core/modules/camera/abbr_flat
library
Functions
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CameraMoveForward(StructPointer<Camera3D> camera, double distance, bool moveInWorldPlane)
→ void
-
See RaylibCameraFlat.CameraMoveForward.
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CameraMoveRight(StructPointer<Camera3D> camera, double distance, bool moveInWorldPlane)
→ void
-
See RaylibCameraFlat.CameraMoveRight.
-
CameraMoveToTarget(StructPointer<Camera3D> camera, double delta)
→ void
-
See RaylibCameraFlat.CameraMoveToTarget.
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CameraMoveUp(StructPointer<Camera3D> camera, double distance)
→ void
-
See RaylibCameraFlat.CameraMoveUp.
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CameraPitch(StructPointer<Camera3D> camera, double angle, bool lockView, bool rotateAroundTarget, bool rotateUp)
→ void
-
See RaylibCameraFlat.CameraPitch.
-
CameraRoll(StructPointer<Camera3D> camera, double angle)
→ void
-
See RaylibCameraFlat.CameraRoll.
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CameraYaw(StructPointer<Camera3D> camera, double angle, bool rotateAroundTarget)
→ void
-
See RaylibCameraFlat.CameraYaw.
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GetCameraForward(StructPointer<Camera3D> camera)
→ Vector3
-
See RaylibCameraFlat.GetCameraForward.
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GetCameraProjectionMatrix(StructPointer<Camera3D> camera, double aspect)
→ Matrix
-
See RaylibCameraFlat.GetCameraProjectionMatrix.
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GetCameraRight(StructPointer<Camera3D> camera)
→ Vector3
-
See RaylibCameraFlat.GetCameraRight.
-
GetCameraUp(StructPointer<Camera3D> camera)
→ Vector3
-
See RaylibCameraFlat.GetCameraUp.
-
GetCameraViewMatrix(StructPointer<Camera3D> camera)
→ Matrix
-
See RaylibCameraFlat.GetCameraViewMatrix.