IsMouseButtonUp.
IsMusicStreamPlaying(Music music) → bool
See RaylibAudioFlat.IsMusicStreamPlaying.
IsMusicValid(Music music) → bool
See RaylibAudioFlat.IsMusicValid.
IsPathFile(MemoryPointer<RChar> path) → bool
See RaylibCoreFlat.IsPathFile.
IsRenderTextureValid(RenderTexture target) → bool
See RaylibCoreFlat.IsRenderTextureValid.
IsShaderValid(Shader shader) → bool
See RaylibCoreFlat.IsShaderValid.
IsSoundPlaying(Sound sound) → bool
See RaylibAudioFlat.IsSoundPlaying.
IsSoundValid(Sound sound) → bool
See RaylibAudioFlat.IsSoundValid.
IsTextureValid(Texture texture) → bool
See RaylibCoreFlat.IsTextureValid.
IsWaveValid(Wave wave) → bool
See RaylibAudioFlat.IsWaveValid.
IsWindowFocused() → bool
See RaylibCoreFlat.IsWindowFocused.
IsWindowFullscreen() → bool
See RaylibCoreFlat.IsWindowFullscreen.
IsWindowHidden() → bool
See RaylibCoreFlat.IsWindowHidden.
IsWindowMaximized() → bool
See RaylibCoreFlat.IsWindowMaximized.
IsWindowMinimized() → bool
See RaylibCoreFlat.IsWindowMinimized.
IsWindowReady() → bool
See RaylibCoreFlat.IsWindowReady.
IsWindowResized() → bool
See RaylibCoreFlat.IsWindowResized.
IsWindowState(int flag) → bool
See RaylibCoreFlat.IsWindowState.
Lerp(num start, num end, num amount) → double
See RaylibFunctions.Lerp.
LoadAudioStream(int sampleRate, int sampleSize, int channels) → AudioStream
See RaylibAudioFlat.LoadAudioStream.
LoadAutomationEventList(MemoryPointer<RChar> fileName) → AutomationEventList
See RaylibCoreFlat.LoadAutomationEventList.
LoadCodepoints(MemoryPointer<RChar> text, MemoryPointer<RInt> count) → MemoryPointer<RInt>
See RaylibCoreFlat.LoadCodepoints.
LoadDirectoryFiles(MemoryPointer<RChar> dirPath) → FilePathList
See RaylibCoreFlat.LoadDirectoryFiles.
LoadDirectoryFilesEx(MemoryPointer<RChar> basePath, MemoryPointer<RChar> filter, bool scanSubdirs) → FilePathList
See RaylibCoreFlat.LoadDirectoryFilesEx.
LoadDroppedFiles() → FilePathList
See RaylibCoreFlat.LoadDroppedFiles.
LoadFileData(MemoryPointer<RChar> fileName, MemoryPointer<RInt> dataSize) → MemoryPointer<RUnsignedChar>
See RaylibCoreFlat.LoadFileData.
LoadFileText(MemoryPointer<RChar> fileName) → MemoryPointer<RChar>
See RaylibCoreFlat.LoadFileText.
LoadFont(MemoryPointer<RChar> fileName) → Font
See RaylibCoreFlat.LoadFont.
LoadFontData(MemoryPointer<RUnsignedChar> fileData, int dataSize, int fontSize, MemoryPointer<RInt> codepoints, int codepointCount, int type, MemoryPointer<RInt> glyphCount) → StructPointer<GlyphInfo>
See RaylibCoreFlat.LoadFontData.
LoadFontEx(MemoryPointer<RChar> fileName, int fontSize, MemoryPointer<RInt> codepoints, int codepointCount) → Font
See RaylibCoreFlat.LoadFontEx.
LoadFontFromImage(Image image, Color key, int firstChar) → Font
See RaylibCoreFlat.LoadFontFromImage.
LoadFontFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize, int fontSize, MemoryPointer<RInt> codepoints, int codepointCount) → Font
See RaylibCoreFlat.LoadFontFromMemory.
LoadImage(MemoryPointer<RChar> fileName) → Image
See RaylibCoreFlat.LoadImage.
LoadImageAnim(MemoryPointer<RChar> fileName, MemoryPointer<RInt> frames) → Image
See RaylibCoreFlat.LoadImageAnim.
LoadImageAnimFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize, MemoryPointer<RInt> frames) → Image
See RaylibCoreFlat.LoadImageAnimFromMemory.
LoadImageColors(Image image) → StructPointer<Color>
See RaylibCoreFlat.LoadImageColors.
LoadImageFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize) → Image
See RaylibCoreFlat.LoadImageFromMemory.
LoadImageFromScreen() → Image
See RaylibCoreFlat.LoadImageFromScreen.
LoadImageFromTexture(Texture texture) → Image
See RaylibCoreFlat.LoadImageFromTexture.
LoadImagePalette(Image image, int maxPaletteSize, MemoryPointer<RInt> colorCount) → StructPointer<Color>
See RaylibCoreFlat.LoadImagePalette.
LoadImageRaw(MemoryPointer<RChar> fileName, int width, int height, int format, int headerSize) → Image
See RaylibCoreFlat.LoadImageRaw.
LoadMaterialDefault() → Material
See RaylibCoreFlat.LoadMaterialDefault.
LoadMaterials(MemoryPointer<RChar> fileName, MemoryPointer<RInt> materialCount) → StructPointer<Material>
See RaylibCoreFlat.LoadMaterials.
LoadModel(MemoryPointer<RChar> fileName) → Model
See RaylibCoreFlat.LoadModel.
LoadModelAnimations(MemoryPointer<RChar> fileName, MemoryPointer<RInt> animCount) → StructPointer<ModelAnimation>
See RaylibCoreFlat.LoadModelAnimations.
LoadModelFromMesh(Mesh mesh) → Model
See RaylibCoreFlat.LoadModelFromMesh.
LoadMusicStream(MemoryPointer<RChar> fileName) → Music
See RaylibAudioFlat.LoadMusicStream.
LoadMusicStreamFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> data, int dataSize) → Music
See RaylibAudioFlat.LoadMusicStreamFromMemory.
LoadRandomSequence(int count, int min, int max) → MemoryPointer<RInt>
See RaylibCoreFlat.LoadRandomSequence.
LoadRenderTexture(int width, int height) → RenderTexture
See RaylibCoreFlat.LoadRenderTexture.
LoadShader(MemoryPointer<RChar> vsFileName, MemoryPointer<RChar> fsFileName) → Shader
See RaylibCoreFlat.LoadShader.
LoadShaderFromMemory(MemoryPointer<RChar> vsCode, MemoryPointer<RChar> fsCode) → Shader
See RaylibCoreFlat.LoadShaderFromMemory.
LoadSound(MemoryPointer<RChar> fileName) → Sound
See RaylibAudioFlat.LoadSound.
LoadSoundAlias(Sound source) → Sound
See RaylibAudioFlat.LoadSoundAlias.
LoadSoundFromWave(Wave wave) → Sound
See RaylibAudioFlat.LoadSoundFromWave.
LoadTextLines(MemoryPointer<RChar> text, MemoryPointer<RInt> count) → MemoryPointer<RPointer<RChar>>
See RaylibCoreFlat.LoadTextLines.
LoadTexture(MemoryPointer<RChar> fileName) → Texture
See RaylibCoreFlat.LoadTexture.
LoadTextureCubemap(Image image, int layout) → Texture
See RaylibCoreFlat.LoadTextureCubemap.
LoadTextureFromImage(Image image) → Texture
See RaylibCoreFlat.LoadTextureFromImage.
LoadUTF8(MemoryPointer<RInt> codepoints, int length) → MemoryPointer<RChar>
See RaylibCoreFlat.LoadUTF8.
LoadVrStereoConfig(VrDeviceInfo device) → VrStereoConfig
See RaylibCoreFlat.LoadVrStereoConfig.
LoadWave(MemoryPointer<RChar> fileName) → Wave
See RaylibAudioFlat.LoadWave.
LoadWaveFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize) → Wave
See RaylibAudioFlat.LoadWaveFromMemory.
LoadWaveSamples(Wave wave) → MemoryPointer<RFloat32>
See RaylibAudioFlat.LoadWaveSamples.
MakeDirectory(MemoryPointer<RChar> dirPath) → int
See RaylibCoreFlat.MakeDirectory.
MatrixAdd(Matrix left, Matrix right) → Matrix
See RaylibMatrixFlatExt.MatrixAdd.
MatrixCompose(Vector3 translation, Quaternion rotation, Vector3 scale) → Matrix
See RaylibMatrixFlatExt.MatrixCompose.
MatrixDecompose(Matrix mat, StructPointer<Vector3> translation, StructPointer<Quaternion> rotation, StructPointer<Vector3> scale) → void
See RaylibMatrixFlatExt.MatrixDecompose.
MatrixDeterminant(Matrix mat) → double
See RaylibMatrixFlatExt.MatrixDeterminant.
MatrixFrustum(double left, double right, double bottom, double top, double nearPlane, double farPlane) → Matrix
See RaylibMatrixFlatExt.MatrixFrustum.
MatrixIdentity() → Matrix
See RaylibMatrixFlatExt.MatrixIdentity.
MatrixInvert(Matrix mat) → Matrix
See RaylibMatrixFlatExt.MatrixInvert.
MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up) → Matrix
See RaylibMatrixFlatExt.MatrixLookAt.
MatrixMultiply(Matrix left, Matrix right) → Matrix
See RaylibMatrixFlatExt.MatrixMultiply.
MatrixMultiplyValue(Matrix left, double value) → Matrix
See RaylibMatrixFlatExt.MatrixMultiplyValue.
MatrixOrtho(double left, double right, double bottom, double top, double nearPlane, double farPlane) → Matrix
See RaylibMatrixFlatExt.MatrixOrtho.
MatrixPerspective(double fovY, double aspect, double nearPlane, double farPlane) → Matrix
See RaylibMatrixFlatExt.MatrixPerspective.
MatrixRotate(Vector3 axis, double angle) → Matrix
See RaylibMatrixFlatExt.MatrixRotate.
MatrixRotateX(double angle) → Matrix
See RaylibMatrixFlatExt.MatrixRotateX.
MatrixRotateXYZ(Vector3 angle) → Matrix
See RaylibMatrixFlatExt.MatrixRotateXYZ.
MatrixRotateY(double angle) → Matrix
See RaylibMatrixFlatExt.MatrixRotateY.
MatrixRotateZ(double angle) → Matrix
See RaylibMatrixFlatExt.MatrixRotateZ.
MatrixRotateZYX(Vector3 angle) → Matrix
See RaylibMatrixFlatExt.MatrixRotateZYX.
MatrixScale(double x, double y, double z) → Matrix
See RaylibMatrixFlatExt.MatrixScale.
MatrixSubtract(Matrix left, Matrix right) → Matrix
See RaylibMatrixFlatExt.MatrixSubtract.
MatrixToFloatV(Matrix mat) → float16
See RaylibMatrixFlatExt.MatrixToFloatV.
MatrixTrace(Matrix mat) → double
See RaylibMatrixFlatExt.MatrixTrace.
MatrixTranslate(double x, double y, double z) → Matrix
See RaylibMatrixFlatExt.MatrixTranslate.
MatrixTranspose(Matrix mat) → Matrix
See RaylibMatrixFlatExt.MatrixTranspose.
MaximizeWindow() → void
See RaylibCoreFlat.MaximizeWindow.
MeasureText(MemoryPointer<RChar> text, int fontSize) → int
See RaylibCoreFlat.MeasureText.
MeasureTextCodepoints(Font font, MemoryPointer<RInt> codepoints, int length, double fontSize, double spacing) → Vector2
See RaylibCoreFlat.MeasureTextCodepoints.
MeasureTextEx(Font font, MemoryPointer<RChar> text, double fontSize, double spacing) → Vector2
See RaylibCoreFlat.MeasureTextEx.
memcmp(MemoryPointer<RType> a, MemoryPointer<RType> b, int n) → int
See RaylibTempUtils.memcmp.
memcpy(MemoryPointer<RType> dest, MemoryPointer<RType> src, int n) → void
See RaylibTempUtils.memcpy.
memset(MemoryPointer<RType> ptr, int value, int size) → void
See RaylibTempUtils.memset.
MinimizeWindow() → void
See RaylibCoreFlat.MinimizeWindow.
msf_gif_begin(StructPointer<MsfGifState> handle, int width, int height) → int
See RaylibMsfGifFlat.msf_gif_begin.
msf_gif_begin_to_file(StructPointer<MsfGifState> handle, int width, int height, MemoryPointer<RFunction> func, MemoryPointer<RVoid> filePointer) → int
See RaylibMsfGifFlat.msf_gif_begin_to_file.
msf_gif_end(StructPointer<MsfGifState> handle) → MsfGifResult
See RaylibMsfGifFlat.msf_gif_end.
msf_gif_end_to_file(StructPointer<MsfGifState> handle) → int
See RaylibMsfGifFlat.msf_gif_end_to_file.
msf_gif_frame(StructPointer<MsfGifState> handle, MemoryPointer<RUint8> pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes) → int
See RaylibMsfGifFlat.msf_gif_frame.
msf_gif_frame_to_file(StructPointer<MsfGifState> handle, MemoryPointer<RUint8> pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes) → int
See RaylibMsfGifFlat.msf_gif_frame_to_file.
msf_gif_free(MsfGifResult result) → void
See RaylibMsfGifFlat.msf_gif_free.
Normalize(num value, num start, num end) → double
See RaylibFunctions.Normalize.
OpenURL(MemoryPointer<RChar> url) → void
See RaylibCoreFlat.OpenURL.
PauseAudioStream(AudioStream stream) → void
See RaylibAudioFlat.PauseAudioStream.
PauseMusicStream(Music music) → void
See RaylibAudioFlat.PauseMusicStream.
PauseSound(Sound sound) → void
See RaylibAudioFlat.PauseSound.
PlayAudioStream(AudioStream stream) → void
See RaylibAudioFlat.PlayAudioStream.
PlayAutomationEvent(AutomationEvent event) → void
See RaylibCoreFlat.PlayAutomationEvent.
PlayMusicStream(Music music) → void
See RaylibAudioFlat.PlayMusicStream.
PlaySound(Sound sound) → void
See RaylibAudioFlat.PlaySound.
PollInputEvents() → void
See RaylibCoreFlat.PollInputEvents.
ProcessGestureEvent(GestureEvent event) → void
See RaylibCoreFlat.ProcessGestureEvent.
QuaternionAdd(Quaternion q1, Quaternion q2) → Quaternion
See RaylibQuaternionFlatExt.QuaternionAdd.
QuaternionAddValue(Quaternion q, double add) → Quaternion
See RaylibQuaternionFlatExt.QuaternionAddValue.
QuaternionCubicHermiteSpline(Quaternion q1, Quaternion outTangent1, Quaternion q2, Quaternion inTangent2, double t) → Quaternion
See RaylibQuaternionFlatExt.QuaternionCubicHermiteSpline.
QuaternionDivide(Quaternion q1, Quaternion q2) → Quaternion
See RaylibQuaternionFlatExt.QuaternionDivide.
QuaternionEquals(Quaternion p, Quaternion q) → bool
See RaylibQuaternionFlatExt.QuaternionEquals.
QuaternionFromAxisAngle(Vector3 axis, double angle) → Quaternion
See RaylibQuaternionFlatExt.QuaternionFromAxisAngle.
QuaternionFromEuler(double pitch, double yaw, double roll) → Quaternion
See RaylibQuaternionFlatExt.QuaternionFromEuler.
QuaternionFromMatrix(Matrix mat) → Quaternion
See RaylibQuaternionFlatExt.QuaternionFromMatrix.
QuaternionFromVector3ToVector3(Vector3 from, Vector3 to) → Quaternion
See RaylibQuaternionFlatExt.QuaternionFromVector3ToVector3.
QuaternionIdentity() → Quaternion
See RaylibQuaternionFlatExt.QuaternionIdentity.
QuaternionInvert(Quaternion q) → Quaternion
See RaylibQuaternionFlatExt.QuaternionInvert.
QuaternionLength(Quaternion q) → double
See RaylibQuaternionFlatExt.QuaternionLength.
QuaternionLerp(Quaternion q1, Quaternion q2, double amount) → Quaternion
See RaylibQuaternionFlatExt.QuaternionLerp.
QuaternionMultiply(Quaternion q1, Quaternion q2) → Quaternion
See RaylibQuaternionFlatExt.QuaternionMultiply.
QuaternionNlerp(Quaternion q1, Quaternion q2, double amount) → Quaternion
See RaylibQuaternionFlatExt.QuaternionNlerp.
QuaternionNormalize(Quaternion q) → Quaternion
See RaylibQuaternionFlatExt.QuaternionNormalize.
QuaternionScale(Quaternion q, double mul) → Quaternion
See RaylibQuaternionFlatExt.QuaternionScale.
QuaternionSlerp(Quaternion q1, Quaternion q2, double amount) → Quaternion
See RaylibQuaternionFlatExt.QuaternionSlerp.
QuaternionSubtract(Quaternion q1, Quaternion q2) → Quaternion
See RaylibQuaternionFlatExt.QuaternionSubtract.
QuaternionSubtractValue(Quaternion q, double sub) → Quaternion
See RaylibQuaternionFlatExt.QuaternionSubtractValue.
QuaternionToAxisAngle(Quaternion q, StructPointer<Vector3> outAxis, MemoryPointer<RFloat> outAngle) → void
See RaylibQuaternionFlatExt.QuaternionToAxisAngle.
QuaternionToEuler(Quaternion q) → Vector3
See RaylibQuaternionFlatExt.QuaternionToEuler.
QuaternionToMatrix(Quaternion q) → Matrix
See RaylibQuaternionFlatExt.QuaternionToMatrix.
QuaternionTransform(Quaternion q, Matrix mat) → Quaternion
See RaylibQuaternionFlatExt.QuaternionTransform.
rand() → double
See RaylibBase.rand.
randC() → double
See RaylibBase.randC.
realloc(MemoryPointer<RType> oldPtr, int oldSize, int newSize) → MemoryPointer<RVoid>
See RaylibTempUtils.realloc.
registerModule<T extends RaylibModule<RaylibBase>>(T module) → T
See RaylibBase.registerModule.
Remap(num value, num inputStart, num inputEnd, num outputStart, num outputEnd) → double
See RaylibFunctions.Remap.
RestoreWindow() → void
See RaylibCoreFlat.RestoreWindow.
ResumeAudioStream(AudioStream stream) → void
See RaylibAudioFlat.ResumeAudioStream.
ResumeMusicStream(Music music) → void
See RaylibAudioFlat.ResumeMusicStream.
ResumeSound(Sound sound) → void
See RaylibAudioFlat.ResumeSound.
rlActiveDrawBuffers(int count) → void
See RaylibRlglFlat.rlActiveDrawBuffers.
rlActiveTextureSlot(int slot) → void
See RaylibRlglFlat.rlActiveTextureSlot.
rlBegin(int mode) → void
See RaylibRlglFlat.rlBegin.
rlBindFramebuffer(int target, int framebuffer) → void
See RaylibRlglFlat.rlBindFramebuffer.
rlBindImageTexture(int id, int index, int format, bool readonly) → void
See RaylibRlglFlat.rlBindImageTexture.
rlBindShaderBuffer(int id, int index) → void
See RaylibRlglFlat.rlBindShaderBuffer.
rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask) → void
See RaylibRlglFlat.rlBlitFramebuffer.
rlCheckErrors() → void
See RaylibRlglFlat.rlCheckErrors.
rlCheckRenderBatchLimit(int vCount) → bool
See RaylibRlglFlat.rlCheckRenderBatchLimit.
rlClearColor(int r, int g, int b, int a) → void
See RaylibRlglFlat.rlClearColor.
rlClearScreenBuffers() → void
See RaylibRlglFlat.rlClearScreenBuffers.
rlColor3f(double x, double y, double z) → void
See RaylibRlglFlat.rlColor3f.
rlColor4f(double x, double y, double z, double w) → void
See RaylibRlglFlat.rlColor4f.
rlColor4ub(int r, int g, int b, int a) → void
See RaylibRlglFlat.rlColor4ub.
rlColorMask(bool r, bool g, bool b, bool a) → void
See RaylibRlglFlat.rlColorMask.
rlComputeShaderDispatch(int groupX, int groupY, int groupZ) → void
See RaylibRlglFlat.rlComputeShaderDispatch.
rlCopyFramebuffer(int x, int y, int width, int height, int format, MemoryPointer<RVoid> pixels) → void
See RaylibRlglFlat.rlCopyFramebuffer.
rlCopyShaderBuffer(int destId, int srcId, int destOffset, int srcOffset, int count) → void
See RaylibRlglFlat.rlCopyShaderBuffer.
rlCubemapParameters(int id, int param, int value) → void
See RaylibRlglFlat.rlCubemapParameters.
rlDisableBackfaceCulling() → void
See RaylibRlglFlat.rlDisableBackfaceCulling.
rlDisableColorBlend() → void
See RaylibRlglFlat.rlDisableColorBlend.
rlDisableDepthMask() → void
See RaylibRlglFlat.rlDisableDepthMask.
rlDisableDepthTest() → void
See RaylibRlglFlat.rlDisableDepthTest.
rlDisableFramebuffer() → void
See RaylibRlglFlat.rlDisableFramebuffer.
rlDisablePointMode() → void
See RaylibRlglFlat.rlDisablePointMode.
rlDisableScissorTest() → void
See RaylibRlglFlat.rlDisableScissorTest.
rlDisableShader() → void
See RaylibRlglFlat.rlDisableShader.
rlDisableSmoothLines() → void
See RaylibRlglFlat.rlDisableSmoothLines.
rlDisableStatePointer(int vertexAttribType) → void
See RaylibRlglFlat.rlDisableStatePointer.
rlDisableStereoRender() → void
See RaylibRlglFlat.rlDisableStereoRender.
rlDisableTexture() → void
See RaylibRlglFlat.rlDisableTexture.
rlDisableTextureCubemap() → void
See RaylibRlglFlat.rlDisableTextureCubemap.
rlDisableVertexArray() → void
See RaylibRlglFlat.rlDisableVertexArray.
rlDisableVertexAttribute(int index) → void
See RaylibRlglFlat.rlDisableVertexAttribute.
rlDisableVertexBuffer() → void
See RaylibRlglFlat.rlDisableVertexBuffer.
rlDisableVertexBufferElement() → void
See RaylibRlglFlat.rlDisableVertexBufferElement.
rlDisableWireMode() → void
See RaylibRlglFlat.rlDisableWireMode.
rlDrawRenderBatch(StructPointer<RlRenderBatch> batch) → void
See RaylibRlglFlat.rlDrawRenderBatch.
rlDrawRenderBatchActive() → void
See RaylibRlglFlat.rlDrawRenderBatchActive.
rlDrawVertexArray(int offset, int count) → void
See RaylibRlglFlat.rlDrawVertexArray.
rlDrawVertexArrayElements(int offset, int count, MemoryPointer<RVoid> buffer) → void
See RaylibRlglFlat.rlDrawVertexArrayElements.
rlDrawVertexArrayElementsInstanced(int offset, int count, MemoryPointer<RVoid> buffer, int instances) → void
See RaylibRlglFlat.rlDrawVertexArrayElementsInstanced.
rlDrawVertexArrayInstanced(int offset, int count, int instances) → void
See RaylibRlglFlat.rlDrawVertexArrayInstanced.
rlEnableBackfaceCulling() → void
See RaylibRlglFlat.rlEnableBackfaceCulling.
rlEnableColorBlend() → void
See RaylibRlglFlat.rlEnableColorBlend.
rlEnableDepthMask() → void
See RaylibRlglFlat.rlEnableDepthMask.
rlEnableDepthTest() → void
See RaylibRlglFlat.rlEnableDepthTest.
rlEnableFramebuffer(int id) → void
See RaylibRlglFlat.rlEnableFramebuffer.
rlEnablePointMode() → void
See RaylibRlglFlat.rlEnablePointMode.
rlEnableScissorTest() → void
See RaylibRlglFlat.rlEnableScissorTest.
rlEnableShader(int id) → void
See RaylibRlglFlat.rlEnableShader.
rlEnableSmoothLines() → void
See RaylibRlglFlat.rlEnableSmoothLines.
rlEnableStatePointer(int vertexAttribType, MemoryPointer<RVoid> buffer) → void
See RaylibRlglFlat.rlEnableStatePointer.
rlEnableStereoRender() → void
See RaylibRlglFlat.rlEnableStereoRender.
rlEnableTexture(int id) → void
See RaylibRlglFlat.rlEnableTexture.
rlEnableTextureCubemap(int id) → void
See RaylibRlglFlat.rlEnableTextureCubemap.
rlEnableVertexArray(int vaoId) → bool
See RaylibRlglFlat.rlEnableVertexArray.
rlEnableVertexAttribute(int index) → void
See RaylibRlglFlat.rlEnableVertexAttribute.
rlEnableVertexBuffer(int id) → void
See RaylibRlglFlat.rlEnableVertexBuffer.
rlEnableVertexBufferElement(int id) → void
See RaylibRlglFlat.rlEnableVertexBufferElement.
rlEnableWireMode() → void
See RaylibRlglFlat.rlEnableWireMode.
rlEnd() → void
See RaylibRlglFlat.rlEnd.
rlFramebufferAttach(int fboId, int texId, int attachType, int texType, int mipLevel) → void
See RaylibRlglFlat.rlFramebufferAttach.
rlFramebufferComplete(int id) → bool
See RaylibRlglFlat.rlFramebufferComplete.
rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) → void
See RaylibRlglFlat.rlFrustum.
rlGenTextureMipmaps(int id, int width, int height, int format, MemoryPointer<RInt> mipmaps) → void
See RaylibRlglFlat.rlGenTextureMipmaps.
rlGetActiveFramebuffer() → int
See RaylibRlglFlat.rlGetActiveFramebuffer.
rlGetCullDistanceFar() → double
See RaylibRlglFlat.rlGetCullDistanceFar.
rlGetCullDistanceNear() → double
See RaylibRlglFlat.rlGetCullDistanceNear.
rlGetFramebufferHeight() → int
See RaylibRlglFlat.rlGetFramebufferHeight.
rlGetFramebufferWidth() → int
See RaylibRlglFlat.rlGetFramebufferWidth.
rlGetGlTextureFormats(int format, MemoryPointer<RUnsignedInt> glInternalFormat, MemoryPointer<RUnsignedInt> glFormat, MemoryPointer<RUnsignedInt> glType) → void
See RaylibRlglFlat.rlGetGlTextureFormats.
rlGetLineWidth() → double
See RaylibRlglFlat.rlGetLineWidth.
rlGetLocationAttrib(int shaderId, MemoryPointer<RChar> attribName) → int
See RaylibRlglFlat.rlGetLocationAttrib.
rlGetLocationUniform(int shaderId, MemoryPointer<RChar> uniformName) → int
See RaylibRlglFlat.rlGetLocationUniform.
rlGetMatrixModelview() → Matrix
See RaylibRlglFlat.rlGetMatrixModelview.
rlGetMatrixProjection() → Matrix
See RaylibRlglFlat.rlGetMatrixProjection.
rlGetMatrixProjectionStereo(int eye) → Matrix
See RaylibRlglFlat.rlGetMatrixProjectionStereo.
rlGetMatrixTransform() → Matrix
See RaylibRlglFlat.rlGetMatrixTransform.
rlGetMatrixViewOffsetStereo(int eye) → Matrix
See RaylibRlglFlat.rlGetMatrixViewOffsetStereo.
rlGetPixelFormatName(int format) → MemoryPointer<RChar>
See RaylibRlglFlat.rlGetPixelFormatName.
rlGetPointSize() → double
See RaylibRlglFlat.rlGetPointSize.
rlGetProcAddress(MemoryPointer<RChar> procName) → MemoryPointer<RVoid>
See RaylibRlglFlat.rlGetProcAddress.
rlGetShaderBufferSize(int id) → int
See RaylibRlglFlat.rlGetShaderBufferSize.
rlGetShaderIdDefault() → int
See RaylibRlglFlat.rlGetShaderIdDefault.
rlGetShaderLocsDefault() → MemoryPointer<RInt>
See RaylibRlglFlat.rlGetShaderLocsDefault.
rlGetTextureIdDefault() → int
See RaylibRlglFlat.rlGetTextureIdDefault.
rlGetVersion() → int
See RaylibRlglFlat.rlGetVersion.
rlglClose() → void
See RaylibRlglFlat.rlglClose.
rlglInit(int width, int height) → void
See RaylibRlglFlat.rlglInit.
rlIsStereoRenderEnabled() → bool
See RaylibRlglFlat.rlIsStereoRenderEnabled.
rlLoadDrawCube() → void
See RaylibRlglFlat.rlLoadDrawCube.
rlLoadDrawQuad() → void
See RaylibRlglFlat.rlLoadDrawQuad.
rlLoadExtensions(MemoryPointer<RVoid> loader) → void
See RaylibRlglFlat.rlLoadExtensions.
rlLoadFramebuffer() → int
See RaylibRlglFlat.rlLoadFramebuffer.
rlLoadIdentity() → void
See RaylibRlglFlat.rlLoadIdentity.
rlLoadRenderBatch(int numBuffers, int bufferElements) → RlRenderBatch
See RaylibRlglFlat.rlLoadRenderBatch.
rlLoadShader(MemoryPointer<RChar> code, int type) → int
See RaylibRlglFlat.rlLoadShader.
rlLoadShaderBuffer(int size, MemoryPointer<RVoid> data, int usageHint) → int
See RaylibRlglFlat.rlLoadShaderBuffer.
rlLoadShaderProgram(MemoryPointer<RChar> vsCode, MemoryPointer<RChar> fsCode) → int
See RaylibRlglFlat.rlLoadShaderProgram.
rlLoadShaderProgramCompute(int csId) → int
See RaylibRlglFlat.rlLoadShaderProgramCompute.
rlLoadShaderProgramEx(int vsId, int fsId) → int
See RaylibRlglFlat.rlLoadShaderProgramEx.
rlLoadTexture(MemoryPointer<RVoid> data, int width, int height, int format, int mipmapCount) → int
See RaylibRlglFlat.rlLoadTexture.
rlLoadTextureCubemap(MemoryPointer<RVoid> data, int size, int format, int mipmapCount) → int
See RaylibRlglFlat.rlLoadTextureCubemap.
rlLoadTextureDepth(int width, int height, bool useRenderBuffer) → int
See RaylibRlglFlat.rlLoadTextureDepth.
rlLoadVertexArray() → int
See RaylibRlglFlat.rlLoadVertexArray.
rlLoadVertexBuffer(MemoryPointer<RVoid> buffer, int size, bool dynamic) → int
See RaylibRlglFlat.rlLoadVertexBuffer.
rlLoadVertexBufferElement(MemoryPointer<RVoid> buffer, int size, bool dynamic) → int
See RaylibRlglFlat.rlLoadVertexBufferElement.
rlMatrixMode(int mode) → void
See RaylibRlglFlat.rlMatrixMode.
rlMultMatrixf(MemoryPointer<RFloat32> matf) → void
See RaylibRlglFlat.rlMultMatrixf.
rlNormal3f(double x, double y, double z) → void
See RaylibRlglFlat.rlNormal3f.
rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) → void
See RaylibRlglFlat.rlOrtho.
rlPopMatrix() → void
See RaylibRlglFlat.rlPopMatrix.
rlPushMatrix() → void
See RaylibRlglFlat.rlPushMatrix.
rlReadScreenPixels(int width, int height) → MemoryPointer<RUnsignedChar>
See RaylibRlglFlat.rlReadScreenPixels.
rlReadShaderBuffer(int id, MemoryPointer<RVoid> dest, int count, int offset) → void
See RaylibRlglFlat.rlReadShaderBuffer.
rlReadTexturePixels(int id, int width, int height, int format) → MemoryPointer<RVoid>
See RaylibRlglFlat.rlReadTexturePixels.
rlResizeFramebuffer(int width, int height) → void
See RaylibRlglFlat.rlResizeFramebuffer.
rlRotatef(double angle, double x, double y, double z) → void
See RaylibRlglFlat.rlRotatef.
rlScalef(double x, double y, double z) → void
See RaylibRlglFlat.rlScalef.
rlScissor(int x, int y, int width, int height) → void
See RaylibRlglFlat.rlScissor.
rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation) → void
See RaylibRlglFlat.rlSetBlendFactors.
rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha) → void
See RaylibRlglFlat.rlSetBlendFactorsSeparate.
rlSetBlendMode(int mode) → void
See RaylibRlglFlat.rlSetBlendMode.
rlSetClipPlanes(double nearPlane, double farPlane) → void
See RaylibRlglFlat.rlSetClipPlanes.
rlSetCullFace(int mode) → void
See RaylibRlglFlat.rlSetCullFace.
rlSetFramebufferHeight(int height) → void
See RaylibRlglFlat.rlSetFramebufferHeight.
rlSetFramebufferWidth(int width) → void
See RaylibRlglFlat.rlSetFramebufferWidth.
rlSetLineWidth(double width) → void
See RaylibRlglFlat.rlSetLineWidth.
rlSetMatrixModelview(Matrix view) → void
See RaylibRlglFlat.rlSetMatrixModelview.
rlSetMatrixProjection(Matrix proj) → void
See RaylibRlglFlat.rlSetMatrixProjection.
rlSetMatrixProjectionStereo(Matrix right, Matrix left) → void
See RaylibRlglFlat.rlSetMatrixProjectionStereo.
rlSetMatrixViewOffsetStereo(Matrix right, Matrix left) → void
See RaylibRlglFlat.rlSetMatrixViewOffsetStereo.
rlSetPointSize(double size) → void
See RaylibRlglFlat.rlSetPointSize.
rlSetRenderBatchActive(StructPointer<RlRenderBatch> batch) → void
See RaylibRlglFlat.rlSetRenderBatchActive.
rlSetShader(int id, MemoryPointer<RInt> locs) → void
See RaylibRlglFlat.rlSetShader.
rlSetTexture(int id) → void
See RaylibRlglFlat.rlSetTexture.
rlSetUniform(int locIndex, MemoryPointer<RVoid> value, int uniformType, int count) → void
See RaylibRlglFlat.rlSetUniform.
rlSetUniformMatrices(int locIndex, StructPointer<Matrix> mat, int count) → void
See RaylibRlglFlat.rlSetUniformMatrices.
rlSetUniformMatrix(int locIndex, Matrix mat) → void
See RaylibRlglFlat.rlSetUniformMatrix.
rlSetUniformSampler(int locIndex, int textureId) → void
See RaylibRlglFlat.rlSetUniformSampler.
rlSetVertexAttribute(int index, int compSize, int type, bool normalized, int stride, int offset) → void
See RaylibRlglFlat.rlSetVertexAttribute.
rlSetVertexAttributeDefault(int locIndex, MemoryPointer<RVoid> value, int attribType, int count) → void
See RaylibRlglFlat.rlSetVertexAttributeDefault.
rlSetVertexAttributeDivisor(int index, int divisor) → void
See RaylibRlglFlat.rlSetVertexAttributeDivisor.
rlTexCoord2f(double x, double y) → void
See RaylibRlglFlat.rlTexCoord2f.
rlTextureParameters(int id, int param, int value) → void
See RaylibRlglFlat.rlTextureParameters.
rlTranslatef(double x, double y, double z) → void
See RaylibRlglFlat.rlTranslatef.
rlUnloadFramebuffer(int id) → void
See RaylibRlglFlat.rlUnloadFramebuffer.
rlUnloadRenderBatch(RlRenderBatch batch) → void
See RaylibRlglFlat.rlUnloadRenderBatch.
rlUnloadShader(int id) → void
See RaylibRlglFlat.rlUnloadShader.
rlUnloadShaderBuffer(int ssboId) → void
See RaylibRlglFlat.rlUnloadShaderBuffer.
rlUnloadShaderProgram(int id) → void
See RaylibRlglFlat.rlUnloadShaderProgram.
rlUnloadTexture(int id) → void
See RaylibRlglFlat.rlUnloadTexture.
rlUnloadVertexArray(int vaoId) → void
See RaylibRlglFlat.rlUnloadVertexArray.
rlUnloadVertexBuffer(int vboId) → void
See RaylibRlglFlat.rlUnloadVertexBuffer.
rlUpdateShaderBuffer(int id, MemoryPointer<RVoid> data, int dataSize, int offset) → void
See RaylibRlglFlat.rlUpdateShaderBuffer.
rlUpdateTexture(int id, int offsetX, int offsetY, int width, int height, int format, MemoryPointer<RVoid> data) → void
See RaylibRlglFlat.rlUpdateTexture.
rlUpdateVertexBuffer(int bufferId, MemoryPointer<RVoid> data, int dataSize, int offset) → void
See RaylibRlglFlat.rlUpdateVertexBuffer.
rlUpdateVertexBufferElements(int id, MemoryPointer<RVoid> data, int dataSize, int offset) → void
See RaylibRlglFlat.rlUpdateVertexBufferElements.
rlVertex2f(double x, double y) → void
See RaylibRlglFlat.rlVertex2f.
rlVertex2i(int x, int y) → void
See RaylibRlglFlat.rlVertex2i.
rlVertex3f(double x, double y, double z) → void
See RaylibRlglFlat.rlVertex3f.
rlViewport(int x, int y, int width, int height) → void
See RaylibRlglFlat.rlViewport.
SaveFileData(MemoryPointer<RChar> fileName, MemoryPointer<RVoid> data, int dataSize) → bool
See RaylibCoreFlat.SaveFileData.
SaveFileText(MemoryPointer<RChar> fileName, MemoryPointer<RChar> text) → bool
See RaylibCoreFlat.SaveFileText.
SeekMusicStream(Music music, double position) → void
See RaylibAudioFlat.SeekMusicStream.
SetAudioStreamBufferSizeDefault(int size) → void
See RaylibAudioFlat.SetAudioStreamBufferSizeDefault.
SetAudioStreamCallback(AudioStream stream, MemoryPointer<RFunction<AudioCallbackBase>> callback) → void
See RaylibAudioFlat.SetAudioStreamCallback.
SetAudioStreamPan(AudioStream stream, double pan) → void
See RaylibAudioFlat.SetAudioStreamPan.
SetAudioStreamPitch(AudioStream stream, double pitch) → void
See RaylibAudioFlat.SetAudioStreamPitch.
SetAudioStreamVolume(AudioStream stream, double volume) → void
See RaylibAudioFlat.SetAudioStreamVolume.
SetAutomationEventBaseFrame(int frame) → void
See RaylibCoreFlat.SetAutomationEventBaseFrame.
SetAutomationEventList(StructPointer<AutomationEventList> list) → void
See RaylibCoreFlat.SetAutomationEventList.
SetClipboardText(MemoryPointer<RChar> text) → void
See RaylibCoreFlat.SetClipboardText.
SetConfigFlags(int flags) → void
See RaylibCoreFlat.SetConfigFlags.
SetExitKey(int key) → void
See RaylibCoreFlat.SetExitKey.
SetGamepadMappings(MemoryPointer<RChar> mappings) → int
See RaylibCoreFlat.SetGamepadMappings.
SetGamepadVibration(int gamepad, double leftMotor, double rightMotor, double duration) → void
See RaylibCoreFlat.SetGamepadVibration.
SetGesturesEnabled(int flags) → void
See RaylibCoreFlat.SetGesturesEnabled.
SetLoadFileDataCallback(MemoryPointer<RFunction<LoadFileDataCallbackBase>> callback) → void
See RaylibCoreFlat.SetLoadFileDataCallback.
SetLoadFileTextCallback(MemoryPointer<RFunction<LoadFileTextCallbackBase>> callback) → void
See RaylibCoreFlat.SetLoadFileTextCallback.
SetMasterVolume(double volume) → void
See RaylibAudioFlat.SetMasterVolume.
SetMaterialTexture(StructPointer<Material> material, int mapType, Texture texture) → void
See RaylibCoreFlat.SetMaterialTexture.
SetModelMeshMaterial(StructPointer<Model> model, int meshId, int materialId) → void
See RaylibCoreFlat.SetModelMeshMaterial.
SetMouseCursor(int cursor) → void
See RaylibCoreFlat.SetMouseCursor.
SetMouseOffset(int offsetX, int offsetY) → void
See RaylibCoreFlat.SetMouseOffset.
SetMousePosition(int x, int y) → void
See RaylibCoreFlat.SetMousePosition.
SetMouseScale(double scaleX, double scaleY) → void
See RaylibCoreFlat.SetMouseScale.
SetMusicPan(Music music, double pan) → void
See RaylibAudioFlat.SetMusicPan.
SetMusicPitch(Music music, double pitch) → void
See RaylibAudioFlat.SetMusicPitch.
SetMusicVolume(Music music, double volume) → void
See RaylibAudioFlat.SetMusicVolume.
SetPixelColor(MemoryPointer<RVoid> dstPtr, Color color, int format) → void
See RaylibCoreFlat.SetPixelColor.
SetRandomSeed(int seed) → void
See RaylibCoreFlat.SetRandomSeed.
SetSaveFileDataCallback(MemoryPointer<RFunction<SaveFileDataCallbackBase>> callback) → void
See RaylibCoreFlat.SetSaveFileDataCallback.
SetSaveFileTextCallback(MemoryPointer<RFunction<SaveFileTextCallbackBase>> callback) → void
See RaylibCoreFlat.SetSaveFileTextCallback.
SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat) → void
See RaylibCoreFlat.SetShaderValueMatrix.
SetShaderValueTexture(Shader shader, int locIndex, Texture texture) → void
See RaylibCoreFlat.SetShaderValueTexture.
SetShaderValueV(Shader shader, int locIndex, MemoryPointer<RVoid> value, int uniformType, int count) → void
See RaylibCoreFlat.SetShaderValueV.
SetShapesTexture(Texture texture, Rectangle source) → void
See RaylibCoreFlat.SetShapesTexture.
SetSoundPan(Sound sound, double pan) → void
See RaylibAudioFlat.SetSoundPan.
SetSoundPitch(Sound sound, double pitch) → void
See RaylibAudioFlat.SetSoundPitch.
SetSoundVolume(Sound sound, double volume) → void
See RaylibAudioFlat.SetSoundVolume.
SetTargetFPS(int fps) → void
See RaylibCoreFlat.SetTargetFPS.
SetTextLineSpacing(int spacing) → void
See RaylibCoreFlat.SetTextLineSpacing.
SetTextureFilter(Texture texture, int filter) → void
See RaylibCoreFlat.SetTextureFilter.
SetTextureWrap(Texture texture, int wrap) → void
See RaylibCoreFlat.SetTextureWrap.
SetTraceLogCallback(MemoryPointer<RFunction<TraceLogCallbackBase>> callback) → void
See RaylibCoreFlat.SetTraceLogCallback.
SetTraceLogLevel(int logLevel) → void
See RaylibCoreFlat.SetTraceLogLevel.
SetWindowFocused() → void
See RaylibCoreFlat.SetWindowFocused.
SetWindowIcon(Image image) → void
See RaylibCoreFlat.SetWindowIcon.
SetWindowIcons(StructPointer<Image> images, int count) → void
See RaylibCoreFlat.SetWindowIcons.
SetWindowMaxSize(int width, int height) → void
See RaylibCoreFlat.SetWindowMaxSize.
SetWindowMinSize(int width, int height) → void
See RaylibCoreFlat.SetWindowMinSize.
SetWindowMonitor(int monitor) → void
See RaylibCoreFlat.SetWindowMonitor.
SetWindowOpacity(double opacity) → void
See RaylibCoreFlat.SetWindowOpacity.
SetWindowPosition(int x, int y) → void
See RaylibCoreFlat.SetWindowPosition.
SetWindowSize(int width, int height) → void
See RaylibCoreFlat.SetWindowSize.
SetWindowState(int flags) → void
See RaylibCoreFlat.SetWindowState.
SetWindowTitle(MemoryPointer<RChar> title) → void
See RaylibCoreFlat.SetWindowTitle.
ShowCursor() → void
See RaylibCoreFlat.ShowCursor.
StartAutomationEventRecording() → void
See RaylibCoreFlat.StartAutomationEventRecording.
StopAudioStream(AudioStream stream) → void
See RaylibAudioFlat.StopAudioStream.
StopAutomationEventRecording() → void
See RaylibCoreFlat.StopAutomationEventRecording.
StopMusicStream(Music music) → void
See RaylibAudioFlat.StopMusicStream.
StopSound(Sound sound) → void
See RaylibAudioFlat.StopSound.
strcmp(MemoryPointer<RType> a, MemoryPointer<RType> b) → int
See RaylibTempUtils.strcmp.
strcpy(MemoryPointer<RType> dest, MemoryPointer<RType> src) → void
See RaylibTempUtils.strcpy.
strlen(MemoryPointer<RType> ptr) → int
See RaylibTempUtils.strlen.
strncat(MemoryPointer<RType> dest, MemoryPointer<RType> src, int n) → void
See RaylibTempUtils.strncat.
strncpy(MemoryPointer<RType> dest, MemoryPointer<RType> src, int n) → void
See RaylibTempUtils.strncpy.
strnlen(MemoryPointer<RType> ptr, int maxLen) → int
See RaylibTempUtils.strnlen.
strstr(MemoryPointer<RType> haystack, MemoryPointer<RType> needle) → MemoryPointer<RVoid>
See RaylibTempUtils.strstr.
structAllocator<D extends RaylibStruct<D>>([StructType<D>? struct]) → RaylibTempStructAllocator<D>
See RaylibTemp.structAlloc.
structType<D extends RaylibStruct<D>>([D? value]) → StructType<D>
See StructTypes.of.
SwapScreenBuffer() → void
See RaylibCoreFlat.SwapScreenBuffer.
TakeScreenshot(MemoryPointer<RChar> fileName) → void
See RaylibCoreFlat.TakeScreenshot.
TextAppend(MemoryPointer<RChar> text, MemoryPointer<RChar> append, MemoryPointer<RInt> position) → void
See RaylibCoreFlat.TextAppend.
TextCopy(MemoryPointer<RChar> dst, MemoryPointer<RChar> src) → int
See RaylibCoreFlat.TextCopy.
TextFindIndex(MemoryPointer<RChar> text, MemoryPointer<RChar> find) → int
See RaylibCoreFlat.TextFindIndex.
TextFormat(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlat.TextFormat.
TextInsert(MemoryPointer<RChar> text, MemoryPointer<RChar> insert, int position) → MemoryPointer<RChar>
See RaylibCoreFlat.TextInsert.
TextInsertAlloc(MemoryPointer<RChar> text, MemoryPointer<RChar> insert, int position) → MemoryPointer<RChar>
See RaylibCoreFlat.TextInsertAlloc.
TextIsEqual(MemoryPointer<RChar> text1, MemoryPointer<RChar> text2) → bool
See RaylibCoreFlat.TextIsEqual.
TextJoin(MemoryPointer<RPointer<RChar>> textList, int count, MemoryPointer<RChar> delimiter) → MemoryPointer<RChar>
See RaylibCoreFlat.TextJoin.
TextLength(MemoryPointer<RChar> text) → int
See RaylibCoreFlat.TextLength.
TextRemoveSpaces(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlat.TextRemoveSpaces.
TextReplace(MemoryPointer<RChar> text, MemoryPointer<RChar> replace, MemoryPointer<RChar> by) → MemoryPointer<RChar>
See RaylibCoreFlat.TextReplace.
TextReplaceAlloc(MemoryPointer<RChar> text, MemoryPointer<RChar> replace, MemoryPointer<RChar> by) → MemoryPointer<RChar>
See RaylibCoreFlat.TextReplaceAlloc.
TextReplaceBetween(MemoryPointer<RChar> text, MemoryPointer<RChar> begin, MemoryPointer<RChar> end, MemoryPointer<RChar> replacement) → MemoryPointer<RChar>
See RaylibCoreFlat.TextReplaceBetween.
TextReplaceBetweenAlloc(MemoryPointer<RChar> text, MemoryPointer<RChar> begin, MemoryPointer<RChar> end, MemoryPointer<RChar> replacement) → MemoryPointer<RChar>
See RaylibCoreFlat.TextReplaceBetweenAlloc.
TextSplit(MemoryPointer<RChar> text, int delimiter, MemoryPointer<RInt> count) → MemoryPointer<RPointer<RChar>>
See RaylibCoreFlat.TextSplit.
TextSubtext(MemoryPointer<RChar> text, int position, int length) → MemoryPointer<RChar>
See RaylibCoreFlat.TextSubtext.
TextToCamel(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlat.TextToCamel.
TextToFloat(MemoryPointer<RChar> text) → double
See RaylibCoreFlat.TextToFloat.
TextToInteger(MemoryPointer<RChar> text) → int
See RaylibCoreFlat.TextToInteger.
TextToLower(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlat.TextToLower.
TextToPascal(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlat.TextToPascal.
TextToSnake(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlat.TextToSnake.
TextToUpper(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlat.TextToUpper.
ToggleBorderlessWindowed() → void
See RaylibCoreFlat.ToggleBorderlessWindowed.
ToggleFullscreen() → void
See RaylibCoreFlat.ToggleFullscreen.
TraceLog(int logLevel, MemoryPointer<RChar> text) → void
See RaylibCoreFlat.TraceLog.
UnloadAudioStream(AudioStream stream) → void
See RaylibAudioFlat.UnloadAudioStream.
UnloadAutomationEventList(AutomationEventList list) → void
See RaylibCoreFlat.UnloadAutomationEventList.
UnloadCodepoints(MemoryPointer<RInt> codepoints) → void
See RaylibCoreFlat.UnloadCodepoints.
UnloadDirectoryFiles(FilePathList files) → void
See RaylibCoreFlat.UnloadDirectoryFiles.
UnloadDroppedFiles(FilePathList files) → void
See RaylibCoreFlat.UnloadDroppedFiles.
UnloadFileData(MemoryPointer<RUnsignedChar> data) → void
See RaylibCoreFlat.UnloadFileData.
UnloadFileText(MemoryPointer<RChar> text) → void
See RaylibCoreFlat.UnloadFileText.
UnloadFont(Font font) → void
See RaylibCoreFlat.UnloadFont.
UnloadFontData(StructPointer<GlyphInfo> glyphs, int glyphCount) → void
See RaylibCoreFlat.UnloadFontData.
UnloadImage(Image image) → void
See RaylibCoreFlat.UnloadImage.
UnloadImageColors(StructPointer<Color> colors) → void
See RaylibCoreFlat.UnloadImageColors.
UnloadImagePalette(StructPointer<Color> colors) → void
See RaylibCoreFlat.UnloadImagePalette.
UnloadMaterial(Material material) → void
See RaylibCoreFlat.UnloadMaterial.
UnloadMesh(Mesh mesh) → void
See RaylibCoreFlat.UnloadMesh.
UnloadModel(Model model) → void
See RaylibCoreFlat.UnloadModel.
UnloadModelAnimations(StructPointer<ModelAnimation> animations, int animCount) → void
See RaylibCoreFlat.UnloadModelAnimations.
UnloadMusicStream(Music music) → void
See RaylibAudioFlat.UnloadMusicStream.
UnloadRandomSequence(MemoryPointer<RInt> sequence) → void
See RaylibCoreFlat.UnloadRandomSequence.
UnloadRenderTexture(RenderTexture target) → void
See RaylibCoreFlat.UnloadRenderTexture.
UnloadShader(Shader shader) → void
See RaylibCoreFlat.UnloadShader.
UnloadSound(Sound sound) → void
See RaylibAudioFlat.UnloadSound.
UnloadSoundAlias(Sound alias) → void
See RaylibAudioFlat.UnloadSoundAlias.
UnloadTextLines(MemoryPointer<RPointer<RChar>> text, int lineCount) → void
See RaylibCoreFlat.UnloadTextLines.
UnloadTexture(Texture texture) → void
See RaylibCoreFlat.UnloadTexture.
UnloadUTF8(MemoryPointer<RChar> text) → void
See RaylibCoreFlat.UnloadUTF8.
UnloadVrStereoConfig(VrStereoConfig config) → void
See RaylibCoreFlat.UnloadVrStereoConfig.
UnloadWave(Wave wave) → void
See RaylibAudioFlat.UnloadWave.
UnloadWaveSamples(MemoryPointer<RFloat32> samples) → void
See RaylibAudioFlat.UnloadWaveSamples.
UpdateAudioStream(AudioStream stream, MemoryPointer<RVoid> data, int frameCount) → void
See RaylibAudioFlat.UpdateAudioStream.
UpdateCamera(StructPointer<Camera3D> camera, int mode) → void
See RaylibCoreFlat.UpdateCamera.
UpdateCameraPro(StructPointer<Camera3D> camera, Vector3 movement, Vector3 rotation, double zoom) → void
See RaylibCoreFlat.UpdateCameraPro.
UpdateGestures() → void
See RaylibCoreFlat.UpdateGestures.
UpdateLightValues(Shader shader, Light light) → void
See RaylibLightFlat.UpdateLightValues.
UpdateMeshBuffer(Mesh mesh, int index, MemoryPointer<RVoid> data, int dataSize, int offset) → void
See RaylibCoreFlat.UpdateMeshBuffer.
UpdateModelAnimation(Model model, ModelAnimation anim, double frame) → void
See RaylibCoreFlat.UpdateModelAnimation.
UpdateModelAnimationEx(Model model, ModelAnimation animA, double frameA, ModelAnimation animB, double frameB, double blend) → void
See RaylibCoreFlat.UpdateModelAnimationEx.
UpdateMusicStream(Music music) → void
See RaylibAudioFlat.UpdateMusicStream.
UpdateSound(Sound sound, MemoryPointer<RVoid> data, int sampleCount) → void
See RaylibAudioFlat.UpdateSound.
UpdateTexture(Texture texture, MemoryPointer<RVoid> pixels) → void
See RaylibCoreFlat.UpdateTexture.
UpdateTextureRec(Texture texture, Rectangle rec, MemoryPointer<RVoid> pixels) → void
See RaylibCoreFlat.UpdateTextureRec.
UploadMesh(StructPointer<Mesh> mesh, bool dynamic) → void
See RaylibCoreFlat.UploadMesh.
Vector2Add(Vector2 v1, Vector2 v2) → Vector2
See RaylibVector2ExtDart.Vector2Add.
Vector2AddValue(Vector2 v, double add) → Vector2
See RaylibVector2ExtDart.Vector2AddValue.
Vector2Angle(Vector2 v1, Vector2 v2) → double
See RaylibVector2ExtDart.Vector2Angle.
Vector2Clamp(Vector2 v, Vector2 min, Vector2 max) → Vector2
See RaylibVector2ExtDart.Vector2Clamp.
Vector2ClampValue(Vector2 v, double min, double max) → Vector2
See RaylibVector2ExtDart.Vector2ClampValue.
Vector2CrossProduct(Vector2 v1, Vector2 v2) → double
See RaylibVector2ExtDart.Vector2CrossProduct.
Vector2Distance(Vector2 v1, Vector2 v2) → double
See RaylibVector2ExtDart.Vector2Distance.
Vector2DistanceSqr(Vector2 v1, Vector2 v2) → double
See RaylibVector2ExtDart.Vector2DistanceSqr.
Vector2Divide(Vector2 v1, Vector2 v2) → Vector2
See RaylibVector2ExtDart.Vector2Divide.
Vector2DotProduct(Vector2 v1, Vector2 v2) → double
See RaylibVector2ExtDart.Vector2DotProduct.
Vector2Equals(Vector2 p, Vector2 q) → bool
See RaylibVector2ExtDart.Vector2Equals.
Vector2Invert(Vector2 v) → Vector2
See RaylibVector2ExtDart.Vector2Invert.
Vector2Length(Vector2 v) → double
See RaylibVector2ExtDart.Vector2Length.
Vector2LengthSqr(Vector2 v) → double
See RaylibVector2ExtDart.Vector2LengthSqr.
Vector2Lerp(Vector2 v1, Vector2 v2, double amount) → Vector2
See RaylibVector2ExtDart.Vector2Lerp.
Vector2LineAngle(Vector2 start, Vector2 end) → double
See RaylibVector2ExtDart.Vector2LineAngle.
Vector2Max(Vector2 v1, Vector2 v2) → Vector2
See RaylibVector2ExtDart.Vector2Max.
Vector2Min(Vector2 v1, Vector2 v2) → Vector2
See RaylibVector2ExtDart.Vector2Min.
Vector2MoveTowards(Vector2 v, Vector2 target, double maxDistance) → Vector2
See RaylibVector2ExtDart.Vector2MoveTowards.
Vector2Multiply(Vector2 v1, Vector2 v2) → Vector2
See RaylibVector2ExtDart.Vector2Multiply.
Vector2Negate(Vector2 v) → Vector2
See RaylibVector2ExtDart.Vector2Negate.
Vector2Normalize(Vector2 v) → Vector2
See RaylibVector2ExtDart.Vector2Normalize.
Vector2One() → Vector2
See RaylibVector2ExtDart.Vector2One.
Vector2Reflect(Vector2 v, Vector2 normal) → Vector2
See RaylibVector2ExtDart.Vector2Reflect.
Vector2Refract(Vector2 v, Vector2 n, double r) → Vector2
See RaylibVector2ExtDart.Vector2Refract.
Vector2Rotate(Vector2 v, double angle) → Vector2
See RaylibVector2ExtDart.Vector2Rotate.
Vector2Scale(Vector2 v, double scale) → Vector2
See RaylibVector2ExtDart.Vector2Scale.
Vector2Subtract(Vector2 v1, Vector2 v2) → Vector2
See RaylibVector2ExtDart.Vector2Subtract.
Vector2SubtractValue(Vector2 v, double sub) → Vector2
See RaylibVector2ExtDart.Vector2SubtractValue.
Vector2Transform(Vector2 v, Matrix mat) → Vector2
See RaylibVector2ExtDart.Vector2Transform.
Vector2Zero() → Vector2
See RaylibVector2ExtDart.Vector2Zero.
Vector3Add(Vector3 v1, Vector3 v2) → Vector3
See RaylibVector3ExtDart.Vector3Add.
Vector3AddValue(Vector3 v, double add) → Vector3
See RaylibVector3ExtDart.Vector3AddValue.
Vector3Angle(Vector3 v1, Vector3 v2) → double
See RaylibVector3ExtDart.Vector3Angle.
Vector3Barycenter(Vector3 p, Vector3 a, Vector3 b, Vector3 c) → Vector3
See RaylibVector3ExtDart.Vector3Barycenter.
Vector3Clamp(Vector3 v, Vector3 min, Vector3 max) → Vector3
See RaylibVector3ExtDart.Vector3Clamp.
Vector3ClampValue(Vector3 v, double min, double max) → Vector3
See RaylibVector3ExtDart.Vector3ClampValue.
Vector3CrossProduct(Vector3 v1, Vector3 v2) → Vector3
See RaylibVector3ExtDart.Vector3CrossProduct.
Vector3CubicHermite(Vector3 v1, Vector3 tangent1, Vector3 v2, Vector3 tangent2, double amount) → Vector3
See RaylibVector3ExtDart.Vector3CubicHermite.
Vector3Distance(Vector3 v1, Vector3 v2) → double
See RaylibVector3ExtDart.Vector3Distance.
Vector3DistanceSqr(Vector3 v1, Vector3 v2) → double
See RaylibVector3ExtDart.Vector3DistanceSqr.
Vector3Divide(Vector3 v1, Vector3 v2) → Vector3
See RaylibVector3ExtDart.Vector3Divide.
Vector3DotProduct(Vector3 v1, Vector3 v2) → double
See RaylibVector3ExtDart.Vector3DotProduct.
Vector3Equals(Vector3 p, Vector3 q) → bool
See RaylibVector3ExtDart.Vector3Equals.
Vector3Invert(Vector3 v) → Vector3
See RaylibVector3ExtDart.Vector3Invert.
Vector3Length(Vector3 v) → double
See RaylibVector3ExtDart.Vector3Length.
Vector3LengthSqr(Vector3 v) → double
See RaylibVector3ExtDart.Vector3LengthSqr.
Vector3Lerp(Vector3 v1, Vector3 v2, double amount) → Vector3
See RaylibVector3ExtDart.Vector3Lerp.
Vector3Max(Vector3 v1, Vector3 v2) → Vector3
See RaylibVector3ExtDart.Vector3Max.
Vector3Min(Vector3 v1, Vector3 v2) → Vector3
See RaylibVector3ExtDart.Vector3Min.
Vector3MoveTowards(Vector3 v, Vector3 target, double maxDistance) → Vector3
See RaylibVector3ExtDart.Vector3MoveTowards.
Vector3Multiply(Vector3 v1, Vector3 v2) → Vector3
See RaylibVector3ExtDart.Vector3Multiply.
Vector3Negate(Vector3 v) → Vector3
See RaylibVector3ExtDart.Vector3Negate.
Vector3Normalize(Vector3 v) → Vector3
See RaylibVector3ExtDart.Vector3Normalize.
Vector3One() → Vector3
See RaylibVector3ExtDart.Vector3One.
Vector3OrthoNormalize(StructPointer<Vector3> v1, StructPointer<Vector3> v2) → void
See RaylibVector3ExtDart.Vector3OrthoNormalize.
Vector3Perpendicular(Vector3 v) → Vector3
See RaylibVector3ExtDart.Vector3Perpendicular.
Vector3Project(Vector3 v1, Vector3 v2) → Vector3
See RaylibVector3ExtDart.Vector3Project.
Vector3Reflect(Vector3 v, Vector3 normal) → Vector3
See RaylibVector3ExtDart.Vector3Reflect.
Vector3Refract(Vector3 v, Vector3 n, double r) → Vector3
See RaylibVector3ExtDart.Vector3Refract.
Vector3Reject(Vector3 v1, Vector3 v2) → Vector3
See RaylibVector3ExtDart.Vector3Reject.
Vector3RotateByAxisAngle(Vector3 v, Vector3 axis, double angle) → Vector3
See RaylibVector3ExtDart.Vector3RotateByAxisAngle.
Vector3RotateByQuaternion(Vector3 v, Quaternion q) → Vector3
See RaylibVector3ExtDart.Vector3RotateByQuaternion.
Vector3Scale(Vector3 v, double scalar) → Vector3
See RaylibVector3ExtDart.Vector3Scale.
Vector3Subtract(Vector3 v1, Vector3 v2) → Vector3
See RaylibVector3ExtDart.Vector3Subtract.
Vector3SubtractValue(Vector3 v, double sub) → Vector3
See RaylibVector3ExtDart.Vector3SubtractValue.
Vector3ToFloatV(Vector3 v) → float3
See RaylibVector3ExtDart.Vector3ToFloatV.
Vector3Transform(Vector3 v, Matrix mat) → Vector3
See RaylibVector3ExtDart.Vector3Transform.
Vector3Unproject(Vector3 source, Matrix projection, Matrix view) → Vector3
See RaylibVector3ExtDart.Vector3Unproject.
Vector3Zero() → Vector3
See RaylibVector3ExtDart.Vector3Zero.
Vector4Add(Vector4 v1, Vector4 v2) → Vector4
See RaylibVector4FlatExt.Vector4Add.
Vector4AddValue(Vector4 v, double add) → Vector4
See RaylibVector4FlatExt.Vector4AddValue.
Vector4Distance(Vector4 v1, Vector4 v2) → double
See RaylibVector4FlatExt.Vector4Distance.
Vector4DistanceSqr(Vector4 v1, Vector4 v2) → double
See RaylibVector4FlatExt.Vector4DistanceSqr.
Vector4Divide(Vector4 v1, Vector4 v2) → Vector4
See RaylibVector4FlatExt.Vector4Divide.
Vector4DotProduct(Vector4 v1, Vector4 v2) → double
See RaylibVector4FlatExt.Vector4DotProduct.
Vector4Equals(Vector4 p, Vector4 q) → bool
See RaylibVector4FlatExt.Vector4Equals.
Vector4Invert(Vector4 v) → Vector4
See RaylibVector4FlatExt.Vector4Invert.
Vector4Length(Vector4 v) → double
See RaylibVector4FlatExt.Vector4Length.
Vector4LengthSqr(Vector4 v) → double
See RaylibVector4FlatExt.Vector4LengthSqr.
Vector4Lerp(Vector4 v1, Vector4 v2, double amount) → Vector4
See RaylibVector4FlatExt.Vector4Lerp.
Vector4Max(Vector4 v1, Vector4 v2) → Vector4
See RaylibVector4FlatExt.Vector4Max.
Vector4Min(Vector4 v1, Vector4 v2) → Vector4
See RaylibVector4FlatExt.Vector4Min.
Vector4MoveTowards(Vector4 v, Vector4 target, double maxDistance) → Vector4
See RaylibVector4FlatExt.Vector4MoveTowards.
Vector4Multiply(Vector4 v1, Vector4 v2) → Vector4
See RaylibVector4FlatExt.Vector4Multiply.
Vector4Negate(Vector4 v) → Vector4
See RaylibVector4FlatExt.Vector4Negate.
Vector4Normalize(Vector4 v) → Vector4
See RaylibVector4FlatExt.Vector4Normalize.
Vector4One() → Vector4
See RaylibVector4FlatExt.Vector4One.
Vector4Scale(Vector4 v, double scale) → Vector4
See RaylibVector4FlatExt.Vector4Scale.
Vector4Subtract(Vector4 v1, Vector4 v2) → Vector4
See RaylibVector4FlatExt.Vector4Subtract.
Vector4SubtractValue(Vector4 v, double add) → Vector4
See RaylibVector4FlatExt.Vector4SubtractValue.
Vector4Zero() → Vector4
See RaylibVector4FlatExt.Vector4Zero.
WaitTime(double seconds) → void
See RaylibCoreFlat.WaitTime.
WaveCopy(Wave wave) → Wave
See RaylibAudioFlat.WaveCopy.
WaveCrop(StructPointer<Wave> wave, int initFrame, int finalFrame) → void
See RaylibAudioFlat.WaveCrop.
WaveFormat(StructPointer<Wave> wave, int sampleRate, int sampleSize, int channels) → void
See RaylibAudioFlat.WaveFormat.
WindowShouldClose() → bool
See RaylibCoreFlat.WindowShouldClose.
Wrap(num value, num min, num max) → double
See RaylibFunctions.Wrap.