abbr/flat
library
Functions
-
AttachAudioMixedProcessor(MemoryPointer<RFunction<AudioCallbackBase>> processor)
→ void
-
See RaylibAudioFlat.AttachAudioMixedProcessor.
-
AttachAudioStreamProcessor(AudioStream stream, MemoryPointer<RFunction<AudioCallbackBase>> processor)
→ void
-
See RaylibAudioFlat.AttachAudioStreamProcessor.
-
BeginBlendMode(int mode)
→ void
-
See RaylibCoreFlat.BeginBlendMode.
-
BeginDrawing()
→ void
-
See RaylibCoreFlat.BeginDrawing.
-
BeginMode2D(Camera2D camera)
→ void
-
See RaylibCoreFlat.BeginMode2D.
-
BeginMode3D(Camera3D camera)
→ void
-
See RaylibCoreFlat.BeginMode3D.
-
BeginScissorMode(int x, int y, int width, int height)
→ void
-
See RaylibCoreFlat.BeginScissorMode.
-
BeginShaderMode(Shader shader)
→ void
-
See RaylibCoreFlat.BeginShaderMode.
-
BeginTextureMode(RenderTexture target)
→ void
-
See RaylibCoreFlat.BeginTextureMode.
-
BeginVrStereoMode(VrStereoConfig config)
→ void
-
See RaylibCoreFlat.BeginVrStereoMode.
-
CameraMoveForward(StructPointer<Camera3D> camera, double distance, bool moveInWorldPlane)
→ void
-
See RaylibCameraFlat.CameraMoveForward.
-
CameraMoveRight(StructPointer<Camera3D> camera, double distance, bool moveInWorldPlane)
→ void
-
See RaylibCameraFlat.CameraMoveRight.
-
CameraMoveToTarget(StructPointer<Camera3D> camera, double delta)
→ void
-
See RaylibCameraFlat.CameraMoveToTarget.
-
CameraMoveUp(StructPointer<Camera3D> camera, double distance)
→ void
-
See RaylibCameraFlat.CameraMoveUp.
-
CameraPitch(StructPointer<Camera3D> camera, double angle, bool lockView, bool rotateAroundTarget, bool rotateUp)
→ void
-
See RaylibCameraFlat.CameraPitch.
-
CameraRoll(StructPointer<Camera3D> camera, double angle)
→ void
-
See RaylibCameraFlat.CameraRoll.
-
CameraYaw(StructPointer<Camera3D> camera, double angle, bool rotateAroundTarget)
→ void
-
See RaylibCameraFlat.CameraYaw.
-
ChangeDirectory(MemoryPointer<RChar> dir)
→ bool
-
See RaylibCoreFlat.ChangeDirectory.
-
CheckCollisionBoxes(BoundingBox box1, BoundingBox box2)
→ bool
-
See RaylibCoreFlat.CheckCollisionBoxes.
-
CheckCollisionBoxSphere(BoundingBox box, Vector3 center, double radius)
→ bool
-
See RaylibCoreFlat.CheckCollisionBoxSphere.
-
CheckCollisionCircleLine(Vector2 center, double radius, Vector2 p1, Vector2 p2)
→ bool
-
See RaylibCoreFlat.CheckCollisionCircleLine.
-
CheckCollisionCircleRec(Vector2 center, double radius, Rectangle rec)
→ bool
-
See RaylibCoreFlat.CheckCollisionCircleRec.
-
CheckCollisionCircles(Vector2 center1, double radius1, Vector2 center2, double radius2)
→ bool
-
See RaylibCoreFlat.CheckCollisionCircles.
-
CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, StructPointer<Vector2> collisionPoint)
→ bool
-
See RaylibCoreFlat.CheckCollisionLines.
-
CheckCollisionPointCircle(Vector2 point, Vector2 center, double radius)
→ bool
-
See RaylibCoreFlat.CheckCollisionPointCircle.
-
CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold)
→ bool
-
See RaylibCoreFlat.CheckCollisionPointLine.
-
CheckCollisionPointPoly(Vector2 point, StructPointer<Vector2> points, int pointCount)
→ bool
-
See RaylibCoreFlat.CheckCollisionPointPoly.
-
CheckCollisionPointRec(Vector2 point, Rectangle rec)
→ bool
-
See RaylibCoreFlat.CheckCollisionPointRec.
-
CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3)
→ bool
-
See RaylibCoreFlat.CheckCollisionPointTriangle.
-
CheckCollisionRecs(Rectangle rec1, Rectangle rec2)
→ bool
-
See RaylibCoreFlat.CheckCollisionRecs.
-
CheckCollisionSpheres(Vector3 center1, double radius1, Vector3 center2, double radius2)
→ bool
-
See RaylibCoreFlat.CheckCollisionSpheres.
-
Clamp(num value, num min, num max)
→ double
-
See RaylibFunctions.Clamp.
-
ClearBackground(Color color)
→ void
-
See RaylibCoreFlat.ClearBackground.
-
ClearWindowState(int flags)
→ void
-
See RaylibCoreFlat.ClearWindowState.
-
CloseAudioDevice()
→ void
-
See RaylibAudioFlat.CloseAudioDevice.
-
CloseWindow()
→ void
-
See RaylibCoreFlat.CloseWindow.
-
CloseWindowAndDispose()
→ void
-
See RaylibBase.CloseWindowAndDispose.
-
CodepointToUTF8(int codepoint, MemoryPointer<RInt> utf8Size)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.CodepointToUTF8.
-
ColorAlpha(Color color, double alpha)
→ Color
-
See RaylibCoreFlat.ColorAlpha.
-
ColorAlphaBlend(Color dst, Color src, Color tint)
→ Color
-
See RaylibCoreFlat.ColorAlphaBlend.
-
ColorBrightness(Color color, double factor)
→ Color
-
See RaylibCoreFlat.ColorBrightness.
-
ColorContrast(Color color, double contrast)
→ Color
-
See RaylibCoreFlat.ColorContrast.
-
ColorFromHSV(double hue, double saturation, double value)
→ Color
-
See RaylibCoreFlat.ColorFromHSV.
-
ColorFromNormalized(Vector4 normalized)
→ Color
-
See RaylibCoreFlat.ColorFromNormalized.
-
ColorIsEqual(Color col1, Color col2)
→ bool
-
See RaylibCoreFlat.ColorIsEqual.
-
ColorLerp(Color color1, Color color2, double factor)
→ Color
-
See RaylibCoreFlat.ColorLerp.
-
ColorNormalize(Color color)
→ Vector4
-
See RaylibCoreFlat.ColorNormalize.
-
ColorTint(Color color, Color tint)
→ Color
-
See RaylibCoreFlat.ColorTint.
-
ColorToHSV(Color color)
→ Vector3
-
See RaylibCoreFlat.ColorToHSV.
-
ColorToInt(Color color)
→ int
-
See RaylibCoreFlat.ColorToInt.
-
CompressData(MemoryPointer<RUnsignedChar> data, int dataSize, MemoryPointer<RInt> compDataSize)
→ MemoryPointer<RUnsignedChar>
-
See RaylibCoreFlat.CompressData.
-
ComputeCRC32(MemoryPointer<RUnsignedChar> data, int dataSize)
→ int
-
See RaylibCoreFlat.ComputeCRC32.
-
ComputeMD5(MemoryPointer<RUnsignedChar> data, int dataSize)
→ MemoryPointer<RUnsignedInt>
-
See RaylibCoreFlat.ComputeMD5.
-
ComputeSHA1(MemoryPointer<RUnsignedChar> data, int dataSize)
→ MemoryPointer<RUnsignedInt>
-
See RaylibCoreFlat.ComputeSHA1.
-
ComputeSHA256(MemoryPointer<RUnsignedChar> data, int dataSize)
→ MemoryPointer<RUnsignedInt>
-
See RaylibCoreFlat.ComputeSHA256.
-
CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader)
→ Light
-
See RaylibLightFlat.CreateLight.
-
DecodeDataBase64(MemoryPointer<RChar> data, MemoryPointer<RInt> outputSize)
→ MemoryPointer<RUnsignedChar>
-
See RaylibCoreFlat.DecodeDataBase64.
-
DecompressData(MemoryPointer<RUnsignedChar> compData, int compDataSize, MemoryPointer<RInt> dataSize)
→ MemoryPointer<RUnsignedChar>
-
See RaylibCoreFlat.DecompressData.
-
DetachAudioMixedProcessor(MemoryPointer<RFunction<AudioCallbackBase>> processor)
→ void
-
See RaylibAudioFlat.DetachAudioMixedProcessor.
-
DetachAudioStreamProcessor(AudioStream stream, MemoryPointer<RFunction<AudioCallbackBase>> processor)
→ void
-
See RaylibAudioFlat.DetachAudioStreamProcessor.
-
DirectoryExists(MemoryPointer<RChar> dirPath)
→ bool
-
See RaylibCoreFlat.DirectoryExists.
-
DisableCursor()
→ void
-
See RaylibCoreFlat.DisableCursor.
-
DisableEventWaiting()
→ void
-
See RaylibCoreFlat.DisableEventWaiting.
-
disposeRaylib()
→ void
-
See RaylibBase.dispose.
-
DrawBillboard(Camera3D camera, Texture texture, Vector3 position, double scale, Color tint)
→ void
-
See RaylibCoreFlat.DrawBillboard.
-
DrawBillboardPro(Camera3D camera, Texture texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, double rotation, Color tint)
→ void
-
See RaylibCoreFlat.DrawBillboardPro.
-
DrawBillboardRec(Camera3D camera, Texture texture, Rectangle source, Vector3 position, Vector2 size, Color tint)
→ void
-
See RaylibCoreFlat.DrawBillboardRec.
-
DrawBoundingBox(BoundingBox box, Color color)
→ void
-
See RaylibCoreFlat.DrawBoundingBox.
-
DrawCapsule(Vector3 startPos, Vector3 endPos, double radius, int slices, int rings, Color color)
→ void
-
See RaylibCoreFlat.DrawCapsule.
-
DrawCapsuleWires(Vector3 startPos, Vector3 endPos, double radius, int slices, int rings, Color color)
→ void
-
See RaylibCoreFlat.DrawCapsuleWires.
-
DrawCircle(int centerX, int centerY, double radius, Color color)
→ void
-
See RaylibCoreFlat.DrawCircle.
-
DrawCircle3D(Vector3 center, double radius, Vector3 rotationAxis, double rotationAngle, Color color)
→ void
-
See RaylibCoreFlat.DrawCircle3D.
-
DrawCircleGradient(Vector2 center, double radius, Color inner, Color outer)
→ void
-
See RaylibCoreFlat.DrawCircleGradient.
-
DrawCircleLines(int centerX, int centerY, double radius, Color color)
→ void
-
See RaylibCoreFlat.DrawCircleLines.
-
DrawCircleLinesV(Vector2 center, double radius, Color color)
→ void
-
See RaylibCoreFlat.DrawCircleLinesV.
-
DrawCircleSector(Vector2 center, double radius, double startAngle, double endAngle, int segments, Color color)
→ void
-
See RaylibCoreFlat.DrawCircleSector.
-
DrawCircleSectorLines(Vector2 center, double radius, double startAngle, double endAngle, int segments, Color color)
→ void
-
See RaylibCoreFlat.DrawCircleSectorLines.
-
DrawCircleV(Vector2 center, double radius, Color color)
→ void
-
See RaylibCoreFlat.DrawCircleV.
-
DrawCube(Vector3 position, double width, double height, double length, Color color)
→ void
-
See RaylibCoreFlat.DrawCube.
-
DrawCubeV(Vector3 position, Vector3 size, Color color)
→ void
-
See RaylibCoreFlat.DrawCubeV.
-
DrawCubeWires(Vector3 position, double width, double height, double length, Color color)
→ void
-
See RaylibCoreFlat.DrawCubeWires.
-
DrawCubeWiresV(Vector3 position, Vector3 size, Color color)
→ void
-
See RaylibCoreFlat.DrawCubeWiresV.
-
DrawCylinder(Vector3 position, double radiusTop, double radiusBottom, double height, int slices, Color color)
→ void
-
See RaylibCoreFlat.DrawCylinder.
-
DrawCylinderEx(Vector3 startPos, Vector3 endPos, double startRadius, double endRadius, int sides, Color color)
→ void
-
See RaylibCoreFlat.DrawCylinderEx.
-
DrawCylinderWires(Vector3 position, double radiusTop, double radiusBottom, double height, int slices, Color color)
→ void
-
See RaylibCoreFlat.DrawCylinderWires.
-
DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, double startRadius, double endRadius, int sides, Color color)
→ void
-
See RaylibCoreFlat.DrawCylinderWiresEx.
-
DrawEllipse(int centerX, int centerY, double radiusH, double radiusV, Color color)
→ void
-
See RaylibCoreFlat.DrawEllipse.
-
DrawEllipseLines(int centerX, int centerY, double radiusH, double radiusV, Color color)
→ void
-
See RaylibCoreFlat.DrawEllipseLines.
-
DrawEllipseLinesV(Vector2 center, double radiusH, double radiusV, Color color)
→ void
-
See RaylibCoreFlat.DrawEllipseLinesV.
-
DrawEllipseV(Vector2 center, double radiusH, double radiusV, Color color)
→ void
-
See RaylibCoreFlat.DrawEllipseV.
-
DrawFPS(int posX, int posY)
→ void
-
See RaylibCoreFlat.DrawFPS.
-
DrawGrid(int slices, double spacing)
→ void
-
See RaylibCoreFlat.DrawGrid.
-
DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color)
→ void
-
See RaylibCoreFlat.DrawLine.
-
DrawLine3D(Vector3 startPos, Vector3 endPos, Color color)
→ void
-
See RaylibCoreFlat.DrawLine3D.
-
DrawLineBezier(Vector2 startPos, Vector2 endPos, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawLineBezier.
-
DrawLineDashed(Vector2 startPos, Vector2 endPos, int dashSize, int spaceSize, Color color)
→ void
-
See RaylibCoreFlat.DrawLineDashed.
-
DrawLineEx(Vector2 startPos, Vector2 endPos, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawLineEx.
-
DrawLineStrip(StructPointer<Vector2> points, int pointCount, Color color)
→ void
-
See RaylibCoreFlat.DrawLineStrip.
-
DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
→ void
-
See RaylibCoreFlat.DrawLineV.
-
DrawMesh(Mesh mesh, Material material, Matrix transform)
→ void
-
See RaylibCoreFlat.DrawMesh.
-
DrawMeshInstanced(Mesh mesh, Material material, StructPointer<Matrix> transforms, int instances)
→ void
-
See RaylibCoreFlat.DrawMeshInstanced.
-
DrawModel(Model model, Vector3 position, double scale, Color tint)
→ void
-
See RaylibCoreFlat.DrawModel.
-
DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, double rotationAngle, Vector3 scale, Color tint)
→ void
-
See RaylibCoreFlat.DrawModelEx.
-
DrawModelWires(Model model, Vector3 position, double scale, Color tint)
→ void
-
See RaylibCoreFlat.DrawModelWires.
-
DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, double rotationAngle, Vector3 scale, Color tint)
→ void
-
See RaylibCoreFlat.DrawModelWiresEx.
-
DrawPixel(int posX, int posY, Color color)
→ void
-
See RaylibCoreFlat.DrawPixel.
-
DrawPixelV(Vector2 position, Color color)
→ void
-
See RaylibCoreFlat.DrawPixelV.
-
DrawPlane(Vector3 centerPos, Vector2 size, Color color)
→ void
-
See RaylibCoreFlat.DrawPlane.
-
DrawPoint3D(Vector3 position, Color color)
→ void
-
See RaylibCoreFlat.DrawPoint3D.
-
DrawPoly(Vector2 center, int sides, double radius, double rotation, Color color)
→ void
-
See RaylibCoreFlat.DrawPoly.
-
DrawPolyLines(Vector2 center, int sides, double radius, double rotation, Color color)
→ void
-
See RaylibCoreFlat.DrawPolyLines.
-
DrawPolyLinesEx(Vector2 center, int sides, double radius, double rotation, double lineThick, Color color)
→ void
-
See RaylibCoreFlat.DrawPolyLinesEx.
-
DrawRay(Ray ray, Color color)
→ void
-
See RaylibCoreFlat.DrawRay.
-
DrawRectangle(int posX, int posY, int width, int height, Color color)
→ void
-
See RaylibCoreFlat.DrawRectangle.
-
DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight)
→ void
-
See RaylibCoreFlat.DrawRectangleGradientEx.
-
DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right)
→ void
-
See RaylibCoreFlat.DrawRectangleGradientH.
-
DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom)
→ void
-
See RaylibCoreFlat.DrawRectangleGradientV.
-
DrawRectangleLines(int posX, int posY, int width, int height, Color color)
→ void
-
See RaylibCoreFlat.DrawRectangleLines.
-
DrawRectangleLinesEx(Rectangle rec, double lineThick, Color color)
→ void
-
See RaylibCoreFlat.DrawRectangleLinesEx.
-
DrawRectanglePro(Rectangle rec, Vector2 origin, double rotation, Color color)
→ void
-
See RaylibCoreFlat.DrawRectanglePro.
-
DrawRectangleRec(Rectangle rec, Color color)
→ void
-
See RaylibCoreFlat.DrawRectangleRec.
-
DrawRectangleRounded(Rectangle rec, double roundness, int segments, Color color)
→ void
-
See RaylibCoreFlat.DrawRectangleRounded.
-
DrawRectangleRoundedLines(Rectangle rec, double roundness, int segments, Color color)
→ void
-
See RaylibCoreFlat.DrawRectangleRoundedLines.
-
DrawRectangleRoundedLinesEx(Rectangle rec, double roundness, int segments, double lineThick, Color color)
→ void
-
See RaylibCoreFlat.DrawRectangleRoundedLinesEx.
-
DrawRectangleV(Vector2 position, Vector2 size, Color color)
→ void
-
See RaylibCoreFlat.DrawRectangleV.
-
DrawRing(Vector2 center, double innerRadius, double outerRadius, double startAngle, double endAngle, int segments, Color color)
→ void
-
See RaylibCoreFlat.DrawRing.
-
DrawRingLines(Vector2 center, double innerRadius, double outerRadius, double startAngle, double endAngle, int segments, Color color)
→ void
-
See RaylibCoreFlat.DrawRingLines.
-
DrawSphere(Vector3 centerPos, double radius, Color color)
→ void
-
See RaylibCoreFlat.DrawSphere.
-
DrawSphereEx(Vector3 centerPos, double radius, int rings, int slices, Color color)
→ void
-
See RaylibCoreFlat.DrawSphereEx.
-
DrawSphereWires(Vector3 centerPos, double radius, int rings, int slices, Color color)
→ void
-
See RaylibCoreFlat.DrawSphereWires.
-
DrawSplineBasis(StructPointer<Vector2> points, int pointCount, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineBasis.
-
DrawSplineBezierCubic(StructPointer<Vector2> points, int pointCount, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineBezierCubic.
-
DrawSplineBezierQuadratic(StructPointer<Vector2> points, int pointCount, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineBezierQuadratic.
-
DrawSplineCatmullRom(StructPointer<Vector2> points, int pointCount, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineCatmullRom.
-
DrawSplineLinear(StructPointer<Vector2> points, int pointCount, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineLinear.
-
DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineSegmentBasis.
-
DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineSegmentBezierCubic.
-
DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineSegmentBezierQuadratic.
-
DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineSegmentCatmullRom.
-
DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineSegmentLinear.
-
DrawText(MemoryPointer<RChar> text, int posX, int posY, int fontSize, Color color)
→ void
-
See RaylibCoreFlat.DrawText.
-
DrawTextCodepoint(Font font, int codepoint, Vector2 position, double fontSize, Color tint)
→ void
-
See RaylibCoreFlat.DrawTextCodepoint.
-
DrawTextCodepoints(Font font, MemoryPointer<RInt> codepoints, int codepointCount, Vector2 position, double fontSize, double spacing, Color tint)
→ void
-
See RaylibCoreFlat.DrawTextCodepoints.
-
DrawTextEx(Font font, MemoryPointer<RChar> text, Vector2 position, double fontSize, double spacing, Color tint)
→ void
-
See RaylibCoreFlat.DrawTextEx.
-
DrawTextPro(Font font, MemoryPointer<RChar> text, Vector2 position, Vector2 origin, double rotation, double fontSize, double spacing, Color tint)
→ void
-
See RaylibCoreFlat.DrawTextPro.
-
DrawTexture(Texture texture, int posX, int posY, Color tint)
→ void
-
See RaylibCoreFlat.DrawTexture.
-
DrawTextureEx(Texture texture, Vector2 position, double rotation, double scale, Color tint)
→ void
-
See RaylibCoreFlat.DrawTextureEx.
-
DrawTextureNPatch(Texture texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, double rotation, Color tint)
→ void
-
See RaylibCoreFlat.DrawTextureNPatch.
-
DrawTexturePro(Texture texture, Rectangle source, Rectangle dest, Vector2 origin, double rotation, Color tint)
→ void
-
See RaylibCoreFlat.DrawTexturePro.
-
DrawTextureRec(Texture texture, Rectangle source, Vector2 position, Color tint)
→ void
-
See RaylibCoreFlat.DrawTextureRec.
-
DrawTextureV(Texture texture, Vector2 position, Color tint)
→ void
-
See RaylibCoreFlat.DrawTextureV.
-
DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
→ void
-
See RaylibCoreFlat.DrawTriangle.
-
DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color)
→ void
-
See RaylibCoreFlat.DrawTriangle3D.
-
DrawTriangleFan(StructPointer<Vector2> points, int pointCount, Color color)
→ void
-
See RaylibCoreFlat.DrawTriangleFan.
-
DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
→ void
-
See RaylibCoreFlat.DrawTriangleLines.
-
DrawTriangleStrip(StructPointer<Vector2> points, int pointCount, Color color)
→ void
-
See RaylibCoreFlat.DrawTriangleStrip.
-
DrawTriangleStrip3D(StructPointer<Vector3> points, int pointCount, Color color)
→ void
-
See RaylibCoreFlat.DrawTriangleStrip3D.
-
EaseBackIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseBackIn.
-
EaseBackInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseBackInOut.
-
EaseBackOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseBackOut.
-
EaseBounceIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseBounceIn.
-
EaseBounceInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseBounceInOut.
-
EaseBounceOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseBounceOut.
-
EaseCircIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseCircIn.
-
EaseCircInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseCircInOut.
-
EaseCircOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseCircOut.
-
EaseCubicIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseCubicIn.
-
EaseCubicInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseCubicInOut.
-
EaseCubicOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseCubicOut.
-
EaseElasticIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseElasticIn.
-
EaseElasticInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseElasticInOut.
-
EaseElasticOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseElasticOut.
-
EaseExpoIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseExpoIn.
-
EaseExpoInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseExpoInOut.
-
EaseExpoOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseExpoOut.
-
EaseLinearIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseLinearIn.
-
EaseLinearInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseLinearInOut.
-
EaseLinearNone(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseLinearNone.
-
EaseLinearOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseLinearOut.
-
EaseQuadIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseQuadIn.
-
EaseQuadInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseQuadInOut.
-
EaseQuadOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseQuadOut.
-
EaseSineIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseSineIn.
-
EaseSineInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseSineInOut.
-
EaseSineOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseSineOut.
-
EnableCursor()
→ void
-
See RaylibCoreFlat.EnableCursor.
-
EnableEventWaiting()
→ void
-
See RaylibCoreFlat.EnableEventWaiting.
-
EncodeDataBase64(MemoryPointer<RUnsignedChar> data, int dataSize, MemoryPointer<RInt> outputSize)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.EncodeDataBase64.
-
EndBlendMode()
→ void
-
See RaylibCoreFlat.EndBlendMode.
-
EndDrawing()
→ void
-
See RaylibCoreFlat.EndDrawing.
-
EndMode2D()
→ void
-
See RaylibCoreFlat.EndMode2D.
-
EndMode3D()
→ void
-
See RaylibCoreFlat.EndMode3D.
-
EndScissorMode()
→ void
-
See RaylibCoreFlat.EndScissorMode.
-
EndShaderMode()
→ void
-
See RaylibCoreFlat.EndShaderMode.
-
EndTextureMode()
→ void
-
See RaylibCoreFlat.EndTextureMode.
-
EndVrStereoMode()
→ void
-
See RaylibCoreFlat.EndVrStereoMode.
-
ExportAutomationEventList(AutomationEventList list, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlat.ExportAutomationEventList.
-
ExportDataAsCode(MemoryPointer<RUnsignedChar> data, int dataSize, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlat.ExportDataAsCode.
-
ExportFontAsCode(Font font, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlat.ExportFontAsCode.
-
ExportImage(Image image, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlat.ExportImage.
-
ExportImageAsCode(Image image, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlat.ExportImageAsCode.
-
ExportImageToMemory(Image image, MemoryPointer<RChar> fileType, MemoryPointer<RInt> fileSize)
→ MemoryPointer<RUnsignedChar>
-
See RaylibCoreFlat.ExportImageToMemory.
-
ExportMesh(Mesh mesh, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlat.ExportMesh.
-
ExportMeshAsCode(Mesh mesh, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlat.ExportMeshAsCode.
-
ExportWave(Wave wave, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibAudioFlat.ExportWave.
-
ExportWaveAsCode(Wave wave, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibAudioFlat.ExportWaveAsCode.
-
Fade(Color color, double alpha)
→ Color
-
See RaylibCoreFlat.Fade.
-
FileCopy(MemoryPointer<RChar> srcPath, MemoryPointer<RChar> dstPath)
→ int
-
See RaylibCoreFlat.FileCopy.
-
FileExists(MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlat.FileExists.
-
FileMove(MemoryPointer<RChar> srcPath, MemoryPointer<RChar> dstPath)
→ int
-
See RaylibCoreFlat.FileMove.
-
FileRemove(MemoryPointer<RChar> fileName)
→ int
-
See RaylibCoreFlat.FileRemove.
-
FileRename(MemoryPointer<RChar> fileName, MemoryPointer<RChar> fileRename)
→ int
-
See RaylibCoreFlat.FileRename.
-
FileTextFindIndex(MemoryPointer<RChar> fileName, MemoryPointer<RChar> search)
→ int
-
See RaylibCoreFlat.FileTextFindIndex.
-
FileTextReplace(MemoryPointer<RChar> fileName, MemoryPointer<RChar> search, MemoryPointer<RChar> replacement)
→ int
-
See RaylibCoreFlat.FileTextReplace.
-
FloatEquals(double x, double y)
→ bool
-
See RaylibFunctions.FloatEquals.
-
GenImageCellular(int width, int height, int tileSize)
→ Image
-
See RaylibCoreFlat.GenImageCellular.
-
GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2)
→ Image
-
See RaylibCoreFlat.GenImageChecked.
-
GenImageColor(int width, int height, Color color)
→ Image
-
See RaylibCoreFlat.GenImageColor.
-
GenImageFontAtlas(StructPointer<GlyphInfo> glyphs, MemoryPointer<RPointer<RStruct>> glyphRecs, int glyphCount, int fontSize, int padding, int packMethod)
→ Image
-
See RaylibCoreFlat.GenImageFontAtlas.
-
GenImageGradientLinear(int width, int height, int direction, Color start, Color end)
→ Image
-
See RaylibCoreFlat.GenImageGradientLinear.
-
GenImageGradientRadial(int width, int height, double density, Color inner, Color outer)
→ Image
-
See RaylibCoreFlat.GenImageGradientRadial.
-
GenImageGradientSquare(int width, int height, double density, Color inner, Color outer)
→ Image
-
See RaylibCoreFlat.GenImageGradientSquare.
-
GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, double scale)
→ Image
-
See RaylibCoreFlat.GenImagePerlinNoise.
-
GenImageText(int width, int height, MemoryPointer<RChar> text)
→ Image
-
See RaylibCoreFlat.GenImageText.
-
GenImageWhiteNoise(int width, int height, double factor)
→ Image
-
See RaylibCoreFlat.GenImageWhiteNoise.
-
GenMeshCone(double radius, double height, int slices)
→ Mesh
-
See RaylibCoreFlat.GenMeshCone.
-
GenMeshCube(double width, double height, double length)
→ Mesh
-
See RaylibCoreFlat.GenMeshCube.
-
GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
→ Mesh
-
See RaylibCoreFlat.GenMeshCubicmap.
-
GenMeshCylinder(double radius, double height, int slices)
→ Mesh
-
See RaylibCoreFlat.GenMeshCylinder.
-
GenMeshHeightmap(Image heightmap, Vector3 size)
→ Mesh
-
See RaylibCoreFlat.GenMeshHeightmap.
-
GenMeshHemiSphere(double radius, int rings, int slices)
→ Mesh
-
See RaylibCoreFlat.GenMeshHemiSphere.
-
GenMeshKnot(double radius, double size, int radSeg, int sides)
→ Mesh
-
See RaylibCoreFlat.GenMeshKnot.
-
GenMeshPlane(double width, double length, int resX, int resZ)
→ Mesh
-
See RaylibCoreFlat.GenMeshPlane.
-
GenMeshPoly(int sides, double radius)
→ Mesh
-
See RaylibCoreFlat.GenMeshPoly.
-
GenMeshSphere(double radius, int rings, int slices)
→ Mesh
-
See RaylibCoreFlat.GenMeshSphere.
-
GenMeshTangents(StructPointer<Mesh> mesh)
→ void
-
See RaylibCoreFlat.GenMeshTangents.
-
GenMeshTorus(double radius, double size, int radSeg, int sides)
→ Mesh
-
See RaylibCoreFlat.GenMeshTorus.
-
GenTextureMipmaps(StructPointer<Texture> texture)
→ void
-
See RaylibCoreFlat.GenTextureMipmaps.
-
GetApplicationDirectory()
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetApplicationDirectory.
-
GetCameraForward(StructPointer<Camera3D> camera)
→ Vector3
-
See RaylibCameraFlat.GetCameraForward.
-
GetCameraMatrix(Camera3D camera)
→ Matrix
-
See RaylibCoreFlat.GetCameraMatrix.
-
GetCameraMatrix2D(Camera2D camera)
→ Matrix
-
See RaylibCoreFlat.GetCameraMatrix2D.
-
GetCameraProjectionMatrix(StructPointer<Camera3D> camera, double aspect)
→ Matrix
-
See RaylibCameraFlat.GetCameraProjectionMatrix.
-
GetCameraRight(StructPointer<Camera3D> camera)
→ Vector3
-
See RaylibCameraFlat.GetCameraRight.
-
GetCameraUp(StructPointer<Camera3D> camera)
→ Vector3
-
See RaylibCameraFlat.GetCameraUp.
-
GetCameraViewMatrix(StructPointer<Camera3D> camera)
→ Matrix
-
See RaylibCameraFlat.GetCameraViewMatrix.
-
GetCharPressed()
→ int
-
See RaylibCoreFlat.GetCharPressed.
-
GetClipboardImage()
→ Image
-
See RaylibCoreFlat.GetClipboardImage.
-
GetClipboardText()
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetClipboardText.
-
GetCodepoint(MemoryPointer<RChar> text, MemoryPointer<RInt> codepointSize)
→ int
-
See RaylibCoreFlat.GetCodepoint.
-
GetCodepointCount(MemoryPointer<RChar> text)
→ int
-
See RaylibCoreFlat.GetCodepointCount.
-
GetCodepointNext(MemoryPointer<RChar> text, MemoryPointer<RInt> codepointSize)
→ int
-
See RaylibCoreFlat.GetCodepointNext.
-
GetCodepointPrevious(MemoryPointer<RChar> text, MemoryPointer<RInt> codepointSize)
→ int
-
See RaylibCoreFlat.GetCodepointPrevious.
-
GetCollisionRec(Rectangle rec1, Rectangle rec2)
→ Rectangle
-
See RaylibCoreFlat.GetCollisionRec.
-
GetColor(int hexValue)
→ Color
-
See RaylibCoreFlat.GetColor.
-
GetCurrentMonitor()
→ int
-
See RaylibCoreFlat.GetCurrentMonitor.
-
GetDirectoryFileCount(MemoryPointer<RChar> dirPath)
→ int
-
See RaylibCoreFlat.GetDirectoryFileCount.
-
GetDirectoryFileCountEx(MemoryPointer<RChar> basePath, MemoryPointer<RChar> filter, bool scanSubdirs)
→ int
-
See RaylibCoreFlat.GetDirectoryFileCountEx.
-
GetDirectoryPath(MemoryPointer<RChar> filePath)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetDirectoryPath.
-
GetFileExtension(MemoryPointer<RChar> fileName)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetFileExtension.
-
GetFileLength(MemoryPointer<RChar> fileName)
→ int
-
See RaylibCoreFlat.GetFileLength.
-
GetFileModTime(MemoryPointer<RChar> fileName)
→ int
-
See RaylibCoreFlat.GetFileModTime.
-
GetFileName(MemoryPointer<RChar> filePath)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetFileName.
-
GetFileNameWithoutExt(MemoryPointer<RChar> filePath)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetFileNameWithoutExt.
-
GetFontDefault()
→ Font
-
See RaylibCoreFlat.GetFontDefault.
-
GetFPS()
→ int
-
See RaylibCoreFlat.GetFPS.
-
GetFrameTime()
→ double
-
See RaylibCoreFlat.GetFrameTime.
-
GetGamepadAxisCount(int gamepad)
→ int
-
See RaylibCoreFlat.GetGamepadAxisCount.
-
GetGamepadAxisMovement(int gamepad, int axis)
→ double
-
See RaylibCoreFlat.GetGamepadAxisMovement.
-
GetGamepadButtonPressed()
→ int
-
See RaylibCoreFlat.GetGamepadButtonPressed.
-
GetGamepadName(int gamepad)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetGamepadName.
-
GetGestureDetected()
→ int
-
See RaylibCoreFlat.GetGestureDetected.
-
GetGestureDragAngle()
→ double
-
See RaylibCoreFlat.GetGestureDragAngle.
-
GetGestureDragVector()
→ Vector2
-
See RaylibCoreFlat.GetGestureDragVector.
-
GetGestureHoldDuration()
→ double
-
See RaylibCoreFlat.GetGestureHoldDuration.
-
GetGesturePinchAngle()
→ double
-
See RaylibCoreFlat.GetGesturePinchAngle.
-
GetGesturePinchVector()
→ Vector2
-
See RaylibCoreFlat.GetGesturePinchVector.
-
GetGlyphAtlasRec(Font font, int codepoint)
→ Rectangle
-
See RaylibCoreFlat.GetGlyphAtlasRec.
-
GetGlyphIndex(Font font, int codepoint)
→ int
-
See RaylibCoreFlat.GetGlyphIndex.
-
GetGlyphInfo(Font font, int codepoint)
→ GlyphInfo
-
See RaylibCoreFlat.GetGlyphInfo.
-
GetImageAlphaBorder(Image image, double threshold)
→ Rectangle
-
See RaylibCoreFlat.GetImageAlphaBorder.
-
GetImageColor(Image image, int x, int y)
→ Color
-
See RaylibCoreFlat.GetImageColor.
-
GetKeyName(int key)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetKeyName.
-
GetKeyPressed()
→ int
-
See RaylibCoreFlat.GetKeyPressed.
-
GetMasterVolume()
→ double
-
See RaylibAudioFlat.GetMasterVolume.
-
GetMeshBoundingBox(Mesh mesh)
→ BoundingBox
-
See RaylibCoreFlat.GetMeshBoundingBox.
-
GetModelBoundingBox(Model model)
→ BoundingBox
-
See RaylibCoreFlat.GetModelBoundingBox.
-
getModule<T extends RaylibModule<RaylibBase>>()
→ T
-
See RaylibBase.module.
-
GetMonitorCount()
→ int
-
See RaylibCoreFlat.GetMonitorCount.
-
GetMonitorHeight(int monitor)
→ int
-
See RaylibCoreFlat.GetMonitorHeight.
-
GetMonitorName(int monitor)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetMonitorName.
-
GetMonitorPhysicalHeight(int monitor)
→ int
-
See RaylibCoreFlat.GetMonitorPhysicalHeight.
-
GetMonitorPhysicalWidth(int monitor)
→ int
-
See RaylibCoreFlat.GetMonitorPhysicalWidth.
-
GetMonitorPosition(int monitor)
→ Vector2
-
See RaylibCoreFlat.GetMonitorPosition.
-
GetMonitorRefreshRate(int monitor)
→ int
-
See RaylibCoreFlat.GetMonitorRefreshRate.
-
GetMonitorWidth(int monitor)
→ int
-
See RaylibCoreFlat.GetMonitorWidth.
-
GetMouseDelta()
→ Vector2
-
See RaylibCoreFlat.GetMouseDelta.
-
GetMousePosition()
→ Vector2
-
See RaylibCoreFlat.GetMousePosition.
-
GetMouseWheelMove()
→ double
-
See RaylibCoreFlat.GetMouseWheelMove.
-
GetMouseWheelMoveV()
→ Vector2
-
See RaylibCoreFlat.GetMouseWheelMoveV.
-
GetMouseX()
→ int
-
See RaylibCoreFlat.GetMouseX.
-
GetMouseY()
→ int
-
See RaylibCoreFlat.GetMouseY.
-
GetMusicTimeLength(Music music)
→ double
-
See RaylibAudioFlat.GetMusicTimeLength.
-
GetMusicTimePlayed(Music music)
→ double
-
See RaylibAudioFlat.GetMusicTimePlayed.
-
GetPixelColor(MemoryPointer<RVoid> srcPtr, int format)
→ Color
-
See RaylibCoreFlat.GetPixelColor.
-
GetPixelDataSize(int width, int height, int format)
→ int
-
See RaylibCoreFlat.GetPixelDataSize.
-
GetPrevDirectoryPath(MemoryPointer<RChar> dirPath)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetPrevDirectoryPath.
-
GetRandomValue(int min, int max)
→ int
-
See RaylibCoreFlat.GetRandomValue.
-
GetRayCollisionBox(Ray ray, BoundingBox box)
→ RayCollision
-
See RaylibCoreFlat.GetRayCollisionBox.
-
GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform)
→ RayCollision
-
See RaylibCoreFlat.GetRayCollisionMesh.
-
GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4)
→ RayCollision
-
See RaylibCoreFlat.GetRayCollisionQuad.
-
GetRayCollisionSphere(Ray ray, Vector3 center, double radius)
→ RayCollision
-
See RaylibCoreFlat.GetRayCollisionSphere.
-
GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3)
→ RayCollision
-
See RaylibCoreFlat.GetRayCollisionTriangle.
-
GetRenderHeight()
→ int
-
See RaylibCoreFlat.GetRenderHeight.
-
GetRenderWidth()
→ int
-
See RaylibCoreFlat.GetRenderWidth.
-
GetScreenHeight()
→ int
-
See RaylibCoreFlat.GetScreenHeight.
-
GetScreenToWorld2D(Vector2 position, Camera2D camera)
→ Vector2
-
See RaylibCoreFlat.GetScreenToWorld2D.
-
GetScreenToWorldRay(Vector2 position, Camera3D camera)
→ Ray
-
See RaylibCoreFlat.GetScreenToWorldRay.
-
GetScreenToWorldRayEx(Vector2 position, Camera3D camera, int width, int height)
→ Ray
-
See RaylibCoreFlat.GetScreenToWorldRayEx.
-
GetScreenWidth()
→ int
-
See RaylibCoreFlat.GetScreenWidth.
-
GetShaderLocation(Shader shader, MemoryPointer<RChar> uniformName)
→ int
-
See RaylibCoreFlat.GetShaderLocation.
-
GetShaderLocationAttrib(Shader shader, MemoryPointer<RChar> attribName)
→ int
-
See RaylibCoreFlat.GetShaderLocationAttrib.
-
GetShapesTexture()
→ Texture
-
See RaylibCoreFlat.GetShapesTexture.
-
GetShapesTextureRectangle()
→ Rectangle
-
See RaylibCoreFlat.GetShapesTextureRectangle.
-
GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, double t)
→ Vector2
-
See RaylibCoreFlat.GetSplinePointBasis.
-
GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, double t)
→ Vector2
-
See RaylibCoreFlat.GetSplinePointBezierCubic.
-
GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, double t)
→ Vector2
-
See RaylibCoreFlat.GetSplinePointBezierQuad.
-
GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, double t)
→ Vector2
-
See RaylibCoreFlat.GetSplinePointCatmullRom.
-
GetSplinePointLinear(Vector2 startPos, Vector2 endPos, double t)
→ Vector2
-
See RaylibCoreFlat.GetSplinePointLinear.
-
GetTextBetween(MemoryPointer<RChar> text, MemoryPointer<RChar> begin, MemoryPointer<RChar> end)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetTextBetween.
-
GetTime()
→ double
-
See RaylibCoreFlat.GetTime.
-
GetTouchPointCount()
→ int
-
See RaylibCoreFlat.GetTouchPointCount.
-
GetTouchPointId(int index)
→ int
-
See RaylibCoreFlat.GetTouchPointId.
-
GetTouchPosition(int index)
→ Vector2
-
See RaylibCoreFlat.GetTouchPosition.
-
GetTouchX()
→ int
-
See RaylibCoreFlat.GetTouchX.
-
GetTouchY()
→ int
-
See RaylibCoreFlat.GetTouchY.
-
GetWindowHandle()
→ MemoryPointer<RVoid>
-
See RaylibCoreFlat.GetWindowHandle.
-
GetWindowPosition()
→ Vector2
-
See RaylibCoreFlat.GetWindowPosition.
-
GetWindowScaleDPI()
→ Vector2
-
See RaylibCoreFlat.GetWindowScaleDPI.
-
GetWorkingDirectory()
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetWorkingDirectory.
-
GetWorldToScreen(Vector3 position, Camera3D camera)
→ Vector2
-
See RaylibCoreFlat.GetWorldToScreen.
-
GetWorldToScreen2D(Vector2 position, Camera2D camera)
→ Vector2
-
See RaylibCoreFlat.GetWorldToScreen2D.
-
GetWorldToScreenEx(Vector3 position, Camera3D camera, int width, int height)
→ Vector2
-
See RaylibCoreFlat.GetWorldToScreenEx.
-
GuiButton(Rectangle bounds, MemoryPointer<RChar> text)
→ int
-
See RaylibGuiFlat.GuiButton.
-
GuiCheckBox(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RBool> checked)
→ int
-
See RaylibGuiFlat.GuiCheckBox.
-
GuiColorBarAlpha(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RFloat> alpha)
→ int
-
See RaylibGuiFlat.GuiColorBarAlpha.
-
GuiColorBarHue(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RFloat> value)
→ int
-
See RaylibGuiFlat.GuiColorBarHue.
-
GuiColorPanel(Rectangle bounds, MemoryPointer<RChar> text, StructPointer<Color> color)
→ int
-
See RaylibGuiFlat.GuiColorPanel.
-
GuiColorPanelHSV(Rectangle bounds, MemoryPointer<RChar> text, StructPointer<Vector3> colorHsv)
→ int
-
See RaylibGuiFlat.GuiColorPanelHSV.
-
GuiColorPicker(Rectangle bounds, MemoryPointer<RChar> text, StructPointer<Color> color)
→ int
-
See RaylibGuiFlat.GuiColorPicker.
-
GuiColorPickerHSV(Rectangle bounds, MemoryPointer<RChar> text, StructPointer<Vector3> colorHsv)
→ int
-
See RaylibGuiFlat.GuiColorPickerHSV.
-
GuiComboBox(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> active)
→ int
-
See RaylibGuiFlat.GuiComboBox.
-
GuiDisable()
→ void
-
See RaylibGuiFlat.GuiDisable.
-
GuiDisableTooltip()
→ void
-
See RaylibGuiFlat.GuiDisableTooltip.
-
GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color)
→ void
-
See RaylibGuiFlat.GuiDrawIcon.
-
GuiDropdownBox(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> active, bool editMode)
→ int
-
See RaylibGuiFlat.GuiDropdownBox.
-
GuiDummyRec(Rectangle bounds, MemoryPointer<RChar> text)
→ int
-
See RaylibGuiFlat.GuiDummyRec.
-
GuiEnable()
→ void
-
See RaylibGuiFlat.GuiEnable.
-
GuiEnableTooltip()
→ void
-
See RaylibGuiFlat.GuiEnableTooltip.
-
GuiGetFont()
→ Font
-
See RaylibGuiFlat.GuiGetFont.
-
GuiGetIcons()
→ MemoryPointer<RUnsignedInt>
-
See RaylibGuiFlat.GuiGetIcons.
-
GuiGetState()
→ int
-
See RaylibGuiFlat.GuiGetState.
-
GuiGetStyle(int control, int property)
→ int
-
See RaylibGuiFlat.GuiGetStyle.
-
GuiGetTextWidth(MemoryPointer<RChar> text)
→ int
-
See RaylibGuiFlat.GuiGetTextWidth.
-
GuiGrid(Rectangle bounds, MemoryPointer<RChar> text, double spacing, int subdivs, StructPointer<Vector2> mouseCell)
→ int
-
See RaylibGuiFlat.GuiGrid.
-
GuiGroupBox(Rectangle bounds, MemoryPointer<RChar> text)
→ int
-
See RaylibGuiFlat.GuiGroupBox.
-
GuiIconText(int iconId, MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibGuiFlat.GuiIconText.
-
GuiIsLocked()
→ bool
-
See RaylibGuiFlat.GuiIsLocked.
-
GuiLabel(Rectangle bounds, MemoryPointer<RChar> text)
→ int
-
See RaylibGuiFlat.GuiLabel.
-
GuiLabelButton(Rectangle bounds, MemoryPointer<RChar> text)
→ int
-
See RaylibGuiFlat.GuiLabelButton.
-
GuiLine(Rectangle bounds, MemoryPointer<RChar> text)
→ int
-
See RaylibGuiFlat.GuiLine.
-
GuiListView(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> scrollIndex, MemoryPointer<RInt> active)
→ int
-
See RaylibGuiFlat.GuiListView.
-
GuiListViewEx(Rectangle bounds, MemoryPointer<RPointer<RChar>> text, int count, MemoryPointer<RInt> scrollIndex, MemoryPointer<RInt> active, MemoryPointer<RInt> focus)
→ int
-
See RaylibGuiFlat.GuiListViewEx.
-
GuiLoadIcons(MemoryPointer<RChar> fileName, bool loadIconsName)
→ MemoryPointer<RPointer<RChar>>
-
See RaylibGuiFlat.GuiLoadIcons.
-
GuiLoadIconsFromMemory(MemoryPointer<RUnsignedChar> fileData, int dataSize, bool loadIconsName)
→ MemoryPointer<RPointer<RChar>>
-
See RaylibGuiFlat.GuiLoadIconsFromMemory.
-
GuiLoadStyle(MemoryPointer<RChar> fileName)
→ void
-
See RaylibGuiFlat.GuiLoadStyle.
-
GuiLoadStyleDefault()
→ void
-
See RaylibGuiFlat.GuiLoadStyleDefault.
-
GuiLoadStyleFromMemory(MemoryPointer<RUnsignedChar> fileData, int dataSize)
→ void
-
See RaylibGuiFlat.GuiLoadStyle.
-
GuiLock()
→ void
-
See RaylibGuiFlat.GuiLock.
-
GuiMessageBox(Rectangle bounds, MemoryPointer<RChar> title, MemoryPointer<RChar> message, MemoryPointer<RChar> btnText, MemoryPointer<RInt> btnActive)
→ int
-
See RaylibGuiFlat.GuiMessageBox.
-
GuiPanel(Rectangle bounds, MemoryPointer<RChar> text)
→ int
-
See RaylibGuiFlat.GuiPanel.
-
GuiProgressBar(Rectangle bounds, MemoryPointer<RChar> textLeft, MemoryPointer<RChar> textRight, MemoryPointer<RFloat> value, double minValue, double maxValue)
→ int
-
See RaylibGuiFlat.GuiProgressBar.
-
GuiScrollPanel(Rectangle bounds, MemoryPointer<RChar> text, Rectangle content, StructPointer<Vector2> scroll, StructPointer<Rectangle> view)
→ int
-
See RaylibGuiFlat.GuiScrollPanel.
-
GuiSetAlpha(double alpha)
→ void
-
See RaylibGuiFlat.GuiSetAlpha.
-
GuiSetFont(Font font)
→ void
-
See RaylibGuiFlat.GuiSetFont.
-
GuiSetIconScale(int scale)
→ void
-
See RaylibGuiFlat.GuiSetIconScale.
-
GuiSetState(int state)
→ void
-
See RaylibGuiFlat.GuiSetState.
-
GuiSetStyle(int control, int property, int value)
→ void
-
See RaylibGuiFlat.GuiSetStyle.
-
GuiSetTooltip(MemoryPointer<RChar> tooltip)
→ void
-
See RaylibGuiFlat.GuiSetTooltip.
-
GuiSlider(Rectangle bounds, MemoryPointer<RChar> textLeft, MemoryPointer<RChar> textRight, MemoryPointer<RFloat> value, double minValue, double maxValue)
→ int
-
See RaylibGuiFlat.GuiSlider.
-
GuiSliderBar(Rectangle bounds, MemoryPointer<RChar> textLeft, MemoryPointer<RChar> textRight, MemoryPointer<RFloat> value, double minValue, double maxValue)
→ int
-
See RaylibGuiFlat.GuiSliderBar.
-
GuiSpinner(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> value, int minValue, int maxValue, bool editMode)
→ int
-
See RaylibGuiFlat.GuiSpinner.
-
GuiStatusBar(Rectangle bounds, MemoryPointer<RChar> text)
→ int
-
See RaylibGuiFlat.GuiStatusBar.
-
GuiTabBar(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> hscroll, MemoryPointer<RInt> active)
→ int
-
See RaylibGuiFlat.GuiTabBar.
-
GuiTabBarEx(Rectangle bounds, MemoryPointer<RPointer<RChar>> text, int count, MemoryPointer<RInt> hscroll, MemoryPointer<RInt> active, MemoryPointer<RInt> focus)
→ int
-
See RaylibGuiFlat.GuiTabBarEx.
-
GuiTextBox(Rectangle bounds, MemoryPointer<RChar> text, int textSize, bool editMode)
→ int
-
See RaylibGuiFlat.GuiTextBox.
-
GuiTextInputBox(Rectangle bounds, MemoryPointer<RChar> title, MemoryPointer<RChar> message, MemoryPointer<RChar> text, int textSize, MemoryPointer<RChar> btnText, MemoryPointer<RInt> btnActive, MemoryPointer<RBool> secretViewActive)
→ int
-
See RaylibGuiFlat.GuiTextInputBox.
-
GuiToggle(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RBool> active)
→ int
-
See RaylibGuiFlat.GuiToggle.
-
GuiToggleGroup(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> active)
→ int
-
See RaylibGuiFlat.GuiToggleGroup.
-
GuiToggleSlider(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> active)
→ int
-
See RaylibGuiFlat.GuiToggleSlider.
-
GuiUnlock()
→ void
-
See RaylibGuiFlat.GuiUnlock.
-
GuiValueBox(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> value, int minValue, int maxValue, bool editMode)
→ int
-
See RaylibGuiFlat.GuiValueBox.
-
GuiValueBoxFloat(Rectangle bounds, MemoryPointer<RChar> text, MemoryPointer<RChar> textValue, MemoryPointer<RFloat> value, bool editMode)
→ int
-
See RaylibGuiFlat.GuiValueBoxFloat.
-
GuiWindowBox(Rectangle bounds, MemoryPointer<RChar> title)
→ int
-
See RaylibGuiFlat.GuiWindowBox.
-
HideCursor()
→ void
-
See RaylibCoreFlat.HideCursor.
-
ImageAlphaClear(StructPointer<Image> image, Color color, double threshold)
→ void
-
See RaylibCoreFlat.ImageAlphaClear.
-
ImageAlphaCrop(StructPointer<Image> image, double threshold)
→ void
-
See RaylibCoreFlat.ImageAlphaCrop.
-
ImageAlphaMask(StructPointer<Image> image, Image alphaMask)
→ void
-
See RaylibCoreFlat.ImageAlphaMask.
-
ImageAlphaPremultiply(StructPointer<Image> image)
→ void
-
See RaylibCoreFlat.ImageAlphaPremultiply.
-
ImageBlurGaussian(StructPointer<Image> image, int blurSize)
→ void
-
See RaylibCoreFlat.ImageBlurGaussian.
-
ImageClearBackground(StructPointer<Image> dst, Color color)
→ void
-
See RaylibCoreFlat.ImageClearBackground.
-
ImageColorBrightness(StructPointer<Image> image, int brightness)
→ void
-
See RaylibCoreFlat.ImageColorBrightness.
-
ImageColorContrast(StructPointer<Image> image, double contrast)
→ void
-
See RaylibCoreFlat.ImageColorContrast.
-
ImageColorGrayscale(StructPointer<Image> image)
→ void
-
See RaylibCoreFlat.ImageColorGrayscale.
-
ImageColorInvert(StructPointer<Image> image)
→ void
-
See RaylibCoreFlat.ImageColorInvert.
-
ImageColorReplace(StructPointer<Image> image, Color color, Color replace)
→ void
-
See RaylibCoreFlat.ImageColorReplace.
-
ImageColorTint(StructPointer<Image> image, Color color)
→ void
-
See RaylibCoreFlat.ImageColorTint.
-
ImageCopy(Image image)
→ Image
-
See RaylibCoreFlat.ImageCopy.
-
ImageCrop(StructPointer<Image> image, Rectangle crop)
→ void
-
See RaylibCoreFlat.ImageCrop.
-
ImageDither(StructPointer<Image> image, int rBpp, int gBpp, int bBpp, int aBpp)
→ void
-
See RaylibCoreFlat.ImageDither.
-
ImageDraw(StructPointer<Image> dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint)
→ void
-
See RaylibCoreFlat.ImageDraw.
-
ImageDrawCircle(StructPointer<Image> dst, int centerX, int centerY, int radius, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawCircle.
-
ImageDrawCircleLines(StructPointer<Image> dst, int centerX, int centerY, int radius, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawCircleLines.
-
ImageDrawCircleLinesV(StructPointer<Image> dst, Vector2 center, int radius, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawCircleLinesV.
-
ImageDrawCircleV(StructPointer<Image> dst, Vector2 center, int radius, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawCircleV.
-
ImageDrawLine(StructPointer<Image> dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawLine.
-
ImageDrawLineEx(StructPointer<Image> dst, Vector2 start, Vector2 end, int thick, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawLineEx.
-
ImageDrawLineV(StructPointer<Image> dst, Vector2 start, Vector2 end, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawLineV.
-
ImageDrawPixel(StructPointer<Image> dst, int posX, int posY, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawPixel.
-
ImageDrawPixelV(StructPointer<Image> dst, Vector2 position, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawPixelV.
-
ImageDrawRectangle(StructPointer<Image> dst, int posX, int posY, int width, int height, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawRectangle.
-
ImageDrawRectangleLines(StructPointer<Image> dst, Rectangle rec, int thick, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawRectangleLines.
-
ImageDrawRectangleRec(StructPointer<Image> dst, Rectangle rec, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawRectangleRec.
-
ImageDrawRectangleV(StructPointer<Image> dst, Vector2 position, Vector2 size, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawRectangleV.
-
ImageDrawText(StructPointer<Image> dst, MemoryPointer<RChar> text, int posX, int posY, int fontSize, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawText.
-
ImageDrawTextEx(StructPointer<Image> dst, Font font, MemoryPointer<RChar> text, Vector2 position, double fontSize, double spacing, Color tint)
→ void
-
See RaylibCoreFlat.ImageDrawTextEx.
-
ImageDrawTriangle(StructPointer<Image> dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawTriangle.
-
ImageDrawTriangleEx(StructPointer<Image> dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3)
→ void
-
See RaylibCoreFlat.ImageDrawTriangleEx.
-
ImageDrawTriangleFan(StructPointer<Image> dst, StructPointer<Vector2> points, int pointCount, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawTriangleFan.
-
ImageDrawTriangleLines(StructPointer<Image> dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawTriangleLines.
-
ImageDrawTriangleStrip(StructPointer<Image> dst, StructPointer<Vector2> points, int pointCount, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawTriangleStrip.
-
ImageFlipHorizontal(StructPointer<Image> image)
→ void
-
See RaylibCoreFlat.ImageFlipHorizontal.
-
ImageFlipVertical(StructPointer<Image> image)
→ void
-
See RaylibCoreFlat.ImageFlipVertical.
-
ImageFormat(StructPointer<Image> image, int newFormat)
→ void
-
See RaylibCoreFlat.ImageFormat.
-
ImageFromChannel(Image image, int selectedChannel)
→ Image
-
See RaylibCoreFlat.ImageFromChannel.
-
ImageFromImage(Image image, Rectangle rec)
→ Image
-
See RaylibCoreFlat.ImageFromImage.
-
ImageKernelConvolution(StructPointer<Image> image, MemoryPointer<RFloat> kernel, int kernelSize)
→ void
-
See RaylibCoreFlat.ImageKernelConvolution.
-
ImageMipmaps(StructPointer<Image> image)
→ void
-
See RaylibCoreFlat.ImageMipmaps.
-
ImageResize(StructPointer<Image> image, int newWidth, int newHeight)
→ void
-
See RaylibCoreFlat.ImageResize.
-
ImageResizeCanvas(StructPointer<Image> image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill)
→ void
-
See RaylibCoreFlat.ImageResizeCanvas.
-
ImageResizeNN(StructPointer<Image> image, int newWidth, int newHeight)
→ void
-
See RaylibCoreFlat.ImageResizeNN.
-
ImageRotate(StructPointer<Image> image, int degrees)
→ void
-
See RaylibCoreFlat.ImageRotate.
-
ImageRotateCCW(StructPointer<Image> image)
→ void
-
See RaylibCoreFlat.ImageRotateCCW.
-
ImageRotateCW(StructPointer<Image> image)
→ void
-
See RaylibCoreFlat.ImageRotateCW.
-
ImageText(MemoryPointer<RChar> text, int fontSize, Color color)
→ Image
-
See RaylibCoreFlat.ImageText.
-
ImageTextEx(Font font, MemoryPointer<RChar> text, double fontSize, double spacing, Color tint)
→ Image
-
See RaylibCoreFlat.ImageTextEx.
-
ImageToPOT(StructPointer<Image> image, Color fill)
→ void
-
See RaylibCoreFlat.ImageToPOT.
-
InitAudioDevice()
→ void
-
See RaylibAudioFlat.InitAudioDevice.
-
InitWindow(int width, int height, MemoryPointer<RChar> title)
→ void
-
See RaylibCoreFlat.InitWindow.
-
IsAudioDeviceReady()
→ bool
-
See RaylibAudioFlat.IsAudioDeviceReady.
-
IsAudioStreamPlaying(AudioStream stream)
→ bool
-
See RaylibAudioFlat.IsAudioStreamPlaying.
-
IsAudioStreamProcessed(AudioStream stream)
→ bool
-
See RaylibAudioFlat.IsAudioStreamProcessed.
-
IsAudioStreamValid(AudioStream stream)
→ bool
-
See RaylibAudioFlat.IsAudioStreamValid.
-
IsCursorHidden()
→ bool
-
See RaylibCoreFlat.IsCursorHidden.
-
IsCursorOnScreen()
→ bool
-
See RaylibCoreFlat.IsCursorOnScreen.
-
IsFileDropped()
→ bool
-
See RaylibCoreFlat.IsFileDropped.
-
IsFileExtension(MemoryPointer<RChar> fileName, MemoryPointer<RChar> ext)
→ bool
-
See RaylibCoreFlat.IsFileExtension.
-
IsFileNameValid(MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlat.IsFileNameValid.
-
IsFontValid(Font font)
→ bool
-
See RaylibCoreFlat.IsFontValid.
-
IsGamepadAvailable(int gamepad)
→ bool
-
See RaylibCoreFlat.IsGamepadAvailable.
-
IsGamepadButtonDown(int gamepad, int button)
→ bool
-
See RaylibCoreFlat.IsGamepadButtonDown.
-
IsGamepadButtonPressed(int gamepad, int button)
→ bool
-
See RaylibCoreFlat.IsGamepadButtonPressed.
-
IsGamepadButtonReleased(int gamepad, int button)
→ bool
-
See RaylibCoreFlat.IsGamepadButtonReleased.
-
IsGamepadButtonUp(int gamepad, int button)
→ bool
-
See RaylibCoreFlat.IsGamepadButtonUp.
-
IsGestureDetected(int gesture)
→ bool
-
See RaylibCoreFlat.IsGestureDetected.
-
IsImageValid(Image image)
→ bool
-
See RaylibCoreFlat.IsImageValid.
-
IsKeyDown(int key)
→ bool
-
See RaylibCoreFlat.IsKeyDown.
-
IsKeyPressed(int key)
→ bool
-
See RaylibCoreFlat.IsKeyPressed.
-
IsKeyPressedRepeat(int key)
→ bool
-
See RaylibCoreFlat.IsKeyPressedRepeat.
-
IsKeyReleased(int key)
→ bool
-
See RaylibCoreFlat.IsKeyReleased.
-
IsKeyUp(int key)
→ bool
-
See RaylibCoreFlat.IsKeyUp.
-
IsMaterialValid(Material material)
→ bool
-
See RaylibCoreFlat.IsMaterialValid.
-
IsModelAnimationValid(Model model, ModelAnimation anim)
→ bool
-
See RaylibCoreFlat.IsModelAnimationValid.
-
IsModelValid(Model model)
→ bool
-
See RaylibCoreFlat.IsModelValid.
-
IsMouseButtonDown(int button)
→ bool
-
See RaylibCoreFlat.IsMouseButtonDown.
-
IsMouseButtonPressed(int button)
→ bool
-
See RaylibCoreFlat.IsMouseButtonPressed.
-
IsMouseButtonReleased(int button)
→ bool
-
See RaylibCoreFlat.IsMouseButtonReleased.
-
IsMouseButtonUp(int button)
→ bool
-
See RaylibCoreFlat.IsMouseButtonUp.
-
IsMusicStreamPlaying(Music music)
→ bool
-
See RaylibAudioFlat.IsMusicStreamPlaying.
-
IsMusicValid(Music music)
→ bool
-
See RaylibAudioFlat.IsMusicValid.
-
IsPathFile(MemoryPointer<RChar> path)
→ bool
-
See RaylibCoreFlat.IsPathFile.
-
IsRenderTextureValid(RenderTexture target)
→ bool
-
See RaylibCoreFlat.IsRenderTextureValid.
-
IsShaderValid(Shader shader)
→ bool
-
See RaylibCoreFlat.IsShaderValid.
-
IsSoundPlaying(Sound sound)
→ bool
-
See RaylibAudioFlat.IsSoundPlaying.
-
IsSoundValid(Sound sound)
→ bool
-
See RaylibAudioFlat.IsSoundValid.
-
IsTextureValid(Texture texture)
→ bool
-
See RaylibCoreFlat.IsTextureValid.
-
IsWaveValid(Wave wave)
→ bool
-
See RaylibAudioFlat.IsWaveValid.
-
IsWindowFocused()
→ bool
-
See RaylibCoreFlat.IsWindowFocused.
-
IsWindowFullscreen()
→ bool
-
See RaylibCoreFlat.IsWindowFullscreen.
-
IsWindowHidden()
→ bool
-
See RaylibCoreFlat.IsWindowHidden.
-
IsWindowMaximized()
→ bool
-
See RaylibCoreFlat.IsWindowMaximized.
-
IsWindowMinimized()
→ bool
-
See RaylibCoreFlat.IsWindowMinimized.
-
IsWindowReady()
→ bool
-
See RaylibCoreFlat.IsWindowReady.
-
IsWindowResized()
→ bool
-
See RaylibCoreFlat.IsWindowResized.
-
IsWindowState(int flag)
→ bool
-
See RaylibCoreFlat.IsWindowState.
-
Lerp(num start, num end, num amount)
→ double
-
See RaylibFunctions.Lerp.
-
LoadAudioStream(int sampleRate, int sampleSize, int channels)
→ AudioStream
-
See RaylibAudioFlat.LoadAudioStream.
-
LoadAutomationEventList(MemoryPointer<RChar> fileName)
→ AutomationEventList
-
See RaylibCoreFlat.LoadAutomationEventList.
-
LoadCodepoints(MemoryPointer<RChar> text, MemoryPointer<RInt> count)
→ MemoryPointer<RInt>
-
See RaylibCoreFlat.LoadCodepoints.
-
LoadDirectoryFiles(MemoryPointer<RChar> dirPath)
→ FilePathList
-
See RaylibCoreFlat.LoadDirectoryFiles.
-
LoadDirectoryFilesEx(MemoryPointer<RChar> basePath, MemoryPointer<RChar> filter, bool scanSubdirs)
→ FilePathList
-
See RaylibCoreFlat.LoadDirectoryFilesEx.
-
LoadDroppedFiles()
→ FilePathList
-
See RaylibCoreFlat.LoadDroppedFiles.
-
LoadFileData(MemoryPointer<RChar> fileName, MemoryPointer<RInt> dataSize)
→ MemoryPointer<RUnsignedChar>
-
See RaylibCoreFlat.LoadFileData.
-
LoadFileText(MemoryPointer<RChar> fileName)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.LoadFileText.
-
LoadFont(MemoryPointer<RChar> fileName)
→ Font
-
See RaylibCoreFlat.LoadFont.
-
LoadFontData(MemoryPointer<RUnsignedChar> fileData, int dataSize, int fontSize, MemoryPointer<RInt> codepoints, int codepointCount, int type, MemoryPointer<RInt> glyphCount)
→ StructPointer<GlyphInfo>
-
See RaylibCoreFlat.LoadFontData.
-
LoadFontEx(MemoryPointer<RChar> fileName, int fontSize, MemoryPointer<RInt> codepoints, int codepointCount)
→ Font
-
See RaylibCoreFlat.LoadFontEx.
-
LoadFontFromImage(Image image, Color key, int firstChar)
→ Font
-
See RaylibCoreFlat.LoadFontFromImage.
-
LoadFontFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize, int fontSize, MemoryPointer<RInt> codepoints, int codepointCount)
→ Font
-
See RaylibCoreFlat.LoadFontFromMemory.
-
LoadImage(MemoryPointer<RChar> fileName)
→ Image
-
See RaylibCoreFlat.LoadImage.
-
LoadImageAnim(MemoryPointer<RChar> fileName, MemoryPointer<RInt> frames)
→ Image
-
See RaylibCoreFlat.LoadImageAnim.
-
LoadImageAnimFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize, MemoryPointer<RInt> frames)
→ Image
-
See RaylibCoreFlat.LoadImageAnimFromMemory.
-
LoadImageColors(Image image)
→ StructPointer<Color>
-
See RaylibCoreFlat.LoadImageColors.
-
LoadImageFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize)
→ Image
-
See RaylibCoreFlat.LoadImageFromMemory.
-
LoadImageFromScreen()
→ Image
-
See RaylibCoreFlat.LoadImageFromScreen.
-
LoadImageFromTexture(Texture texture)
→ Image
-
See RaylibCoreFlat.LoadImageFromTexture.
-
LoadImagePalette(Image image, int maxPaletteSize, MemoryPointer<RInt> colorCount)
→ StructPointer<Color>
-
See RaylibCoreFlat.LoadImagePalette.
-
LoadImageRaw(MemoryPointer<RChar> fileName, int width, int height, int format, )
→ Image
-
See RaylibCoreFlat.LoadImageRaw.
-
LoadMaterialDefault()
→ Material
-
See RaylibCoreFlat.LoadMaterialDefault.
-
LoadMaterials(MemoryPointer<RChar> fileName, MemoryPointer<RInt> materialCount)
→ StructPointer<Material>
-
See RaylibCoreFlat.LoadMaterials.
-
LoadModel(MemoryPointer<RChar> fileName)
→ Model
-
See RaylibCoreFlat.LoadModel.
-
LoadModelAnimations(MemoryPointer<RChar> fileName, MemoryPointer<RInt> animCount)
→ StructPointer<ModelAnimation>
-
See RaylibCoreFlat.LoadModelAnimations.
-
LoadModelFromMesh(Mesh mesh)
→ Model
-
See RaylibCoreFlat.LoadModelFromMesh.
-
LoadMusicStream(MemoryPointer<RChar> fileName)
→ Music
-
See RaylibAudioFlat.LoadMusicStream.
-
LoadMusicStreamFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> data, int dataSize)
→ Music
-
See RaylibAudioFlat.LoadMusicStreamFromMemory.
-
LoadRandomSequence(int count, int min, int max)
→ MemoryPointer<RInt>
-
See RaylibCoreFlat.LoadRandomSequence.
-
LoadRenderTexture(int width, int height)
→ RenderTexture
-
See RaylibCoreFlat.LoadRenderTexture.
-
LoadShader(MemoryPointer<RChar> vsFileName, MemoryPointer<RChar> fsFileName)
→ Shader
-
See RaylibCoreFlat.LoadShader.
-
LoadShaderFromMemory(MemoryPointer<RChar> vsCode, MemoryPointer<RChar> fsCode)
→ Shader
-
See RaylibCoreFlat.LoadShaderFromMemory.
-
LoadSound(MemoryPointer<RChar> fileName)
→ Sound
-
See RaylibAudioFlat.LoadSound.
-
LoadSoundAlias(Sound source)
→ Sound
-
See RaylibAudioFlat.LoadSoundAlias.
-
LoadSoundFromWave(Wave wave)
→ Sound
-
See RaylibAudioFlat.LoadSoundFromWave.
-
LoadTextLines(MemoryPointer<RChar> text, MemoryPointer<RInt> count)
→ MemoryPointer<RPointer<RChar>>
-
See RaylibCoreFlat.LoadTextLines.
-
LoadTexture(MemoryPointer<RChar> fileName)
→ Texture
-
See RaylibCoreFlat.LoadTexture.
-
LoadTextureCubemap(Image image, int layout)
→ Texture
-
See RaylibCoreFlat.LoadTextureCubemap.
-
LoadTextureFromImage(Image image)
→ Texture
-
See RaylibCoreFlat.LoadTextureFromImage.
-
LoadUTF8(MemoryPointer<RInt> codepoints, int length)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.LoadUTF8.
-
LoadVrStereoConfig(VrDeviceInfo device)
→ VrStereoConfig
-
See RaylibCoreFlat.LoadVrStereoConfig.
-
LoadWave(MemoryPointer<RChar> fileName)
→ Wave
-
See RaylibAudioFlat.LoadWave.
-
LoadWaveFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize)
→ Wave
-
See RaylibAudioFlat.LoadWaveFromMemory.
-
LoadWaveSamples(Wave wave)
→ MemoryPointer<RFloat32>
-
See RaylibAudioFlat.LoadWaveSamples.
-
MakeDirectory(MemoryPointer<RChar> dirPath)
→ int
-
See RaylibCoreFlat.MakeDirectory.
-
MatrixAdd(Matrix left, Matrix right)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixAdd.
-
MatrixCompose(Vector3 translation, Quaternion rotation, Vector3 scale)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixCompose.
-
MatrixDecompose(Matrix mat, StructPointer<Vector3> translation, StructPointer<Quaternion> rotation, StructPointer<Vector3> scale)
→ void
-
See RaylibMatrixFlatExt.MatrixDecompose.
-
MatrixDeterminant(Matrix mat)
→ double
-
See RaylibMatrixFlatExt.MatrixDeterminant.
-
MatrixFrustum(double left, double right, double bottom, double top, double nearPlane, double farPlane)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixFrustum.
-
MatrixIdentity()
→ Matrix
-
See RaylibMatrixFlatExt.MatrixIdentity.
-
MatrixInvert(Matrix mat)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixInvert.
-
MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixLookAt.
-
MatrixMultiply(Matrix left, Matrix right)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixMultiply.
-
MatrixMultiplyValue(Matrix left, double value)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixMultiplyValue.
-
MatrixOrtho(double left, double right, double bottom, double top, double nearPlane, double farPlane)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixOrtho.
-
MatrixPerspective(double fovY, double aspect, double nearPlane, double farPlane)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixPerspective.
-
MatrixRotate(Vector3 axis, double angle)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixRotate.
-
MatrixRotateX(double angle)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixRotateX.
-
MatrixRotateXYZ(Vector3 angle)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixRotateXYZ.
-
MatrixRotateY(double angle)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixRotateY.
-
MatrixRotateZ(double angle)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixRotateZ.
-
MatrixRotateZYX(Vector3 angle)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixRotateZYX.
-
MatrixScale(double x, double y, double z)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixScale.
-
MatrixSubtract(Matrix left, Matrix right)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixSubtract.
-
MatrixToFloatV(Matrix mat)
→ float16
-
See RaylibMatrixFlatExt.MatrixToFloatV.
-
MatrixTrace(Matrix mat)
→ double
-
See RaylibMatrixFlatExt.MatrixTrace.
-
MatrixTranslate(double x, double y, double z)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixTranslate.
-
MatrixTranspose(Matrix mat)
→ Matrix
-
See RaylibMatrixFlatExt.MatrixTranspose.
-
MaximizeWindow()
→ void
-
See RaylibCoreFlat.MaximizeWindow.
-
MeasureText(MemoryPointer<RChar> text, int fontSize)
→ int
-
See RaylibCoreFlat.MeasureText.
-
MeasureTextCodepoints(Font font, MemoryPointer<RInt> codepoints, int length, double fontSize, double spacing)
→ Vector2
-
See RaylibCoreFlat.MeasureTextCodepoints.
-
MeasureTextEx(Font font, MemoryPointer<RChar> text, double fontSize, double spacing)
→ Vector2
-
See RaylibCoreFlat.MeasureTextEx.
-
memcmp(MemoryPointer<RType> a, MemoryPointer<RType> b, int n)
→ int
-
See RaylibTempUtils.memcmp.
-
memcpy(MemoryPointer<RType> dest, MemoryPointer<RType> src, int n)
→ void
-
See RaylibTempUtils.memcpy.
-
memset(MemoryPointer<RType> ptr, int value, int size)
→ void
-
See RaylibTempUtils.memset.
-
MinimizeWindow()
→ void
-
See RaylibCoreFlat.MinimizeWindow.
-
msf_gif_begin(StructPointer<MsfGifState> handle, int width, int height)
→ int
-
See RaylibMsfGifFlat.msf_gif_begin.
-
msf_gif_begin_to_file(StructPointer<MsfGifState> handle, int width, int height, MemoryPointer<RFunction> func, MemoryPointer<RVoid> filePointer)
→ int
-
See RaylibMsfGifFlat.msf_gif_begin_to_file.
-
msf_gif_end(StructPointer<MsfGifState> handle)
→ MsfGifResult
-
See RaylibMsfGifFlat.msf_gif_end.
-
msf_gif_end_to_file(StructPointer<MsfGifState> handle)
→ int
-
See RaylibMsfGifFlat.msf_gif_end_to_file.
-
msf_gif_frame(StructPointer<MsfGifState> handle, MemoryPointer<RUint8> pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes)
→ int
-
See RaylibMsfGifFlat.msf_gif_frame.
-
msf_gif_frame_to_file(StructPointer<MsfGifState> handle, MemoryPointer<RUint8> pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes)
→ int
-
See RaylibMsfGifFlat.msf_gif_frame_to_file.
-
msf_gif_free(MsfGifResult result)
→ void
-
See RaylibMsfGifFlat.msf_gif_free.
-
Normalize(num value, num start, num end)
→ double
-
See RaylibFunctions.Normalize.
-
OpenURL(MemoryPointer<RChar> url)
→ void
-
See RaylibCoreFlat.OpenURL.
-
PauseAudioStream(AudioStream stream)
→ void
-
See RaylibAudioFlat.PauseAudioStream.
-
PauseMusicStream(Music music)
→ void
-
See RaylibAudioFlat.PauseMusicStream.
-
PauseSound(Sound sound)
→ void
-
See RaylibAudioFlat.PauseSound.
-
PlayAudioStream(AudioStream stream)
→ void
-
See RaylibAudioFlat.PlayAudioStream.
-
PlayAutomationEvent(AutomationEvent event)
→ void
-
See RaylibCoreFlat.PlayAutomationEvent.
-
PlayMusicStream(Music music)
→ void
-
See RaylibAudioFlat.PlayMusicStream.
-
PlaySound(Sound sound)
→ void
-
See RaylibAudioFlat.PlaySound.
-
PollInputEvents()
→ void
-
See RaylibCoreFlat.PollInputEvents.
-
ProcessGestureEvent(GestureEvent event)
→ void
-
See RaylibCoreFlat.ProcessGestureEvent.
-
QuaternionAdd(Quaternion q1, Quaternion q2)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionAdd.
-
QuaternionAddValue(Quaternion q, double add)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionAddValue.
-
QuaternionCubicHermiteSpline(Quaternion q1, Quaternion outTangent1, Quaternion q2, Quaternion inTangent2, double t)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionCubicHermiteSpline.
-
QuaternionDivide(Quaternion q1, Quaternion q2)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionDivide.
-
QuaternionEquals(Quaternion p, Quaternion q)
→ bool
-
See RaylibQuaternionFlatExt.QuaternionEquals.
-
QuaternionFromAxisAngle(Vector3 axis, double angle)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionFromAxisAngle.
-
QuaternionFromEuler(double pitch, double yaw, double roll)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionFromEuler.
-
QuaternionFromMatrix(Matrix mat)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionFromMatrix.
-
QuaternionFromVector3ToVector3(Vector3 from, Vector3 to)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionFromVector3ToVector3.
-
QuaternionIdentity()
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionIdentity.
-
QuaternionInvert(Quaternion q)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionInvert.
-
QuaternionLength(Quaternion q)
→ double
-
See RaylibQuaternionFlatExt.QuaternionLength.
-
QuaternionLerp(Quaternion q1, Quaternion q2, double amount)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionLerp.
-
QuaternionMultiply(Quaternion q1, Quaternion q2)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionMultiply.
-
QuaternionNlerp(Quaternion q1, Quaternion q2, double amount)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionNlerp.
-
QuaternionNormalize(Quaternion q)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionNormalize.
-
QuaternionScale(Quaternion q, double mul)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionScale.
-
QuaternionSlerp(Quaternion q1, Quaternion q2, double amount)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionSlerp.
-
QuaternionSubtract(Quaternion q1, Quaternion q2)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionSubtract.
-
QuaternionSubtractValue(Quaternion q, double sub)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionSubtractValue.
-
QuaternionToAxisAngle(Quaternion q, StructPointer<Vector3> outAxis, MemoryPointer<RFloat> outAngle)
→ void
-
See RaylibQuaternionFlatExt.QuaternionToAxisAngle.
-
QuaternionToEuler(Quaternion q)
→ Vector3
-
See RaylibQuaternionFlatExt.QuaternionToEuler.
-
QuaternionToMatrix(Quaternion q)
→ Matrix
-
See RaylibQuaternionFlatExt.QuaternionToMatrix.
-
QuaternionTransform(Quaternion q, Matrix mat)
→ Quaternion
-
See RaylibQuaternionFlatExt.QuaternionTransform.
-
rand()
→ double
-
See RaylibBase.rand.
-
randC()
→ double
-
See RaylibBase.randC.
-
realloc(MemoryPointer<RType> oldPtr, int oldSize, int newSize)
→ MemoryPointer<RVoid>
-
See RaylibTempUtils.realloc.
-
registerModule<T extends RaylibModule<RaylibBase>>(T module)
→ T
-
See RaylibBase.registerModule.
-
Remap(num value, num inputStart, num inputEnd, num outputStart, num outputEnd)
→ double
-
See RaylibFunctions.Remap.
-
RestoreWindow()
→ void
-
See RaylibCoreFlat.RestoreWindow.
-
ResumeAudioStream(AudioStream stream)
→ void
-
See RaylibAudioFlat.ResumeAudioStream.
-
ResumeMusicStream(Music music)
→ void
-
See RaylibAudioFlat.ResumeMusicStream.
-
ResumeSound(Sound sound)
→ void
-
See RaylibAudioFlat.ResumeSound.
-
rlActiveDrawBuffers(int count)
→ void
-
See RaylibRlglFlat.rlActiveDrawBuffers.
-
rlActiveTextureSlot(int slot)
→ void
-
See RaylibRlglFlat.rlActiveTextureSlot.
-
rlBegin(int mode)
→ void
-
See RaylibRlglFlat.rlBegin.
-
rlBindFramebuffer(int target, int framebuffer)
→ void
-
See RaylibRlglFlat.rlBindFramebuffer.
-
rlBindImageTexture(int id, int index, int format, bool readonly)
→ void
-
See RaylibRlglFlat.rlBindImageTexture.
-
rlBindShaderBuffer(int id, int index)
→ void
-
See RaylibRlglFlat.rlBindShaderBuffer.
-
rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask)
→ void
-
See RaylibRlglFlat.rlBlitFramebuffer.
-
rlCheckErrors()
→ void
-
See RaylibRlglFlat.rlCheckErrors.
-
rlCheckRenderBatchLimit(int vCount)
→ bool
-
See RaylibRlglFlat.rlCheckRenderBatchLimit.
-
rlClearColor(int r, int g, int b, int a)
→ void
-
See RaylibRlglFlat.rlClearColor.
-
rlClearScreenBuffers()
→ void
-
See RaylibRlglFlat.rlClearScreenBuffers.
-
rlColor3f(double x, double y, double z)
→ void
-
See RaylibRlglFlat.rlColor3f.
-
rlColor4f(double x, double y, double z, double w)
→ void
-
See RaylibRlglFlat.rlColor4f.
-
rlColor4ub(int r, int g, int b, int a)
→ void
-
See RaylibRlglFlat.rlColor4ub.
-
rlColorMask(bool r, bool g, bool b, bool a)
→ void
-
See RaylibRlglFlat.rlColorMask.
-
rlComputeShaderDispatch(int groupX, int groupY, int groupZ)
→ void
-
See RaylibRlglFlat.rlComputeShaderDispatch.
-
rlCopyFramebuffer(int x, int y, int width, int height, int format, MemoryPointer<RVoid> pixels)
→ void
-
See RaylibRlglFlat.rlCopyFramebuffer.
-
rlCopyShaderBuffer(int destId, int srcId, int destOffset, int srcOffset, int count)
→ void
-
See RaylibRlglFlat.rlCopyShaderBuffer.
-
rlCubemapParameters(int id, int param, int value)
→ void
-
See RaylibRlglFlat.rlCubemapParameters.
-
rlDisableBackfaceCulling()
→ void
-
See RaylibRlglFlat.rlDisableBackfaceCulling.
-
rlDisableColorBlend()
→ void
-
See RaylibRlglFlat.rlDisableColorBlend.
-
rlDisableDepthMask()
→ void
-
See RaylibRlglFlat.rlDisableDepthMask.
-
rlDisableDepthTest()
→ void
-
See RaylibRlglFlat.rlDisableDepthTest.
-
rlDisableFramebuffer()
→ void
-
See RaylibRlglFlat.rlDisableFramebuffer.
-
rlDisablePointMode()
→ void
-
See RaylibRlglFlat.rlDisablePointMode.
-
rlDisableScissorTest()
→ void
-
See RaylibRlglFlat.rlDisableScissorTest.
-
rlDisableShader()
→ void
-
See RaylibRlglFlat.rlDisableShader.
-
rlDisableSmoothLines()
→ void
-
See RaylibRlglFlat.rlDisableSmoothLines.
-
rlDisableStatePointer(int vertexAttribType)
→ void
-
See RaylibRlglFlat.rlDisableStatePointer.
-
rlDisableStereoRender()
→ void
-
See RaylibRlglFlat.rlDisableStereoRender.
-
rlDisableTexture()
→ void
-
See RaylibRlglFlat.rlDisableTexture.
-
rlDisableTextureCubemap()
→ void
-
See RaylibRlglFlat.rlDisableTextureCubemap.
-
rlDisableVertexArray()
→ void
-
See RaylibRlglFlat.rlDisableVertexArray.
-
rlDisableVertexAttribute(int index)
→ void
-
See RaylibRlglFlat.rlDisableVertexAttribute.
-
rlDisableVertexBuffer()
→ void
-
See RaylibRlglFlat.rlDisableVertexBuffer.
-
rlDisableVertexBufferElement()
→ void
-
See RaylibRlglFlat.rlDisableVertexBufferElement.
-
rlDisableWireMode()
→ void
-
See RaylibRlglFlat.rlDisableWireMode.
-
rlDrawRenderBatch(StructPointer<RlRenderBatch> batch)
→ void
-
See RaylibRlglFlat.rlDrawRenderBatch.
-
rlDrawRenderBatchActive()
→ void
-
See RaylibRlglFlat.rlDrawRenderBatchActive.
-
rlDrawVertexArray(int offset, int count)
→ void
-
See RaylibRlglFlat.rlDrawVertexArray.
-
rlDrawVertexArrayElements(int offset, int count, MemoryPointer<RVoid> buffer)
→ void
-
See RaylibRlglFlat.rlDrawVertexArrayElements.
-
rlDrawVertexArrayElementsInstanced(int offset, int count, MemoryPointer<RVoid> buffer, int instances)
→ void
-
See RaylibRlglFlat.rlDrawVertexArrayElementsInstanced.
-
rlDrawVertexArrayInstanced(int offset, int count, int instances)
→ void
-
See RaylibRlglFlat.rlDrawVertexArrayInstanced.
-
rlEnableBackfaceCulling()
→ void
-
See RaylibRlglFlat.rlEnableBackfaceCulling.
-
rlEnableColorBlend()
→ void
-
See RaylibRlglFlat.rlEnableColorBlend.
-
rlEnableDepthMask()
→ void
-
See RaylibRlglFlat.rlEnableDepthMask.
-
rlEnableDepthTest()
→ void
-
See RaylibRlglFlat.rlEnableDepthTest.
-
rlEnableFramebuffer(int id)
→ void
-
See RaylibRlglFlat.rlEnableFramebuffer.
-
rlEnablePointMode()
→ void
-
See RaylibRlglFlat.rlEnablePointMode.
-
rlEnableScissorTest()
→ void
-
See RaylibRlglFlat.rlEnableScissorTest.
-
rlEnableShader(int id)
→ void
-
See RaylibRlglFlat.rlEnableShader.
-
rlEnableSmoothLines()
→ void
-
See RaylibRlglFlat.rlEnableSmoothLines.
-
rlEnableStatePointer(int vertexAttribType, MemoryPointer<RVoid> buffer)
→ void
-
See RaylibRlglFlat.rlEnableStatePointer.
-
rlEnableStereoRender()
→ void
-
See RaylibRlglFlat.rlEnableStereoRender.
-
rlEnableTexture(int id)
→ void
-
See RaylibRlglFlat.rlEnableTexture.
-
rlEnableTextureCubemap(int id)
→ void
-
See RaylibRlglFlat.rlEnableTextureCubemap.
-
rlEnableVertexArray(int vaoId)
→ bool
-
See RaylibRlglFlat.rlEnableVertexArray.
-
rlEnableVertexAttribute(int index)
→ void
-
See RaylibRlglFlat.rlEnableVertexAttribute.
-
rlEnableVertexBuffer(int id)
→ void
-
See RaylibRlglFlat.rlEnableVertexBuffer.
-
rlEnableVertexBufferElement(int id)
→ void
-
See RaylibRlglFlat.rlEnableVertexBufferElement.
-
rlEnableWireMode()
→ void
-
See RaylibRlglFlat.rlEnableWireMode.
-
rlEnd()
→ void
-
See RaylibRlglFlat.rlEnd.
-
rlFramebufferAttach(int fboId, int texId, int attachType, int texType, int mipLevel)
→ void
-
See RaylibRlglFlat.rlFramebufferAttach.
-
rlFramebufferComplete(int id)
→ bool
-
See RaylibRlglFlat.rlFramebufferComplete.
-
rlFrustum(double left, double right, double bottom, double top, double znear, double zfar)
→ void
-
See RaylibRlglFlat.rlFrustum.
-
rlGenTextureMipmaps(int id, int width, int height, int format, MemoryPointer<RInt> mipmaps)
→ void
-
See RaylibRlglFlat.rlGenTextureMipmaps.
-
rlGetActiveFramebuffer()
→ int
-
See RaylibRlglFlat.rlGetActiveFramebuffer.
-
rlGetCullDistanceFar()
→ double
-
See RaylibRlglFlat.rlGetCullDistanceFar.
-
rlGetCullDistanceNear()
→ double
-
See RaylibRlglFlat.rlGetCullDistanceNear.
-
rlGetFramebufferHeight()
→ int
-
See RaylibRlglFlat.rlGetFramebufferHeight.
-
rlGetFramebufferWidth()
→ int
-
See RaylibRlglFlat.rlGetFramebufferWidth.
-
rlGetGlTextureFormats(int format, MemoryPointer<RUnsignedInt> glInternalFormat, MemoryPointer<RUnsignedInt> glFormat, MemoryPointer<RUnsignedInt> glType)
→ void
-
See RaylibRlglFlat.rlGetGlTextureFormats.
-
rlGetLineWidth()
→ double
-
See RaylibRlglFlat.rlGetLineWidth.
-
rlGetLocationAttrib(int shaderId, MemoryPointer<RChar> attribName)
→ int
-
See RaylibRlglFlat.rlGetLocationAttrib.
-
rlGetLocationUniform(int shaderId, MemoryPointer<RChar> uniformName)
→ int
-
See RaylibRlglFlat.rlGetLocationUniform.
-
rlGetMatrixModelview()
→ Matrix
-
See RaylibRlglFlat.rlGetMatrixModelview.
-
rlGetMatrixProjection()
→ Matrix
-
See RaylibRlglFlat.rlGetMatrixProjection.
-
rlGetMatrixProjectionStereo(int eye)
→ Matrix
-
See RaylibRlglFlat.rlGetMatrixProjectionStereo.
-
rlGetMatrixTransform()
→ Matrix
-
See RaylibRlglFlat.rlGetMatrixTransform.
-
rlGetMatrixViewOffsetStereo(int eye)
→ Matrix
-
See RaylibRlglFlat.rlGetMatrixViewOffsetStereo.
-
rlGetPixelFormatName(int format)
→ MemoryPointer<RChar>
-
See RaylibRlglFlat.rlGetPixelFormatName.
-
rlGetPointSize()
→ double
-
See RaylibRlglFlat.rlGetPointSize.
-
rlGetProcAddress(MemoryPointer<RChar> procName)
→ MemoryPointer<RVoid>
-
See RaylibRlglFlat.rlGetProcAddress.
-
rlGetShaderBufferSize(int id)
→ int
-
See RaylibRlglFlat.rlGetShaderBufferSize.
-
rlGetShaderIdDefault()
→ int
-
See RaylibRlglFlat.rlGetShaderIdDefault.
-
rlGetShaderLocsDefault()
→ MemoryPointer<RInt>
-
See RaylibRlglFlat.rlGetShaderLocsDefault.
-
rlGetTextureIdDefault()
→ int
-
See RaylibRlglFlat.rlGetTextureIdDefault.
-
rlGetVersion()
→ int
-
See RaylibRlglFlat.rlGetVersion.
-
rlglClose()
→ void
-
See RaylibRlglFlat.rlglClose.
-
rlglInit(int width, int height)
→ void
-
See RaylibRlglFlat.rlglInit.
-
rlIsStereoRenderEnabled()
→ bool
-
See RaylibRlglFlat.rlIsStereoRenderEnabled.
-
rlLoadDrawCube()
→ void
-
See RaylibRlglFlat.rlLoadDrawCube.
-
rlLoadDrawQuad()
→ void
-
See RaylibRlglFlat.rlLoadDrawQuad.
-
rlLoadExtensions(MemoryPointer<RVoid> loader)
→ void
-
See RaylibRlglFlat.rlLoadExtensions.
-
rlLoadFramebuffer()
→ int
-
See RaylibRlglFlat.rlLoadFramebuffer.
-
rlLoadIdentity()
→ void
-
See RaylibRlglFlat.rlLoadIdentity.
-
rlLoadRenderBatch(int numBuffers, int bufferElements)
→ RlRenderBatch
-
See RaylibRlglFlat.rlLoadRenderBatch.
-
rlLoadShader(MemoryPointer<RChar> code, int type)
→ int
-
See RaylibRlglFlat.rlLoadShader.
-
rlLoadShaderBuffer(int size, MemoryPointer<RVoid> data, int usageHint)
→ int
-
See RaylibRlglFlat.rlLoadShaderBuffer.
-
rlLoadShaderProgram(MemoryPointer<RChar> vsCode, MemoryPointer<RChar> fsCode)
→ int
-
See RaylibRlglFlat.rlLoadShaderProgram.
-
rlLoadShaderProgramCompute(int csId)
→ int
-
See RaylibRlglFlat.rlLoadShaderProgramCompute.
-
rlLoadShaderProgramEx(int vsId, int fsId)
→ int
-
See RaylibRlglFlat.rlLoadShaderProgramEx.
-
rlLoadTexture(MemoryPointer<RVoid> data, int width, int height, int format, int mipmapCount)
→ int
-
See RaylibRlglFlat.rlLoadTexture.
-
rlLoadTextureCubemap(MemoryPointer<RVoid> data, int size, int format, int mipmapCount)
→ int
-
See RaylibRlglFlat.rlLoadTextureCubemap.
-
rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
→ int
-
See RaylibRlglFlat.rlLoadTextureDepth.
-
rlLoadVertexArray()
→ int
-
See RaylibRlglFlat.rlLoadVertexArray.
-
rlLoadVertexBuffer(MemoryPointer<RVoid> buffer, int size, bool dynamic)
→ int
-
See RaylibRlglFlat.rlLoadVertexBuffer.
-
rlLoadVertexBufferElement(MemoryPointer<RVoid> buffer, int size, bool dynamic)
→ int
-
See RaylibRlglFlat.rlLoadVertexBufferElement.
-
rlMatrixMode(int mode)
→ void
-
See RaylibRlglFlat.rlMatrixMode.
-
rlMultMatrixf(MemoryPointer<RFloat32> matf)
→ void
-
See RaylibRlglFlat.rlMultMatrixf.
-
rlNormal3f(double x, double y, double z)
→ void
-
See RaylibRlglFlat.rlNormal3f.
-
rlOrtho(double left, double right, double bottom, double top, double znear, double zfar)
→ void
-
See RaylibRlglFlat.rlOrtho.
-
rlPopMatrix()
→ void
-
See RaylibRlglFlat.rlPopMatrix.
-
rlPushMatrix()
→ void
-
See RaylibRlglFlat.rlPushMatrix.
-
rlReadScreenPixels(int width, int height)
→ MemoryPointer<RUnsignedChar>
-
See RaylibRlglFlat.rlReadScreenPixels.
-
rlReadShaderBuffer(int id, MemoryPointer<RVoid> dest, int count, int offset)
→ void
-
See RaylibRlglFlat.rlReadShaderBuffer.
-
rlReadTexturePixels(int id, int width, int height, int format)
→ MemoryPointer<RVoid>
-
See RaylibRlglFlat.rlReadTexturePixels.
-
rlResizeFramebuffer(int width, int height)
→ void
-
See RaylibRlglFlat.rlResizeFramebuffer.
-
rlRotatef(double angle, double x, double y, double z)
→ void
-
See RaylibRlglFlat.rlRotatef.
-
rlScalef(double x, double y, double z)
→ void
-
See RaylibRlglFlat.rlScalef.
-
rlScissor(int x, int y, int width, int height)
→ void
-
See RaylibRlglFlat.rlScissor.
-
rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation)
→ void
-
See RaylibRlglFlat.rlSetBlendFactors.
-
See RaylibRlglFlat.rlSetBlendFactorsSeparate.
-
rlSetBlendMode(int mode)
→ void
-
See RaylibRlglFlat.rlSetBlendMode.
-
rlSetClipPlanes(double nearPlane, double farPlane)
→ void
-
See RaylibRlglFlat.rlSetClipPlanes.
-
rlSetCullFace(int mode)
→ void
-
See RaylibRlglFlat.rlSetCullFace.
-
rlSetFramebufferHeight(int height)
→ void
-
See RaylibRlglFlat.rlSetFramebufferHeight.
-
rlSetFramebufferWidth(int width)
→ void
-
See RaylibRlglFlat.rlSetFramebufferWidth.
-
rlSetLineWidth(double width)
→ void
-
See RaylibRlglFlat.rlSetLineWidth.
-
rlSetMatrixModelview(Matrix view)
→ void
-
See RaylibRlglFlat.rlSetMatrixModelview.
-
rlSetMatrixProjection(Matrix proj)
→ void
-
See RaylibRlglFlat.rlSetMatrixProjection.
-
rlSetMatrixProjectionStereo(Matrix right, Matrix left)
→ void
-
See RaylibRlglFlat.rlSetMatrixProjectionStereo.
-
rlSetMatrixViewOffsetStereo(Matrix right, Matrix left)
→ void
-
See RaylibRlglFlat.rlSetMatrixViewOffsetStereo.
-
rlSetPointSize(double size)
→ void
-
See RaylibRlglFlat.rlSetPointSize.
-
rlSetRenderBatchActive(StructPointer<RlRenderBatch> batch)
→ void
-
See RaylibRlglFlat.rlSetRenderBatchActive.
-
rlSetShader(int id, MemoryPointer<RInt> locs)
→ void
-
See RaylibRlglFlat.rlSetShader.
-
rlSetTexture(int id)
→ void
-
See RaylibRlglFlat.rlSetTexture.
-
rlSetUniform(int locIndex, MemoryPointer<RVoid> value, int uniformType, int count)
→ void
-
See RaylibRlglFlat.rlSetUniform.
-
rlSetUniformMatrices(int locIndex, StructPointer<Matrix> mat, int count)
→ void
-
See RaylibRlglFlat.rlSetUniformMatrices.
-
rlSetUniformMatrix(int locIndex, Matrix mat)
→ void
-
See RaylibRlglFlat.rlSetUniformMatrix.
-
rlSetUniformSampler(int locIndex, int textureId)
→ void
-
See RaylibRlglFlat.rlSetUniformSampler.
-
rlSetVertexAttribute(int index, int compSize, int type, bool normalized, int stride, int offset)
→ void
-
See RaylibRlglFlat.rlSetVertexAttribute.
-
rlSetVertexAttributeDefault(int locIndex, MemoryPointer<RVoid> value, int attribType, int count)
→ void
-
See RaylibRlglFlat.rlSetVertexAttributeDefault.
-
rlSetVertexAttributeDivisor(int index, int divisor)
→ void
-
See RaylibRlglFlat.rlSetVertexAttributeDivisor.
-
rlTexCoord2f(double x, double y)
→ void
-
See RaylibRlglFlat.rlTexCoord2f.
-
rlTextureParameters(int id, int param, int value)
→ void
-
See RaylibRlglFlat.rlTextureParameters.
-
rlTranslatef(double x, double y, double z)
→ void
-
See RaylibRlglFlat.rlTranslatef.
-
rlUnloadFramebuffer(int id)
→ void
-
See RaylibRlglFlat.rlUnloadFramebuffer.
-
rlUnloadRenderBatch(RlRenderBatch batch)
→ void
-
See RaylibRlglFlat.rlUnloadRenderBatch.
-
rlUnloadShader(int id)
→ void
-
See RaylibRlglFlat.rlUnloadShader.
-
rlUnloadShaderBuffer(int ssboId)
→ void
-
See RaylibRlglFlat.rlUnloadShaderBuffer.
-
rlUnloadShaderProgram(int id)
→ void
-
See RaylibRlglFlat.rlUnloadShaderProgram.
-
rlUnloadTexture(int id)
→ void
-
See RaylibRlglFlat.rlUnloadTexture.
-
rlUnloadVertexArray(int vaoId)
→ void
-
See RaylibRlglFlat.rlUnloadVertexArray.
-
rlUnloadVertexBuffer(int vboId)
→ void
-
See RaylibRlglFlat.rlUnloadVertexBuffer.
-
rlUpdateShaderBuffer(int id, MemoryPointer<RVoid> data, int dataSize, int offset)
→ void
-
See RaylibRlglFlat.rlUpdateShaderBuffer.
-
rlUpdateTexture(int id, int offsetX, int offsetY, int width, int height, int format, MemoryPointer<RVoid> data)
→ void
-
See RaylibRlglFlat.rlUpdateTexture.
-
rlUpdateVertexBuffer(int bufferId, MemoryPointer<RVoid> data, int dataSize, int offset)
→ void
-
See RaylibRlglFlat.rlUpdateVertexBuffer.
-
rlUpdateVertexBufferElements(int id, MemoryPointer<RVoid> data, int dataSize, int offset)
→ void
-
See RaylibRlglFlat.rlUpdateVertexBufferElements.
-
rlVertex2f(double x, double y)
→ void
-
See RaylibRlglFlat.rlVertex2f.
-
rlVertex2i(int x, int y)
→ void
-
See RaylibRlglFlat.rlVertex2i.
-
rlVertex3f(double x, double y, double z)
→ void
-
See RaylibRlglFlat.rlVertex3f.
-
rlViewport(int x, int y, int width, int height)
→ void
-
See RaylibRlglFlat.rlViewport.
-
SaveFileData(MemoryPointer<RChar> fileName, MemoryPointer<RVoid> data, int dataSize)
→ bool
-
See RaylibCoreFlat.SaveFileData.
-
SaveFileText(MemoryPointer<RChar> fileName, MemoryPointer<RChar> text)
→ bool
-
See RaylibCoreFlat.SaveFileText.
-
SeekMusicStream(Music music, double position)
→ void
-
See RaylibAudioFlat.SeekMusicStream.
-
SetAudioStreamBufferSizeDefault(int size)
→ void
-
See RaylibAudioFlat.SetAudioStreamBufferSizeDefault.
-
SetAudioStreamCallback(AudioStream stream, MemoryPointer<RFunction<AudioCallbackBase>> callback)
→ void
-
See RaylibAudioFlat.SetAudioStreamCallback.
-
SetAudioStreamPan(AudioStream stream, double pan)
→ void
-
See RaylibAudioFlat.SetAudioStreamPan.
-
SetAudioStreamPitch(AudioStream stream, double pitch)
→ void
-
See RaylibAudioFlat.SetAudioStreamPitch.
-
SetAudioStreamVolume(AudioStream stream, double volume)
→ void
-
See RaylibAudioFlat.SetAudioStreamVolume.
-
SetAutomationEventBaseFrame(int frame)
→ void
-
See RaylibCoreFlat.SetAutomationEventBaseFrame.
-
SetAutomationEventList(StructPointer<AutomationEventList> list)
→ void
-
See RaylibCoreFlat.SetAutomationEventList.
-
SetClipboardText(MemoryPointer<RChar> text)
→ void
-
See RaylibCoreFlat.SetClipboardText.
-
SetConfigFlags(int flags)
→ void
-
See RaylibCoreFlat.SetConfigFlags.
-
SetExitKey(int key)
→ void
-
See RaylibCoreFlat.SetExitKey.
-
SetGamepadMappings(MemoryPointer<RChar> mappings)
→ int
-
See RaylibCoreFlat.SetGamepadMappings.
-
SetGamepadVibration(int gamepad, double leftMotor, double rightMotor, double duration)
→ void
-
See RaylibCoreFlat.SetGamepadVibration.
-
SetGesturesEnabled(int flags)
→ void
-
See RaylibCoreFlat.SetGesturesEnabled.
-
SetLoadFileDataCallback(MemoryPointer<RFunction<LoadFileDataCallbackBase>> callback)
→ void
-
See RaylibCoreFlat.SetLoadFileDataCallback.
-
SetLoadFileTextCallback(MemoryPointer<RFunction<LoadFileTextCallbackBase>> callback)
→ void
-
See RaylibCoreFlat.SetLoadFileTextCallback.
-
SetMasterVolume(double volume)
→ void
-
See RaylibAudioFlat.SetMasterVolume.
-
SetMaterialTexture(StructPointer<Material> material, int mapType, Texture texture)
→ void
-
See RaylibCoreFlat.SetMaterialTexture.
-
SetModelMeshMaterial(StructPointer<Model> model, int meshId, int materialId)
→ void
-
See RaylibCoreFlat.SetModelMeshMaterial.
-
SetMouseCursor(int cursor)
→ void
-
See RaylibCoreFlat.SetMouseCursor.
-
SetMouseOffset(int offsetX, int offsetY)
→ void
-
See RaylibCoreFlat.SetMouseOffset.
-
SetMousePosition(int x, int y)
→ void
-
See RaylibCoreFlat.SetMousePosition.
-
SetMouseScale(double scaleX, double scaleY)
→ void
-
See RaylibCoreFlat.SetMouseScale.
-
SetMusicPan(Music music, double pan)
→ void
-
See RaylibAudioFlat.SetMusicPan.
-
SetMusicPitch(Music music, double pitch)
→ void
-
See RaylibAudioFlat.SetMusicPitch.
-
SetMusicVolume(Music music, double volume)
→ void
-
See RaylibAudioFlat.SetMusicVolume.
-
SetPixelColor(MemoryPointer<RVoid> dstPtr, Color color, int format)
→ void
-
See RaylibCoreFlat.SetPixelColor.
-
SetRandomSeed(int seed)
→ void
-
See RaylibCoreFlat.SetRandomSeed.
-
SetSaveFileDataCallback(MemoryPointer<RFunction<SaveFileDataCallbackBase>> callback)
→ void
-
See RaylibCoreFlat.SetSaveFileDataCallback.
-
SetSaveFileTextCallback(MemoryPointer<RFunction<SaveFileTextCallbackBase>> callback)
→ void
-
See RaylibCoreFlat.SetSaveFileTextCallback.
-
SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat)
→ void
-
See RaylibCoreFlat.SetShaderValueMatrix.
-
SetShaderValueTexture(Shader shader, int locIndex, Texture texture)
→ void
-
See RaylibCoreFlat.SetShaderValueTexture.
-
SetShaderValueV(Shader shader, int locIndex, MemoryPointer<RVoid> value, int uniformType, int count)
→ void
-
See RaylibCoreFlat.SetShaderValueV.
-
SetShapesTexture(Texture texture, Rectangle source)
→ void
-
See RaylibCoreFlat.SetShapesTexture.
-
SetSoundPan(Sound sound, double pan)
→ void
-
See RaylibAudioFlat.SetSoundPan.
-
SetSoundPitch(Sound sound, double pitch)
→ void
-
See RaylibAudioFlat.SetSoundPitch.
-
SetSoundVolume(Sound sound, double volume)
→ void
-
See RaylibAudioFlat.SetSoundVolume.
-
SetTargetFPS(int fps)
→ void
-
See RaylibCoreFlat.SetTargetFPS.
-
SetTextLineSpacing(int spacing)
→ void
-
See RaylibCoreFlat.SetTextLineSpacing.
-
SetTextureFilter(Texture texture, int filter)
→ void
-
See RaylibCoreFlat.SetTextureFilter.
-
SetTextureWrap(Texture texture, int wrap)
→ void
-
See RaylibCoreFlat.SetTextureWrap.
-
SetTraceLogCallback(MemoryPointer<RFunction<TraceLogCallbackBase>> callback)
→ void
-
See RaylibCoreFlat.SetTraceLogCallback.
-
SetTraceLogLevel(int logLevel)
→ void
-
See RaylibCoreFlat.SetTraceLogLevel.
-
SetWindowFocused()
→ void
-
See RaylibCoreFlat.SetWindowFocused.
-
SetWindowIcon(Image image)
→ void
-
See RaylibCoreFlat.SetWindowIcon.
-
SetWindowIcons(StructPointer<Image> images, int count)
→ void
-
See RaylibCoreFlat.SetWindowIcons.
-
SetWindowMaxSize(int width, int height)
→ void
-
See RaylibCoreFlat.SetWindowMaxSize.
-
SetWindowMinSize(int width, int height)
→ void
-
See RaylibCoreFlat.SetWindowMinSize.
-
SetWindowMonitor(int monitor)
→ void
-
See RaylibCoreFlat.SetWindowMonitor.
-
SetWindowOpacity(double opacity)
→ void
-
See RaylibCoreFlat.SetWindowOpacity.
-
SetWindowPosition(int x, int y)
→ void
-
See RaylibCoreFlat.SetWindowPosition.
-
SetWindowSize(int width, int height)
→ void
-
See RaylibCoreFlat.SetWindowSize.
-
SetWindowState(int flags)
→ void
-
See RaylibCoreFlat.SetWindowState.
-
SetWindowTitle(MemoryPointer<RChar> title)
→ void
-
See RaylibCoreFlat.SetWindowTitle.
-
ShowCursor()
→ void
-
See RaylibCoreFlat.ShowCursor.
-
StartAutomationEventRecording()
→ void
-
See RaylibCoreFlat.StartAutomationEventRecording.
-
StopAudioStream(AudioStream stream)
→ void
-
See RaylibAudioFlat.StopAudioStream.
-
StopAutomationEventRecording()
→ void
-
See RaylibCoreFlat.StopAutomationEventRecording.
-
StopMusicStream(Music music)
→ void
-
See RaylibAudioFlat.StopMusicStream.
-
StopSound(Sound sound)
→ void
-
See RaylibAudioFlat.StopSound.
-
strcmp(MemoryPointer<RType> a, MemoryPointer<RType> b)
→ int
-
See RaylibTempUtils.strcmp.
-
strcpy(MemoryPointer<RType> dest, MemoryPointer<RType> src)
→ void
-
See RaylibTempUtils.strcpy.
-
strlen(MemoryPointer<RType> ptr)
→ int
-
See RaylibTempUtils.strlen.
-
strncat(MemoryPointer<RType> dest, MemoryPointer<RType> src, int n)
→ void
-
See RaylibTempUtils.strncat.
-
strncpy(MemoryPointer<RType> dest, MemoryPointer<RType> src, int n)
→ void
-
See RaylibTempUtils.strncpy.
-
strnlen(MemoryPointer<RType> ptr, int maxLen)
→ int
-
See RaylibTempUtils.strnlen.
-
strstr(MemoryPointer<RType> haystack, MemoryPointer<RType> needle)
→ MemoryPointer<RVoid>
-
See RaylibTempUtils.strstr.
-
structAllocator<D extends RaylibStruct<D>>([StructType<D>? struct])
→ RaylibTempStructAllocator<D>
-
See RaylibTemp.structAlloc.
-
structType<D extends RaylibStruct<D>>([D? value])
→ StructType<D>
-
See StructTypes.of.
-
SwapScreenBuffer()
→ void
-
See RaylibCoreFlat.SwapScreenBuffer.
-
TakeScreenshot(MemoryPointer<RChar> fileName)
→ void
-
See RaylibCoreFlat.TakeScreenshot.
-
TextAppend(MemoryPointer<RChar> text, MemoryPointer<RChar> append, MemoryPointer<RInt> position)
→ void
-
See RaylibCoreFlat.TextAppend.
-
TextCopy(MemoryPointer<RChar> dst, MemoryPointer<RChar> src)
→ int
-
See RaylibCoreFlat.TextCopy.
-
TextFindIndex(MemoryPointer<RChar> text, MemoryPointer<RChar> find)
→ int
-
See RaylibCoreFlat.TextFindIndex.
-
TextFormat(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextFormat.
-
TextInsert(MemoryPointer<RChar> text, MemoryPointer<RChar> insert, int position)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextInsert.
-
TextInsertAlloc(MemoryPointer<RChar> text, MemoryPointer<RChar> insert, int position)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextInsertAlloc.
-
TextIsEqual(MemoryPointer<RChar> text1, MemoryPointer<RChar> text2)
→ bool
-
See RaylibCoreFlat.TextIsEqual.
-
TextJoin(MemoryPointer<RPointer<RChar>> textList, int count, MemoryPointer<RChar> delimiter)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextJoin.
-
TextLength(MemoryPointer<RChar> text)
→ int
-
See RaylibCoreFlat.TextLength.
-
TextRemoveSpaces(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextRemoveSpaces.
-
TextReplace(MemoryPointer<RChar> text, MemoryPointer<RChar> replace, MemoryPointer<RChar> by)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextReplace.
-
TextReplaceAlloc(MemoryPointer<RChar> text, MemoryPointer<RChar> replace, MemoryPointer<RChar> by)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextReplaceAlloc.
-
TextReplaceBetween(MemoryPointer<RChar> text, MemoryPointer<RChar> begin, MemoryPointer<RChar> end, MemoryPointer<RChar> replacement)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextReplaceBetween.
-
TextReplaceBetweenAlloc(MemoryPointer<RChar> text, MemoryPointer<RChar> begin, MemoryPointer<RChar> end, MemoryPointer<RChar> replacement)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextReplaceBetweenAlloc.
-
TextSplit(MemoryPointer<RChar> text, int delimiter, MemoryPointer<RInt> count)
→ MemoryPointer<RPointer<RChar>>
-
See RaylibCoreFlat.TextSplit.
-
TextSubtext(MemoryPointer<RChar> text, int position, int length)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextSubtext.
-
TextToCamel(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextToCamel.
-
TextToFloat(MemoryPointer<RChar> text)
→ double
-
See RaylibCoreFlat.TextToFloat.
-
TextToInteger(MemoryPointer<RChar> text)
→ int
-
See RaylibCoreFlat.TextToInteger.
-
TextToLower(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextToLower.
-
TextToPascal(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextToPascal.
-
TextToSnake(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextToSnake.
-
TextToUpper(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextToUpper.
-
ToggleBorderlessWindowed()
→ void
-
See RaylibCoreFlat.ToggleBorderlessWindowed.
-
ToggleFullscreen()
→ void
-
See RaylibCoreFlat.ToggleFullscreen.
-
TraceLog(int logLevel, MemoryPointer<RChar> text)
→ void
-
See RaylibCoreFlat.TraceLog.
-
UnloadAudioStream(AudioStream stream)
→ void
-
See RaylibAudioFlat.UnloadAudioStream.
-
UnloadAutomationEventList(AutomationEventList list)
→ void
-
See RaylibCoreFlat.UnloadAutomationEventList.
-
UnloadCodepoints(MemoryPointer<RInt> codepoints)
→ void
-
See RaylibCoreFlat.UnloadCodepoints.
-
UnloadDirectoryFiles(FilePathList files)
→ void
-
See RaylibCoreFlat.UnloadDirectoryFiles.
-
UnloadDroppedFiles(FilePathList files)
→ void
-
See RaylibCoreFlat.UnloadDroppedFiles.
-
UnloadFileData(MemoryPointer<RUnsignedChar> data)
→ void
-
See RaylibCoreFlat.UnloadFileData.
-
UnloadFileText(MemoryPointer<RChar> text)
→ void
-
See RaylibCoreFlat.UnloadFileText.
-
UnloadFont(Font font)
→ void
-
See RaylibCoreFlat.UnloadFont.
-
UnloadFontData(StructPointer<GlyphInfo> glyphs, int glyphCount)
→ void
-
See RaylibCoreFlat.UnloadFontData.
-
UnloadImage(Image image)
→ void
-
See RaylibCoreFlat.UnloadImage.
-
UnloadImageColors(StructPointer<Color> colors)
→ void
-
See RaylibCoreFlat.UnloadImageColors.
-
UnloadImagePalette(StructPointer<Color> colors)
→ void
-
See RaylibCoreFlat.UnloadImagePalette.
-
UnloadMaterial(Material material)
→ void
-
See RaylibCoreFlat.UnloadMaterial.
-
UnloadMesh(Mesh mesh)
→ void
-
See RaylibCoreFlat.UnloadMesh.
-
UnloadModel(Model model)
→ void
-
See RaylibCoreFlat.UnloadModel.
-
UnloadModelAnimations(StructPointer<ModelAnimation> animations, int animCount)
→ void
-
See RaylibCoreFlat.UnloadModelAnimations.
-
UnloadMusicStream(Music music)
→ void
-
See RaylibAudioFlat.UnloadMusicStream.
-
UnloadRandomSequence(MemoryPointer<RInt> sequence)
→ void
-
See RaylibCoreFlat.UnloadRandomSequence.
-
UnloadRenderTexture(RenderTexture target)
→ void
-
See RaylibCoreFlat.UnloadRenderTexture.
-
UnloadShader(Shader shader)
→ void
-
See RaylibCoreFlat.UnloadShader.
-
UnloadSound(Sound sound)
→ void
-
See RaylibAudioFlat.UnloadSound.
-
UnloadSoundAlias(Sound alias)
→ void
-
See RaylibAudioFlat.UnloadSoundAlias.
-
UnloadTextLines(MemoryPointer<RPointer<RChar>> text, int lineCount)
→ void
-
See RaylibCoreFlat.UnloadTextLines.
-
UnloadTexture(Texture texture)
→ void
-
See RaylibCoreFlat.UnloadTexture.
-
UnloadUTF8(MemoryPointer<RChar> text)
→ void
-
See RaylibCoreFlat.UnloadUTF8.
-
UnloadVrStereoConfig(VrStereoConfig config)
→ void
-
See RaylibCoreFlat.UnloadVrStereoConfig.
-
UnloadWave(Wave wave)
→ void
-
See RaylibAudioFlat.UnloadWave.
-
UnloadWaveSamples(MemoryPointer<RFloat32> samples)
→ void
-
See RaylibAudioFlat.UnloadWaveSamples.
-
UpdateAudioStream(AudioStream stream, MemoryPointer<RVoid> data, int frameCount)
→ void
-
See RaylibAudioFlat.UpdateAudioStream.
-
UpdateCamera(StructPointer<Camera3D> camera, int mode)
→ void
-
See RaylibCoreFlat.UpdateCamera.
-
UpdateCameraPro(StructPointer<Camera3D> camera, Vector3 movement, Vector3 rotation, double zoom)
→ void
-
See RaylibCoreFlat.UpdateCameraPro.
-
UpdateGestures()
→ void
-
See RaylibCoreFlat.UpdateGestures.
-
UpdateLightValues(Shader shader, Light light)
→ void
-
See RaylibLightFlat.UpdateLightValues.
-
UpdateMeshBuffer(Mesh mesh, int index, MemoryPointer<RVoid> data, int dataSize, int offset)
→ void
-
See RaylibCoreFlat.UpdateMeshBuffer.
-
UpdateModelAnimation(Model model, ModelAnimation anim, double frame)
→ void
-
See RaylibCoreFlat.UpdateModelAnimation.
-
UpdateModelAnimationEx(Model model, ModelAnimation animA, double frameA, ModelAnimation animB, double frameB, double blend)
→ void
-
See RaylibCoreFlat.UpdateModelAnimationEx.
-
UpdateMusicStream(Music music)
→ void
-
See RaylibAudioFlat.UpdateMusicStream.
-
UpdateSound(Sound sound, MemoryPointer<RVoid> data, int sampleCount)
→ void
-
See RaylibAudioFlat.UpdateSound.
-
UpdateTexture(Texture texture, MemoryPointer<RVoid> pixels)
→ void
-
See RaylibCoreFlat.UpdateTexture.
-
UpdateTextureRec(Texture texture, Rectangle rec, MemoryPointer<RVoid> pixels)
→ void
-
See RaylibCoreFlat.UpdateTextureRec.
-
UploadMesh(StructPointer<Mesh> mesh, bool dynamic)
→ void
-
See RaylibCoreFlat.UploadMesh.
-
Vector2Add(Vector2 v1, Vector2 v2)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Add.
-
Vector2AddValue(Vector2 v, double add)
→ Vector2
-
See RaylibVector2ExtDart.Vector2AddValue.
-
Vector2Angle(Vector2 v1, Vector2 v2)
→ double
-
See RaylibVector2ExtDart.Vector2Angle.
-
Vector2Clamp(Vector2 v, Vector2 min, Vector2 max)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Clamp.
-
Vector2ClampValue(Vector2 v, double min, double max)
→ Vector2
-
See RaylibVector2ExtDart.Vector2ClampValue.
-
Vector2CrossProduct(Vector2 v1, Vector2 v2)
→ double
-
See RaylibVector2ExtDart.Vector2CrossProduct.
-
Vector2Distance(Vector2 v1, Vector2 v2)
→ double
-
See RaylibVector2ExtDart.Vector2Distance.
-
Vector2DistanceSqr(Vector2 v1, Vector2 v2)
→ double
-
See RaylibVector2ExtDart.Vector2DistanceSqr.
-
Vector2Divide(Vector2 v1, Vector2 v2)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Divide.
-
Vector2DotProduct(Vector2 v1, Vector2 v2)
→ double
-
See RaylibVector2ExtDart.Vector2DotProduct.
-
Vector2Equals(Vector2 p, Vector2 q)
→ bool
-
See RaylibVector2ExtDart.Vector2Equals.
-
Vector2Invert(Vector2 v)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Invert.
-
Vector2Length(Vector2 v)
→ double
-
See RaylibVector2ExtDart.Vector2Length.
-
Vector2LengthSqr(Vector2 v)
→ double
-
See RaylibVector2ExtDart.Vector2LengthSqr.
-
Vector2Lerp(Vector2 v1, Vector2 v2, double amount)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Lerp.
-
Vector2LineAngle(Vector2 start, Vector2 end)
→ double
-
See RaylibVector2ExtDart.Vector2LineAngle.
-
Vector2Max(Vector2 v1, Vector2 v2)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Max.
-
Vector2Min(Vector2 v1, Vector2 v2)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Min.
-
Vector2MoveTowards(Vector2 v, Vector2 target, double maxDistance)
→ Vector2
-
See RaylibVector2ExtDart.Vector2MoveTowards.
-
Vector2Multiply(Vector2 v1, Vector2 v2)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Multiply.
-
Vector2Negate(Vector2 v)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Negate.
-
Vector2Normalize(Vector2 v)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Normalize.
-
Vector2One()
→ Vector2
-
See RaylibVector2ExtDart.Vector2One.
-
Vector2Reflect(Vector2 v, Vector2 normal)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Reflect.
-
Vector2Refract(Vector2 v, Vector2 n, double r)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Refract.
-
Vector2Rotate(Vector2 v, double angle)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Rotate.
-
Vector2Scale(Vector2 v, double scale)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Scale.
-
Vector2Subtract(Vector2 v1, Vector2 v2)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Subtract.
-
Vector2SubtractValue(Vector2 v, double sub)
→ Vector2
-
See RaylibVector2ExtDart.Vector2SubtractValue.
-
Vector2Transform(Vector2 v, Matrix mat)
→ Vector2
-
See RaylibVector2ExtDart.Vector2Transform.
-
Vector2Zero()
→ Vector2
-
See RaylibVector2ExtDart.Vector2Zero.
-
Vector3Add(Vector3 v1, Vector3 v2)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Add.
-
Vector3AddValue(Vector3 v, double add)
→ Vector3
-
See RaylibVector3ExtDart.Vector3AddValue.
-
Vector3Angle(Vector3 v1, Vector3 v2)
→ double
-
See RaylibVector3ExtDart.Vector3Angle.
-
Vector3Barycenter(Vector3 p, Vector3 a, Vector3 b, Vector3 c)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Barycenter.
-
Vector3Clamp(Vector3 v, Vector3 min, Vector3 max)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Clamp.
-
Vector3ClampValue(Vector3 v, double min, double max)
→ Vector3
-
See RaylibVector3ExtDart.Vector3ClampValue.
-
Vector3CrossProduct(Vector3 v1, Vector3 v2)
→ Vector3
-
See RaylibVector3ExtDart.Vector3CrossProduct.
-
Vector3CubicHermite(Vector3 v1, Vector3 tangent1, Vector3 v2, Vector3 tangent2, double amount)
→ Vector3
-
See RaylibVector3ExtDart.Vector3CubicHermite.
-
Vector3Distance(Vector3 v1, Vector3 v2)
→ double
-
See RaylibVector3ExtDart.Vector3Distance.
-
Vector3DistanceSqr(Vector3 v1, Vector3 v2)
→ double
-
See RaylibVector3ExtDart.Vector3DistanceSqr.
-
Vector3Divide(Vector3 v1, Vector3 v2)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Divide.
-
Vector3DotProduct(Vector3 v1, Vector3 v2)
→ double
-
See RaylibVector3ExtDart.Vector3DotProduct.
-
Vector3Equals(Vector3 p, Vector3 q)
→ bool
-
See RaylibVector3ExtDart.Vector3Equals.
-
Vector3Invert(Vector3 v)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Invert.
-
Vector3Length(Vector3 v)
→ double
-
See RaylibVector3ExtDart.Vector3Length.
-
Vector3LengthSqr(Vector3 v)
→ double
-
See RaylibVector3ExtDart.Vector3LengthSqr.
-
Vector3Lerp(Vector3 v1, Vector3 v2, double amount)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Lerp.
-
Vector3Max(Vector3 v1, Vector3 v2)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Max.
-
Vector3Min(Vector3 v1, Vector3 v2)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Min.
-
Vector3MoveTowards(Vector3 v, Vector3 target, double maxDistance)
→ Vector3
-
See RaylibVector3ExtDart.Vector3MoveTowards.
-
Vector3Multiply(Vector3 v1, Vector3 v2)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Multiply.
-
Vector3Negate(Vector3 v)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Negate.
-
Vector3Normalize(Vector3 v)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Normalize.
-
Vector3One()
→ Vector3
-
See RaylibVector3ExtDart.Vector3One.
-
Vector3OrthoNormalize(StructPointer<Vector3> v1, StructPointer<Vector3> v2)
→ void
-
See RaylibVector3ExtDart.Vector3OrthoNormalize.
-
Vector3Perpendicular(Vector3 v)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Perpendicular.
-
Vector3Project(Vector3 v1, Vector3 v2)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Project.
-
Vector3Reflect(Vector3 v, Vector3 normal)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Reflect.
-
Vector3Refract(Vector3 v, Vector3 n, double r)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Refract.
-
Vector3Reject(Vector3 v1, Vector3 v2)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Reject.
-
Vector3RotateByAxisAngle(Vector3 v, Vector3 axis, double angle)
→ Vector3
-
See RaylibVector3ExtDart.Vector3RotateByAxisAngle.
-
Vector3RotateByQuaternion(Vector3 v, Quaternion q)
→ Vector3
-
See RaylibVector3ExtDart.Vector3RotateByQuaternion.
-
Vector3Scale(Vector3 v, double scalar)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Scale.
-
Vector3Subtract(Vector3 v1, Vector3 v2)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Subtract.
-
Vector3SubtractValue(Vector3 v, double sub)
→ Vector3
-
See RaylibVector3ExtDart.Vector3SubtractValue.
-
Vector3ToFloatV(Vector3 v)
→ float3
-
See RaylibVector3ExtDart.Vector3ToFloatV.
-
Vector3Transform(Vector3 v, Matrix mat)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Transform.
-
Vector3Unproject(Vector3 source, Matrix projection, Matrix view)
→ Vector3
-
See RaylibVector3ExtDart.Vector3Unproject.
-
Vector3Zero()
→ Vector3
-
See RaylibVector3ExtDart.Vector3Zero.
-
Vector4Add(Vector4 v1, Vector4 v2)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Add.
-
Vector4AddValue(Vector4 v, double add)
→ Vector4
-
See RaylibVector4FlatExt.Vector4AddValue.
-
Vector4Distance(Vector4 v1, Vector4 v2)
→ double
-
See RaylibVector4FlatExt.Vector4Distance.
-
Vector4DistanceSqr(Vector4 v1, Vector4 v2)
→ double
-
See RaylibVector4FlatExt.Vector4DistanceSqr.
-
Vector4Divide(Vector4 v1, Vector4 v2)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Divide.
-
Vector4DotProduct(Vector4 v1, Vector4 v2)
→ double
-
See RaylibVector4FlatExt.Vector4DotProduct.
-
Vector4Equals(Vector4 p, Vector4 q)
→ bool
-
See RaylibVector4FlatExt.Vector4Equals.
-
Vector4Invert(Vector4 v)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Invert.
-
Vector4Length(Vector4 v)
→ double
-
See RaylibVector4FlatExt.Vector4Length.
-
Vector4LengthSqr(Vector4 v)
→ double
-
See RaylibVector4FlatExt.Vector4LengthSqr.
-
Vector4Lerp(Vector4 v1, Vector4 v2, double amount)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Lerp.
-
Vector4Max(Vector4 v1, Vector4 v2)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Max.
-
Vector4Min(Vector4 v1, Vector4 v2)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Min.
-
Vector4MoveTowards(Vector4 v, Vector4 target, double maxDistance)
→ Vector4
-
See RaylibVector4FlatExt.Vector4MoveTowards.
-
Vector4Multiply(Vector4 v1, Vector4 v2)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Multiply.
-
Vector4Negate(Vector4 v)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Negate.
-
Vector4Normalize(Vector4 v)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Normalize.
-
Vector4One()
→ Vector4
-
See RaylibVector4FlatExt.Vector4One.
-
Vector4Scale(Vector4 v, double scale)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Scale.
-
Vector4Subtract(Vector4 v1, Vector4 v2)
→ Vector4
-
See RaylibVector4FlatExt.Vector4Subtract.
-
Vector4SubtractValue(Vector4 v, double add)
→ Vector4
-
See RaylibVector4FlatExt.Vector4SubtractValue.
-
Vector4Zero()
→ Vector4
-
See RaylibVector4FlatExt.Vector4Zero.
-
WaitTime(double seconds)
→ void
-
See RaylibCoreFlat.WaitTime.
-
WaveCopy(Wave wave)
→ Wave
-
See RaylibAudioFlat.WaveCopy.
-
WaveCrop(StructPointer<Wave> wave, int initFrame, int finalFrame)
→ void
-
See RaylibAudioFlat.WaveCrop.
-
WaveFormat(StructPointer<Wave> wave, int sampleRate, int sampleSize, int channels)
→ void
-
See RaylibAudioFlat.WaveFormat.
-
WindowShouldClose()
→ bool
-
See RaylibCoreFlat.WindowShouldClose.
-
Wrap(num value, num min, num max)
→ double
-
See RaylibFunctions.Wrap.