Vector2Angle method

double Vector2Angle(
  1. Vector2C v1,
  2. Vector2C v2
)

Calculate the signed angle from v1 to v2, relative to the origin (0, 0)

NOTE: Coordinate system convention: positive X right, positive Y down positive angles appear clockwise, and negative angles appear counterclockwise

Implementation

double Vector2Angle(Vector2C v1, Vector2C v2)
  => _Vector2Angle(v1, v2);