core/modules/core/abbr_flat library

Functions

BeginBlendMode(int mode) → void
See RaylibCoreFlat.BeginBlendMode.
BeginDrawing() → void
See RaylibCoreFlat.BeginDrawing.
BeginMode2D(Camera2D camera) → void
See RaylibCoreFlat.BeginMode2D.
BeginMode3D(Camera3D camera) → void
See RaylibCoreFlat.BeginMode3D.
BeginScissorMode(int x, int y, int width, int height) → void
See RaylibCoreFlat.BeginScissorMode.
BeginShaderMode(Shader shader) → void
See RaylibCoreFlat.BeginShaderMode.
BeginTextureMode(RenderTexture target) → void
See RaylibCoreFlat.BeginTextureMode.
BeginVrStereoMode(VrStereoConfig config) → void
See RaylibCoreFlat.BeginVrStereoMode.
ChangeDirectory(MemoryPointer<RChar> dir) → bool
See RaylibCoreFlat.ChangeDirectory.
CheckCollisionBoxes(BoundingBox box1, BoundingBox box2) → bool
See RaylibCoreFlat.CheckCollisionBoxes.
CheckCollisionBoxSphere(BoundingBox box, Vector3 center, double radius) → bool
See RaylibCoreFlat.CheckCollisionBoxSphere.
CheckCollisionCircleLine(Vector2 center, double radius, Vector2 p1, Vector2 p2) → bool
See RaylibCoreFlat.CheckCollisionCircleLine.
CheckCollisionCircleRec(Vector2 center, double radius, Rectangle rec) → bool
See RaylibCoreFlat.CheckCollisionCircleRec.
CheckCollisionCircles(Vector2 center1, double radius1, Vector2 center2, double radius2) → bool
See RaylibCoreFlat.CheckCollisionCircles.
CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, StructPointer<Vector2> collisionPoint) → bool
See RaylibCoreFlat.CheckCollisionLines.
CheckCollisionPointCircle(Vector2 point, Vector2 center, double radius) → bool
See RaylibCoreFlat.CheckCollisionPointCircle.
CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold) → bool
See RaylibCoreFlat.CheckCollisionPointLine.
CheckCollisionPointPoly(Vector2 point, StructPointer<Vector2> points, int pointCount) → bool
See RaylibCoreFlat.CheckCollisionPointPoly.
CheckCollisionPointRec(Vector2 point, Rectangle rec) → bool
See RaylibCoreFlat.CheckCollisionPointRec.
CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3) → bool
See RaylibCoreFlat.CheckCollisionPointTriangle.
CheckCollisionRecs(Rectangle rec1, Rectangle rec2) → bool
See RaylibCoreFlat.CheckCollisionRecs.
CheckCollisionSpheres(Vector3 center1, double radius1, Vector3 center2, double radius2) → bool
See RaylibCoreFlat.CheckCollisionSpheres.
ClearBackground(Color color) → void
See RaylibCoreFlat.ClearBackground.
ClearWindowState(int flags) → void
See RaylibCoreFlat.ClearWindowState.
CloseWindow() → void
See RaylibCoreFlat.CloseWindow.
CodepointToUTF8(int codepoint, MemoryPointer<RInt> utf8Size) → MemoryPointer<RChar>
See RaylibCoreFlat.CodepointToUTF8.
ColorAlpha(Color color, double alpha) → Color
See RaylibCoreFlat.ColorAlpha.
ColorAlphaBlend(Color dst, Color src, Color tint) → Color
See RaylibCoreFlat.ColorAlphaBlend.
ColorBrightness(Color color, double factor) → Color
See RaylibCoreFlat.ColorBrightness.
ColorContrast(Color color, double contrast) → Color
See RaylibCoreFlat.ColorContrast.
ColorFromHSV(double hue, double saturation, double value) → Color
See RaylibCoreFlat.ColorFromHSV.
ColorFromNormalized(Vector4 normalized) → Color
See RaylibCoreFlat.ColorFromNormalized.
ColorIsEqual(Color col1, Color col2) → bool
See RaylibCoreFlat.ColorIsEqual.
ColorLerp(Color color1, Color color2, double factor) → Color
See RaylibCoreFlat.ColorLerp.
ColorNormalize(Color color) → Vector4
See RaylibCoreFlat.ColorNormalize.
ColorTint(Color color, Color tint) → Color
See RaylibCoreFlat.ColorTint.
ColorToHSV(Color color) → Vector3
See RaylibCoreFlat.ColorToHSV.
ColorToInt(Color color) → int
See RaylibCoreFlat.ColorToInt.
CompressData(MemoryPointer<RUnsignedChar> data, int dataSize, MemoryPointer<RInt> compDataSize) → MemoryPointer<RUnsignedChar>
See RaylibCoreFlat.CompressData.
ComputeCRC32(MemoryPointer<RUnsignedChar> data, int dataSize) → int
See RaylibCoreFlat.ComputeCRC32.
ComputeMD5(MemoryPointer<RUnsignedChar> data, int dataSize) → MemoryPointer<RUnsignedInt>
See RaylibCoreFlat.ComputeMD5.
ComputeSHA1(MemoryPointer<RUnsignedChar> data, int dataSize) → MemoryPointer<RUnsignedInt>
See RaylibCoreFlat.ComputeSHA1.
ComputeSHA256(MemoryPointer<RUnsignedChar> data, int dataSize) → MemoryPointer<RUnsignedInt>
See RaylibCoreFlat.ComputeSHA256.
DecodeDataBase64(MemoryPointer<RChar> data, MemoryPointer<RInt> outputSize) → MemoryPointer<RUnsignedChar>
See RaylibCoreFlat.DecodeDataBase64.
DecompressData(MemoryPointer<RUnsignedChar> compData, int compDataSize, MemoryPointer<RInt> dataSize) → MemoryPointer<RUnsignedChar>
See RaylibCoreFlat.DecompressData.
DirectoryExists(MemoryPointer<RChar> dirPath) → bool
See RaylibCoreFlat.DirectoryExists.
DisableCursor() → void
See RaylibCoreFlat.DisableCursor.
DisableEventWaiting() → void
See RaylibCoreFlat.DisableEventWaiting.
DrawBillboard(Camera3D camera, Texture texture, Vector3 position, double scale, Color tint) → void
See RaylibCoreFlat.DrawBillboard.
DrawBillboardPro(Camera3D camera, Texture texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, double rotation, Color tint) → void
See RaylibCoreFlat.DrawBillboardPro.
DrawBillboardRec(Camera3D camera, Texture texture, Rectangle source, Vector3 position, Vector2 size, Color tint) → void
See RaylibCoreFlat.DrawBillboardRec.
DrawBoundingBox(BoundingBox box, Color color) → void
See RaylibCoreFlat.DrawBoundingBox.
DrawCapsule(Vector3 startPos, Vector3 endPos, double radius, int slices, int rings, Color color) → void
See RaylibCoreFlat.DrawCapsule.
DrawCapsuleWires(Vector3 startPos, Vector3 endPos, double radius, int slices, int rings, Color color) → void
See RaylibCoreFlat.DrawCapsuleWires.
DrawCircle(int centerX, int centerY, double radius, Color color) → void
See RaylibCoreFlat.DrawCircle.
DrawCircle3D(Vector3 center, double radius, Vector3 rotationAxis, double rotationAngle, Color color) → void
See RaylibCoreFlat.DrawCircle3D.
DrawCircleGradient(Vector2 center, double radius, Color inner, Color outer) → void
See RaylibCoreFlat.DrawCircleGradient.
DrawCircleLines(int centerX, int centerY, double radius, Color color) → void
See RaylibCoreFlat.DrawCircleLines.
DrawCircleLinesV(Vector2 center, double radius, Color color) → void
See RaylibCoreFlat.DrawCircleLinesV.
DrawCircleSector(Vector2 center, double radius, double startAngle, double endAngle, int segments, Color color) → void
See RaylibCoreFlat.DrawCircleSector.
DrawCircleSectorLines(Vector2 center, double radius, double startAngle, double endAngle, int segments, Color color) → void
See RaylibCoreFlat.DrawCircleSectorLines.
DrawCircleV(Vector2 center, double radius, Color color) → void
See RaylibCoreFlat.DrawCircleV.
DrawCube(Vector3 position, double width, double height, double length, Color color) → void
See RaylibCoreFlat.DrawCube.
DrawCubeV(Vector3 position, Vector3 size, Color color) → void
See RaylibCoreFlat.DrawCubeV.
DrawCubeWires(Vector3 position, double width, double height, double length, Color color) → void
See RaylibCoreFlat.DrawCubeWires.
DrawCubeWiresV(Vector3 position, Vector3 size, Color color) → void
See RaylibCoreFlat.DrawCubeWiresV.
DrawCylinder(Vector3 position, double radiusTop, double radiusBottom, double height, int slices, Color color) → void
See RaylibCoreFlat.DrawCylinder.
DrawCylinderEx(Vector3 startPos, Vector3 endPos, double startRadius, double endRadius, int sides, Color color) → void
See RaylibCoreFlat.DrawCylinderEx.
DrawCylinderWires(Vector3 position, double radiusTop, double radiusBottom, double height, int slices, Color color) → void
See RaylibCoreFlat.DrawCylinderWires.
DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, double startRadius, double endRadius, int sides, Color color) → void
See RaylibCoreFlat.DrawCylinderWiresEx.
DrawEllipse(int centerX, int centerY, double radiusH, double radiusV, Color color) → void
See RaylibCoreFlat.DrawEllipse.
DrawEllipseLines(int centerX, int centerY, double radiusH, double radiusV, Color color) → void
See RaylibCoreFlat.DrawEllipseLines.
DrawEllipseLinesV(Vector2 center, double radiusH, double radiusV, Color color) → void
See RaylibCoreFlat.DrawEllipseLinesV.
DrawEllipseV(Vector2 center, double radiusH, double radiusV, Color color) → void
See RaylibCoreFlat.DrawEllipseV.
DrawFPS(int posX, int posY) → void
See RaylibCoreFlat.DrawFPS.
DrawGrid(int slices, double spacing) → void
See RaylibCoreFlat.DrawGrid.
DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color) → void
See RaylibCoreFlat.DrawLine.
DrawLine3D(Vector3 startPos, Vector3 endPos, Color color) → void
See RaylibCoreFlat.DrawLine3D.
DrawLineBezier(Vector2 startPos, Vector2 endPos, double thick, Color color) → void
See RaylibCoreFlat.DrawLineBezier.
DrawLineDashed(Vector2 startPos, Vector2 endPos, int dashSize, int spaceSize, Color color) → void
See RaylibCoreFlat.DrawLineDashed.
DrawLineEx(Vector2 startPos, Vector2 endPos, double thick, Color color) → void
See RaylibCoreFlat.DrawLineEx.
DrawLineStrip(StructPointer<Vector2> points, int pointCount, Color color) → void
See RaylibCoreFlat.DrawLineStrip.
DrawLineV(Vector2 startPos, Vector2 endPos, Color color) → void
See RaylibCoreFlat.DrawLineV.
DrawMesh(Mesh mesh, Material material, Matrix transform) → void
See RaylibCoreFlat.DrawMesh.
DrawMeshInstanced(Mesh mesh, Material material, StructPointer<Matrix> transforms, int instances) → void
See RaylibCoreFlat.DrawMeshInstanced.
DrawModel(Model model, Vector3 position, double scale, Color tint) → void
See RaylibCoreFlat.DrawModel.
DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, double rotationAngle, Vector3 scale, Color tint) → void
See RaylibCoreFlat.DrawModelEx.
DrawModelWires(Model model, Vector3 position, double scale, Color tint) → void
See RaylibCoreFlat.DrawModelWires.
DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, double rotationAngle, Vector3 scale, Color tint) → void
See RaylibCoreFlat.DrawModelWiresEx.
DrawPixel(int posX, int posY, Color color) → void
See RaylibCoreFlat.DrawPixel.
DrawPixelV(Vector2 position, Color color) → void
See RaylibCoreFlat.DrawPixelV.
DrawPlane(Vector3 centerPos, Vector2 size, Color color) → void
See RaylibCoreFlat.DrawPlane.
DrawPoint3D(Vector3 position, Color color) → void
See RaylibCoreFlat.DrawPoint3D.
DrawPoly(Vector2 center, int sides, double radius, double rotation, Color color) → void
See RaylibCoreFlat.DrawPoly.
DrawPolyLines(Vector2 center, int sides, double radius, double rotation, Color color) → void
See RaylibCoreFlat.DrawPolyLines.
DrawPolyLinesEx(Vector2 center, int sides, double radius, double rotation, double lineThick, Color color) → void
See RaylibCoreFlat.DrawPolyLinesEx.
DrawRay(Ray ray, Color color) → void
See RaylibCoreFlat.DrawRay.
DrawRectangle(int posX, int posY, int width, int height, Color color) → void
See RaylibCoreFlat.DrawRectangle.
DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight) → void
See RaylibCoreFlat.DrawRectangleGradientEx.
DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right) → void
See RaylibCoreFlat.DrawRectangleGradientH.
DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom) → void
See RaylibCoreFlat.DrawRectangleGradientV.
DrawRectangleLines(int posX, int posY, int width, int height, Color color) → void
See RaylibCoreFlat.DrawRectangleLines.
DrawRectangleLinesEx(Rectangle rec, double lineThick, Color color) → void
See RaylibCoreFlat.DrawRectangleLinesEx.
DrawRectanglePro(Rectangle rec, Vector2 origin, double rotation, Color color) → void
See RaylibCoreFlat.DrawRectanglePro.
DrawRectangleRec(Rectangle rec, Color color) → void
See RaylibCoreFlat.DrawRectangleRec.
DrawRectangleRounded(Rectangle rec, double roundness, int segments, Color color) → void
See RaylibCoreFlat.DrawRectangleRounded.
DrawRectangleRoundedLines(Rectangle rec, double roundness, int segments, Color color) → void
See RaylibCoreFlat.DrawRectangleRoundedLines.
DrawRectangleRoundedLinesEx(Rectangle rec, double roundness, int segments, double lineThick, Color color) → void
See RaylibCoreFlat.DrawRectangleRoundedLinesEx.
DrawRectangleV(Vector2 position, Vector2 size, Color color) → void
See RaylibCoreFlat.DrawRectangleV.
DrawRing(Vector2 center, double innerRadius, double outerRadius, double startAngle, double endAngle, int segments, Color color) → void
See RaylibCoreFlat.DrawRing.
DrawRingLines(Vector2 center, double innerRadius, double outerRadius, double startAngle, double endAngle, int segments, Color color) → void
See RaylibCoreFlat.DrawRingLines.
DrawSphere(Vector3 centerPos, double radius, Color color) → void
See RaylibCoreFlat.DrawSphere.
DrawSphereEx(Vector3 centerPos, double radius, int rings, int slices, Color color) → void
See RaylibCoreFlat.DrawSphereEx.
DrawSphereWires(Vector3 centerPos, double radius, int rings, int slices, Color color) → void
See RaylibCoreFlat.DrawSphereWires.
DrawSplineBasis(StructPointer<Vector2> points, int pointCount, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineBasis.
DrawSplineBezierCubic(StructPointer<Vector2> points, int pointCount, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineBezierCubic.
DrawSplineBezierQuadratic(StructPointer<Vector2> points, int pointCount, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineBezierQuadratic.
DrawSplineCatmullRom(StructPointer<Vector2> points, int pointCount, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineCatmullRom.
DrawSplineLinear(StructPointer<Vector2> points, int pointCount, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineLinear.
DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineSegmentBasis.
DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineSegmentBezierCubic.
DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineSegmentBezierQuadratic.
DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineSegmentCatmullRom.
DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, double thick, Color color) → void
See RaylibCoreFlat.DrawSplineSegmentLinear.
DrawText(MemoryPointer<RChar> text, int posX, int posY, int fontSize, Color color) → void
See RaylibCoreFlat.DrawText.
DrawTextCodepoint(Font font, int codepoint, Vector2 position, double fontSize, Color tint) → void
See RaylibCoreFlat.DrawTextCodepoint.
DrawTextCodepoints(Font font, MemoryPointer<RInt> codepoints, int codepointCount, Vector2 position, double fontSize, double spacing, Color tint) → void
See RaylibCoreFlat.DrawTextCodepoints.
DrawTextEx(Font font, MemoryPointer<RChar> text, Vector2 position, double fontSize, double spacing, Color tint) → void
See RaylibCoreFlat.DrawTextEx.
DrawTextPro(Font font, MemoryPointer<RChar> text, Vector2 position, Vector2 origin, double rotation, double fontSize, double spacing, Color tint) → void
See RaylibCoreFlat.DrawTextPro.
DrawTexture(Texture texture, int posX, int posY, Color tint) → void
See RaylibCoreFlat.DrawTexture.
DrawTextureEx(Texture texture, Vector2 position, double rotation, double scale, Color tint) → void
See RaylibCoreFlat.DrawTextureEx.
DrawTextureNPatch(Texture texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, double rotation, Color tint) → void
See RaylibCoreFlat.DrawTextureNPatch.
DrawTexturePro(Texture texture, Rectangle source, Rectangle dest, Vector2 origin, double rotation, Color tint) → void
See RaylibCoreFlat.DrawTexturePro.
DrawTextureRec(Texture texture, Rectangle source, Vector2 position, Color tint) → void
See RaylibCoreFlat.DrawTextureRec.
DrawTextureV(Texture texture, Vector2 position, Color tint) → void
See RaylibCoreFlat.DrawTextureV.
DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) → void
See RaylibCoreFlat.DrawTriangle.
DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color) → void
See RaylibCoreFlat.DrawTriangle3D.
DrawTriangleFan(StructPointer<Vector2> points, int pointCount, Color color) → void
See RaylibCoreFlat.DrawTriangleFan.
DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color) → void
See RaylibCoreFlat.DrawTriangleLines.
DrawTriangleStrip(StructPointer<Vector2> points, int pointCount, Color color) → void
See RaylibCoreFlat.DrawTriangleStrip.
DrawTriangleStrip3D(StructPointer<Vector3> points, int pointCount, Color color) → void
See RaylibCoreFlat.DrawTriangleStrip3D.
EnableCursor() → void
See RaylibCoreFlat.EnableCursor.
EnableEventWaiting() → void
See RaylibCoreFlat.EnableEventWaiting.
EncodeDataBase64(MemoryPointer<RUnsignedChar> data, int dataSize, MemoryPointer<RInt> outputSize) → MemoryPointer<RChar>
See RaylibCoreFlat.EncodeDataBase64.
EndBlendMode() → void
See RaylibCoreFlat.EndBlendMode.
EndDrawing() → void
See RaylibCoreFlat.EndDrawing.
EndMode2D() → void
See RaylibCoreFlat.EndMode2D.
EndMode3D() → void
See RaylibCoreFlat.EndMode3D.
EndScissorMode() → void
See RaylibCoreFlat.EndScissorMode.
EndShaderMode() → void
See RaylibCoreFlat.EndShaderMode.
EndTextureMode() → void
See RaylibCoreFlat.EndTextureMode.
EndVrStereoMode() → void
See RaylibCoreFlat.EndVrStereoMode.
ExportAutomationEventList(AutomationEventList list, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlat.ExportAutomationEventList.
ExportDataAsCode(MemoryPointer<RUnsignedChar> data, int dataSize, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlat.ExportDataAsCode.
ExportFontAsCode(Font font, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlat.ExportFontAsCode.
ExportImage(Image image, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlat.ExportImage.
ExportImageAsCode(Image image, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlat.ExportImageAsCode.
ExportImageToMemory(Image image, MemoryPointer<RChar> fileType, MemoryPointer<RInt> fileSize) → MemoryPointer<RUnsignedChar>
See RaylibCoreFlat.ExportImageToMemory.
ExportMesh(Mesh mesh, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlat.ExportMesh.
ExportMeshAsCode(Mesh mesh, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlat.ExportMeshAsCode.
Fade(Color color, double alpha) → Color
See RaylibCoreFlat.Fade.
FileCopy(MemoryPointer<RChar> srcPath, MemoryPointer<RChar> dstPath) → int
See RaylibCoreFlat.FileCopy.
FileExists(MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlat.FileExists.
FileMove(MemoryPointer<RChar> srcPath, MemoryPointer<RChar> dstPath) → int
See RaylibCoreFlat.FileMove.
FileRemove(MemoryPointer<RChar> fileName) → int
See RaylibCoreFlat.FileRemove.
FileRename(MemoryPointer<RChar> fileName, MemoryPointer<RChar> fileRename) → int
See RaylibCoreFlat.FileRename.
FileTextFindIndex(MemoryPointer<RChar> fileName, MemoryPointer<RChar> search) → int
See RaylibCoreFlat.FileTextFindIndex.
FileTextReplace(MemoryPointer<RChar> fileName, MemoryPointer<RChar> search, MemoryPointer<RChar> replacement) → int
See RaylibCoreFlat.FileTextReplace.
GenImageCellular(int width, int height, int tileSize) → Image
See RaylibCoreFlat.GenImageCellular.
GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2) → Image
See RaylibCoreFlat.GenImageChecked.
GenImageColor(int width, int height, Color color) → Image
See RaylibCoreFlat.GenImageColor.
GenImageFontAtlas(StructPointer<GlyphInfo> glyphs, MemoryPointer<RPointer<RStruct>> glyphRecs, int glyphCount, int fontSize, int padding, int packMethod) → Image
See RaylibCoreFlat.GenImageFontAtlas.
GenImageGradientLinear(int width, int height, int direction, Color start, Color end) → Image
See RaylibCoreFlat.GenImageGradientLinear.
GenImageGradientRadial(int width, int height, double density, Color inner, Color outer) → Image
See RaylibCoreFlat.GenImageGradientRadial.
GenImageGradientSquare(int width, int height, double density, Color inner, Color outer) → Image
See RaylibCoreFlat.GenImageGradientSquare.
GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, double scale) → Image
See RaylibCoreFlat.GenImagePerlinNoise.
GenImageText(int width, int height, MemoryPointer<RChar> text) → Image
See RaylibCoreFlat.GenImageText.
GenImageWhiteNoise(int width, int height, double factor) → Image
See RaylibCoreFlat.GenImageWhiteNoise.
GenMeshCone(double radius, double height, int slices) → Mesh
See RaylibCoreFlat.GenMeshCone.
GenMeshCube(double width, double height, double length) → Mesh
See RaylibCoreFlat.GenMeshCube.
GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) → Mesh
See RaylibCoreFlat.GenMeshCubicmap.
GenMeshCylinder(double radius, double height, int slices) → Mesh
See RaylibCoreFlat.GenMeshCylinder.
GenMeshHeightmap(Image heightmap, Vector3 size) → Mesh
See RaylibCoreFlat.GenMeshHeightmap.
GenMeshHemiSphere(double radius, int rings, int slices) → Mesh
See RaylibCoreFlat.GenMeshHemiSphere.
GenMeshKnot(double radius, double size, int radSeg, int sides) → Mesh
See RaylibCoreFlat.GenMeshKnot.
GenMeshPlane(double width, double length, int resX, int resZ) → Mesh
See RaylibCoreFlat.GenMeshPlane.
GenMeshPoly(int sides, double radius) → Mesh
See RaylibCoreFlat.GenMeshPoly.
GenMeshSphere(double radius, int rings, int slices) → Mesh
See RaylibCoreFlat.GenMeshSphere.
GenMeshTangents(StructPointer<Mesh> mesh) → void
See RaylibCoreFlat.GenMeshTangents.
GenMeshTorus(double radius, double size, int radSeg, int sides) → Mesh
See RaylibCoreFlat.GenMeshTorus.
GenTextureMipmaps(StructPointer<Texture> texture) → void
See RaylibCoreFlat.GenTextureMipmaps.
GetApplicationDirectory() → MemoryPointer<RChar>
See RaylibCoreFlat.GetApplicationDirectory.
GetCameraMatrix(Camera3D camera) → Matrix
See RaylibCoreFlat.GetCameraMatrix.
GetCameraMatrix2D(Camera2D camera) → Matrix
See RaylibCoreFlat.GetCameraMatrix2D.
GetCharPressed() → int
See RaylibCoreFlat.GetCharPressed.
GetClipboardImage() → Image
See RaylibCoreFlat.GetClipboardImage.
GetClipboardText() → MemoryPointer<RChar>
See RaylibCoreFlat.GetClipboardText.
GetCodepoint(MemoryPointer<RChar> text, MemoryPointer<RInt> codepointSize) → int
See RaylibCoreFlat.GetCodepoint.
GetCodepointCount(MemoryPointer<RChar> text) → int
See RaylibCoreFlat.GetCodepointCount.
GetCodepointNext(MemoryPointer<RChar> text, MemoryPointer<RInt> codepointSize) → int
See RaylibCoreFlat.GetCodepointNext.
GetCodepointPrevious(MemoryPointer<RChar> text, MemoryPointer<RInt> codepointSize) → int
See RaylibCoreFlat.GetCodepointPrevious.
GetCollisionRec(Rectangle rec1, Rectangle rec2) → Rectangle
See RaylibCoreFlat.GetCollisionRec.
GetColor(int hexValue) → Color
See RaylibCoreFlat.GetColor.
GetCurrentMonitor() → int
See RaylibCoreFlat.GetCurrentMonitor.
GetDirectoryFileCount(MemoryPointer<RChar> dirPath) → int
See RaylibCoreFlat.GetDirectoryFileCount.
GetDirectoryFileCountEx(MemoryPointer<RChar> basePath, MemoryPointer<RChar> filter, bool scanSubdirs) → int
See RaylibCoreFlat.GetDirectoryFileCountEx.
GetDirectoryPath(MemoryPointer<RChar> filePath) → MemoryPointer<RChar>
See RaylibCoreFlat.GetDirectoryPath.
GetFileExtension(MemoryPointer<RChar> fileName) → MemoryPointer<RChar>
See RaylibCoreFlat.GetFileExtension.
GetFileLength(MemoryPointer<RChar> fileName) → int
See RaylibCoreFlat.GetFileLength.
GetFileModTime(MemoryPointer<RChar> fileName) → int
See RaylibCoreFlat.GetFileModTime.
GetFileName(MemoryPointer<RChar> filePath) → MemoryPointer<RChar>
See RaylibCoreFlat.GetFileName.
GetFileNameWithoutExt(MemoryPointer<RChar> filePath) → MemoryPointer<RChar>
See RaylibCoreFlat.GetFileNameWithoutExt.
GetFontDefault() → Font
See RaylibCoreFlat.GetFontDefault.
GetFPS() → int
See RaylibCoreFlat.GetFPS.
GetFrameTime() → double
See RaylibCoreFlat.GetFrameTime.
GetGamepadAxisCount(int gamepad) → int
See RaylibCoreFlat.GetGamepadAxisCount.
GetGamepadAxisMovement(int gamepad, int axis) → double
See RaylibCoreFlat.GetGamepadAxisMovement.
GetGamepadButtonPressed() → int
See RaylibCoreFlat.GetGamepadButtonPressed.
GetGamepadName(int gamepad) → MemoryPointer<RChar>
See RaylibCoreFlat.GetGamepadName.
GetGestureDetected() → int
See RaylibCoreFlat.GetGestureDetected.
GetGestureDragAngle() → double
See RaylibCoreFlat.GetGestureDragAngle.
GetGestureDragVector() → Vector2
See RaylibCoreFlat.GetGestureDragVector.
GetGestureHoldDuration() → double
See RaylibCoreFlat.GetGestureHoldDuration.
GetGesturePinchAngle() → double
See RaylibCoreFlat.GetGesturePinchAngle.
GetGesturePinchVector() → Vector2
See RaylibCoreFlat.GetGesturePinchVector.
GetGlyphAtlasRec(Font font, int codepoint) → Rectangle
See RaylibCoreFlat.GetGlyphAtlasRec.
GetGlyphIndex(Font font, int codepoint) → int
See RaylibCoreFlat.GetGlyphIndex.
GetGlyphInfo(Font font, int codepoint) → GlyphInfo
See RaylibCoreFlat.GetGlyphInfo.
GetImageAlphaBorder(Image image, double threshold) → Rectangle
See RaylibCoreFlat.GetImageAlphaBorder.
GetImageColor(Image image, int x, int y) → Color
See RaylibCoreFlat.GetImageColor.
GetKeyName(int key) → MemoryPointer<RChar>
See RaylibCoreFlat.GetKeyName.
GetKeyPressed() → int
See RaylibCoreFlat.GetKeyPressed.
GetMeshBoundingBox(Mesh mesh) → BoundingBox
See RaylibCoreFlat.GetMeshBoundingBox.
GetModelBoundingBox(Model model) → BoundingBox
See RaylibCoreFlat.GetModelBoundingBox.
GetMonitorCount() → int
See RaylibCoreFlat.GetMonitorCount.
GetMonitorHeight(int monitor) → int
See RaylibCoreFlat.GetMonitorHeight.
GetMonitorName(int monitor) → MemoryPointer<RChar>
See RaylibCoreFlat.GetMonitorName.
GetMonitorPhysicalHeight(int monitor) → int
See RaylibCoreFlat.GetMonitorPhysicalHeight.
GetMonitorPhysicalWidth(int monitor) → int
See RaylibCoreFlat.GetMonitorPhysicalWidth.
GetMonitorPosition(int monitor) → Vector2
See RaylibCoreFlat.GetMonitorPosition.
GetMonitorRefreshRate(int monitor) → int
See RaylibCoreFlat.GetMonitorRefreshRate.
GetMonitorWidth(int monitor) → int
See RaylibCoreFlat.GetMonitorWidth.
GetMouseDelta() → Vector2
See RaylibCoreFlat.GetMouseDelta.
GetMousePosition() → Vector2
See RaylibCoreFlat.GetMousePosition.
GetMouseWheelMove() → double
See RaylibCoreFlat.GetMouseWheelMove.
GetMouseWheelMoveV() → Vector2
See RaylibCoreFlat.GetMouseWheelMoveV.
GetMouseX() → int
See RaylibCoreFlat.GetMouseX.
GetMouseY() → int
See RaylibCoreFlat.GetMouseY.
GetPixelColor(MemoryPointer<RVoid> srcPtr, int format) → Color
See RaylibCoreFlat.GetPixelColor.
GetPixelDataSize(int width, int height, int format) → int
See RaylibCoreFlat.GetPixelDataSize.
GetPrevDirectoryPath(MemoryPointer<RChar> dirPath) → MemoryPointer<RChar>
See RaylibCoreFlat.GetPrevDirectoryPath.
GetRandomValue(int min, int max) → int
See RaylibCoreFlat.GetRandomValue.
GetRayCollisionBox(Ray ray, BoundingBox box) → RayCollision
See RaylibCoreFlat.GetRayCollisionBox.
GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform) → RayCollision
See RaylibCoreFlat.GetRayCollisionMesh.
GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4) → RayCollision
See RaylibCoreFlat.GetRayCollisionQuad.
GetRayCollisionSphere(Ray ray, Vector3 center, double radius) → RayCollision
See RaylibCoreFlat.GetRayCollisionSphere.
GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3) → RayCollision
See RaylibCoreFlat.GetRayCollisionTriangle.
GetRenderHeight() → int
See RaylibCoreFlat.GetRenderHeight.
GetRenderWidth() → int
See RaylibCoreFlat.GetRenderWidth.
GetScreenHeight() → int
See RaylibCoreFlat.GetScreenHeight.
GetScreenToWorld2D(Vector2 position, Camera2D camera) → Vector2
See RaylibCoreFlat.GetScreenToWorld2D.
GetScreenToWorldRay(Vector2 position, Camera3D camera) → Ray
See RaylibCoreFlat.GetScreenToWorldRay.
GetScreenToWorldRayEx(Vector2 position, Camera3D camera, int width, int height) → Ray
See RaylibCoreFlat.GetScreenToWorldRayEx.
GetScreenWidth() → int
See RaylibCoreFlat.GetScreenWidth.
GetShaderLocation(Shader shader, MemoryPointer<RChar> uniformName) → int
See RaylibCoreFlat.GetShaderLocation.
GetShaderLocationAttrib(Shader shader, MemoryPointer<RChar> attribName) → int
See RaylibCoreFlat.GetShaderLocationAttrib.
GetShapesTexture() → Texture
See RaylibCoreFlat.GetShapesTexture.
GetShapesTextureRectangle() → Rectangle
See RaylibCoreFlat.GetShapesTextureRectangle.
GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, double t) → Vector2
See RaylibCoreFlat.GetSplinePointBasis.
GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, double t) → Vector2
See RaylibCoreFlat.GetSplinePointBezierCubic.
GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, double t) → Vector2
See RaylibCoreFlat.GetSplinePointBezierQuad.
GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, double t) → Vector2
See RaylibCoreFlat.GetSplinePointCatmullRom.
GetSplinePointLinear(Vector2 startPos, Vector2 endPos, double t) → Vector2
See RaylibCoreFlat.GetSplinePointLinear.
GetTextBetween(MemoryPointer<RChar> text, MemoryPointer<RChar> begin, MemoryPointer<RChar> end) → MemoryPointer<RChar>
See RaylibCoreFlat.GetTextBetween.
GetTime() → double
See RaylibCoreFlat.GetTime.
GetTouchPointCount() → int
See RaylibCoreFlat.GetTouchPointCount.
GetTouchPointId(int index) → int
See RaylibCoreFlat.GetTouchPointId.
GetTouchPosition(int index) → Vector2
See RaylibCoreFlat.GetTouchPosition.
GetTouchX() → int
See RaylibCoreFlat.GetTouchX.
GetTouchY() → int
See RaylibCoreFlat.GetTouchY.
GetWindowHandle() → MemoryPointer<RVoid>
See RaylibCoreFlat.GetWindowHandle.
GetWindowPosition() → Vector2
See RaylibCoreFlat.GetWindowPosition.
GetWindowScaleDPI() → Vector2
See RaylibCoreFlat.GetWindowScaleDPI.
GetWorkingDirectory() → MemoryPointer<RChar>
See RaylibCoreFlat.GetWorkingDirectory.
GetWorldToScreen(Vector3 position, Camera3D camera) → Vector2
See RaylibCoreFlat.GetWorldToScreen.
GetWorldToScreen2D(Vector2 position, Camera2D camera) → Vector2
See RaylibCoreFlat.GetWorldToScreen2D.
GetWorldToScreenEx(Vector3 position, Camera3D camera, int width, int height) → Vector2
See RaylibCoreFlat.GetWorldToScreenEx.
HideCursor() → void
See RaylibCoreFlat.HideCursor.
ImageAlphaClear(StructPointer<Image> image, Color color, double threshold) → void
See RaylibCoreFlat.ImageAlphaClear.
ImageAlphaCrop(StructPointer<Image> image, double threshold) → void
See RaylibCoreFlat.ImageAlphaCrop.
ImageAlphaMask(StructPointer<Image> image, Image alphaMask) → void
See RaylibCoreFlat.ImageAlphaMask.
ImageAlphaPremultiply(StructPointer<Image> image) → void
See RaylibCoreFlat.ImageAlphaPremultiply.
ImageBlurGaussian(StructPointer<Image> image, int blurSize) → void
See RaylibCoreFlat.ImageBlurGaussian.
ImageClearBackground(StructPointer<Image> dst, Color color) → void
See RaylibCoreFlat.ImageClearBackground.
ImageColorBrightness(StructPointer<Image> image, int brightness) → void
See RaylibCoreFlat.ImageColorBrightness.
ImageColorContrast(StructPointer<Image> image, double contrast) → void
See RaylibCoreFlat.ImageColorContrast.
ImageColorGrayscale(StructPointer<Image> image) → void
See RaylibCoreFlat.ImageColorGrayscale.
ImageColorInvert(StructPointer<Image> image) → void
See RaylibCoreFlat.ImageColorInvert.
ImageColorReplace(StructPointer<Image> image, Color color, Color replace) → void
See RaylibCoreFlat.ImageColorReplace.
ImageColorTint(StructPointer<Image> image, Color color) → void
See RaylibCoreFlat.ImageColorTint.
ImageCopy(Image image) → Image
See RaylibCoreFlat.ImageCopy.
ImageCrop(StructPointer<Image> image, Rectangle crop) → void
See RaylibCoreFlat.ImageCrop.
ImageDither(StructPointer<Image> image, int rBpp, int gBpp, int bBpp, int aBpp) → void
See RaylibCoreFlat.ImageDither.
ImageDraw(StructPointer<Image> dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint) → void
See RaylibCoreFlat.ImageDraw.
ImageDrawCircle(StructPointer<Image> dst, int centerX, int centerY, int radius, Color color) → void
See RaylibCoreFlat.ImageDrawCircle.
ImageDrawCircleLines(StructPointer<Image> dst, int centerX, int centerY, int radius, Color color) → void
See RaylibCoreFlat.ImageDrawCircleLines.
ImageDrawCircleLinesV(StructPointer<Image> dst, Vector2 center, int radius, Color color) → void
See RaylibCoreFlat.ImageDrawCircleLinesV.
ImageDrawCircleV(StructPointer<Image> dst, Vector2 center, int radius, Color color) → void
See RaylibCoreFlat.ImageDrawCircleV.
ImageDrawLine(StructPointer<Image> dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color) → void
See RaylibCoreFlat.ImageDrawLine.
ImageDrawLineEx(StructPointer<Image> dst, Vector2 start, Vector2 end, int thick, Color color) → void
See RaylibCoreFlat.ImageDrawLineEx.
ImageDrawLineV(StructPointer<Image> dst, Vector2 start, Vector2 end, Color color) → void
See RaylibCoreFlat.ImageDrawLineV.
ImageDrawPixel(StructPointer<Image> dst, int posX, int posY, Color color) → void
See RaylibCoreFlat.ImageDrawPixel.
ImageDrawPixelV(StructPointer<Image> dst, Vector2 position, Color color) → void
See RaylibCoreFlat.ImageDrawPixelV.
ImageDrawRectangle(StructPointer<Image> dst, int posX, int posY, int width, int height, Color color) → void
See RaylibCoreFlat.ImageDrawRectangle.
ImageDrawRectangleLines(StructPointer<Image> dst, Rectangle rec, int thick, Color color) → void
See RaylibCoreFlat.ImageDrawRectangleLines.
ImageDrawRectangleRec(StructPointer<Image> dst, Rectangle rec, Color color) → void
See RaylibCoreFlat.ImageDrawRectangleRec.
ImageDrawRectangleV(StructPointer<Image> dst, Vector2 position, Vector2 size, Color color) → void
See RaylibCoreFlat.ImageDrawRectangleV.
ImageDrawText(StructPointer<Image> dst, MemoryPointer<RChar> text, int posX, int posY, int fontSize, Color color) → void
See RaylibCoreFlat.ImageDrawText.
ImageDrawTextEx(StructPointer<Image> dst, Font font, MemoryPointer<RChar> text, Vector2 position, double fontSize, double spacing, Color tint) → void
See RaylibCoreFlat.ImageDrawTextEx.
ImageDrawTriangle(StructPointer<Image> dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color) → void
See RaylibCoreFlat.ImageDrawTriangle.
ImageDrawTriangleEx(StructPointer<Image> dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3) → void
See RaylibCoreFlat.ImageDrawTriangleEx.
ImageDrawTriangleFan(StructPointer<Image> dst, StructPointer<Vector2> points, int pointCount, Color color) → void
See RaylibCoreFlat.ImageDrawTriangleFan.
ImageDrawTriangleLines(StructPointer<Image> dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color) → void
See RaylibCoreFlat.ImageDrawTriangleLines.
ImageDrawTriangleStrip(StructPointer<Image> dst, StructPointer<Vector2> points, int pointCount, Color color) → void
See RaylibCoreFlat.ImageDrawTriangleStrip.
ImageFlipHorizontal(StructPointer<Image> image) → void
See RaylibCoreFlat.ImageFlipHorizontal.
ImageFlipVertical(StructPointer<Image> image) → void
See RaylibCoreFlat.ImageFlipVertical.
ImageFormat(StructPointer<Image> image, int newFormat) → void
See RaylibCoreFlat.ImageFormat.
ImageFromChannel(Image image, int selectedChannel) → Image
See RaylibCoreFlat.ImageFromChannel.
ImageFromImage(Image image, Rectangle rec) → Image
See RaylibCoreFlat.ImageFromImage.
ImageKernelConvolution(StructPointer<Image> image, MemoryPointer<RFloat> kernel, int kernelSize) → void
See RaylibCoreFlat.ImageKernelConvolution.
ImageMipmaps(StructPointer<Image> image) → void
See RaylibCoreFlat.ImageMipmaps.
ImageResize(StructPointer<Image> image, int newWidth, int newHeight) → void
See RaylibCoreFlat.ImageResize.
ImageResizeCanvas(StructPointer<Image> image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill) → void
See RaylibCoreFlat.ImageResizeCanvas.
ImageResizeNN(StructPointer<Image> image, int newWidth, int newHeight) → void
See RaylibCoreFlat.ImageResizeNN.
ImageRotate(StructPointer<Image> image, int degrees) → void
See RaylibCoreFlat.ImageRotate.
ImageRotateCCW(StructPointer<Image> image) → void
See RaylibCoreFlat.ImageRotateCCW.
ImageRotateCW(StructPointer<Image> image) → void
See RaylibCoreFlat.ImageRotateCW.
ImageText(MemoryPointer<RChar> text, int fontSize, Color color) → Image
See RaylibCoreFlat.ImageText.
ImageTextEx(Font font, MemoryPointer<RChar> text, double fontSize, double spacing, Color tint) → Image
See RaylibCoreFlat.ImageTextEx.
ImageToPOT(StructPointer<Image> image, Color fill) → void
See RaylibCoreFlat.ImageToPOT.
InitWindow(int width, int height, MemoryPointer<RChar> title) → void
See RaylibCoreFlat.InitWindow.
IsCursorHidden() → bool
See RaylibCoreFlat.IsCursorHidden.
IsCursorOnScreen() → bool
See RaylibCoreFlat.IsCursorOnScreen.
IsFileDropped() → bool
See RaylibCoreFlat.IsFileDropped.
IsFileExtension(MemoryPointer<RChar> fileName, MemoryPointer<RChar> ext) → bool
See RaylibCoreFlat.IsFileExtension.
IsFileNameValid(MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlat.IsFileNameValid.
IsFontValid(Font font) → bool
See RaylibCoreFlat.IsFontValid.
IsGamepadAvailable(int gamepad) → bool
See RaylibCoreFlat.IsGamepadAvailable.
IsGamepadButtonDown(int gamepad, int button) → bool
See RaylibCoreFlat.IsGamepadButtonDown.
IsGamepadButtonPressed(int gamepad, int button) → bool
See RaylibCoreFlat.IsGamepadButtonPressed.
IsGamepadButtonReleased(int gamepad, int button) → bool
See RaylibCoreFlat.IsGamepadButtonReleased.
IsGamepadButtonUp(int gamepad, int button) → bool
See RaylibCoreFlat.IsGamepadButtonUp.
IsGestureDetected(int gesture) → bool
See RaylibCoreFlat.IsGestureDetected.
IsImageValid(Image image) → bool
See RaylibCoreFlat.IsImageValid.
IsKeyDown(int key) → bool
See RaylibCoreFlat.IsKeyDown.
IsKeyPressed(int key) → bool
See RaylibCoreFlat.IsKeyPressed.
IsKeyPressedRepeat(int key) → bool
See RaylibCoreFlat.IsKeyPressedRepeat.
IsKeyReleased(int key) → bool
See RaylibCoreFlat.IsKeyReleased.
IsKeyUp(int key) → bool
See RaylibCoreFlat.IsKeyUp.
IsMaterialValid(Material material) → bool
See RaylibCoreFlat.IsMaterialValid.
IsModelAnimationValid(Model model, ModelAnimation anim) → bool
See RaylibCoreFlat.IsModelAnimationValid.
IsModelValid(Model model) → bool
See RaylibCoreFlat.IsModelValid.
IsMouseButtonDown(int button) → bool
See RaylibCoreFlat.IsMouseButtonDown.
IsMouseButtonPressed(int button) → bool
See RaylibCoreFlat.IsMouseButtonPressed.
IsMouseButtonReleased(int button) → bool
See RaylibCoreFlat.IsMouseButtonReleased.
IsMouseButtonUp(int button) → bool
See RaylibCoreFlat.IsMouseButtonUp.
IsPathFile(MemoryPointer<RChar> path) → bool
See RaylibCoreFlat.IsPathFile.
IsRenderTextureValid(RenderTexture target) → bool
See RaylibCoreFlat.IsRenderTextureValid.
IsShaderValid(Shader shader) → bool
See RaylibCoreFlat.IsShaderValid.
IsTextureValid(Texture texture) → bool
See RaylibCoreFlat.IsTextureValid.
IsWindowFocused() → bool
See RaylibCoreFlat.IsWindowFocused.
IsWindowFullscreen() → bool
See RaylibCoreFlat.IsWindowFullscreen.
IsWindowHidden() → bool
See RaylibCoreFlat.IsWindowHidden.
IsWindowMaximized() → bool
See RaylibCoreFlat.IsWindowMaximized.
IsWindowMinimized() → bool
See RaylibCoreFlat.IsWindowMinimized.
IsWindowReady() → bool
See RaylibCoreFlat.IsWindowReady.
IsWindowResized() → bool
See RaylibCoreFlat.IsWindowResized.
IsWindowState(int flag) → bool
See RaylibCoreFlat.IsWindowState.
LoadAutomationEventList(MemoryPointer<RChar> fileName) → AutomationEventList
See RaylibCoreFlat.LoadAutomationEventList.
LoadCodepoints(MemoryPointer<RChar> text, MemoryPointer<RInt> count) → MemoryPointer<RInt>
See RaylibCoreFlat.LoadCodepoints.
LoadDirectoryFiles(MemoryPointer<RChar> dirPath) → FilePathList
See RaylibCoreFlat.LoadDirectoryFiles.
LoadDirectoryFilesEx(MemoryPointer<RChar> basePath, MemoryPointer<RChar> filter, bool scanSubdirs) → FilePathList
See RaylibCoreFlat.LoadDirectoryFilesEx.
LoadDroppedFiles() → FilePathList
See RaylibCoreFlat.LoadDroppedFiles.
LoadFileData(MemoryPointer<RChar> fileName, MemoryPointer<RInt> dataSize) → MemoryPointer<RUnsignedChar>
See RaylibCoreFlat.LoadFileData.
LoadFileText(MemoryPointer<RChar> fileName) → MemoryPointer<RChar>
See RaylibCoreFlat.LoadFileText.
LoadFont(MemoryPointer<RChar> fileName) → Font
See RaylibCoreFlat.LoadFont.
LoadFontData(MemoryPointer<RUnsignedChar> fileData, int dataSize, int fontSize, MemoryPointer<RInt> codepoints, int codepointCount, int type, MemoryPointer<RInt> glyphCount) → StructPointer<GlyphInfo>
See RaylibCoreFlat.LoadFontData.
LoadFontEx(MemoryPointer<RChar> fileName, int fontSize, MemoryPointer<RInt> codepoints, int codepointCount) → Font
See RaylibCoreFlat.LoadFontEx.
LoadFontFromImage(Image image, Color key, int firstChar) → Font
See RaylibCoreFlat.LoadFontFromImage.
LoadFontFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize, int fontSize, MemoryPointer<RInt> codepoints, int codepointCount) → Font
See RaylibCoreFlat.LoadFontFromMemory.
LoadImage(MemoryPointer<RChar> fileName) → Image
See RaylibCoreFlat.LoadImage.
LoadImageAnim(MemoryPointer<RChar> fileName, MemoryPointer<RInt> frames) → Image
See RaylibCoreFlat.LoadImageAnim.
LoadImageAnimFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize, MemoryPointer<RInt> frames) → Image
See RaylibCoreFlat.LoadImageAnimFromMemory.
LoadImageColors(Image image) → StructPointer<Color>
See RaylibCoreFlat.LoadImageColors.
LoadImageFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize) → Image
See RaylibCoreFlat.LoadImageFromMemory.
LoadImageFromScreen() → Image
See RaylibCoreFlat.LoadImageFromScreen.
LoadImageFromTexture(Texture texture) → Image
See RaylibCoreFlat.LoadImageFromTexture.
LoadImagePalette(Image image, int maxPaletteSize, MemoryPointer<RInt> colorCount) → StructPointer<Color>
See RaylibCoreFlat.LoadImagePalette.
LoadImageRaw(MemoryPointer<RChar> fileName, int width, int height, int format, int headerSize) → Image
See RaylibCoreFlat.LoadImageRaw.
LoadMaterialDefault() → Material
See RaylibCoreFlat.LoadMaterialDefault.
LoadMaterials(MemoryPointer<RChar> fileName, MemoryPointer<RInt> materialCount) → StructPointer<Material>
See RaylibCoreFlat.LoadMaterials.
LoadModel(MemoryPointer<RChar> fileName) → Model
See RaylibCoreFlat.LoadModel.
LoadModelAnimations(MemoryPointer<RChar> fileName, MemoryPointer<RInt> animCount) → StructPointer<ModelAnimation>
See RaylibCoreFlat.LoadModelAnimations.
LoadModelFromMesh(Mesh mesh) → Model
See RaylibCoreFlat.LoadModelFromMesh.
LoadRandomSequence(int count, int min, int max) → MemoryPointer<RInt>
See RaylibCoreFlat.LoadRandomSequence.
LoadRenderTexture(int width, int height) → RenderTexture
See RaylibCoreFlat.LoadRenderTexture.
LoadShader(MemoryPointer<RChar> vsFileName, MemoryPointer<RChar> fsFileName) → Shader
See RaylibCoreFlat.LoadShader.
LoadShaderFromMemory(MemoryPointer<RChar> vsCode, MemoryPointer<RChar> fsCode) → Shader
See RaylibCoreFlat.LoadShaderFromMemory.
LoadTextLines(MemoryPointer<RChar> text, MemoryPointer<RInt> count) → MemoryPointer<RPointer<RChar>>
See RaylibCoreFlat.LoadTextLines.
LoadTexture(MemoryPointer<RChar> fileName) → Texture
See RaylibCoreFlat.LoadTexture.
LoadTextureCubemap(Image image, int layout) → Texture
See RaylibCoreFlat.LoadTextureCubemap.
LoadTextureFromImage(Image image) → Texture
See RaylibCoreFlat.LoadTextureFromImage.
LoadUTF8(MemoryPointer<RInt> codepoints, int length) → MemoryPointer<RChar>
See RaylibCoreFlat.LoadUTF8.
LoadVrStereoConfig(VrDeviceInfo device) → VrStereoConfig
See RaylibCoreFlat.LoadVrStereoConfig.
MakeDirectory(MemoryPointer<RChar> dirPath) → int
See RaylibCoreFlat.MakeDirectory.
MaximizeWindow() → void
See RaylibCoreFlat.MaximizeWindow.
MeasureText(MemoryPointer<RChar> text, int fontSize) → int
See RaylibCoreFlat.MeasureText.
MeasureTextCodepoints(Font font, MemoryPointer<RInt> codepoints, int length, double fontSize, double spacing) → Vector2
See RaylibCoreFlat.MeasureTextCodepoints.
MeasureTextEx(Font font, MemoryPointer<RChar> text, double fontSize, double spacing) → Vector2
See RaylibCoreFlat.MeasureTextEx.
MinimizeWindow() → void
See RaylibCoreFlat.MinimizeWindow.
OpenURL(MemoryPointer<RChar> url) → void
See RaylibCoreFlat.OpenURL.
PlayAutomationEvent(AutomationEvent event) → void
See RaylibCoreFlat.PlayAutomationEvent.
PollInputEvents() → void
See RaylibCoreFlat.PollInputEvents.
ProcessGestureEvent(GestureEvent event) → void
See RaylibCoreFlat.ProcessGestureEvent.
RestoreWindow() → void
See RaylibCoreFlat.RestoreWindow.
SaveFileData(MemoryPointer<RChar> fileName, MemoryPointer<RVoid> data, int dataSize) → bool
See RaylibCoreFlat.SaveFileData.
SaveFileText(MemoryPointer<RChar> fileName, MemoryPointer<RChar> text) → bool
See RaylibCoreFlat.SaveFileText.
SetAutomationEventBaseFrame(int frame) → void
See RaylibCoreFlat.SetAutomationEventBaseFrame.
SetAutomationEventList(StructPointer<AutomationEventList> list) → void
See RaylibCoreFlat.SetAutomationEventList.
SetClipboardText(MemoryPointer<RChar> text) → void
See RaylibCoreFlat.SetClipboardText.
SetConfigFlags(int flags) → void
See RaylibCoreFlat.SetConfigFlags.
SetExitKey(int key) → void
See RaylibCoreFlat.SetExitKey.
SetGamepadMappings(MemoryPointer<RChar> mappings) → int
See RaylibCoreFlat.SetGamepadMappings.
SetGamepadVibration(int gamepad, double leftMotor, double rightMotor, double duration) → void
See RaylibCoreFlat.SetGamepadVibration.
SetGesturesEnabled(int flags) → void
See RaylibCoreFlat.SetGesturesEnabled.
SetLoadFileDataCallback(MemoryPointer<RFunction<LoadFileDataCallbackBase>> callback) → void
See RaylibCoreFlat.SetLoadFileDataCallback.
SetLoadFileTextCallback(MemoryPointer<RFunction<LoadFileTextCallbackBase>> callback) → void
See RaylibCoreFlat.SetLoadFileTextCallback.
SetMaterialTexture(StructPointer<Material> material, int mapType, Texture texture) → void
See RaylibCoreFlat.SetMaterialTexture.
SetModelMeshMaterial(StructPointer<Model> model, int meshId, int materialId) → void
See RaylibCoreFlat.SetModelMeshMaterial.
SetMouseCursor(int cursor) → void
See RaylibCoreFlat.SetMouseCursor.
SetMouseOffset(int offsetX, int offsetY) → void
See RaylibCoreFlat.SetMouseOffset.
SetMousePosition(int x, int y) → void
See RaylibCoreFlat.SetMousePosition.
SetMouseScale(double scaleX, double scaleY) → void
See RaylibCoreFlat.SetMouseScale.
SetPixelColor(MemoryPointer<RVoid> dstPtr, Color color, int format) → void
See RaylibCoreFlat.SetPixelColor.
SetRandomSeed(int seed) → void
See RaylibCoreFlat.SetRandomSeed.
SetSaveFileDataCallback(MemoryPointer<RFunction<SaveFileDataCallbackBase>> callback) → void
See RaylibCoreFlat.SetSaveFileDataCallback.
SetSaveFileTextCallback(MemoryPointer<RFunction<SaveFileTextCallbackBase>> callback) → void
See RaylibCoreFlat.SetSaveFileTextCallback.
SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat) → void
See RaylibCoreFlat.SetShaderValueMatrix.
SetShaderValueTexture(Shader shader, int locIndex, Texture texture) → void
See RaylibCoreFlat.SetShaderValueTexture.
SetShaderValueV(Shader shader, int locIndex, MemoryPointer<RVoid> value, int uniformType, int count) → void
See RaylibCoreFlat.SetShaderValueV.
SetShapesTexture(Texture texture, Rectangle source) → void
See RaylibCoreFlat.SetShapesTexture.
SetTargetFPS(int fps) → void
See RaylibCoreFlat.SetTargetFPS.
SetTextLineSpacing(int spacing) → void
See RaylibCoreFlat.SetTextLineSpacing.
SetTextureFilter(Texture texture, int filter) → void
See RaylibCoreFlat.SetTextureFilter.
SetTextureWrap(Texture texture, int wrap) → void
See RaylibCoreFlat.SetTextureWrap.
SetTraceLogCallback(MemoryPointer<RFunction<TraceLogCallbackBase>> callback) → void
See RaylibCoreFlat.SetTraceLogCallback.
SetTraceLogLevel(int logLevel) → void
See RaylibCoreFlat.SetTraceLogLevel.
SetWindowFocused() → void
See RaylibCoreFlat.SetWindowFocused.
SetWindowIcon(Image image) → void
See RaylibCoreFlat.SetWindowIcon.
SetWindowIcons(StructPointer<Image> images, int count) → void
See RaylibCoreFlat.SetWindowIcons.
SetWindowMaxSize(int width, int height) → void
See RaylibCoreFlat.SetWindowMaxSize.
SetWindowMinSize(int width, int height) → void
See RaylibCoreFlat.SetWindowMinSize.
SetWindowMonitor(int monitor) → void
See RaylibCoreFlat.SetWindowMonitor.
SetWindowOpacity(double opacity) → void
See RaylibCoreFlat.SetWindowOpacity.
SetWindowPosition(int x, int y) → void
See RaylibCoreFlat.SetWindowPosition.
SetWindowSize(int width, int height) → void
See RaylibCoreFlat.SetWindowSize.
SetWindowState(int flags) → void
See RaylibCoreFlat.SetWindowState.
SetWindowTitle(MemoryPointer<RChar> title) → void
See RaylibCoreFlat.SetWindowTitle.
ShowCursor() → void
See RaylibCoreFlat.ShowCursor.
StartAutomationEventRecording() → void
See RaylibCoreFlat.StartAutomationEventRecording.
StopAutomationEventRecording() → void
See RaylibCoreFlat.StopAutomationEventRecording.
SwapScreenBuffer() → void
See RaylibCoreFlat.SwapScreenBuffer.
TakeScreenshot(MemoryPointer<RChar> fileName) → void
See RaylibCoreFlat.TakeScreenshot.
TextAppend(MemoryPointer<RChar> text, MemoryPointer<RChar> append, MemoryPointer<RInt> position) → void
See RaylibCoreFlat.TextAppend.
TextCopy(MemoryPointer<RChar> dst, MemoryPointer<RChar> src) → int
See RaylibCoreFlat.TextCopy.
TextFindIndex(MemoryPointer<RChar> text, MemoryPointer<RChar> find) → int
See RaylibCoreFlat.TextFindIndex.
TextFormat(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlat.TextFormat.
TextInsert(MemoryPointer<RChar> text, MemoryPointer<RChar> insert, int position) → MemoryPointer<RChar>
See RaylibCoreFlat.TextInsert.
TextInsertAlloc(MemoryPointer<RChar> text, MemoryPointer<RChar> insert, int position) → MemoryPointer<RChar>
See RaylibCoreFlat.TextInsertAlloc.
TextIsEqual(MemoryPointer<RChar> text1, MemoryPointer<RChar> text2) → bool
See RaylibCoreFlat.TextIsEqual.
TextJoin(MemoryPointer<RPointer<RChar>> textList, int count, MemoryPointer<RChar> delimiter) → MemoryPointer<RChar>
See RaylibCoreFlat.TextJoin.
TextLength(MemoryPointer<RChar> text) → int
See RaylibCoreFlat.TextLength.
TextRemoveSpaces(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlat.TextRemoveSpaces.
TextReplace(MemoryPointer<RChar> text, MemoryPointer<RChar> replace, MemoryPointer<RChar> by) → MemoryPointer<RChar>
See RaylibCoreFlat.TextReplace.
TextReplaceAlloc(MemoryPointer<RChar> text, MemoryPointer<RChar> replace, MemoryPointer<RChar> by) → MemoryPointer<RChar>
See RaylibCoreFlat.TextReplaceAlloc.
TextReplaceBetween(MemoryPointer<RChar> text, MemoryPointer<RChar> begin, MemoryPointer<RChar> end, MemoryPointer<RChar> replacement) → MemoryPointer<RChar>
See RaylibCoreFlat.TextReplaceBetween.
TextReplaceBetweenAlloc(MemoryPointer<RChar> text, MemoryPointer<RChar> begin, MemoryPointer<RChar> end, MemoryPointer<RChar> replacement) → MemoryPointer<RChar>
See RaylibCoreFlat.TextReplaceBetweenAlloc.
TextSplit(MemoryPointer<RChar> text, int delimiter, MemoryPointer<RInt> count) → MemoryPointer<RPointer<RChar>>
See RaylibCoreFlat.TextSplit.
TextSubtext(MemoryPointer<RChar> text, int position, int length) → MemoryPointer<RChar>
See RaylibCoreFlat.TextSubtext.
TextToCamel(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlat.TextToCamel.
TextToFloat(MemoryPointer<RChar> text) → double
See RaylibCoreFlat.TextToFloat.
TextToInteger(MemoryPointer<RChar> text) → int
See RaylibCoreFlat.TextToInteger.
TextToLower(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlat.TextToLower.
TextToPascal(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlat.TextToPascal.
TextToSnake(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlat.TextToSnake.
TextToUpper(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlat.TextToUpper.
ToggleBorderlessWindowed() → void
See RaylibCoreFlat.ToggleBorderlessWindowed.
ToggleFullscreen() → void
See RaylibCoreFlat.ToggleFullscreen.
TraceLog(int logLevel, MemoryPointer<RChar> text) → void
See RaylibCoreFlat.TraceLog.
UnloadAutomationEventList(AutomationEventList list) → void
See RaylibCoreFlat.UnloadAutomationEventList.
UnloadCodepoints(MemoryPointer<RInt> codepoints) → void
See RaylibCoreFlat.UnloadCodepoints.
UnloadDirectoryFiles(FilePathList files) → void
See RaylibCoreFlat.UnloadDirectoryFiles.
UnloadDroppedFiles(FilePathList files) → void
See RaylibCoreFlat.UnloadDroppedFiles.
UnloadFileData(MemoryPointer<RUnsignedChar> data) → void
See RaylibCoreFlat.UnloadFileData.
UnloadFileText(MemoryPointer<RChar> text) → void
See RaylibCoreFlat.UnloadFileText.
UnloadFont(Font font) → void
See RaylibCoreFlat.UnloadFont.
UnloadFontData(StructPointer<GlyphInfo> glyphs, int glyphCount) → void
See RaylibCoreFlat.UnloadFontData.
UnloadImage(Image image) → void
See RaylibCoreFlat.UnloadImage.
UnloadImageColors(StructPointer<Color> colors) → void
See RaylibCoreFlat.UnloadImageColors.
UnloadImagePalette(StructPointer<Color> colors) → void
See RaylibCoreFlat.UnloadImagePalette.
UnloadMaterial(Material material) → void
See RaylibCoreFlat.UnloadMaterial.
UnloadMesh(Mesh mesh) → void
See RaylibCoreFlat.UnloadMesh.
UnloadModel(Model model) → void
See RaylibCoreFlat.UnloadModel.
UnloadModelAnimations(StructPointer<ModelAnimation> animations, int animCount) → void
See RaylibCoreFlat.UnloadModelAnimations.
UnloadRandomSequence(MemoryPointer<RInt> sequence) → void
See RaylibCoreFlat.UnloadRandomSequence.
UnloadRenderTexture(RenderTexture target) → void
See RaylibCoreFlat.UnloadRenderTexture.
UnloadShader(Shader shader) → void
See RaylibCoreFlat.UnloadShader.
UnloadTextLines(MemoryPointer<RPointer<RChar>> text, int lineCount) → void
See RaylibCoreFlat.UnloadTextLines.
UnloadTexture(Texture texture) → void
See RaylibCoreFlat.UnloadTexture.
UnloadUTF8(MemoryPointer<RChar> text) → void
See RaylibCoreFlat.UnloadUTF8.
UnloadVrStereoConfig(VrStereoConfig config) → void
See RaylibCoreFlat.UnloadVrStereoConfig.
UpdateCamera(StructPointer<Camera3D> camera, int mode) → void
See RaylibCoreFlat.UpdateCamera.
UpdateCameraPro(StructPointer<Camera3D> camera, Vector3 movement, Vector3 rotation, double zoom) → void
See RaylibCoreFlat.UpdateCameraPro.
UpdateGestures() → void
See RaylibCoreFlat.UpdateGestures.
UpdateMeshBuffer(Mesh mesh, int index, MemoryPointer<RVoid> data, int dataSize, int offset) → void
See RaylibCoreFlat.UpdateMeshBuffer.
UpdateModelAnimation(Model model, ModelAnimation anim, double frame) → void
See RaylibCoreFlat.UpdateModelAnimation.
UpdateModelAnimationEx(Model model, ModelAnimation animA, double frameA, ModelAnimation animB, double frameB, double blend) → void
See RaylibCoreFlat.UpdateModelAnimationEx.
UpdateTexture(Texture texture, MemoryPointer<RVoid> pixels) → void
See RaylibCoreFlat.UpdateTexture.
UpdateTextureRec(Texture texture, Rectangle rec, MemoryPointer<RVoid> pixels) → void
See RaylibCoreFlat.UpdateTextureRec.
UploadMesh(StructPointer<Mesh> mesh, bool dynamic) → void
See RaylibCoreFlat.UploadMesh.
WaitTime(double seconds) → void
See RaylibCoreFlat.WaitTime.
WindowShouldClose() → bool
See RaylibCoreFlat.WindowShouldClose.