MatrixDecompose abstract method

void MatrixDecompose(
  1. Matrix mat,
  2. StructPointer<Vector3> translation,
  3. StructPointer<Quaternion> rotation,
  4. StructPointer<Vector3> scale,
)

Decompose a transformation matrix into its rotational, translational and scaling components and remove shear

Implementation

void MatrixDecompose(
  Matrix mat,
  StructPointer<Vector3> translation,
  StructPointer<Quaternion> rotation,
  StructPointer<Vector3> scale,
);