core/modules/core/abbr_flat
library
Functions
-
BeginBlendMode(int mode)
→ void
-
See RaylibCoreFlat.BeginBlendMode.
-
BeginDrawing()
→ void
-
See RaylibCoreFlat.BeginDrawing.
-
BeginMode2D(Camera2D camera)
→ void
-
See RaylibCoreFlat.BeginMode2D.
-
BeginMode3D(Camera3D camera)
→ void
-
See RaylibCoreFlat.BeginMode3D.
-
BeginScissorMode(int x, int y, int width, int height)
→ void
-
See RaylibCoreFlat.BeginScissorMode.
-
BeginShaderMode(Shader shader)
→ void
-
See RaylibCoreFlat.BeginShaderMode.
-
BeginTextureMode(RenderTexture target)
→ void
-
See RaylibCoreFlat.BeginTextureMode.
-
BeginVrStereoMode(VrStereoConfig config)
→ void
-
See RaylibCoreFlat.BeginVrStereoMode.
-
ChangeDirectory(MemoryPointer<RChar> dir)
→ bool
-
See RaylibCoreFlat.ChangeDirectory.
-
CheckCollisionBoxes(BoundingBox box1, BoundingBox box2)
→ bool
-
See RaylibCoreFlat.CheckCollisionBoxes.
-
CheckCollisionBoxSphere(BoundingBox box, Vector3 center, double radius)
→ bool
-
See RaylibCoreFlat.CheckCollisionBoxSphere.
-
CheckCollisionCircleLine(Vector2 center, double radius, Vector2 p1, Vector2 p2)
→ bool
-
See RaylibCoreFlat.CheckCollisionCircleLine.
-
CheckCollisionCircleRec(Vector2 center, double radius, Rectangle rec)
→ bool
-
See RaylibCoreFlat.CheckCollisionCircleRec.
-
CheckCollisionCircles(Vector2 center1, double radius1, Vector2 center2, double radius2)
→ bool
-
See RaylibCoreFlat.CheckCollisionCircles.
-
CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, StructPointer<Vector2> collisionPoint)
→ bool
-
See RaylibCoreFlat.CheckCollisionLines.
-
CheckCollisionPointCircle(Vector2 point, Vector2 center, double radius)
→ bool
-
See RaylibCoreFlat.CheckCollisionPointCircle.
-
CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold)
→ bool
-
See RaylibCoreFlat.CheckCollisionPointLine.
-
CheckCollisionPointPoly(Vector2 point, StructPointer<Vector2> points, int pointCount)
→ bool
-
See RaylibCoreFlat.CheckCollisionPointPoly.
-
CheckCollisionPointRec(Vector2 point, Rectangle rec)
→ bool
-
See RaylibCoreFlat.CheckCollisionPointRec.
-
CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3)
→ bool
-
See RaylibCoreFlat.CheckCollisionPointTriangle.
-
CheckCollisionRecs(Rectangle rec1, Rectangle rec2)
→ bool
-
See RaylibCoreFlat.CheckCollisionRecs.
-
CheckCollisionSpheres(Vector3 center1, double radius1, Vector3 center2, double radius2)
→ bool
-
See RaylibCoreFlat.CheckCollisionSpheres.
-
ClearBackground(Color color)
→ void
-
See RaylibCoreFlat.ClearBackground.
-
ClearWindowState(int flags)
→ void
-
See RaylibCoreFlat.ClearWindowState.
-
CloseWindow()
→ void
-
See RaylibCoreFlat.CloseWindow.
-
CodepointToUTF8(int codepoint, MemoryPointer<RInt> utf8Size)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.CodepointToUTF8.
-
ColorAlpha(Color color, double alpha)
→ Color
-
See RaylibCoreFlat.ColorAlpha.
-
ColorAlphaBlend(Color dst, Color src, Color tint)
→ Color
-
See RaylibCoreFlat.ColorAlphaBlend.
-
ColorBrightness(Color color, double factor)
→ Color
-
See RaylibCoreFlat.ColorBrightness.
-
ColorContrast(Color color, double contrast)
→ Color
-
See RaylibCoreFlat.ColorContrast.
-
ColorFromHSV(double hue, double saturation, double value)
→ Color
-
See RaylibCoreFlat.ColorFromHSV.
-
ColorFromNormalized(Vector4 normalized)
→ Color
-
See RaylibCoreFlat.ColorFromNormalized.
-
ColorIsEqual(Color col1, Color col2)
→ bool
-
See RaylibCoreFlat.ColorIsEqual.
-
ColorLerp(Color color1, Color color2, double factor)
→ Color
-
See RaylibCoreFlat.ColorLerp.
-
ColorNormalize(Color color)
→ Vector4
-
See RaylibCoreFlat.ColorNormalize.
-
ColorTint(Color color, Color tint)
→ Color
-
See RaylibCoreFlat.ColorTint.
-
ColorToHSV(Color color)
→ Vector3
-
See RaylibCoreFlat.ColorToHSV.
-
ColorToInt(Color color)
→ int
-
See RaylibCoreFlat.ColorToInt.
-
CompressData(MemoryPointer<RUnsignedChar> data, int dataSize, MemoryPointer<RInt> compDataSize)
→ MemoryPointer<RUnsignedChar>
-
See RaylibCoreFlat.CompressData.
-
ComputeCRC32(MemoryPointer<RUnsignedChar> data, int dataSize)
→ int
-
See RaylibCoreFlat.ComputeCRC32.
-
ComputeMD5(MemoryPointer<RUnsignedChar> data, int dataSize)
→ MemoryPointer<RUnsignedInt>
-
See RaylibCoreFlat.ComputeMD5.
-
ComputeSHA1(MemoryPointer<RUnsignedChar> data, int dataSize)
→ MemoryPointer<RUnsignedInt>
-
See RaylibCoreFlat.ComputeSHA1.
-
ComputeSHA256(MemoryPointer<RUnsignedChar> data, int dataSize)
→ MemoryPointer<RUnsignedInt>
-
See RaylibCoreFlat.ComputeSHA256.
-
DecodeDataBase64(MemoryPointer<RChar> data, MemoryPointer<RInt> outputSize)
→ MemoryPointer<RUnsignedChar>
-
See RaylibCoreFlat.DecodeDataBase64.
-
DecompressData(MemoryPointer<RUnsignedChar> compData, int compDataSize, MemoryPointer<RInt> dataSize)
→ MemoryPointer<RUnsignedChar>
-
See RaylibCoreFlat.DecompressData.
-
DirectoryExists(MemoryPointer<RChar> dirPath)
→ bool
-
See RaylibCoreFlat.DirectoryExists.
-
DisableCursor()
→ void
-
See RaylibCoreFlat.DisableCursor.
-
DisableEventWaiting()
→ void
-
See RaylibCoreFlat.DisableEventWaiting.
-
DrawBillboard(Camera3D camera, Texture texture, Vector3 position, double scale, Color tint)
→ void
-
See RaylibCoreFlat.DrawBillboard.
-
DrawBillboardPro(Camera3D camera, Texture texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, double rotation, Color tint)
→ void
-
See RaylibCoreFlat.DrawBillboardPro.
-
DrawBillboardRec(Camera3D camera, Texture texture, Rectangle source, Vector3 position, Vector2 size, Color tint)
→ void
-
See RaylibCoreFlat.DrawBillboardRec.
-
DrawBoundingBox(BoundingBox box, Color color)
→ void
-
See RaylibCoreFlat.DrawBoundingBox.
-
DrawCapsule(Vector3 startPos, Vector3 endPos, double radius, int slices, int rings, Color color)
→ void
-
See RaylibCoreFlat.DrawCapsule.
-
DrawCapsuleWires(Vector3 startPos, Vector3 endPos, double radius, int slices, int rings, Color color)
→ void
-
See RaylibCoreFlat.DrawCapsuleWires.
-
DrawCircle(int centerX, int centerY, double radius, Color color)
→ void
-
See RaylibCoreFlat.DrawCircle.
-
DrawCircle3D(Vector3 center, double radius, Vector3 rotationAxis, double rotationAngle, Color color)
→ void
-
See RaylibCoreFlat.DrawCircle3D.
-
DrawCircleGradient(Vector2 center, double radius, Color inner, Color outer)
→ void
-
See RaylibCoreFlat.DrawCircleGradient.
-
DrawCircleLines(int centerX, int centerY, double radius, Color color)
→ void
-
See RaylibCoreFlat.DrawCircleLines.
-
DrawCircleLinesV(Vector2 center, double radius, Color color)
→ void
-
See RaylibCoreFlat.DrawCircleLinesV.
-
DrawCircleSector(Vector2 center, double radius, double startAngle, double endAngle, int segments, Color color)
→ void
-
See RaylibCoreFlat.DrawCircleSector.
-
DrawCircleSectorLines(Vector2 center, double radius, double startAngle, double endAngle, int segments, Color color)
→ void
-
See RaylibCoreFlat.DrawCircleSectorLines.
-
DrawCircleV(Vector2 center, double radius, Color color)
→ void
-
See RaylibCoreFlat.DrawCircleV.
-
DrawCube(Vector3 position, double width, double height, double length, Color color)
→ void
-
See RaylibCoreFlat.DrawCube.
-
DrawCubeV(Vector3 position, Vector3 size, Color color)
→ void
-
See RaylibCoreFlat.DrawCubeV.
-
DrawCubeWires(Vector3 position, double width, double height, double length, Color color)
→ void
-
See RaylibCoreFlat.DrawCubeWires.
-
DrawCubeWiresV(Vector3 position, Vector3 size, Color color)
→ void
-
See RaylibCoreFlat.DrawCubeWiresV.
-
DrawCylinder(Vector3 position, double radiusTop, double radiusBottom, double height, int slices, Color color)
→ void
-
See RaylibCoreFlat.DrawCylinder.
-
DrawCylinderEx(Vector3 startPos, Vector3 endPos, double startRadius, double endRadius, int sides, Color color)
→ void
-
See RaylibCoreFlat.DrawCylinderEx.
-
DrawCylinderWires(Vector3 position, double radiusTop, double radiusBottom, double height, int slices, Color color)
→ void
-
See RaylibCoreFlat.DrawCylinderWires.
-
DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, double startRadius, double endRadius, int sides, Color color)
→ void
-
See RaylibCoreFlat.DrawCylinderWiresEx.
-
DrawEllipse(int centerX, int centerY, double radiusH, double radiusV, Color color)
→ void
-
See RaylibCoreFlat.DrawEllipse.
-
DrawEllipseLines(int centerX, int centerY, double radiusH, double radiusV, Color color)
→ void
-
See RaylibCoreFlat.DrawEllipseLines.
-
DrawEllipseLinesV(Vector2 center, double radiusH, double radiusV, Color color)
→ void
-
See RaylibCoreFlat.DrawEllipseLinesV.
-
DrawEllipseV(Vector2 center, double radiusH, double radiusV, Color color)
→ void
-
See RaylibCoreFlat.DrawEllipseV.
-
DrawFPS(int posX, int posY)
→ void
-
See RaylibCoreFlat.DrawFPS.
-
DrawGrid(int slices, double spacing)
→ void
-
See RaylibCoreFlat.DrawGrid.
-
DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color)
→ void
-
See RaylibCoreFlat.DrawLine.
-
DrawLine3D(Vector3 startPos, Vector3 endPos, Color color)
→ void
-
See RaylibCoreFlat.DrawLine3D.
-
DrawLineBezier(Vector2 startPos, Vector2 endPos, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawLineBezier.
-
DrawLineDashed(Vector2 startPos, Vector2 endPos, int dashSize, int spaceSize, Color color)
→ void
-
See RaylibCoreFlat.DrawLineDashed.
-
DrawLineEx(Vector2 startPos, Vector2 endPos, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawLineEx.
-
DrawLineStrip(StructPointer<Vector2> points, int pointCount, Color color)
→ void
-
See RaylibCoreFlat.DrawLineStrip.
-
DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
→ void
-
See RaylibCoreFlat.DrawLineV.
-
DrawMesh(Mesh mesh, Material material, Matrix transform)
→ void
-
See RaylibCoreFlat.DrawMesh.
-
DrawMeshInstanced(Mesh mesh, Material material, StructPointer<Matrix> transforms, int instances)
→ void
-
See RaylibCoreFlat.DrawMeshInstanced.
-
DrawModel(Model model, Vector3 position, double scale, Color tint)
→ void
-
See RaylibCoreFlat.DrawModel.
-
DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, double rotationAngle, Vector3 scale, Color tint)
→ void
-
See RaylibCoreFlat.DrawModelEx.
-
DrawModelWires(Model model, Vector3 position, double scale, Color tint)
→ void
-
See RaylibCoreFlat.DrawModelWires.
-
DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, double rotationAngle, Vector3 scale, Color tint)
→ void
-
See RaylibCoreFlat.DrawModelWiresEx.
-
DrawPixel(int posX, int posY, Color color)
→ void
-
See RaylibCoreFlat.DrawPixel.
-
DrawPixelV(Vector2 position, Color color)
→ void
-
See RaylibCoreFlat.DrawPixelV.
-
DrawPlane(Vector3 centerPos, Vector2 size, Color color)
→ void
-
See RaylibCoreFlat.DrawPlane.
-
DrawPoint3D(Vector3 position, Color color)
→ void
-
See RaylibCoreFlat.DrawPoint3D.
-
DrawPoly(Vector2 center, int sides, double radius, double rotation, Color color)
→ void
-
See RaylibCoreFlat.DrawPoly.
-
DrawPolyLines(Vector2 center, int sides, double radius, double rotation, Color color)
→ void
-
See RaylibCoreFlat.DrawPolyLines.
-
DrawPolyLinesEx(Vector2 center, int sides, double radius, double rotation, double lineThick, Color color)
→ void
-
See RaylibCoreFlat.DrawPolyLinesEx.
-
DrawRay(Ray ray, Color color)
→ void
-
See RaylibCoreFlat.DrawRay.
-
DrawRectangle(int posX, int posY, int width, int height, Color color)
→ void
-
See RaylibCoreFlat.DrawRectangle.
-
DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight)
→ void
-
See RaylibCoreFlat.DrawRectangleGradientEx.
-
DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right)
→ void
-
See RaylibCoreFlat.DrawRectangleGradientH.
-
DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom)
→ void
-
See RaylibCoreFlat.DrawRectangleGradientV.
-
DrawRectangleLines(int posX, int posY, int width, int height, Color color)
→ void
-
See RaylibCoreFlat.DrawRectangleLines.
-
DrawRectangleLinesEx(Rectangle rec, double lineThick, Color color)
→ void
-
See RaylibCoreFlat.DrawRectangleLinesEx.
-
DrawRectanglePro(Rectangle rec, Vector2 origin, double rotation, Color color)
→ void
-
See RaylibCoreFlat.DrawRectanglePro.
-
DrawRectangleRec(Rectangle rec, Color color)
→ void
-
See RaylibCoreFlat.DrawRectangleRec.
-
DrawRectangleRounded(Rectangle rec, double roundness, int segments, Color color)
→ void
-
See RaylibCoreFlat.DrawRectangleRounded.
-
DrawRectangleRoundedLines(Rectangle rec, double roundness, int segments, Color color)
→ void
-
See RaylibCoreFlat.DrawRectangleRoundedLines.
-
DrawRectangleRoundedLinesEx(Rectangle rec, double roundness, int segments, double lineThick, Color color)
→ void
-
See RaylibCoreFlat.DrawRectangleRoundedLinesEx.
-
DrawRectangleV(Vector2 position, Vector2 size, Color color)
→ void
-
See RaylibCoreFlat.DrawRectangleV.
-
DrawRing(Vector2 center, double innerRadius, double outerRadius, double startAngle, double endAngle, int segments, Color color)
→ void
-
See RaylibCoreFlat.DrawRing.
-
DrawRingLines(Vector2 center, double innerRadius, double outerRadius, double startAngle, double endAngle, int segments, Color color)
→ void
-
See RaylibCoreFlat.DrawRingLines.
-
DrawSphere(Vector3 centerPos, double radius, Color color)
→ void
-
See RaylibCoreFlat.DrawSphere.
-
DrawSphereEx(Vector3 centerPos, double radius, int rings, int slices, Color color)
→ void
-
See RaylibCoreFlat.DrawSphereEx.
-
DrawSphereWires(Vector3 centerPos, double radius, int rings, int slices, Color color)
→ void
-
See RaylibCoreFlat.DrawSphereWires.
-
DrawSplineBasis(StructPointer<Vector2> points, int pointCount, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineBasis.
-
DrawSplineBezierCubic(StructPointer<Vector2> points, int pointCount, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineBezierCubic.
-
DrawSplineBezierQuadratic(StructPointer<Vector2> points, int pointCount, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineBezierQuadratic.
-
DrawSplineCatmullRom(StructPointer<Vector2> points, int pointCount, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineCatmullRom.
-
DrawSplineLinear(StructPointer<Vector2> points, int pointCount, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineLinear.
-
DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineSegmentBasis.
-
DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineSegmentBezierCubic.
-
DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineSegmentBezierQuadratic.
-
DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineSegmentCatmullRom.
-
DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, double thick, Color color)
→ void
-
See RaylibCoreFlat.DrawSplineSegmentLinear.
-
DrawText(MemoryPointer<RChar> text, int posX, int posY, int fontSize, Color color)
→ void
-
See RaylibCoreFlat.DrawText.
-
DrawTextCodepoint(Font font, int codepoint, Vector2 position, double fontSize, Color tint)
→ void
-
See RaylibCoreFlat.DrawTextCodepoint.
-
DrawTextCodepoints(Font font, MemoryPointer<RInt> codepoints, int codepointCount, Vector2 position, double fontSize, double spacing, Color tint)
→ void
-
See RaylibCoreFlat.DrawTextCodepoints.
-
DrawTextEx(Font font, MemoryPointer<RChar> text, Vector2 position, double fontSize, double spacing, Color tint)
→ void
-
See RaylibCoreFlat.DrawTextEx.
-
DrawTextPro(Font font, MemoryPointer<RChar> text, Vector2 position, Vector2 origin, double rotation, double fontSize, double spacing, Color tint)
→ void
-
See RaylibCoreFlat.DrawTextPro.
-
DrawTexture(Texture texture, int posX, int posY, Color tint)
→ void
-
See RaylibCoreFlat.DrawTexture.
-
DrawTextureEx(Texture texture, Vector2 position, double rotation, double scale, Color tint)
→ void
-
See RaylibCoreFlat.DrawTextureEx.
-
DrawTextureNPatch(Texture texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, double rotation, Color tint)
→ void
-
See RaylibCoreFlat.DrawTextureNPatch.
-
DrawTexturePro(Texture texture, Rectangle source, Rectangle dest, Vector2 origin, double rotation, Color tint)
→ void
-
See RaylibCoreFlat.DrawTexturePro.
-
DrawTextureRec(Texture texture, Rectangle source, Vector2 position, Color tint)
→ void
-
See RaylibCoreFlat.DrawTextureRec.
-
DrawTextureV(Texture texture, Vector2 position, Color tint)
→ void
-
See RaylibCoreFlat.DrawTextureV.
-
DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
→ void
-
See RaylibCoreFlat.DrawTriangle.
-
DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color)
→ void
-
See RaylibCoreFlat.DrawTriangle3D.
-
DrawTriangleFan(StructPointer<Vector2> points, int pointCount, Color color)
→ void
-
See RaylibCoreFlat.DrawTriangleFan.
-
DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
→ void
-
See RaylibCoreFlat.DrawTriangleLines.
-
DrawTriangleStrip(StructPointer<Vector2> points, int pointCount, Color color)
→ void
-
See RaylibCoreFlat.DrawTriangleStrip.
-
DrawTriangleStrip3D(StructPointer<Vector3> points, int pointCount, Color color)
→ void
-
See RaylibCoreFlat.DrawTriangleStrip3D.
-
EnableCursor()
→ void
-
See RaylibCoreFlat.EnableCursor.
-
EnableEventWaiting()
→ void
-
See RaylibCoreFlat.EnableEventWaiting.
-
EncodeDataBase64(MemoryPointer<RUnsignedChar> data, int dataSize, MemoryPointer<RInt> outputSize)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.EncodeDataBase64.
-
EndBlendMode()
→ void
-
See RaylibCoreFlat.EndBlendMode.
-
EndDrawing()
→ void
-
See RaylibCoreFlat.EndDrawing.
-
EndMode2D()
→ void
-
See RaylibCoreFlat.EndMode2D.
-
EndMode3D()
→ void
-
See RaylibCoreFlat.EndMode3D.
-
EndScissorMode()
→ void
-
See RaylibCoreFlat.EndScissorMode.
-
EndShaderMode()
→ void
-
See RaylibCoreFlat.EndShaderMode.
-
EndTextureMode()
→ void
-
See RaylibCoreFlat.EndTextureMode.
-
EndVrStereoMode()
→ void
-
See RaylibCoreFlat.EndVrStereoMode.
-
ExportAutomationEventList(AutomationEventList list, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlat.ExportAutomationEventList.
-
ExportDataAsCode(MemoryPointer<RUnsignedChar> data, int dataSize, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlat.ExportDataAsCode.
-
ExportFontAsCode(Font font, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlat.ExportFontAsCode.
-
ExportImage(Image image, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlat.ExportImage.
-
ExportImageAsCode(Image image, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlat.ExportImageAsCode.
-
ExportImageToMemory(Image image, MemoryPointer<RChar> fileType, MemoryPointer<RInt> fileSize)
→ MemoryPointer<RUnsignedChar>
-
See RaylibCoreFlat.ExportImageToMemory.
-
ExportMesh(Mesh mesh, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlat.ExportMesh.
-
ExportMeshAsCode(Mesh mesh, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlat.ExportMeshAsCode.
-
Fade(Color color, double alpha)
→ Color
-
See RaylibCoreFlat.Fade.
-
FileCopy(MemoryPointer<RChar> srcPath, MemoryPointer<RChar> dstPath)
→ int
-
See RaylibCoreFlat.FileCopy.
-
FileExists(MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlat.FileExists.
-
FileMove(MemoryPointer<RChar> srcPath, MemoryPointer<RChar> dstPath)
→ int
-
See RaylibCoreFlat.FileMove.
-
FileRemove(MemoryPointer<RChar> fileName)
→ int
-
See RaylibCoreFlat.FileRemove.
-
FileRename(MemoryPointer<RChar> fileName, MemoryPointer<RChar> fileRename)
→ int
-
See RaylibCoreFlat.FileRename.
-
FileTextFindIndex(MemoryPointer<RChar> fileName, MemoryPointer<RChar> search)
→ int
-
See RaylibCoreFlat.FileTextFindIndex.
-
FileTextReplace(MemoryPointer<RChar> fileName, MemoryPointer<RChar> search, MemoryPointer<RChar> replacement)
→ int
-
See RaylibCoreFlat.FileTextReplace.
-
GenImageCellular(int width, int height, int tileSize)
→ Image
-
See RaylibCoreFlat.GenImageCellular.
-
GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2)
→ Image
-
See RaylibCoreFlat.GenImageChecked.
-
GenImageColor(int width, int height, Color color)
→ Image
-
See RaylibCoreFlat.GenImageColor.
-
GenImageFontAtlas(StructPointer<GlyphInfo> glyphs, MemoryPointer<RPointer<RStruct>> glyphRecs, int glyphCount, int fontSize, int padding, int packMethod)
→ Image
-
See RaylibCoreFlat.GenImageFontAtlas.
-
GenImageGradientLinear(int width, int height, int direction, Color start, Color end)
→ Image
-
See RaylibCoreFlat.GenImageGradientLinear.
-
GenImageGradientRadial(int width, int height, double density, Color inner, Color outer)
→ Image
-
See RaylibCoreFlat.GenImageGradientRadial.
-
GenImageGradientSquare(int width, int height, double density, Color inner, Color outer)
→ Image
-
See RaylibCoreFlat.GenImageGradientSquare.
-
GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, double scale)
→ Image
-
See RaylibCoreFlat.GenImagePerlinNoise.
-
GenImageText(int width, int height, MemoryPointer<RChar> text)
→ Image
-
See RaylibCoreFlat.GenImageText.
-
GenImageWhiteNoise(int width, int height, double factor)
→ Image
-
See RaylibCoreFlat.GenImageWhiteNoise.
-
GenMeshCone(double radius, double height, int slices)
→ Mesh
-
See RaylibCoreFlat.GenMeshCone.
-
GenMeshCube(double width, double height, double length)
→ Mesh
-
See RaylibCoreFlat.GenMeshCube.
-
GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
→ Mesh
-
See RaylibCoreFlat.GenMeshCubicmap.
-
GenMeshCylinder(double radius, double height, int slices)
→ Mesh
-
See RaylibCoreFlat.GenMeshCylinder.
-
GenMeshHeightmap(Image heightmap, Vector3 size)
→ Mesh
-
See RaylibCoreFlat.GenMeshHeightmap.
-
GenMeshHemiSphere(double radius, int rings, int slices)
→ Mesh
-
See RaylibCoreFlat.GenMeshHemiSphere.
-
GenMeshKnot(double radius, double size, int radSeg, int sides)
→ Mesh
-
See RaylibCoreFlat.GenMeshKnot.
-
GenMeshPlane(double width, double length, int resX, int resZ)
→ Mesh
-
See RaylibCoreFlat.GenMeshPlane.
-
GenMeshPoly(int sides, double radius)
→ Mesh
-
See RaylibCoreFlat.GenMeshPoly.
-
GenMeshSphere(double radius, int rings, int slices)
→ Mesh
-
See RaylibCoreFlat.GenMeshSphere.
-
GenMeshTangents(StructPointer<Mesh> mesh)
→ void
-
See RaylibCoreFlat.GenMeshTangents.
-
GenMeshTorus(double radius, double size, int radSeg, int sides)
→ Mesh
-
See RaylibCoreFlat.GenMeshTorus.
-
GenTextureMipmaps(StructPointer<Texture> texture)
→ void
-
See RaylibCoreFlat.GenTextureMipmaps.
-
GetApplicationDirectory()
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetApplicationDirectory.
-
GetCameraMatrix(Camera3D camera)
→ Matrix
-
See RaylibCoreFlat.GetCameraMatrix.
-
GetCameraMatrix2D(Camera2D camera)
→ Matrix
-
See RaylibCoreFlat.GetCameraMatrix2D.
-
GetCharPressed()
→ int
-
See RaylibCoreFlat.GetCharPressed.
-
GetClipboardImage()
→ Image
-
See RaylibCoreFlat.GetClipboardImage.
-
GetClipboardText()
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetClipboardText.
-
GetCodepoint(MemoryPointer<RChar> text, MemoryPointer<RInt> codepointSize)
→ int
-
See RaylibCoreFlat.GetCodepoint.
-
GetCodepointCount(MemoryPointer<RChar> text)
→ int
-
See RaylibCoreFlat.GetCodepointCount.
-
GetCodepointNext(MemoryPointer<RChar> text, MemoryPointer<RInt> codepointSize)
→ int
-
See RaylibCoreFlat.GetCodepointNext.
-
GetCodepointPrevious(MemoryPointer<RChar> text, MemoryPointer<RInt> codepointSize)
→ int
-
See RaylibCoreFlat.GetCodepointPrevious.
-
GetCollisionRec(Rectangle rec1, Rectangle rec2)
→ Rectangle
-
See RaylibCoreFlat.GetCollisionRec.
-
GetColor(int hexValue)
→ Color
-
See RaylibCoreFlat.GetColor.
-
GetCurrentMonitor()
→ int
-
See RaylibCoreFlat.GetCurrentMonitor.
-
GetDirectoryFileCount(MemoryPointer<RChar> dirPath)
→ int
-
See RaylibCoreFlat.GetDirectoryFileCount.
-
GetDirectoryFileCountEx(MemoryPointer<RChar> basePath, MemoryPointer<RChar> filter, bool scanSubdirs)
→ int
-
See RaylibCoreFlat.GetDirectoryFileCountEx.
-
GetDirectoryPath(MemoryPointer<RChar> filePath)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetDirectoryPath.
-
GetFileExtension(MemoryPointer<RChar> fileName)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetFileExtension.
-
GetFileLength(MemoryPointer<RChar> fileName)
→ int
-
See RaylibCoreFlat.GetFileLength.
-
GetFileModTime(MemoryPointer<RChar> fileName)
→ int
-
See RaylibCoreFlat.GetFileModTime.
-
GetFileName(MemoryPointer<RChar> filePath)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetFileName.
-
GetFileNameWithoutExt(MemoryPointer<RChar> filePath)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetFileNameWithoutExt.
-
GetFontDefault()
→ Font
-
See RaylibCoreFlat.GetFontDefault.
-
GetFPS()
→ int
-
See RaylibCoreFlat.GetFPS.
-
GetFrameTime()
→ double
-
See RaylibCoreFlat.GetFrameTime.
-
GetGamepadAxisCount(int gamepad)
→ int
-
See RaylibCoreFlat.GetGamepadAxisCount.
-
GetGamepadAxisMovement(int gamepad, int axis)
→ double
-
See RaylibCoreFlat.GetGamepadAxisMovement.
-
GetGamepadButtonPressed()
→ int
-
See RaylibCoreFlat.GetGamepadButtonPressed.
-
GetGamepadName(int gamepad)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetGamepadName.
-
GetGestureDetected()
→ int
-
See RaylibCoreFlat.GetGestureDetected.
-
GetGestureDragAngle()
→ double
-
See RaylibCoreFlat.GetGestureDragAngle.
-
GetGestureDragVector()
→ Vector2
-
See RaylibCoreFlat.GetGestureDragVector.
-
GetGestureHoldDuration()
→ double
-
See RaylibCoreFlat.GetGestureHoldDuration.
-
GetGesturePinchAngle()
→ double
-
See RaylibCoreFlat.GetGesturePinchAngle.
-
GetGesturePinchVector()
→ Vector2
-
See RaylibCoreFlat.GetGesturePinchVector.
-
GetGlyphAtlasRec(Font font, int codepoint)
→ Rectangle
-
See RaylibCoreFlat.GetGlyphAtlasRec.
-
GetGlyphIndex(Font font, int codepoint)
→ int
-
See RaylibCoreFlat.GetGlyphIndex.
-
GetGlyphInfo(Font font, int codepoint)
→ GlyphInfo
-
See RaylibCoreFlat.GetGlyphInfo.
-
GetImageAlphaBorder(Image image, double threshold)
→ Rectangle
-
See RaylibCoreFlat.GetImageAlphaBorder.
-
GetImageColor(Image image, int x, int y)
→ Color
-
See RaylibCoreFlat.GetImageColor.
-
GetKeyName(int key)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetKeyName.
-
GetKeyPressed()
→ int
-
See RaylibCoreFlat.GetKeyPressed.
-
GetMeshBoundingBox(Mesh mesh)
→ BoundingBox
-
See RaylibCoreFlat.GetMeshBoundingBox.
-
GetModelBoundingBox(Model model)
→ BoundingBox
-
See RaylibCoreFlat.GetModelBoundingBox.
-
GetMonitorCount()
→ int
-
See RaylibCoreFlat.GetMonitorCount.
-
GetMonitorHeight(int monitor)
→ int
-
See RaylibCoreFlat.GetMonitorHeight.
-
GetMonitorName(int monitor)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetMonitorName.
-
GetMonitorPhysicalHeight(int monitor)
→ int
-
See RaylibCoreFlat.GetMonitorPhysicalHeight.
-
GetMonitorPhysicalWidth(int monitor)
→ int
-
See RaylibCoreFlat.GetMonitorPhysicalWidth.
-
GetMonitorPosition(int monitor)
→ Vector2
-
See RaylibCoreFlat.GetMonitorPosition.
-
GetMonitorRefreshRate(int monitor)
→ int
-
See RaylibCoreFlat.GetMonitorRefreshRate.
-
GetMonitorWidth(int monitor)
→ int
-
See RaylibCoreFlat.GetMonitorWidth.
-
GetMouseDelta()
→ Vector2
-
See RaylibCoreFlat.GetMouseDelta.
-
GetMousePosition()
→ Vector2
-
See RaylibCoreFlat.GetMousePosition.
-
GetMouseWheelMove()
→ double
-
See RaylibCoreFlat.GetMouseWheelMove.
-
GetMouseWheelMoveV()
→ Vector2
-
See RaylibCoreFlat.GetMouseWheelMoveV.
-
GetMouseX()
→ int
-
See RaylibCoreFlat.GetMouseX.
-
GetMouseY()
→ int
-
See RaylibCoreFlat.GetMouseY.
-
GetPixelColor(MemoryPointer<RVoid> srcPtr, int format)
→ Color
-
See RaylibCoreFlat.GetPixelColor.
-
GetPixelDataSize(int width, int height, int format)
→ int
-
See RaylibCoreFlat.GetPixelDataSize.
-
GetPrevDirectoryPath(MemoryPointer<RChar> dirPath)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetPrevDirectoryPath.
-
GetRandomValue(int min, int max)
→ int
-
See RaylibCoreFlat.GetRandomValue.
-
GetRayCollisionBox(Ray ray, BoundingBox box)
→ RayCollision
-
See RaylibCoreFlat.GetRayCollisionBox.
-
GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform)
→ RayCollision
-
See RaylibCoreFlat.GetRayCollisionMesh.
-
GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4)
→ RayCollision
-
See RaylibCoreFlat.GetRayCollisionQuad.
-
GetRayCollisionSphere(Ray ray, Vector3 center, double radius)
→ RayCollision
-
See RaylibCoreFlat.GetRayCollisionSphere.
-
GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3)
→ RayCollision
-
See RaylibCoreFlat.GetRayCollisionTriangle.
-
GetRenderHeight()
→ int
-
See RaylibCoreFlat.GetRenderHeight.
-
GetRenderWidth()
→ int
-
See RaylibCoreFlat.GetRenderWidth.
-
GetScreenHeight()
→ int
-
See RaylibCoreFlat.GetScreenHeight.
-
GetScreenToWorld2D(Vector2 position, Camera2D camera)
→ Vector2
-
See RaylibCoreFlat.GetScreenToWorld2D.
-
GetScreenToWorldRay(Vector2 position, Camera3D camera)
→ Ray
-
See RaylibCoreFlat.GetScreenToWorldRay.
-
GetScreenToWorldRayEx(Vector2 position, Camera3D camera, int width, int height)
→ Ray
-
See RaylibCoreFlat.GetScreenToWorldRayEx.
-
GetScreenWidth()
→ int
-
See RaylibCoreFlat.GetScreenWidth.
-
GetShaderLocation(Shader shader, MemoryPointer<RChar> uniformName)
→ int
-
See RaylibCoreFlat.GetShaderLocation.
-
GetShaderLocationAttrib(Shader shader, MemoryPointer<RChar> attribName)
→ int
-
See RaylibCoreFlat.GetShaderLocationAttrib.
-
GetShapesTexture()
→ Texture
-
See RaylibCoreFlat.GetShapesTexture.
-
GetShapesTextureRectangle()
→ Rectangle
-
See RaylibCoreFlat.GetShapesTextureRectangle.
-
GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, double t)
→ Vector2
-
See RaylibCoreFlat.GetSplinePointBasis.
-
GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, double t)
→ Vector2
-
See RaylibCoreFlat.GetSplinePointBezierCubic.
-
GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, double t)
→ Vector2
-
See RaylibCoreFlat.GetSplinePointBezierQuad.
-
GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, double t)
→ Vector2
-
See RaylibCoreFlat.GetSplinePointCatmullRom.
-
GetSplinePointLinear(Vector2 startPos, Vector2 endPos, double t)
→ Vector2
-
See RaylibCoreFlat.GetSplinePointLinear.
-
GetTextBetween(MemoryPointer<RChar> text, MemoryPointer<RChar> begin, MemoryPointer<RChar> end)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetTextBetween.
-
GetTime()
→ double
-
See RaylibCoreFlat.GetTime.
-
GetTouchPointCount()
→ int
-
See RaylibCoreFlat.GetTouchPointCount.
-
GetTouchPointId(int index)
→ int
-
See RaylibCoreFlat.GetTouchPointId.
-
GetTouchPosition(int index)
→ Vector2
-
See RaylibCoreFlat.GetTouchPosition.
-
GetTouchX()
→ int
-
See RaylibCoreFlat.GetTouchX.
-
GetTouchY()
→ int
-
See RaylibCoreFlat.GetTouchY.
-
GetWindowHandle()
→ MemoryPointer<RVoid>
-
See RaylibCoreFlat.GetWindowHandle.
-
GetWindowPosition()
→ Vector2
-
See RaylibCoreFlat.GetWindowPosition.
-
GetWindowScaleDPI()
→ Vector2
-
See RaylibCoreFlat.GetWindowScaleDPI.
-
GetWorkingDirectory()
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.GetWorkingDirectory.
-
GetWorldToScreen(Vector3 position, Camera3D camera)
→ Vector2
-
See RaylibCoreFlat.GetWorldToScreen.
-
GetWorldToScreen2D(Vector2 position, Camera2D camera)
→ Vector2
-
See RaylibCoreFlat.GetWorldToScreen2D.
-
GetWorldToScreenEx(Vector3 position, Camera3D camera, int width, int height)
→ Vector2
-
See RaylibCoreFlat.GetWorldToScreenEx.
-
HideCursor()
→ void
-
See RaylibCoreFlat.HideCursor.
-
ImageAlphaClear(StructPointer<Image> image, Color color, double threshold)
→ void
-
See RaylibCoreFlat.ImageAlphaClear.
-
ImageAlphaCrop(StructPointer<Image> image, double threshold)
→ void
-
See RaylibCoreFlat.ImageAlphaCrop.
-
ImageAlphaMask(StructPointer<Image> image, Image alphaMask)
→ void
-
See RaylibCoreFlat.ImageAlphaMask.
-
ImageAlphaPremultiply(StructPointer<Image> image)
→ void
-
See RaylibCoreFlat.ImageAlphaPremultiply.
-
ImageBlurGaussian(StructPointer<Image> image, int blurSize)
→ void
-
See RaylibCoreFlat.ImageBlurGaussian.
-
ImageClearBackground(StructPointer<Image> dst, Color color)
→ void
-
See RaylibCoreFlat.ImageClearBackground.
-
ImageColorBrightness(StructPointer<Image> image, int brightness)
→ void
-
See RaylibCoreFlat.ImageColorBrightness.
-
ImageColorContrast(StructPointer<Image> image, double contrast)
→ void
-
See RaylibCoreFlat.ImageColorContrast.
-
ImageColorGrayscale(StructPointer<Image> image)
→ void
-
See RaylibCoreFlat.ImageColorGrayscale.
-
ImageColorInvert(StructPointer<Image> image)
→ void
-
See RaylibCoreFlat.ImageColorInvert.
-
ImageColorReplace(StructPointer<Image> image, Color color, Color replace)
→ void
-
See RaylibCoreFlat.ImageColorReplace.
-
ImageColorTint(StructPointer<Image> image, Color color)
→ void
-
See RaylibCoreFlat.ImageColorTint.
-
ImageCopy(Image image)
→ Image
-
See RaylibCoreFlat.ImageCopy.
-
ImageCrop(StructPointer<Image> image, Rectangle crop)
→ void
-
See RaylibCoreFlat.ImageCrop.
-
ImageDither(StructPointer<Image> image, int rBpp, int gBpp, int bBpp, int aBpp)
→ void
-
See RaylibCoreFlat.ImageDither.
-
ImageDraw(StructPointer<Image> dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint)
→ void
-
See RaylibCoreFlat.ImageDraw.
-
ImageDrawCircle(StructPointer<Image> dst, int centerX, int centerY, int radius, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawCircle.
-
ImageDrawCircleLines(StructPointer<Image> dst, int centerX, int centerY, int radius, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawCircleLines.
-
ImageDrawCircleLinesV(StructPointer<Image> dst, Vector2 center, int radius, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawCircleLinesV.
-
ImageDrawCircleV(StructPointer<Image> dst, Vector2 center, int radius, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawCircleV.
-
ImageDrawLine(StructPointer<Image> dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawLine.
-
ImageDrawLineEx(StructPointer<Image> dst, Vector2 start, Vector2 end, int thick, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawLineEx.
-
ImageDrawLineV(StructPointer<Image> dst, Vector2 start, Vector2 end, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawLineV.
-
ImageDrawPixel(StructPointer<Image> dst, int posX, int posY, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawPixel.
-
ImageDrawPixelV(StructPointer<Image> dst, Vector2 position, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawPixelV.
-
ImageDrawRectangle(StructPointer<Image> dst, int posX, int posY, int width, int height, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawRectangle.
-
ImageDrawRectangleLines(StructPointer<Image> dst, Rectangle rec, int thick, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawRectangleLines.
-
ImageDrawRectangleRec(StructPointer<Image> dst, Rectangle rec, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawRectangleRec.
-
ImageDrawRectangleV(StructPointer<Image> dst, Vector2 position, Vector2 size, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawRectangleV.
-
ImageDrawText(StructPointer<Image> dst, MemoryPointer<RChar> text, int posX, int posY, int fontSize, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawText.
-
ImageDrawTextEx(StructPointer<Image> dst, Font font, MemoryPointer<RChar> text, Vector2 position, double fontSize, double spacing, Color tint)
→ void
-
See RaylibCoreFlat.ImageDrawTextEx.
-
ImageDrawTriangle(StructPointer<Image> dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawTriangle.
-
ImageDrawTriangleEx(StructPointer<Image> dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3)
→ void
-
See RaylibCoreFlat.ImageDrawTriangleEx.
-
ImageDrawTriangleFan(StructPointer<Image> dst, StructPointer<Vector2> points, int pointCount, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawTriangleFan.
-
ImageDrawTriangleLines(StructPointer<Image> dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawTriangleLines.
-
ImageDrawTriangleStrip(StructPointer<Image> dst, StructPointer<Vector2> points, int pointCount, Color color)
→ void
-
See RaylibCoreFlat.ImageDrawTriangleStrip.
-
ImageFlipHorizontal(StructPointer<Image> image)
→ void
-
See RaylibCoreFlat.ImageFlipHorizontal.
-
ImageFlipVertical(StructPointer<Image> image)
→ void
-
See RaylibCoreFlat.ImageFlipVertical.
-
ImageFormat(StructPointer<Image> image, int newFormat)
→ void
-
See RaylibCoreFlat.ImageFormat.
-
ImageFromChannel(Image image, int selectedChannel)
→ Image
-
See RaylibCoreFlat.ImageFromChannel.
-
ImageFromImage(Image image, Rectangle rec)
→ Image
-
See RaylibCoreFlat.ImageFromImage.
-
ImageKernelConvolution(StructPointer<Image> image, MemoryPointer<RFloat> kernel, int kernelSize)
→ void
-
See RaylibCoreFlat.ImageKernelConvolution.
-
ImageMipmaps(StructPointer<Image> image)
→ void
-
See RaylibCoreFlat.ImageMipmaps.
-
ImageResize(StructPointer<Image> image, int newWidth, int newHeight)
→ void
-
See RaylibCoreFlat.ImageResize.
-
ImageResizeCanvas(StructPointer<Image> image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill)
→ void
-
See RaylibCoreFlat.ImageResizeCanvas.
-
ImageResizeNN(StructPointer<Image> image, int newWidth, int newHeight)
→ void
-
See RaylibCoreFlat.ImageResizeNN.
-
ImageRotate(StructPointer<Image> image, int degrees)
→ void
-
See RaylibCoreFlat.ImageRotate.
-
ImageRotateCCW(StructPointer<Image> image)
→ void
-
See RaylibCoreFlat.ImageRotateCCW.
-
ImageRotateCW(StructPointer<Image> image)
→ void
-
See RaylibCoreFlat.ImageRotateCW.
-
ImageText(MemoryPointer<RChar> text, int fontSize, Color color)
→ Image
-
See RaylibCoreFlat.ImageText.
-
ImageTextEx(Font font, MemoryPointer<RChar> text, double fontSize, double spacing, Color tint)
→ Image
-
See RaylibCoreFlat.ImageTextEx.
-
ImageToPOT(StructPointer<Image> image, Color fill)
→ void
-
See RaylibCoreFlat.ImageToPOT.
-
InitWindow(int width, int height, MemoryPointer<RChar> title)
→ void
-
See RaylibCoreFlat.InitWindow.
-
IsCursorHidden()
→ bool
-
See RaylibCoreFlat.IsCursorHidden.
-
IsCursorOnScreen()
→ bool
-
See RaylibCoreFlat.IsCursorOnScreen.
-
IsFileDropped()
→ bool
-
See RaylibCoreFlat.IsFileDropped.
-
IsFileExtension(MemoryPointer<RChar> fileName, MemoryPointer<RChar> ext)
→ bool
-
See RaylibCoreFlat.IsFileExtension.
-
IsFileNameValid(MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlat.IsFileNameValid.
-
IsFontValid(Font font)
→ bool
-
See RaylibCoreFlat.IsFontValid.
-
IsGamepadAvailable(int gamepad)
→ bool
-
See RaylibCoreFlat.IsGamepadAvailable.
-
IsGamepadButtonDown(int gamepad, int button)
→ bool
-
See RaylibCoreFlat.IsGamepadButtonDown.
-
IsGamepadButtonPressed(int gamepad, int button)
→ bool
-
See RaylibCoreFlat.IsGamepadButtonPressed.
-
IsGamepadButtonReleased(int gamepad, int button)
→ bool
-
See RaylibCoreFlat.IsGamepadButtonReleased.
-
IsGamepadButtonUp(int gamepad, int button)
→ bool
-
See RaylibCoreFlat.IsGamepadButtonUp.
-
IsGestureDetected(int gesture)
→ bool
-
See RaylibCoreFlat.IsGestureDetected.
-
IsImageValid(Image image)
→ bool
-
See RaylibCoreFlat.IsImageValid.
-
IsKeyDown(int key)
→ bool
-
See RaylibCoreFlat.IsKeyDown.
-
IsKeyPressed(int key)
→ bool
-
See RaylibCoreFlat.IsKeyPressed.
-
IsKeyPressedRepeat(int key)
→ bool
-
See RaylibCoreFlat.IsKeyPressedRepeat.
-
IsKeyReleased(int key)
→ bool
-
See RaylibCoreFlat.IsKeyReleased.
-
IsKeyUp(int key)
→ bool
-
See RaylibCoreFlat.IsKeyUp.
-
IsMaterialValid(Material material)
→ bool
-
See RaylibCoreFlat.IsMaterialValid.
-
IsModelAnimationValid(Model model, ModelAnimation anim)
→ bool
-
See RaylibCoreFlat.IsModelAnimationValid.
-
IsModelValid(Model model)
→ bool
-
See RaylibCoreFlat.IsModelValid.
-
IsMouseButtonDown(int button)
→ bool
-
See RaylibCoreFlat.IsMouseButtonDown.
-
IsMouseButtonPressed(int button)
→ bool
-
See RaylibCoreFlat.IsMouseButtonPressed.
-
IsMouseButtonReleased(int button)
→ bool
-
See RaylibCoreFlat.IsMouseButtonReleased.
-
IsMouseButtonUp(int button)
→ bool
-
See RaylibCoreFlat.IsMouseButtonUp.
-
IsPathFile(MemoryPointer<RChar> path)
→ bool
-
See RaylibCoreFlat.IsPathFile.
-
IsRenderTextureValid(RenderTexture target)
→ bool
-
See RaylibCoreFlat.IsRenderTextureValid.
-
IsShaderValid(Shader shader)
→ bool
-
See RaylibCoreFlat.IsShaderValid.
-
IsTextureValid(Texture texture)
→ bool
-
See RaylibCoreFlat.IsTextureValid.
-
IsWindowFocused()
→ bool
-
See RaylibCoreFlat.IsWindowFocused.
-
IsWindowFullscreen()
→ bool
-
See RaylibCoreFlat.IsWindowFullscreen.
-
IsWindowHidden()
→ bool
-
See RaylibCoreFlat.IsWindowHidden.
-
IsWindowMaximized()
→ bool
-
See RaylibCoreFlat.IsWindowMaximized.
-
IsWindowMinimized()
→ bool
-
See RaylibCoreFlat.IsWindowMinimized.
-
IsWindowReady()
→ bool
-
See RaylibCoreFlat.IsWindowReady.
-
IsWindowResized()
→ bool
-
See RaylibCoreFlat.IsWindowResized.
-
IsWindowState(int flag)
→ bool
-
See RaylibCoreFlat.IsWindowState.
-
LoadAutomationEventList(MemoryPointer<RChar> fileName)
→ AutomationEventList
-
See RaylibCoreFlat.LoadAutomationEventList.
-
LoadCodepoints(MemoryPointer<RChar> text, MemoryPointer<RInt> count)
→ MemoryPointer<RInt>
-
See RaylibCoreFlat.LoadCodepoints.
-
LoadDirectoryFiles(MemoryPointer<RChar> dirPath)
→ FilePathList
-
See RaylibCoreFlat.LoadDirectoryFiles.
-
LoadDirectoryFilesEx(MemoryPointer<RChar> basePath, MemoryPointer<RChar> filter, bool scanSubdirs)
→ FilePathList
-
See RaylibCoreFlat.LoadDirectoryFilesEx.
-
LoadDroppedFiles()
→ FilePathList
-
See RaylibCoreFlat.LoadDroppedFiles.
-
LoadFileData(MemoryPointer<RChar> fileName, MemoryPointer<RInt> dataSize)
→ MemoryPointer<RUnsignedChar>
-
See RaylibCoreFlat.LoadFileData.
-
LoadFileText(MemoryPointer<RChar> fileName)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.LoadFileText.
-
LoadFont(MemoryPointer<RChar> fileName)
→ Font
-
See RaylibCoreFlat.LoadFont.
-
LoadFontData(MemoryPointer<RUnsignedChar> fileData, int dataSize, int fontSize, MemoryPointer<RInt> codepoints, int codepointCount, int type, MemoryPointer<RInt> glyphCount)
→ StructPointer<GlyphInfo>
-
See RaylibCoreFlat.LoadFontData.
-
LoadFontEx(MemoryPointer<RChar> fileName, int fontSize, MemoryPointer<RInt> codepoints, int codepointCount)
→ Font
-
See RaylibCoreFlat.LoadFontEx.
-
LoadFontFromImage(Image image, Color key, int firstChar)
→ Font
-
See RaylibCoreFlat.LoadFontFromImage.
-
LoadFontFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize, int fontSize, MemoryPointer<RInt> codepoints, int codepointCount)
→ Font
-
See RaylibCoreFlat.LoadFontFromMemory.
-
LoadImage(MemoryPointer<RChar> fileName)
→ Image
-
See RaylibCoreFlat.LoadImage.
-
LoadImageAnim(MemoryPointer<RChar> fileName, MemoryPointer<RInt> frames)
→ Image
-
See RaylibCoreFlat.LoadImageAnim.
-
LoadImageAnimFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize, MemoryPointer<RInt> frames)
→ Image
-
See RaylibCoreFlat.LoadImageAnimFromMemory.
-
LoadImageColors(Image image)
→ StructPointer<Color>
-
See RaylibCoreFlat.LoadImageColors.
-
LoadImageFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize)
→ Image
-
See RaylibCoreFlat.LoadImageFromMemory.
-
LoadImageFromScreen()
→ Image
-
See RaylibCoreFlat.LoadImageFromScreen.
-
LoadImageFromTexture(Texture texture)
→ Image
-
See RaylibCoreFlat.LoadImageFromTexture.
-
LoadImagePalette(Image image, int maxPaletteSize, MemoryPointer<RInt> colorCount)
→ StructPointer<Color>
-
See RaylibCoreFlat.LoadImagePalette.
-
LoadImageRaw(MemoryPointer<RChar> fileName, int width, int height, int format, )
→ Image
-
See RaylibCoreFlat.LoadImageRaw.
-
LoadMaterialDefault()
→ Material
-
See RaylibCoreFlat.LoadMaterialDefault.
-
LoadMaterials(MemoryPointer<RChar> fileName, MemoryPointer<RInt> materialCount)
→ StructPointer<Material>
-
See RaylibCoreFlat.LoadMaterials.
-
LoadModel(MemoryPointer<RChar> fileName)
→ Model
-
See RaylibCoreFlat.LoadModel.
-
LoadModelAnimations(MemoryPointer<RChar> fileName, MemoryPointer<RInt> animCount)
→ StructPointer<ModelAnimation>
-
See RaylibCoreFlat.LoadModelAnimations.
-
LoadModelFromMesh(Mesh mesh)
→ Model
-
See RaylibCoreFlat.LoadModelFromMesh.
-
LoadRandomSequence(int count, int min, int max)
→ MemoryPointer<RInt>
-
See RaylibCoreFlat.LoadRandomSequence.
-
LoadRenderTexture(int width, int height)
→ RenderTexture
-
See RaylibCoreFlat.LoadRenderTexture.
-
LoadShader(MemoryPointer<RChar> vsFileName, MemoryPointer<RChar> fsFileName)
→ Shader
-
See RaylibCoreFlat.LoadShader.
-
LoadShaderFromMemory(MemoryPointer<RChar> vsCode, MemoryPointer<RChar> fsCode)
→ Shader
-
See RaylibCoreFlat.LoadShaderFromMemory.
-
LoadTextLines(MemoryPointer<RChar> text, MemoryPointer<RInt> count)
→ MemoryPointer<RPointer<RChar>>
-
See RaylibCoreFlat.LoadTextLines.
-
LoadTexture(MemoryPointer<RChar> fileName)
→ Texture
-
See RaylibCoreFlat.LoadTexture.
-
LoadTextureCubemap(Image image, int layout)
→ Texture
-
See RaylibCoreFlat.LoadTextureCubemap.
-
LoadTextureFromImage(Image image)
→ Texture
-
See RaylibCoreFlat.LoadTextureFromImage.
-
LoadUTF8(MemoryPointer<RInt> codepoints, int length)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.LoadUTF8.
-
LoadVrStereoConfig(VrDeviceInfo device)
→ VrStereoConfig
-
See RaylibCoreFlat.LoadVrStereoConfig.
-
MakeDirectory(MemoryPointer<RChar> dirPath)
→ int
-
See RaylibCoreFlat.MakeDirectory.
-
MaximizeWindow()
→ void
-
See RaylibCoreFlat.MaximizeWindow.
-
MeasureText(MemoryPointer<RChar> text, int fontSize)
→ int
-
See RaylibCoreFlat.MeasureText.
-
MeasureTextCodepoints(Font font, MemoryPointer<RInt> codepoints, int length, double fontSize, double spacing)
→ Vector2
-
See RaylibCoreFlat.MeasureTextCodepoints.
-
MeasureTextEx(Font font, MemoryPointer<RChar> text, double fontSize, double spacing)
→ Vector2
-
See RaylibCoreFlat.MeasureTextEx.
-
MinimizeWindow()
→ void
-
See RaylibCoreFlat.MinimizeWindow.
-
OpenURL(MemoryPointer<RChar> url)
→ void
-
See RaylibCoreFlat.OpenURL.
-
PlayAutomationEvent(AutomationEvent event)
→ void
-
See RaylibCoreFlat.PlayAutomationEvent.
-
PollInputEvents()
→ void
-
See RaylibCoreFlat.PollInputEvents.
-
ProcessGestureEvent(GestureEvent event)
→ void
-
See RaylibCoreFlat.ProcessGestureEvent.
-
RestoreWindow()
→ void
-
See RaylibCoreFlat.RestoreWindow.
-
SaveFileData(MemoryPointer<RChar> fileName, MemoryPointer<RVoid> data, int dataSize)
→ bool
-
See RaylibCoreFlat.SaveFileData.
-
SaveFileText(MemoryPointer<RChar> fileName, MemoryPointer<RChar> text)
→ bool
-
See RaylibCoreFlat.SaveFileText.
-
SetAutomationEventBaseFrame(int frame)
→ void
-
See RaylibCoreFlat.SetAutomationEventBaseFrame.
-
SetAutomationEventList(StructPointer<AutomationEventList> list)
→ void
-
See RaylibCoreFlat.SetAutomationEventList.
-
SetClipboardText(MemoryPointer<RChar> text)
→ void
-
See RaylibCoreFlat.SetClipboardText.
-
SetConfigFlags(int flags)
→ void
-
See RaylibCoreFlat.SetConfigFlags.
-
SetExitKey(int key)
→ void
-
See RaylibCoreFlat.SetExitKey.
-
SetGamepadMappings(MemoryPointer<RChar> mappings)
→ int
-
See RaylibCoreFlat.SetGamepadMappings.
-
SetGamepadVibration(int gamepad, double leftMotor, double rightMotor, double duration)
→ void
-
See RaylibCoreFlat.SetGamepadVibration.
-
SetGesturesEnabled(int flags)
→ void
-
See RaylibCoreFlat.SetGesturesEnabled.
-
SetLoadFileDataCallback(MemoryPointer<RFunction<LoadFileDataCallbackBase>> callback)
→ void
-
See RaylibCoreFlat.SetLoadFileDataCallback.
-
SetLoadFileTextCallback(MemoryPointer<RFunction<LoadFileTextCallbackBase>> callback)
→ void
-
See RaylibCoreFlat.SetLoadFileTextCallback.
-
SetMaterialTexture(StructPointer<Material> material, int mapType, Texture texture)
→ void
-
See RaylibCoreFlat.SetMaterialTexture.
-
SetModelMeshMaterial(StructPointer<Model> model, int meshId, int materialId)
→ void
-
See RaylibCoreFlat.SetModelMeshMaterial.
-
SetMouseCursor(int cursor)
→ void
-
See RaylibCoreFlat.SetMouseCursor.
-
SetMouseOffset(int offsetX, int offsetY)
→ void
-
See RaylibCoreFlat.SetMouseOffset.
-
SetMousePosition(int x, int y)
→ void
-
See RaylibCoreFlat.SetMousePosition.
-
SetMouseScale(double scaleX, double scaleY)
→ void
-
See RaylibCoreFlat.SetMouseScale.
-
SetPixelColor(MemoryPointer<RVoid> dstPtr, Color color, int format)
→ void
-
See RaylibCoreFlat.SetPixelColor.
-
SetRandomSeed(int seed)
→ void
-
See RaylibCoreFlat.SetRandomSeed.
-
SetSaveFileDataCallback(MemoryPointer<RFunction<SaveFileDataCallbackBase>> callback)
→ void
-
See RaylibCoreFlat.SetSaveFileDataCallback.
-
SetSaveFileTextCallback(MemoryPointer<RFunction<SaveFileTextCallbackBase>> callback)
→ void
-
See RaylibCoreFlat.SetSaveFileTextCallback.
-
SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat)
→ void
-
See RaylibCoreFlat.SetShaderValueMatrix.
-
SetShaderValueTexture(Shader shader, int locIndex, Texture texture)
→ void
-
See RaylibCoreFlat.SetShaderValueTexture.
-
SetShaderValueV(Shader shader, int locIndex, MemoryPointer<RVoid> value, int uniformType, int count)
→ void
-
See RaylibCoreFlat.SetShaderValueV.
-
SetShapesTexture(Texture texture, Rectangle source)
→ void
-
See RaylibCoreFlat.SetShapesTexture.
-
SetTargetFPS(int fps)
→ void
-
See RaylibCoreFlat.SetTargetFPS.
-
SetTextLineSpacing(int spacing)
→ void
-
See RaylibCoreFlat.SetTextLineSpacing.
-
SetTextureFilter(Texture texture, int filter)
→ void
-
See RaylibCoreFlat.SetTextureFilter.
-
SetTextureWrap(Texture texture, int wrap)
→ void
-
See RaylibCoreFlat.SetTextureWrap.
-
SetTraceLogCallback(MemoryPointer<RFunction<TraceLogCallbackBase>> callback)
→ void
-
See RaylibCoreFlat.SetTraceLogCallback.
-
SetTraceLogLevel(int logLevel)
→ void
-
See RaylibCoreFlat.SetTraceLogLevel.
-
SetWindowFocused()
→ void
-
See RaylibCoreFlat.SetWindowFocused.
-
SetWindowIcon(Image image)
→ void
-
See RaylibCoreFlat.SetWindowIcon.
-
SetWindowIcons(StructPointer<Image> images, int count)
→ void
-
See RaylibCoreFlat.SetWindowIcons.
-
SetWindowMaxSize(int width, int height)
→ void
-
See RaylibCoreFlat.SetWindowMaxSize.
-
SetWindowMinSize(int width, int height)
→ void
-
See RaylibCoreFlat.SetWindowMinSize.
-
SetWindowMonitor(int monitor)
→ void
-
See RaylibCoreFlat.SetWindowMonitor.
-
SetWindowOpacity(double opacity)
→ void
-
See RaylibCoreFlat.SetWindowOpacity.
-
SetWindowPosition(int x, int y)
→ void
-
See RaylibCoreFlat.SetWindowPosition.
-
SetWindowSize(int width, int height)
→ void
-
See RaylibCoreFlat.SetWindowSize.
-
SetWindowState(int flags)
→ void
-
See RaylibCoreFlat.SetWindowState.
-
SetWindowTitle(MemoryPointer<RChar> title)
→ void
-
See RaylibCoreFlat.SetWindowTitle.
-
ShowCursor()
→ void
-
See RaylibCoreFlat.ShowCursor.
-
StartAutomationEventRecording()
→ void
-
See RaylibCoreFlat.StartAutomationEventRecording.
-
StopAutomationEventRecording()
→ void
-
See RaylibCoreFlat.StopAutomationEventRecording.
-
SwapScreenBuffer()
→ void
-
See RaylibCoreFlat.SwapScreenBuffer.
-
TakeScreenshot(MemoryPointer<RChar> fileName)
→ void
-
See RaylibCoreFlat.TakeScreenshot.
-
TextAppend(MemoryPointer<RChar> text, MemoryPointer<RChar> append, MemoryPointer<RInt> position)
→ void
-
See RaylibCoreFlat.TextAppend.
-
TextCopy(MemoryPointer<RChar> dst, MemoryPointer<RChar> src)
→ int
-
See RaylibCoreFlat.TextCopy.
-
TextFindIndex(MemoryPointer<RChar> text, MemoryPointer<RChar> find)
→ int
-
See RaylibCoreFlat.TextFindIndex.
-
TextFormat(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextFormat.
-
TextInsert(MemoryPointer<RChar> text, MemoryPointer<RChar> insert, int position)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextInsert.
-
TextInsertAlloc(MemoryPointer<RChar> text, MemoryPointer<RChar> insert, int position)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextInsertAlloc.
-
TextIsEqual(MemoryPointer<RChar> text1, MemoryPointer<RChar> text2)
→ bool
-
See RaylibCoreFlat.TextIsEqual.
-
TextJoin(MemoryPointer<RPointer<RChar>> textList, int count, MemoryPointer<RChar> delimiter)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextJoin.
-
TextLength(MemoryPointer<RChar> text)
→ int
-
See RaylibCoreFlat.TextLength.
-
TextRemoveSpaces(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextRemoveSpaces.
-
TextReplace(MemoryPointer<RChar> text, MemoryPointer<RChar> replace, MemoryPointer<RChar> by)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextReplace.
-
TextReplaceAlloc(MemoryPointer<RChar> text, MemoryPointer<RChar> replace, MemoryPointer<RChar> by)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextReplaceAlloc.
-
TextReplaceBetween(MemoryPointer<RChar> text, MemoryPointer<RChar> begin, MemoryPointer<RChar> end, MemoryPointer<RChar> replacement)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextReplaceBetween.
-
TextReplaceBetweenAlloc(MemoryPointer<RChar> text, MemoryPointer<RChar> begin, MemoryPointer<RChar> end, MemoryPointer<RChar> replacement)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextReplaceBetweenAlloc.
-
TextSplit(MemoryPointer<RChar> text, int delimiter, MemoryPointer<RInt> count)
→ MemoryPointer<RPointer<RChar>>
-
See RaylibCoreFlat.TextSplit.
-
TextSubtext(MemoryPointer<RChar> text, int position, int length)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextSubtext.
-
TextToCamel(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextToCamel.
-
TextToFloat(MemoryPointer<RChar> text)
→ double
-
See RaylibCoreFlat.TextToFloat.
-
TextToInteger(MemoryPointer<RChar> text)
→ int
-
See RaylibCoreFlat.TextToInteger.
-
TextToLower(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextToLower.
-
TextToPascal(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextToPascal.
-
TextToSnake(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextToSnake.
-
TextToUpper(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlat.TextToUpper.
-
ToggleBorderlessWindowed()
→ void
-
See RaylibCoreFlat.ToggleBorderlessWindowed.
-
ToggleFullscreen()
→ void
-
See RaylibCoreFlat.ToggleFullscreen.
-
TraceLog(int logLevel, MemoryPointer<RChar> text)
→ void
-
See RaylibCoreFlat.TraceLog.
-
UnloadAutomationEventList(AutomationEventList list)
→ void
-
See RaylibCoreFlat.UnloadAutomationEventList.
-
UnloadCodepoints(MemoryPointer<RInt> codepoints)
→ void
-
See RaylibCoreFlat.UnloadCodepoints.
-
UnloadDirectoryFiles(FilePathList files)
→ void
-
See RaylibCoreFlat.UnloadDirectoryFiles.
-
UnloadDroppedFiles(FilePathList files)
→ void
-
See RaylibCoreFlat.UnloadDroppedFiles.
-
UnloadFileData(MemoryPointer<RUnsignedChar> data)
→ void
-
See RaylibCoreFlat.UnloadFileData.
-
UnloadFileText(MemoryPointer<RChar> text)
→ void
-
See RaylibCoreFlat.UnloadFileText.
-
UnloadFont(Font font)
→ void
-
See RaylibCoreFlat.UnloadFont.
-
UnloadFontData(StructPointer<GlyphInfo> glyphs, int glyphCount)
→ void
-
See RaylibCoreFlat.UnloadFontData.
-
UnloadImage(Image image)
→ void
-
See RaylibCoreFlat.UnloadImage.
-
UnloadImageColors(StructPointer<Color> colors)
→ void
-
See RaylibCoreFlat.UnloadImageColors.
-
UnloadImagePalette(StructPointer<Color> colors)
→ void
-
See RaylibCoreFlat.UnloadImagePalette.
-
UnloadMaterial(Material material)
→ void
-
See RaylibCoreFlat.UnloadMaterial.
-
UnloadMesh(Mesh mesh)
→ void
-
See RaylibCoreFlat.UnloadMesh.
-
UnloadModel(Model model)
→ void
-
See RaylibCoreFlat.UnloadModel.
-
UnloadModelAnimations(StructPointer<ModelAnimation> animations, int animCount)
→ void
-
See RaylibCoreFlat.UnloadModelAnimations.
-
UnloadRandomSequence(MemoryPointer<RInt> sequence)
→ void
-
See RaylibCoreFlat.UnloadRandomSequence.
-
UnloadRenderTexture(RenderTexture target)
→ void
-
See RaylibCoreFlat.UnloadRenderTexture.
-
UnloadShader(Shader shader)
→ void
-
See RaylibCoreFlat.UnloadShader.
-
UnloadTextLines(MemoryPointer<RPointer<RChar>> text, int lineCount)
→ void
-
See RaylibCoreFlat.UnloadTextLines.
-
UnloadTexture(Texture texture)
→ void
-
See RaylibCoreFlat.UnloadTexture.
-
UnloadUTF8(MemoryPointer<RChar> text)
→ void
-
See RaylibCoreFlat.UnloadUTF8.
-
UnloadVrStereoConfig(VrStereoConfig config)
→ void
-
See RaylibCoreFlat.UnloadVrStereoConfig.
-
UpdateCamera(StructPointer<Camera3D> camera, int mode)
→ void
-
See RaylibCoreFlat.UpdateCamera.
-
UpdateCameraPro(StructPointer<Camera3D> camera, Vector3 movement, Vector3 rotation, double zoom)
→ void
-
See RaylibCoreFlat.UpdateCameraPro.
-
UpdateGestures()
→ void
-
See RaylibCoreFlat.UpdateGestures.
-
UpdateMeshBuffer(Mesh mesh, int index, MemoryPointer<RVoid> data, int dataSize, int offset)
→ void
-
See RaylibCoreFlat.UpdateMeshBuffer.
-
UpdateModelAnimation(Model model, ModelAnimation anim, double frame)
→ void
-
See RaylibCoreFlat.UpdateModelAnimation.
-
UpdateModelAnimationEx(Model model, ModelAnimation animA, double frameA, ModelAnimation animB, double frameB, double blend)
→ void
-
See RaylibCoreFlat.UpdateModelAnimationEx.
-
UpdateTexture(Texture texture, MemoryPointer<RVoid> pixels)
→ void
-
See RaylibCoreFlat.UpdateTexture.
-
UpdateTextureRec(Texture texture, Rectangle rec, MemoryPointer<RVoid> pixels)
→ void
-
See RaylibCoreFlat.UpdateTextureRec.
-
UploadMesh(StructPointer<Mesh> mesh, bool dynamic)
→ void
-
See RaylibCoreFlat.UploadMesh.
-
WaitTime(double seconds)
→ void
-
See RaylibCoreFlat.WaitTime.
-
WindowShouldClose()
→ bool
-
See RaylibCoreFlat.WindowShouldClose.