MatrixFrustum method
Get perspective projection matrix
Implementation
MatrixC MatrixFrustum(double left, double right, double bottom, double top, double nearPlane, double farPlane)
=> _MatrixFrustum(left, right, bottom, top, nearPlane, farPlane);
Get perspective projection matrix
MatrixC MatrixFrustum(double left, double right, double bottom, double top, double nearPlane, double farPlane)
=> _MatrixFrustum(left, right, bottom, top, nearPlane, farPlane);